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- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: E:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha.vmf
- Patching WVT material: maps/cp_bridge_alpha/brick/blendcobbletocobblesnow001_wvt_patch
- Patching WVT material: maps/cp_bridge_alpha/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (190629 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 294 texinfos to 190
- Reduced 21 texdatas to 15 (747 bytes to 475)
- Writing C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha.bsp
- Wrote ZIP buffer, estimated size 214464, actual size 213312
- 2 seconds elapsed
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha"
- Valve Software - vvis.exe (Aug 2 2018)
- fastvis = true
- 4 threads
- reading c:\users\endoma\documents\cp_bridge_2018\cp_bridge_alpha.bsp
- reading c:\users\endoma\documents\cp_bridge_2018\cp_bridge_alpha.prt
- 873 portalclusters
- 2772 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 36171 visible clusters (5.60%)
- Total clusters visible: 645586
- Average clusters visible: 739
- Building PAS...
- Average clusters audible: 870
- visdatasize:193741 compressed from 195552
- writing c:\users\endoma\documents\cp_bridge_2018\cp_bridge_alpha.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\endoma\documents\cp_bridge_2018\cp_bridge_alpha.bsp
- Setting up ray-trace acceleration structure... Done (0.13 seconds)
- 6828 faces
- 4 degenerate faces
- 835895 square feet [120369008.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6824 patches before subdivision
- 500336 patches after subdivision
- sun extent from map=0.000000
- 29 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...Out of memory or address space. Texture quality setting may be too high.
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Endoma\Documents\CP_BRIDGE_2018\cp_bridge_alpha.bsp" "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\cp_bridge_alpha.bsp"
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