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- [Definition]
- titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
- name = "The Legend of Zelda: Breath of the Wild - 1080p"
- [TextureRedefine] #TV
- width = 1280
- height = 720
- formatsExcluded = 0x008 # exclude the intro background texture
- overwriteWidth = 1920
- overwriteHeight = 1080
- [TextureRedefine] #TV2
- width = 1280
- height = 721
- overwriteWidth = 1920
- overwriteHeight = 1082
- [TextureRedefine] #TV3
- width = 1280
- height = 608
- overwriteWidth = 1920
- overwriteHeight = 912
- [TextureRedefine] #TV4
- width = 1152
- height = 648
- overwriteWidth = 1728
- overwriteHeight = 972
- [TextureRedefine] #half-res1
- width = 640
- height = 360
- overwriteWidth = 960
- overwriteHeight = 540
- [TextureRedefine] #half-res2
- width = 640
- height = 290
- overwriteWidth = 960
- overwriteHeight = 435
- [TextureRedefine] #half-res3
- width = 640
- height = 288
- overwriteWidth = 960
- overwriteHeight = 432
- #[TextureRedefine] #q-res1
- #width = 320
- #height = 180
- #formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
- #overwriteWidth = 480
- #overwriteHeight = 270
- #[TextureRedefine] #q-res2
- #width = 320
- #height = 145
- #overwriteWidth = 480
- #overwriteHeight = 218
- #[TextureRedefine] #q-res3
- #width = 320
- #height = 144
- #overwriteWidth = 480
- #overwriteHeight = 216
- #[TextureRedefine] #o-res1
- #width = 160
- #height = 90
- #overwriteWidth = 240
- #overwriteHeight = 135
- [TextureRedefine] # O
- width = 80
- height = 45
- overwriteWidth = 120
- overwriteHeight = 68
- [TextureRedefine] # M
- width = 80
- height = 44
- overwriteWidth = 120
- overwriteHeight = 66
- [TextureRedefine] # G
- width = 40
- height = 22
- overwriteWidth = 60
- overwriteHeight = 33
- [TextureRedefine] #fog
- width = 720
- height = 360
- overwriteWidth = 1080
- overwriteHeight = 540
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