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Oct 24th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: E:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha.vmf
  10. Patching WVT material: maps/cp_bridge_alpha/brick/blendcobbletocobblesnow001_wvt_patch
  11. Patching WVT material: maps/cp_bridge_alpha/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_hydro_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_hydro_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (190629 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Water found with no water_lod_control entity, creating a default one.
  39. Compacting texture/material tables...
  40. Reduced 294 texinfos to 190
  41. Reduced 21 texdatas to 15 (747 bytes to 475)
  42. Writing C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha.bsp
  43. Wrote ZIP buffer, estimated size 214464, actual size 213312
  44. 2 seconds elapsed
  45.  
  46. ** Executing...
  47. ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  48. ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha"
  49.  
  50. Valve Software - vvis.exe (Aug 2 2018)
  51. fastvis = true
  52. 4 threads
  53. reading c:\users\endoma\documents\cp_bridge_2018\cp_bridge_alpha.bsp
  54. reading c:\users\endoma\documents\cp_bridge_2018\cp_bridge_alpha.prt
  55. 873 portalclusters
  56. 2772 numportals
  57. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Optimized: 36171 visible clusters (5.60%)
  59. Total clusters visible: 645586
  60. Average clusters visible: 739
  61. Building PAS...
  62. Average clusters audible: 870
  63. visdatasize:193741 compressed from 195552
  64. writing c:\users\endoma\documents\cp_bridge_2018\cp_bridge_alpha.bsp
  65. 0 seconds elapsed
  66.  
  67. ** Executing...
  68. ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  69. ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha"
  70.  
  71. Valve Software - vrad.exe SSE (Jul 18 2018)
  72.  
  73. Valve Radiosity Simulator
  74. 4 threads
  75. [Reading texlights from 'lights.rad']
  76. unknown light specifier type - lights
  77.  
  78. [56 texlights parsed from 'lights.rad']
  79.  
  80. Loading c:\users\endoma\documents\cp_bridge_2018\cp_bridge_alpha.bsp
  81. Setting up ray-trace acceleration structure... Done (0.13 seconds)
  82. 6828 faces
  83. 4 degenerate faces
  84. 835895 square feet [120369008.00 square inches]
  85. 0 Displacements
  86. 0 Square Feet [0.00 Square Inches]
  87. 6824 patches before subdivision
  88. 500336 patches after subdivision
  89. sun extent from map=0.000000
  90. 29 direct lights
  91. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
  92. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...Out of memory or address space. Texture quality setting may be too high.
  93.  
  94.  
  95. ** Executing...
  96. ** Command: Copy File
  97. ** Parameters: "C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha.bsp" "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\cp_bridge_alpha.bsp"
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