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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff.Migawari = buffactive.migawari or false
- state.Buff.Doom = buffactive.doom or false
- state.Buff.Yonin = buffactive.Yonin or false
- state.Buff.Innin = buffactive.Innin or false
- state.Buff.Futae = buffactive.Futae or false
- determine_haste_group()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc')
- state.HybridMode:options('Normal', 'Evasion', 'PDT')
- state.WeaponskillMode:options('Normal', 'Acc', 'Mod')
- state.CastingMode:options('Normal', 'Resistant')
- state.PhysicalDefenseMode:options('PDT', 'Evasion')
- gear.MovementFeet = {name="Danzo Sune-ate"}
- gear.DayFeet = "Danzo Sune-ate"
- gear.NightFeet = "Hachi. Kyahan +1"
- select_movement_feet()
- select_default_macro_book()
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Precast sets
- --------------------------------------
- sets.precast.JA['Mijin Gakure'] = {legs="Mochizuki Hakama +1"}
- sets.precast.JA['Migawari'] = {body="Hattori Ningi"}
- sets.precast.JA['Yonin'] = {legs="Hattori Hakama"}
- sets.precast.JA['Innin'] = {head="Hattori Zukin"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {ammo="Sonia's Plectrum",
- head="Whirlpool Mask",neck="Fortitude Torque",ear1="Soil Pearl",ear2="Soil Pearl",
- body="Samnuha Coat",hands="Slither Gloves +1",ring1="Titan Ring",ring2="Titan Ring",
- back="Iximulew Cape",waist="Warwolf Belt",legs="Samnuha Tights",feet="Amm Greaves"}
- -- Don't need any special gear for Healing Waltz.
- sets.precast.Waltz['Healing Waltz'] = {}
- -- Set for acc on steps, since Yonin drops acc a fair bit
- sets.precast.Step = {
- head="Whirlpool Mask",neck="Peacock Amulet",ear2="Choreia Earring",
- body="Samnuha Coat",hands="Floral Gauntlets",ring1="Rajas Ring",ring2="Mars's Ring",
- back="Yokaze Mantle",waist="Anguinus Belt",legs="Hachi. Hakama +1",feet="Loyalist Sabatons"}
- -- Fast cast sets for spells
- sets.precast.FC = {ammo="Impatiens",head="Anwig Salade",body="Mirke Wardecors",back="Mujin Mantle",ear2="Loquacious Earring",
- hands="Leyline Gloves",ring1="Weatherspoon Ring",ring2="Prolix Ring",
- legs={ name="Taeon Tights", augments={'Mag. Acc.+15','"Mag. Atk. Bns."+15','"Fast Cast"+2'}},
- neck="Jeweled Collar",feet="Hattori Kyahan"}
- sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {body="Mochi. Chainmail +1",back="Mujin Mantle",neck="Magoraga Beads",
- legs={ name="Taeon Tights", augments={'Mag. Acc.+15','"Mag. Atk. Bns."+15','"Fast Cast"+2'}},
- feet="Hattori Kyahan",hands="Mochizuki Tekko"})
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {ammo="Yetshila",
- head="Lilitu Headpiece",neck="Fotia Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Samnuha Coat",hands="Floral Gauntlets",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Fotia Belt",legs="Samnuha Tights",feet="Loyalist Sabatons"} --Otro. Harness +1/Otronif Boots +1/Letalis Mantle/Steelflash Earring/Bladeborn Earring"
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Blade: Jin'] = set_combine(sets.precast.WS, {neck="Fotia Gorget",hands="Floral Gauntlets",waist="Fotia Belt",head="Lilitu Headpiece",
- back="Yokaze Mantle",ring2="Ramuh ring",legs="Samnuha Tights"})--Rancorous Mantle,Fotia Gorget
- sets.precast.WS['Blade: Hi'] = set_combine(sets.precast.WS, {neck="Fotia Gorget",hands="Sasuke Tekko +1",waist="Fotia Belt",head="Lilitu Headpiece",
- legs="Samnuha Tights",feet="Taeon Boots",ring1="Garuda Ring",ring2="Epona's Ring",back="Yokaze Mantle"})
