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- local plr = game:GetService("Players").LocalPlayer
- local Notification = require(game:GetService("ReplicatedStorage").Notification)
- local Data = plr:WaitForChild("Data")
- local EXPFunction = require(game.ReplicatedStorage:WaitForChild("EXPFunction"))
- local LevelUp = require(game:GetService("ReplicatedStorage").Effect.Container.LevelUp)
- local Sound = require(game:GetService("ReplicatedStorage").Util.Sound)
- local LevelUpSound = game:GetService("ReplicatedStorage").Util.Sound.Storage.Other:FindFirstChild("LevelUp_Proxy") or game:GetService("ReplicatedStorage").Util.Sound.Storage.Other:FindFirstChild("LevelUp")
- function v129(p15)
- local v130 = p15;
- while true do
- local v131, v132 = string.gsub(v130, "^(-?%d+)(%d%d%d)", "%1,%2");
- v130 = v131;
- if v132 == 0 then
- break;
- end;
- end;
- return v130;
- end;
- Notification.new("<Color=Yellow>QUEST COMPLETED!<Color=/>"):Display()
- Notification.new("Earned <Color=Yellow>1,000,000,000,000 Exp.<Color=/> (+ None)"):Display()
- Notification.new("Earned <Color=Green>$25,000<Color=/>"):Display()
- plr.Data.Exp.Value = 999999999999
- plr.Data.Beli.Value = plr.Data.Beli.Value + 25000
- delay = 0
- count = 0
- while plr.Data.Exp.Value - EXPFunction(Data.Level.Value) > 0 do
- plr.Data.Exp.Value = plr.Data.Exp.Value - EXPFunction(Data.Level.Value)
- plr.Data.Level.Value = plr.Data.Level.Value + 1
- plr.Data.Points.Value = plr.Data.Points.Value + 3
- LevelUp({ plr })
- Sound.Play(Sound, LevelUpSound.Value)
- Notification.new("<Color=Green>LEVEL UP!<Color=/> (" .. plr.Data.Level.Value .. ")"):Display()
- count = count + 1
- if count >= 5 then
- delay = tick()
- count = 0
- wait()
- end
- end
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