Advertisement
pipo221

Untitled

Dec 23rd, 2019
147
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.05 KB | None | 0 0
  1. StepMania5.1-git-868581edd1 crash report (build 868581edd1, 20191223 @ 09:10:28)
  2. --------------------------------------
  3.  
  4. Crash reason: Access Violation
  5.  
  6. Thread: Main thread
  7. RageTextureManager.cpp:145 RageTextureManager::LoadTexture(/Themes/rioti/BGAnimations/ScreenSelectMusic background/snowflake (doubleres).png).
  8. RageTextureManager.cpp:145 RageTextureManager::LoadTexture(/Themes/rioti/BGAnimations/ScreenSelectMusic background/snowflake (doubleres).png).
  9. RageFileDriverDirectHelpers.cpp:230 C:/Users/DJDonkeypunch/Google Drive/RaveItOut/Cache/*
  10. RageFileDriverDirectHelpers.cpp:230 C:/Users/DJDonkeypunch/Google Drive/RaveItOut/Cache/Courses/*
  11. RageFileDriverDirectHelpers.cpp:230 C:/Users/DJDonkeypunch/Google Drive/RaveItOut/Cache/*
  12. Thread: Decode thread
  13. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
  14. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
  15. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
  16. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
  17. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
  18. Thread: Mixer thread
  19. Thread: Music thread
  20. RageFileDriverDirectHelpers.cpp:230 C:/Users/DJDonkeypunch/Google Drive/RaveItOut/Themes/_fallback/*
  21. RageFileDriverDirectHelpers.cpp:230 C:/Users/DJDonkeypunch/Google Drive/RaveItOut/Songs/09-Season 2 FINAL/*
  22. RageFileDriverDirectHelpers.cpp:230 C:/Users/DJDonkeypunch/Google Drive/RaveItOut/Songs/09-Season 2 FINAL/A Sky Full Of Stars/*
  23. RageFileDriverDirectHelpers.cpp:230 C:/Users/DJDonkeypunch/Google Drive/RaveItOut/Themes/_fallback/Sounds/*
  24. RageFileDriverDirectHelpers.cpp:230 C:/Users/DJDonkeypunch/Google Drive/RaveItOut/Themes/_fallback/Sounds/*
  25. Thread: Worker thread (MemoryCardWorker)
  26. Thread: Worker thread (/@mc1int/)
  27. Thread: Worker thread (/@mc2int/)
  28. Thread: Worker thread (/@mc3int/)
  29. Thread: Worker thread (/@mc4int/)
  30. Thread: DirectInput thread
  31. InputHandler_DirectInput.cpp:980
  32. InputHandler_DirectInput.cpp:956
  33. InputHandler_DirectInput.cpp:975
  34. InputHandler_DirectInput.cpp:980
  35. InputHandler_DirectInput.cpp:956
  36. 003d6f51: StepMania-RaveItOut!002c0000
  37. 76137cc6: KERNELBASE!WaitForSingleObjectEx [76020000+117c10+b6]
  38. 004b67c0: StepMania-RaveItOut!002c0000
  39. 003d6a95: StepMania-RaveItOut!002c0000