- sets.precast.WS['Blade: Hi'].Mod = set_combine(sets.precast.WS['Blade: Hi'], {neck="Fotia Gorget", waist="Fotia Belt"})
- --Rancorous Mantle,Windbuffet Belt,Rancor Collar,Hope Torque,Fotia Belt,Garuda Ring,Epona's Ring,Brutal Earring,Moonshade Earring
- sets.precast.WS['Blade: Shun'] = set_combine(sets.precast.WS, {neck="Fotia Gorget",waist="Fotia Belt",ring2="Ramuh ring",head="Lilitu Headpiece",
- back="Vespid Mantle",legs="Samnuha Tights",feet="Taeon Boots",ammo="Jukukik Feather",
- hands="Floral Gauntlets"})
- sets.precast.WS['Blade: Kamu'] = set_combine(sets.precast.WS, {neck="Fotia Gorget",back="Vespid Mantle",waist="Fotia Belt",
- legs="Taeon Tights",hands="Floral Gauntlets",head="Lilitu Headpiece",ring2="Pyrosoul Ring"})
- sets.precast.WS['Blade: Kamu'].Mod = set_combine(sets.precast.WS['Blade: Kamu'], {waist="Fotia Belt"})
- sets.precast.WS['Blade: Ku'] = set_combine(sets.precast.WS, {neck="Fotia Gorget",hands="Floral Gauntlets",waist="Fotia Belt",head="Lilitu Headpiece",
- legs="Samnuha Tights"})
- sets.precast.WS['Blade: Ku'].Mod = set_combine(sets.precast.WS['Blade: Ku'], {waist="Fotia Belt"})
- sets.precast.WS['Blade: Metsu'] = set_combine(sets.precast.WS, {neck="Fotia Gorget",waist="Fotia Belt",legs="Hachi. Hakama +1",head="Lilitu Headpiece",
- body="Mochi. Chainmail +1",hands="Floral Gauntlets",ring2="Ramuh ring",back="Letalis Mantle",feet="Taeon Boots"})
- sets.precast.WS['Blade: Metsu'].Mod = set_combine(sets.precast.WS['Blade: Metsu'], {waist="Fotia Belt"})
- sets.precast.WS['Aeolian Edge'] = {
- head="Mochi. Hatsuburi +1",neck="Stoicheion Medal",ear2="Friomisi Earring",ear1="Hecate's Earring",
- body="Samnuha Coat",hands="Leyline Gloves",ring1="Rajas Ring",ring2="Acumen Ring",
- back="Toro Cape",waist="Fotia Belt",legs="Samnuha Tights",feet="Taeon Boots"}
- sets.precast.WS['Sunburst'] = {
- head="Mochi. Hatsuburi +1",neck="Fotia Gorget",ear2="Friomisi Earring",ear1="Hecate's Earring",
- body="Samnuha Coat",hands="Leyline Gloves",ring1="Rajas Ring",ring2="Acumen Ring",
- back="Toro Cape",waist="Fotia Belt",legs="Samnuha Tights",feet="Taeon Boots"}
- -- Midcast Sets
- sets.midcast.FastRecast = {ammo="Impatiens",head="Anwig Salade",body="Mirke Wardecors",back="Mujin Mantle",ear2="Loquacious Earring",
- hands="Leyline Gloves",ring1="Weatherspoon Ring",ring2="Prolix Ring",
- legs={ name="Taeon Tights", augments={'Mag. Acc.+15','"Mag. Atk. Bns."+15','"Fast Cast"+2'}},
- neck="Jeweled Collar",feet="Hattori Kyahan"}
- -- any ninjutsu cast on self
- sets.midcast.SelfNinjutsu = set_combine(sets.midcast.FastRecast, {neck="Jeweled Collar"})
- sets.midcast.Utsusemi = set_combine(sets.midcast.SelfNinjutsu, {body="Mochi. Chainmail +1",back="Mujin Mantle",neck="Magoraga Beads",
- legs={ name="Taeon Tights", augments={'Mag. Acc.+15','"Mag. Atk. Bns."+15','"Fast Cast"+2'}},
- feet="Hattori Kyahan",hands="Mochizuki Tekko"})
- -- any ninjutsu cast on enemies
- sets.midcast.Ninjutsu = {ammo="Impatiens",
- head="Mochi. Hatsuburi +1",neck="Stoicheion Medal",
- ear2="Friomisi Earring",ear1="Hecate's Earring",
- body="Samnuha Coat",hands="Leyline Gloves",ring1="Weatherspoon Ring",ring2="Acumen Ring",
- back="Toro Cape",waist="Salire Belt",legs={ name="Taeon Tights", augments={'Mag. Acc.+15','"Mag. Atk. Bns."+15','"Fast Cast"+2'}},
- feet="Mochi. Kyahan +1"}--Mochi. Kyahan +1/Hachi. Kyahan +1/Hattori Tekko
- sets.midcast.Ninjutsu.Resistant = set_combine(sets.midcast.Ninjutsu, {ear1="Lifestorm Earring",ear2="Psystorm Earring",feet="Hachi. Kyahan +1",back="Yokaze Mantle"})
