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- variables:
- ranga.%player% = "Wloczega"
- command /awansuj <player> <text>:
- trigger:
- if {dowoKH.%player%} is 1:
- if argument 2 is "Paladyn":
- set {mag.%player%} to 1
- set {ranga.%argument 1%} to "&CPaladyn&f"
- set the maximum health of argument 1 to 30
- send "&7Zostales Paladynem!&f" to player
- else if argument 2 is "Rycerz":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&CRycerz&f"
- set the maximum health of argument 1 to 25
- send "&7Zostales Rycerzem Innosa!&f"
- else if argument 2 is "cStraznik":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&CeStraznik&f"
- set the maximum health of argument 1 to 20
- send "&7Od dzisiaj jestes elitarnym straznikiem Khorinis!&f" to player
- else if argument 2 is "Straznik":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&CStraznik&f"
- set the maximum health of argument 1 to 15
- send "&7Zostales straznikiem Khorinis!&f" to player
- else if argument 2 is "Obywatel":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&7Obywatel&f"
- set the maximum health of argument 1 to 10
- send "&7Od dzisiaj jestes pelnoprawnym obywatelem Khorinis!&f" to player
- else if argument 2 is "Farmer":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&7Farmer&f"
- set the maximum health of argument 1 to 10
- send "&7Zostales farmerem!&f" to player
- else if argument 2 is "Mysliwy":
- set {skora.%player%} to 1
- set {ranga.%argument 1%} to "Mysliwy"
- set the maximum health of argument 1 to 15
- send "&7Zostales mysliwym!&f" to player
- else if {dowoNA.%player%} is 1:
- if argument 2 is "eLowcaSmokow":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&9eLowcaSmokow&f"
- set the maximum health of argument 1 to 30
- send "&7Od dnia dzisiejszego jestes elitarnym lowca smokow!&f" to player
- else if argument 2 is "LowcaSmokow":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&9LowcaSmokow&f"
- set the maximum health of argument 1 to 25
- send "&fOd teraz mozesz nazywac sie lowca smokow!&f" to player
- else if argument 2 is "eNajemnik":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&9eNajemnik&f"
- set the maximum health of argument 1 to 20
- send "&7Zostales elitarnym najemnikiem Lee!&f" to player
- else if argument 2 is "Najemnik":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&9Najemnik&f"
- set the maximum health of argument 1 to 15
- send "&7Od dzisiaj jestes najemnikiem!&f" to player
- else if argument 2 is "Farmer":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&7Farmer&f"
- set the maximum health of argument 1 to 10
- send "&7Zostales farmerem!&f" to player
- else if argument 2 is "Mysliwy":
- set {skora.%player%} to 1
- set {ranga.%argument 1%} to "Mysliwy"
- set the maximum health of argument 1 to 15
- send "&7Zostales mysliwym!&f" to player
- else if {dowoKL.%player%} is 1:
- if argument 2 is "Nowicjusz":
- set {ranga.%argument 1%} to "&ENowicjusz&f"
- set {mag.%argument 1%} to 1
- set the maximum health of argument 1 to 15
- send "&7Zostales nowicjuszem w Klasztorze Innosa!&f"
- else if argument 2 is "MagOgnia":
- set {ranga.%argument 1%} to "&6MagOgnia&f"
- set {mag.%argument 1%} to 1
- set the maximum health of argument 1 to 20
- send "&7Od teraz jestes Magiem w sluzbie Innosa!&f" to player
- else if {dowoBA.%player%} is 1:
- if argument 2 is "Zwiadowca":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&2Zwiadowca&f"
- set the maximum health of argument 1 to 15
- send "&7Jestes zwiadowca!&f"
- else if argument 2 is "Rabus":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&2Rabus&f"
- set the maximum health of argument 1 to 20
- send "&7Zostales rabus!&f"
- else if argument 2 is "Bandyta":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&2Bandyta&f"
- set the maximum health of argument 1 to 25
- send "&7Zostales bandyta!&f"
- set {mag.%player%} to 0
- else if argument 2 is "sBandyta":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&2StarszyBandyta&f"
- set the maximum health of argument 1 to 30
- send "&7Jestes starszym bandyta!&f"
- else:
- send "&cNie jestes dowodca&f"
- command /dowodca <player> <text>:
- permission: awansuj.dowodca
- trigger:
- if argument 2 is "dowoKH":
- set {mag.%player%} to 1
- set {ranga.%argument 1%} to "&CLord&f"
- set the maximum health of argument 1 to 40
- set {dowoKH.%argument 1%} to 1
- send "&cZostales Lordem w Khorinis!&f" to player
- else if argument 2 is "dowoNA":
- set {mag.%player%} to 0
- set {ranga.%argument 1%} to "&9Dowodca&f"
- set the maximum health of argument 1 to 40
- set {dowoNA.%argument 1%} to 1
- send "&cZostales Dowodca najemnikow!&f" to player
- else if argument 2 is "dowoKL":
- set {ranga.%argument 1%} to "&4ArcymagOgnia&f"
- set the maximum health of argument 1 to 30
- set {dowoKL.%argument 1%} to 1
- set {mag.%argument 1%} to 1
- send "&cZostales Arcymagiem ognia w Klasztorze Innosa!&f" to player
- else if argument 2 is "dowoBA":
- set {mag.%player%} to 0
- set {dowoBA.%argument 1%} to 1
- set {ranga.%argument 1%} to "&2Herszt&f"
- set the maximum health of argument 1 to 35
- send "&cZostales Hersztem bandytow!&f"
- on death of wolf:
- attacker is player:
- victim is wolf:
- chance of 20%:
- drop 2 raw beef named "&fSurowe mieso" at victim
- chance of 40%:
- drop 1 raw beef named "&fSurowe mieso" at victim
- if {ranga.%attacker%} is "Mysliwy":
- drop 1 leather named "&fSkora wilka" at victim
- drop 2 raw beef named "&fSurowe mieso" at victim
- command /mysliwy <player>:
- permission: mysliwy.das
- trigger:
- set {skora.%argument 1%} to 1
- set the maximum health of argument 1 to 15
- set {ranga.%argument 1%} to "Mysliwy"
- send "&cZostales mysliwym!&f"
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