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- Thrive is running. Log output:
- Process Started
- Godot Engine v3.2.2.stable.mono.official - https://godotengine.org
- OpenGL ES 3.0 Renderer: Intel(R) HD Graphics 4400
- Mono: Logfile is: C:/Users/oncpa_000/AppData/Roaming/Thrive/mono/mono_logs/2020_07_27 16.34.01 (14408).txt
- user:// directory is: C:/Users/oncpa_000/AppData/Roaming/Thrive
- Game logs are written to: C:/Users/oncpa_000/AppData/Roaming/Thrive/logs latest log is 'log.txt'
- Loaded registry for Compound with 11 items
- Loaded registry for MembraneType with 6 items
- Loaded registry for Background with 11 items
- Loaded registry for Biome with 11 items
- Loaded registry for BioProcess with 13 items
- Loaded registry for OrganelleDefinition with 17 items
- Loaded registry for MusicCategory with 3 items
- Loaded registry for HelpTexts with 2 items
- SimulationParameters loading ended
- SimulationParameters are good
- Jukebox now playing from: Menu
- Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
- TaskExecutor started with parallel job count: 2
- Starting load of save: auto_save_2.thrivesave
- Player Microbe spawned
- load finished, success: False message: An exception happened while processing loaded objects elapsed: 00:00:05.2810330
- child process exited with code 0
- Thrive has exited normally (exit code 0).
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