- sets.midcast.NinjutsuDebuff = set_combine(sets.midcast.Ninjutsu, {head="Mochi. Head +1",ear1="Lifestorm Earring",ear2="Psystorm Earring",
- legs={ name="Taeon Tights", augments={'Mag. Acc.+15','"Mag. Atk. Bns."+15','"Fast Cast"+2'}},
- waist="Salire Belt",feet="Hachi. Kyahan +1",back="Yokaze Mantle"})
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {ammo="Happo Shuriken",
- head="Lilitu Headpiece",ear1="Dudgeon Earring",ear2="Heartseeker Earring",body="Mochi. Chainmail +1",
- hands="Mochizuki Tekko",neck="Asperity Necklace",back="Yokaze Mantle",waist="Nusku's Sash",legs="Hachi. Hakama +1",
- ring1="Dark Ring",ring2="Defending Ring"}--Uk'uxkaj Cap
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle = {ammo="Happo Shuriken",
- head="Lilitu Headpiece",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Mochi. Chainmail +1",hands="Mochizuki Tekko",ring1="Matrimony Ring",ring2="Defending Ring",
- back="Yokaze Mantle",waist="Nusku's Sash",legs="Hachi. Hakama +1",feet="Danzo sune-ate"}
- sets.idle.Town = {main="Ochu",sub="Tancho +1",ammo="Happo Shuriken",
- head="Lilitu Headpiece",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Mochi. Chainmail +1",hands="Mochizuki Tekko",ring1="Matrimony Ring",ring2="Defending Ring",
- back="Yokaze Mantle",waist="Nusku's Sash",legs="Hachi. Hakama +1",feet="Danzo sune-ate"}
- sets.idle.Weak = {ammo="Happo Shuriken",
- head="Lilitu Headpiece",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Mochi. Chainmail +1",hands="Mochizuki Tekko",ring1="Dark Ring",ring2="Defending Ring",
- back="Yokaze Mantle",waist="Nusku's Sash",legs="Hachi. Hakama +1",feet="Danzo sune-ate"}
- -- Defense sets
- sets.defense.Evasion = {
- head="Felistris Mask",neck="Torero Torque",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Beeline Ring",ring2="Defending Ring",
- back="Ik Cape",waist="Flume Belt",legs="Samnuha Tights",feet="Otronif Boots +1"}
- sets.defense.PDT = {
- head="Otronif Mask +1",neck="Twilight Torque",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Dark Ring",ring2="Defending Ring",
- back="Mollusca Mantle",waist="Flume Belt",legs="Otronif Brais +1",feet="Amm Greaves"}
- sets.defense.MDT = {
- head="Whirlpool Mask",neck="Twilight Torque",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Dark Ring",ring2="Shadow Ring",
- back="Mollusca Mantle",waist="Flume Belt",legs="Samnuha Tights",feet="Amm Greaves"}
- sets.DayMovement = {feet="Danzo sune-ate"}
- sets.NightMovement = {feet="Hachi. Kyahan +1"}
- sets.Kiting = select_movement()
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {ammo="Happo Shuriken",
- head="Hattori Zukin",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Mochi. Chainmail +1",hands="Otronif Gloves +1",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Nusku's Sash",legs="Mochizuki Hakama +1",feet="Taeon Boots"} --legs="Mochizuki Hakama +1"
- sets.engaged.Acc = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Peacock Amulet",ear1="Steelflash Earring",ear2="Heartseeker Earring",
- body="Samnuha Coat",hands="Floral Gauntlets",ring1="Rajas Ring",ring2="Mars's Ring",
- back="Yokaze Mantle",waist="Anguinus Belt",legs="Hachi. Hakama +1",feet="Taeon Boots"}
- sets.engaged.Special = {ammo="Happo Shuriken",
- head="Taeon Chapeau",neck="Asperity Necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring",
- body="Mochi. Chainmail +1",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Windbuffet Belt",
