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- ** Executing...
- ** Command: "F:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "F:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.vmf"
- Valve Software - vbsp.exe (Mar 2 2016)
- 4 threads
- materialPath: F:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/arena_thatlondonmap/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/arena_thatlondonmap/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 150 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (161036 bytes)
- Error! To use model "models/player/heavy.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/heavy.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 301 texinfos to 162
- Reduced 51 texdatas to 44 (1299 bytes to 1148)
- Writing F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp
- Wrote ZIP buffer, estimated size 2944, actual size 2194
- 2 seconds elapsed
- ** Executing...
- ** Command: "F:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "F:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap"
- Valve Software - vvis.exe (Mar 2 2016)
- 4 threads
- reading f:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp
- reading f:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.prt
- 183 portalclusters
- 558 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 28 visible clusters (0.14%)
- Total clusters visible: 20571
- Average clusters visible: 112
- Building PAS...
- Average clusters audible: 182
- visdatasize:10036 compressed from 8784
- writing f:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "F:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "F:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap"
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading f:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp
- Setting up ray-trace acceleration structure... Done (0.31 seconds)
- 1499 faces
- 379507 square feet [54649052.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1499 patches before subdivision
- 18681 patches after subdivision
- sun extent from map=0.008727
- 19 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 1580565, max 423
- transfer lists: 12.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(133208, 132706, 162381)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(35019, 33746, 39275)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(9919, 9329, 10402)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2903, 2675, 2909)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(874, 790, 842)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(267, 237, 249)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(83, 72, 75)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(26, 22, 23)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(8, 7, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(3, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 47/1024 2256/49152 ( 4.6%)
- brushes 419/8192 5028/98304 ( 5.1%)
- brushsides 2670/65536 21360/524288 ( 4.1%)
- planes 1310/65536 26200/1310720 ( 2.0%)
- vertexes 3030/65536 36360/786432 ( 4.6%)
- nodes 714/65536 22848/2097152 ( 1.1%)
- texinfos 162/12288 11664/884736 ( 1.3%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1499/65536 83944/3670016 ( 2.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1155/65536 64680/3670016 ( 1.8%)
- leaves 762/65536 24384/2097152 ( 1.2%)
- leaffaces 1837/65536 3674/131072 ( 2.8%)
- leafbrushes 763/65536 1526/131072 ( 1.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12216/512000 48864/2048000 ( 2.4%)
- edges 8395/256000 33580/1024000 ( 3.3%)
- LDR worldlights 19/8192 1672/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 239/32768 2390/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4764/65536 9528/131072 ( 7.3%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 476460/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 10036/16777216 ( 0.1%)
- entdata [variable] 43505/393216 (11.1%)
- LDR ambient table 762/65536 3048/262144 ( 1.2%)
- HDR ambient table 762/65536 3048/262144 ( 1.2%)
- LDR leaf ambient 2943/65536 82404/1835008 ( 4.5%)
- HDR leaf ambient 762/65536 21336/1835008 ( 1.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6490 ( 0.0%)
- pakfile [variable] 2194/0 ( 0.0%)
- physics [variable] 161036/4194304 ( 3.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4597
- Writing f:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp" "F:\Program Files)\Steam\steamapps\common\Team Fortress 2\tf\maps\arena_thatlondonmap.bsp"
- The command failed. Windows reported the error:
- "El sistema no puede encontrar la ruta especificada."
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