  40. 0071408b: StepMania-RaveItOut!002c0000
  41. 00714f6e: StepMania-RaveItOut!002c0000
  42. 004f8046: StepMania-RaveItOut!002c0000
  43. 00714f3e: StepMania-RaveItOut!002c0000
  44. 003d6706: StepMania-RaveItOut!002c0000
  45. 0072373a: StepMania-RaveItOut!002c0000
  46. 0071e2e4: StepMania-RaveItOut!002c0000
  47. 00713bf3: StepMania-RaveItOut!002c0000
  48. 0071e852: StepMania-RaveItOut!002c0000
  49. 0071e869: StepMania-RaveItOut!002c0000
  50. 0071e841: StepMania-RaveItOut!002c0000
  51. 007cf98e: StepMania-RaveItOut!002c0000
  52. 0071e2e4: StepMania-RaveItOut!002c0000
  53. 00713bf3: StepMania-RaveItOut!002c0000
  54. 0071e852: StepMania-RaveItOut!002c0000
  55. 0071e841: StepMania-RaveItOut!002c0000
  56. 007cf98e: StepMania-RaveItOut!002c0000
  57. 0071e48a: StepMania-RaveItOut!002c0000
  58. 007144ee: StepMania-RaveItOut!002c0000
  59. 0039af85: StepMania-RaveItOut!002c0000
  60. 003579b2: StepMania-RaveItOut!002c0000
  61. 003f987c: StepMania-RaveItOut!002c0000
  62. 00715172: StepMania-RaveItOut!002c0000
  63. 0039dbf4: StepMania-RaveItOut!002c0000
  64. 00405800: StepMania-RaveItOut!002c0000
  65. 006dd902: StepMania-RaveItOut!002c0000
  66. 003a3a58: StepMania-RaveItOut!002c0000
  67. 006dbf8e: StepMania-RaveItOut!002c0000
  68. 004d738c: StepMania-RaveItOut!002c0000
  69. 0039a7a1: StepMania-RaveItOut!002c0000
  70. 003959c6: StepMania-RaveItOut!002c0000
  71. 003cb66f: StepMania-RaveItOut!002c0000
  72. 0039c9ce: StepMania-RaveItOut!002c0000
  73. 003cd6a3: StepMania-RaveItOut!002c0000
  74. 003cd6ba: StepMania-RaveItOut!002c0000
  75. 003cca89: StepMania-RaveItOut!002c0000
  76. 0061e54f: StepMania-RaveItOut!002c0000
  77. 003ceecd: StepMania-RaveItOut!002c0000
  78. 005bdec4: StepMania-RaveItOut!002c0000
  79. 00385212: StepMania-RaveItOut!002c0000
  80. 00358c77: StepMania-RaveItOut!002c0000
  81. 003589ad: StepMania-RaveItOut!002c0000
  82. 00360b0c: StepMania-RaveItOut!002c0000
  83. 006f833a: StepMania-RaveItOut!002c0000
  84. 006f7ff6: StepMania-RaveItOut!002c0000
  85. 007b0469: StepMania-RaveItOut!002c0000
  86. 770e65fd: ntdll!RtlGetAppContainerNamedObjectPath [77080000+66540+bd]
  87.  
  88. Static log:
  89. StepMania5.1-git-868581edd1
  90. Compiled 20191223 @ 09:10:28 (build 868581edd1)
  91. Log starting 2019-12-23 22:45:08
  92. Loading window: win32
  93. Windows 6.2 (Win8) build 9200 []
  94. Memory: 2047mb total, 4095mb swap (4095mb swap avail)
  95. Video driver: NVIDIA GeForce GTX 580 [NVIDIA]
  96. 23.21.13.9135, 3-23-2018 [pci\ven_10de&dev_1080]