- legs={ name="Taeon Tights", augments={'Accuracy+3','"Triple Atk."+2','Crit. hit. damage +3%'}},
- feet="Taeon Boots"}--feet="Loyalist Sabatons"
- sets.engaged.Evasion = {ammo="Happo Shuriken",
- head="Felistris Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Hachiya Chainmail +1",hands="Otronif Gloves +1",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Ik Cape",waist="Patentia Sash",legs="Hachi. Hakama +1",feet="Taeon Boots"}
- sets.engaged.Acc.Evasion = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachi. Hakama +1",feet="Taeon Boots"}
- sets.engaged.PDT = {ammo="Happo Shuriken",
- head="Felistris Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Dark Ring",ring2="Epona's Ring",
- back="Iximulew Cape",waist="Patentia Sash",legs="Hachi. Hakama +1",feet="Otronif Boots +1"}
- sets.engaged.Acc.PDT = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Dark Ring",ring2="Epona's Ring",
- back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachi. Hakama +1",feet="Otronif Boots +1"}
- -- Custom melee group: High Haste (~20% DW)
- sets.engaged.HighHaste = {ammo="Happo Shuriken",
- head="Hattori Zukin",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Mochi. Chainmail +1",hands="Otronif Gloves +1",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Nusku's Sash",legs="Mochizuki Hakama +1",feet="Taeon Boots"} --legs="Hachi. Hakama +1"
- sets.engaged.Acc.HighHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Peacock Amulet",ear1="Steelflash Earring",ear2="Heartseeker Earring",
- body="Samnuha Coat",hands="Floral Gauntlets",ring1="Rajas Ring",ring2="Mars's Ring",
- back="Letalis Mantle",waist="Anguinus Belt",legs="Hachi. Hakama +1",feet="Taeon Boots"}
- sets.engaged.Special.HighHaste = {ammo="Happo Shuriken",
- head="Taeon Chapeau",neck="Asperity Necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring",
- body="Mochi. Chainmail +1",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Windbuffet Belt",
- legs={ name="Taeon Tights", augments={'Accuracy+3','"Triple Atk."+2','Crit. hit. damage +3%'}},
- feet="Taeon Boots"}
- sets.engaged.Evasion.HighHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Hachiya Chainmail +1",hands="Otronif Gloves +1",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Ik Cape",waist="Patentia Sash",legs="Hachi. Hakama +1",feet="Otronif Boots +1"}
- sets.engaged.Acc.Evasion.HighHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachi. Hakama +1",feet="Otronif Boots +1"}
- sets.engaged.PDT.HighHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Dark Ring",ring2="Epona's Ring",
- back="Iximulew Cape",waist="Patentia Sash",legs="Hachi. Hakama +1",feet="Otronif Boots +1"}
- sets.engaged.Acc.PDT.HighHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Dark Ring",ring2="Epona's Ring",
- back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachi. Hakama +1",feet="Otronif Boots +1"}
- -- Custom melee group: Embrava Haste (7% DW)
- sets.engaged.EmbravaHaste = {ammo="Happo Shuriken",
- head="Hattori Zukin",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Mochi. Chainmail +1",hands="Otronif Gloves +1",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Nusku's Sash",legs="Mochizuki Hakama +1",feet="Taeon Boots"} --legs="Mochizuki Hakama +1"
- sets.engaged.Acc.EmbravaHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Peacock Amulet",ear1="Steelflash Earring",ear2="Heartseeker Earring",
- body="Samnuha Coat",hands="Floral Gauntlets",ring1="Rajas Ring",ring2="Mars's Ring",
