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- reloadConfig: '&aYou have reloaded the config'
- noPermission: '&4You do not have the permission to execute this command'
- cmdUsage: '&cUse /finvsee [player] or /finvsee reload to reload the config'
- cannotInvseeSelf: '&cYou cannot use finvsee on yourself'
- playerOffline: '&cPlayer {player} is offline'
- mainInventoryTitle: '&aFInvsee: {player}'
- enderChestInventoryTitle: '&aFInvsee: {player}'
- moveToEnderChestItemName: '&aInspect {player} ender chest'
- moveToMainInvItemName: '&aInspect {player} inventory'
- #Special Items
- #If you don't see the items in the inventory despite them being set to TRUE than it means that the material is invalid
- #Placeholer {amount} only works in titles.
- #healthItemMaterialData Only needed if you need items from version 1.12.2 and below
- healthItemEnabled: true
- healthItemMaterial: apple
- healthItemMaterialData: 0
- healthItemName: '&aHealth {player}: {amount}'
- healthItemLore:
- - '&cShift + Left Click to kill {player}'
- - '&aLeft Click to deal 1 damage'
- - '&aRight Click to heal 1 hp'
- - '&aShift + Right Click to heal {player} completly'
- hungerItemEnabled: true
- hungerItemMaterial: cooked_beef
- hungerItemMaterialData: 0
- hungerItemName: '&aHunger {player}: {amount}'
- hungerItemLore:
- - '&cShift + Left Click to starve {player} completly'
- - '&aLeft Click to starve {player}'
- - '&aRight Click to feed {player}'
- - '&aShift + Right Click to feed {player} completly'
- #This will fill the 'useless' slots so that is looks nicer
- #Useless slots will have no items and you cannot place anything there
- enableFillers: true
- #Use fillerItemMaterial if you're using server version of 1.13 and above and will be ignored on lower versions
- #fillerItemMaterialPre1.13 and fillerItemMeterialDataPre1.13 should only be used with 1.12.2 and below and will be ignored on higher versions
- fillerItemMaterial: BLACK_STAINED_GLASS_PANE
- fillerItemMaterialPre1_13: STAINED_GLASS_PANE
- fillerItemMeterialDataPre1_13: 15
- #Ender Chest Switch Item will be changed to a filler item and Ender Chest will no longer be accessible to modify using F Invsee
- enableEnderChest: true
- #Will result in a more compact inventory
- #The main inventory will have 45 slots instead of 54
- #The ender chest inventory will have 45 slots instead of 54 BUT if modifyHotbarInEnderChest is FALSE
- # then the ender chest will have 36 slots instead of 54
- compactMainInventory: false
- compactEnderChestInventory: false
- #Let's you modify the player's hotbar while in inspecting the ender chest
- #If this is false and compactEnderChestInventory is also FALSE than this will be replaced with the filler item if enabled or air
- modifyHotbarInEnderChest: true
- invalidChangePositionConfiguration: '&4Config error at change posisition. Error info can be found on download page. Error: {error}, index: {index}, defaultInvSize: {defaultInvSize}, enderInvSize: {enderInvSize}'
- #CHANGE POSITIONS
- #DO NOT USE UNLESS YOU KNOW WHAT YOU ARE DOING
- #YOU MUST TAKE IN ACCOUNT THE TOTAL SLOTS OF THE INVENTORY WHICH MIGHT BE AFFECTED IF YOU'RE USING compactMainInventory/compactEnderChestInventory/modifyHotbarInEnderChest
- #
- #In this instance when I say 'ignored' it means that you can no longer use the commad /finvsee unless you fix the mistake
- #Skipped means that the location will have either filler items if enabled or air
- #
- #inventoryDefaultChange and inventoryEnderChange both contain an empty row of filler and a CHANGE(Ender/Normal) inventory item in the middle
- #Both inventoryDefaultChange and inventoryEnderChange are skipped if compactMainInventory or compactEnderChestInventory are TRUE for the respective setting
- #Although they are skipped the CHANGE(Ender/Normal) inventory will be moved in the ARMOUR row before the HEALTH ITEM would be (Doesn't matter if the health item is disabled)
- #
- #
- #If modifyHotbarInEnderChest is FALSE than inventoryEnderHotbar is skipped
- #
- #Value can only be 0, 9, 18, 27, 36, 45 or it will be ignored
- #
- #inventoryDefaultMain and inventoryEnderMain cannot be higher than 27 or it will be ignored
- #If compact inventory is set to TRUE then inventoryDefaultMain and inventoryEnderMain cannot be bigger than 18 or it will be ignored
- #If compactEnderChestInventory is TRUE and modifyHotbarInEnderChest is FALSE then inventoryEnderMain cannot be bigger than 9 or it will be ignored
- inventoryDefaultHotbar: 27
- inventoryDefaultMain: 0
- inventoryDefaultChange: 36
- inventoryDefaultArmour: 45
- inventoryEnderHotbar: 27
- inventoryEnderMain: 0
- inventoryEnderChange: 36
- inventoryEnderArmour: 45
- #INTERNAL USE ONLY
- #DO NOT MODIFY OR THE PLUGIN MIGHT BREAK
- configVersion: 8.0
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