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  1.  
  2. ** Executing...
  3. ** Command: "F:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "F:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar 2 2016)
  7. 4 threads
  8. materialPath: F:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/arena_thatlondonmap/dev/dev_blendmeasure_wvt_patch
  12. Patching WVT material: maps/arena_thatlondonmap/dev/dev_blendmeasure2_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 150 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.prt...Building visibility clusters...
  27. done (0)
  28. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  30. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  31. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (161036 bytes)
  37. Error! To use model "models/player/heavy.mdl"
  38. with prop_static, it must be compiled with $staticprop!
  39. Error loading studio model "models/player/heavy.mdl"!
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Compacting texture/material tables...
  42. Reduced 301 texinfos to 162
  43. Reduced 51 texdatas to 44 (1299 bytes to 1148)
  44. Writing F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp
  45. Wrote ZIP buffer, estimated size 2944, actual size 2194
  46. 2 seconds elapsed
  47.  
  48. ** Executing...
  49. ** Command: "F:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  50. ** Parameters: -game "F:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap"
  51.  
  52. Valve Software - vvis.exe (Mar 2 2016)
  53. 4 threads
  54. reading f:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp
  55. reading f:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.prt
  56. 183 portalclusters
  57. 558 numportals
  58. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  59. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. Optimized: 28 visible clusters (0.14%)
  61. Total clusters visible: 20571
  62. Average clusters visible: 112
  63. Building PAS...
  64. Average clusters audible: 182
  65. visdatasize:10036 compressed from 8784
  66. writing f:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp
  67. 0 seconds elapsed
  68.  
  69. ** Executing...
  70. ** Command: "F:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  71. ** Parameters: -game "F:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap"
  72.  
  73. Valve Software - vrad.exe SSE (Mar 2 2016)
  74.  
  75. Valve Radiosity Simulator
  76. 4 threads
  77. [Reading texlights from 'lights.rad']
  78. unknown light specifier type - lights
  79.  
  80. [56 texlights parsed from 'lights.rad']
  81.  
  82. Loading f:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp
  83. Setting up ray-trace acceleration structure... Done (0.31 seconds)
  84. 1499 faces
  85. 379507 square feet [54649052.00 square inches]
  86. 0 Displacements
  87. 0 Square Feet [0.00 Square Inches]
  88. 1499 patches before subdivision
  89. 18681 patches after subdivision
  90. sun extent from map=0.008727
  91. 19 direct lights
  92. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  93. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  94. transfers 1580565, max 423
  95. transfer lists: 12.1 megs
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #1 added RGB(133208, 132706, 162381)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #2 added RGB(35019, 33746, 39275)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #3 added RGB(9919, 9329, 10402)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #4 added RGB(2903, 2675, 2909)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #5 added RGB(874, 790, 842)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #6 added RGB(267, 237, 249)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #7 added RGB(83, 72, 75)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #8 added RGB(26, 22, 23)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #9 added RGB(8, 7, 7)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #10 added RGB(3, 2, 2)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #11 added RGB(1, 1, 1)
  118. Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
  119. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. FinalLightFace Done
  121. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  122. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  123. Writing leaf ambient...done
  124. Ready to Finish
  125.  
  126. Object names Objects/Maxobjs Memory / Maxmem Fullness
  127. ------------ --------------- --------------- --------
  128. models 47/1024 2256/49152 ( 4.6%)
  129. brushes 419/8192 5028/98304 ( 5.1%)
  130. brushsides 2670/65536 21360/524288 ( 4.1%)
  131. planes 1310/65536 26200/1310720 ( 2.0%)
  132. vertexes 3030/65536 36360/786432 ( 4.6%)
  133. nodes 714/65536 22848/2097152 ( 1.1%)
  134. texinfos 162/12288 11664/884736 ( 1.3%)
  135. texdata 44/2048 1408/65536 ( 2.1%)
  136. dispinfos 0/0 0/0 ( 0.0%)
  137. disp_verts 0/0 0/0 ( 0.0%)
  138. disp_tris 0/0 0/0 ( 0.0%)
  139. disp_lmsamples 0/0 0/0 ( 0.0%)
  140. faces 1499/65536 83944/3670016 ( 2.3%)
  141. hdr faces 0/65536 0/3670016 ( 0.0%)
  142. origfaces 1155/65536 64680/3670016 ( 1.8%)
  143. leaves 762/65536 24384/2097152 ( 1.2%)
  144. leaffaces 1837/65536 3674/131072 ( 2.8%)
  145. leafbrushes 763/65536 1526/131072 ( 1.2%)
  146. areas 2/256 16/2048 ( 0.8%)
  147. surfedges 12216/512000 48864/2048000 ( 2.4%)
  148. edges 8395/256000 33580/1024000 ( 3.3%)
  149. LDR worldlights 19/8192 1672/720896 ( 0.2%)
  150. HDR worldlights 0/8192 0/720896 ( 0.0%)
  151. leafwaterdata 0/32768 0/393216 ( 0.0%)
  152. waterstrips 239/32768 2390/327680 ( 0.7%)
  153. waterverts 0/65536 0/786432 ( 0.0%)
  154. waterindices 4764/65536 9528/131072 ( 7.3%)
  155. cubemapsamples 1/1024 16/16384 ( 0.1%)
  156. overlays 2/512 704/180224 ( 0.4%)
  157. LDR lightdata [variable] 476460/0 ( 0.0%)
  158. HDR lightdata [variable] 0/0 ( 0.0%)
  159. visdata [variable] 10036/16777216 ( 0.1%)
  160. entdata [variable] 43505/393216 (11.1%)
  161. LDR ambient table 762/65536 3048/262144 ( 1.2%)
  162. HDR ambient table 762/65536 3048/262144 ( 1.2%)
  163. LDR leaf ambient 2943/65536 82404/1835008 ( 4.5%)
  164. HDR leaf ambient 762/65536 21336/1835008 ( 1.2%)
  165. occluders 0/0 0/0 ( 0.0%)
  166. occluder polygons 0/0 0/0 ( 0.0%)
  167. occluder vert ind 0/0 0/0 ( 0.0%)
  168. detail props [variable] 1/12 ( 8.3%)
  169. static props [variable] 1/6490 ( 0.0%)
  170. pakfile [variable] 2194/0 ( 0.0%)
  171. physics [variable] 161036/4194304 ( 3.8%)
  172. physics terrain [variable] 2/1048576 ( 0.0%)
  173.  
  174. Level flags = 0
  175.  
  176. Total triangle count: 4597
  177. Writing f:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp
  178. 7 seconds elapsed
  179.  
  180. ** Executing...
  181. ** Command: Copy File
  182. ** Parameters: "F:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_thatlondonmap.bsp" "F:\Program Files)\Steam\steamapps\common\Team Fortress 2\tf\maps\arena_thatlondonmap.bsp"
  183.  
  184. The command failed. Windows reported the error:
  185. "El sistema no puede encontrar la ruta especificada."
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