- back="Letalis Mantle",waist="Anguinus Belt",legs="Hachi. Hakama +1",feet="Taeon Boots"}
- sets.engaged.Special.EmbravaHaste = {ammo="Happo Shuriken",
- head="Taeon Chapeau",neck="Asperity Necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring",
- body="Mochi. Chainmail +1",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Windbuffet Belt",
- legs={ name="Taeon Tights", augments={'Accuracy+3','"Triple Atk."+2','Crit. hit. damage +3%'}},
- feet="Taeon Boots"}
- sets.engaged.Evasion.EmbravaHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Ik Cape",waist="Windbuffet Belt",legs="Hachi. Hakama +1",feet="Otronif Boots +1"}
- sets.engaged.Acc.Evasion.EmbravaHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachi. Hakama +1",feet="Otronif Boots +1"}
- sets.engaged.PDT.EmbravaHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Dark Ring",ring2="Epona's Ring",
- back="Iximulew Cape",waist="Windbuffet Belt",legs="Samnuha Tights",feet="Otronif Boots +1"}
- sets.engaged.Acc.PDT.EmbravaHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Dark Ring",ring2="Epona's Ring",
- back="Letalis Mantle",waist="Hurch'lan Sash",legs="Samnuha Tights",feet="Otronif Boots +1"}
- -- Custom melee group: Max Haste (0% DW)
- sets.engaged.MaxHaste = {ammo="Happo Shuriken",
- head="Hattori Zukin",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Mochi. Chainmail +1",hands="Otronif Gloves +1",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Nusku's Sash",legs="Mochizuki Hakama +1",feet="Taeon Boots"} --legs="Mochizuki Hakama +1"
- sets.engaged.Acc.MaxHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Peacock Amulet",ear1="Steelflash Earring",ear2="Heartseeker Earring",
- body="Samnuha Coat",hands="Floral Gauntlets",ring1="Rajas Ring",ring2="Mars's Ring",
- back="Letalis Mantle",waist="Anguinus Belt",legs="Hachi. Hakama +1",feet="Taeon Boots"}
- sets.engaged.Special.MaxHaste = {ammo="Happo Shuriken",
- head="Taeon Chapeau",neck="Asperity Necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring",
- body="Mochi. Chainmail +1",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Windbuffet Belt",
- legs={ name="Taeon Tights", augments={'Accuracy+3','"Triple Atk."+2','Crit. hit. damage +3%'}},
- feet="Taeon Boots"}
- sets.engaged.Evasion.MaxHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Torero Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Ik Cape",waist="Windbuffet Belt",legs="Hachi. Hakama +1",feet="Otronif Boots +1"}
- sets.engaged.Acc.Evasion.MaxHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Torero Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachi. Hakama +1",feet="Otronif Boots +1"}
- sets.engaged.PDT.MaxHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Dark Ring",ring2="Epona's Ring",
- back="Iximulew Cape",waist="Windbuffet Belt",legs="Samnuha Tights",feet="Otronif Boots +1"}
- sets.engaged.Acc.PDT.MaxHaste = {ammo="Happo Shuriken",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otro. Harness +1",hands="Otronif Gloves +1",ring1="Dark Ring",ring2="Epona's Ring",
- back="Letalis Mantle",waist="Hurch'lan Sash",legs="Samnuha Tights",feet="Otronif Boots +1"}
- sets.buff.Migawari = {body="Hattori Ningi"}
- sets.buff.Yonin = {legs="Hattori Hakama"}
- sets.buff.Innin = {head="Hattori Zukin"}
- sets.buff.Doomed = {ring2="Saida Ring"}
- sets.buff.Futae = {hands="Hattori Tekko"}
- sets.buff.Sange = {ammo="Hachiya Shuriken"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general midcast() is done.