  97. Drive: "Samsung SSD 850 EVO 500GEMT0" Driver: storahci DMA: N/A
  98. Drive: "WDC WD5000AACS-61M6B01.0" Driver: storahci DMA: N/A
  99. Sound device 0: E320VA (NVIDIA High Definition , 10.0, MID 1, PID 100
  100. Sound device 1: Speakers (Steam Streaming Micro, 10.0, MID 1, PID 100
  101. Sound device 2: Realtek Digital Output (Realtek, 10.0, MID 1, PID 100
  102. Sound device 3: Speakers (Steam Streaming Speak, 10.0, MID 1, PID 100
  103. WaveOut software mixing at 44100 hz
  104. Sound driver: WaveOut
  105. Lights driver: SystemMessage
  106. Lights driver: Export
  107. WARNING: Unlock: Cannot find song matching "RIO2/A02_AATW"
  108. Video renderers: 'opengl,d3d'
  109. Mode: ICD 32 (888) 24 depth 64 accum
  110. Paletted textures disabled: GL_EXT_paletted_texture missing.
  111. OGL Vendor: NVIDIA Corporation
  112. OGL Renderer: GeForce GTX 580/PCIe/SSE2
  113. OGL Version: 4.6.0 NVIDIA 391.35
  114. OGL Max texture size: 16384
  115. OGL Texture units: 4
  116. GLU Version: 1.2.2.0 Microsoft Corporation
  117. OGL Extensions:
  118. GL_AMD_multi_draw_indirect
  119. GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays,
  120. base_instance, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control,
  121. color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader,
  122. compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image,
  123. cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control,
  124. direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
  125. draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location,
  126. fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow,
  127. fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  128. get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64,
  129. half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
  130. internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  131. multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile,
  132. pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp,
  133. program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness,
  134. sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects, shader_atomic_counter_ops,
  135. shader_atomic_counters, shader_bit_encoding, shader_draw_parameters, shader_group_vote,
  136. shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object,
  137. shader_subroutine, shader_texture_image_samples, shader_texture_lod, shading_language_100,
  138. shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer,
  139. sparse_texture, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier,
  140. texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
  141. texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map,
  142. texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
  143. texture_filter_anisotropic, texture_float, texture_gather, texture_mirror_clamp_to_edge,
  144. texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels,
  145. texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage,
  146. texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2,
  147. transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix,
  148. uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding,
  149. vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
  150. viewport_array, window_pos
  151. GL_ATI: draw_buffers, texture_float, texture_mirror_once
  152. GL_EXTX_framebuffer_mixed_formats
  153. GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
  154. blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
  155. draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
  156. framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  157. gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
  158. packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
  159. rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
  160. shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
  161. texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
  162. texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
  163. texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
  164. texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
  165. texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
  166. vertex_attrib_64bit, window_rectangles
  167. GL_IBM: rasterpos_clip, texture_mirrored_repeat
  168. GL_KHR: blend_equation_advanced, context_flush_control, debug, no_error, parallel_shader_compile,
  169. robust_buffer_access_behavior, robustness
  170. GL_KTX_buffer_region
  171. GL_NVX: conditional_render, gpu_memory_info, multigpu_info
  172. GL_NV: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect,
  173. bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5,
  174. conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
  175. explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
  176. fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
  177. gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
  178. internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint,
  179. occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
  180. pixel_data_range, point_sprite, primitive_restart, query_resource, query_resource_tag, register_combiners,
  181. register_combiners2, shader_atomic_counters, shader_atomic_float, shader_buffer_load,
  182. shader_storage_buffer_object, shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc,
  183. texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed, texture_shader,
  184. texture_shader2, texture_shader3, transform_feedback, transform_feedback2, uniform_buffer_unified_memory,
  185. vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
  186. vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3
  187. GL_S3_s3tc
  188. GL_SGIS: generate_mipmap, texture_lod
  189. GL_SGIX: depth_texture, shadow
  190. GL_SUN_slice_accum
  191. GL_WIN_swap_hint
  192. WGL_EXT_swap_control
  193. OpenGL Fullscreen 1280x720 32 color 32 texture 60Hz Vsync SmoothLines
  194. Found 0 XInput devices.
  195. DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
  196. DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
  197. Found 2 DirectInput devices:
  198. 0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
  199. 1: 'Mouse' axes: 3, hats: 0, buttons: 8 (buffered)
  200. WARNING: D:\stepmania-raveitout\src\RageFileDriverDirect.cpp:341: Error renaming "C:/Users/DJDonkeypunch/Google Drive/RaveItOut/Save/new.COIN.INI.new" to "C:/Users/DJDonkeypunch/Google Drive/RaveItOut/Save/COIN.INI" (Access is denied.)
  201. WARNING: Multiple files match 'NoteSkins/pump/rio/UpLeft Roll Head Active'. Please remove all but one of these files: /NoteSkins/pump/rio/UpLeft Roll Head Active 3x2 (doubleres).png, /NoteSkins/pump/rio/UpLeft Roll Head Active.lua
  202. Mixing underruns: 1
  203. Players joined: P1
  204. Lost focus to: StepMania-RaveItOut.exe
  205. Top Screen: ScreenSelectMusic
  206. Language: en
  207. Current renderer: OpenGL
  208. Theme: rioti
  209.  
  210. Partial log:
  211. 10:51.390: Bitrate: 0
  212. 10:51.390: Codec pixel format: yuv420p
  213. 10:51.390: Texture pixel format: 1 0 (32bpp, 000000ff 0000ff00 00ff0000 ff000000)
  214. 10:51.390: glTexImage2D (format GL_RGBA8, 640x720, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
  215. 10:51.395: Expect 0.000000, got 0.516667 -> 0.516667
  216. 10:51.395: Resolution: 1280x720 (1280x720, 2048x1024)
  217. 10:51.401: Created movie texture "/Themes/rioti/Graphics/_BGMovies/BGAOFF.mpeg" with driver "FFMpeg"
  218. 10:51.421: PushScreen: "ScreenSelectMusic"
  219. 10:51.421: setupmusicstagemods
  220. 10:51.421: CourseLoaderCRS::LoadFromCRSFile("Songs/09-Season 2 FINAL/extra1.crs")
  221.  
  222. -- End of report
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement