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Jun 17th, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. if(player == map.getPlayer()){
  31. player.setPhoneCallback(function(){
  32. switch(player){
  33. case 'up':
  34. player = 'right';
  35. break;
  36. case 'right':
  37. player = 'down';
  38. break;
  39. case 'down':
  40. player = 'left';
  41. break;
  42. default:
  43. player = 'up';
  44. }
  45. map.displayChapter(player);
  46. });
  47. }
  48. me.move(player);
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  93. }
  94. });
  95.  
  96. map.defineObject('barrier', {
  97. 'symbol': '░',
  98. 'color': 'purple',
  99. 'impassable': true,
  100. 'passableFor': ['robot']
  101. });
  102.  
  103. map.placeObject(0, map.getHeight() - 1, 'exit');
  104. map.placeObject(1, 1, 'robot');
  105. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  106. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  107.  
  108. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  109. autoGeneratedMaze.create( function (x, y, mapValue) {
  110. // don't write maze over robot or barrier
  111. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  112. return 0;
  113. } else if (mapValue === 1) { //0 is empty space 1 is wall
  114. map.placeObject(x,y, 'block');
  115. } else {
  116. map.placeObject(x,y,'empty');
  117. }
  118. });
  119. }
  120.  
  121. function validateLevel(map) {
  122. map.validateExactlyXManyObjects(1, 'exit');
  123. map.validateExactlyXManyObjects(1, 'robot');
  124. map.validateAtMostXObjects(1, 'blueKey');
  125. }
  126.  
  127. function onExit(map) {
  128. if (!map.getPlayer().hasItem('blueKey')) {
  129. map.writeStatus("We need to get that key!");
  130. return false;
  131. } else {
  132. return true;
  133. }
  134. }
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