- -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if state.Buff.Doom then
- equip(sets.buff.Doom)
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted and spell.english == "Migawari: Ichi" then
- state.Buff.Migawari = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- If we gain or lose any haste buffs, adjust which gear set we target.
- if S{'haste','march','embrava','haste samba'}:contains(buff:lower()) then
- determine_haste_group()
- handle_equipping_gear(player.status)
- elseif state.Buff[buff] ~= nil then
- handle_equipping_gear(player.status)
- end
- end
- function job_status_change(new_status, old_status)
- if new_status == 'Idle' then
- select_movement_feet()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Get custom spell maps
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == "Ninjutsu" then
- if not default_spell_map then
- if spell.target.type == 'SELF' then
- return 'NinjutsuBuff'
- else
- return 'NinjutsuDebuff'
- end
- end
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if state.Buff.Migawari then
- idleSet = set_combine(idleSet, sets.buff.Migawari)
- end
- if state.Buff.Doom then
- idleSet = set_combine(idleSet, sets.buff.Doom)
- end
- return idleSet
- end
- -- Modify the default melee set after it was constructed.
- function customize_melee_set(meleeSet)
- if state.Buff.Migawari then
- meleeSet = set_combine(meleeSet, sets.buff.Migawari)
- end
- if state.Buff.Doom then
- meleeSet = set_combine(meleeSet, sets.buff.Doom)
- end
- return meleeSet
- end
- -- Called by the default 'update' self-command.
- function job_update(cmdParams, eventArgs)
- select_movement_feet()
- determine_haste_group()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function determine_haste_group()
- -- We have three groups of DW in gear: Hachiya body/legs, Iga head + Patentia Sash, and DW earrings
- -- Standard gear set reaches near capped delay with just Haste (77%-78%, depending on HQs)
- -- For high haste, we want to be able to drop one of the 10% groups.
- -- Basic gear hits capped delay (roughly) with:
- -- 1 March + Haste
- -- 2 March
- -- Haste + Haste Samba
- -- 1 March + Haste Samba
- -- Embrava
- -- High haste buffs:
- -- 2x Marches + Haste Samba == 19% DW in gear
- -- 1x March + Haste + Haste Samba == 22% DW in gear
- -- Embrava + Haste or 1x March == 7% DW in gear
- -- For max haste (capped magic haste + 25% gear haste), we can drop all DW gear.
- -- Max haste buffs:
- -- Embrava + Haste+March or 2x March
- -- 2x Marches + Haste
- -- So we want four tiers:
- -- Normal DW
- -- 20% DW -- High Haste
- -- 7% DW (earrings) - Embrava Haste (specialized situation with embrava and haste, but no marches)
- -- 0 DW - Max Haste
- classes.CustomMeleeGroups:clear()
- if buffactive.embrava and (buffactive.march == 2 or (buffactive.march and buffactive.haste)) then
- classes.CustomMeleeGroups:append('MaxHaste')
- elseif buffactive.march == 2 and buffactive.haste then
- classes.CustomMeleeGroups:append('MaxHaste')
- elseif buffactive.embrava and (buffactive.haste or buffactive.march) then
- classes.CustomMeleeGroups:append('EmbravaHaste')
- elseif buffactive.march == 1 and buffactive.haste and buffactive['haste samba'] then
- classes.CustomMeleeGroups:append('HighHaste')
- elseif buffactive.march == 2 then
- classes.CustomMeleeGroups:append('HighHaste')
- end
- end
- function select_movement_feet()
- if world.time >= 17*60 or world.time < 7*60 then
- gear.MovementFeet.name = gear.NightFeet
- else
- gear.MovementFeet.name = gear.DayFeet
- end
- end
- function select_movement()
- – world.time is given in minutes into each day
- -- 7:00 AM would be 420 minutes
- -- 17:00 PM would be 1020 minutes
- if world.time >= (17*60) or world.time <= (7*60) then
- return sets.NightMovement
- else
- return sets.DayMovement
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'DNC' then
- set_macro_page(4, 3)
- elseif player.sub_job == 'THF' then
- set_macro_page(5, 3)
- else
- set_macro_page(1, 3)
- end
- end
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