AstleyIndustries

findskybox

Mar 26th, 2021
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  1. SkyDome component found: UnityEngine.Transform
  2.  
  3. 8 custom attributes found:
  4. > UnityEngine.Scripting.RequiredByNativeCodeAttribute
  5. > UnityEngine.Bindings.NativeHeaderAttribute
  6. > UnityEngine.Bindings.NativeHeaderAttribute
  7. > UnityEngine.Bindings.NativeHeaderAttribute
  8. > UnityEngine.Bindings.NativeHeaderAttribute
  9. > UnityEngine.Bindings.NativeHeaderAttribute
  10. > UnityEngine.Bindings.NativeHeaderAttribute
  11. > UnityEngine.Bindings.NativeHeaderAttribute
  12.  
  13. 0 public fields found:
  14.  
  15. 24 properties found:
  16. > UnityEngine.Vector3 position = (0.2, 0.8, 1.4)
  17. > UnityEngine.Vector3 localPosition = (0.2, 0.8, 1.4)
  18. > UnityEngine.Vector3 eulerAngles = (0.0, 0.0, 0.0)
  19. > UnityEngine.Vector3 localEulerAngles = (0.0, 0.0, 0.0)
  20. > UnityEngine.Vector3 right = (1.0, 0.0, 0.0)
  21. > UnityEngine.Vector3 up = (0.0, 1.0, 0.0)
  22. > UnityEngine.Vector3 forward = (0.0, 0.0, 1.0)
  23. > UnityEngine.Quaternion rotation = (0.0, 0.0, 0.0, 1.0)
  24. > UnityEngine.Quaternion localRotation = (0.0, 0.0, 0.0, 1.0)
  25. > UnityEngine.Vector3 localScale = (38000.0, 38000.0, 38000.0)
  26. > UnityEngine.Transform parent =
  27. > UnityEngine.Matrix4x4 worldToLocalMatrix = 0.00003 0.00000 0.00000 -0.00001
  28. 0.00000 0.00003 0.00000 -0.00002
  29. 0.00000 0.00000 0.00003 -0.00004
  30. 0.00000 0.00000 0.00000 1.00000
  31.  
  32. > UnityEngine.Matrix4x4 localToWorldMatrix = 38000.00000 0.00000 0.00000 0.23087
  33. 0.00000 38000.00000 0.00000 0.80545
  34. 0.00000 0.00000 38000.00000 1.43059
  35. 0.00000 0.00000 0.00000 1.00000
  36.  
  37. > UnityEngine.Transform root = SkyDome_Low(Clone) (UnityEngine.Transform)
  38. > System.Int32 childCount = 9
  39. > UnityEngine.Vector3 lossyScale = (38000.0, 38000.0, 38000.0)
  40. > System.Boolean hasChanged = True
  41. > System.Int32 hierarchyCapacity = 22
  42. > System.Int32 hierarchyCount = 22
  43. > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
  44. > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
  45. > System.String tag = Untagged
  46. > System.String name = SkyDome_Low(Clone)
  47. > UnityEngine.HideFlags hideFlags = None
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  49.  
  50. SkyDome component found: TOD_Sky
  51.  
  52. 11 custom attributes found:
  53. > UnityEngine.ExecuteInEditMode
  54. > UnityEngine.RequireComponent
  55. > UnityEngine.RequireComponent
  56. > UnityEngine.Bindings.NativeHeaderAttribute
  57. > UnityEngine.Bindings.NativeHeaderAttribute
  58. > UnityEngine.ExtensionOfNativeClassAttribute
  59. > UnityEngine.Bindings.NativeHeaderAttribute
  60. > UnityEngine.Bindings.NativeHeaderAttribute
  61. > UnityEngine.Bindings.NativeHeaderAttribute
  62. > UnityEngine.Bindings.NativeHeaderAttribute
  63. > UnityEngine.Bindings.NativeHeaderAttribute
  64.  
  65. 20 public fields found:
  66. > TOD_ColorSpaceType ColorSpace = Auto
  67. > TOD_ColorRangeType ColorRange = Auto
  68. > TOD_ColorOutputType ColorOutput = Dithered
  69. > TOD_SkyQualityType SkyQuality = PerVertex
  70. > TOD_CloudQualityType CloudQuality = Low
  71. > TOD_MeshQualityType MeshQuality = Low
  72. > TOD_StarQualityType StarQuality = Low
  73. > TOD_CycleParameters Cycle = TOD_CycleParameters
  74. > TOD_WorldParameters World = TOD_WorldParameters
  75. > TOD_AtmosphereParameters Atmosphere = TOD_AtmosphereParameters
  76. > TOD_DayParameters Day = TOD_DayParameters
  77. > TOD_NightParameters Night = TOD_NightParameters
  78. > TOD_SunParameters Sun = TOD_SunParameters
  79. > TOD_MoonParameters Moon = TOD_MoonParameters
  80. > TOD_StarParameters Stars = TOD_StarParameters
  81. > TOD_CloudParameters Clouds = TOD_CloudParameters
  82. > TOD_LightParameters Light = TOD_LightParameters
  83. > TOD_FogParameters Fog = TOD_FogParameters
  84. > TOD_AmbientParameters Ambient = TOD_AmbientParameters
  85. > TOD_ReflectionParameters Reflection = TOD_ReflectionParameters
  86.  
  87. 54 properties found:
  88. > System.Collections.Generic.List`1[TOD_Sky] Instances = System.Collections.Generic.List`1[TOD_Sky]
  89. > TOD_Sky Instance = SkyDome_Low(Clone) (TOD_Sky)
  90. > System.Boolean Initialized = True
  91. > System.Boolean Headless = False
  92. > TOD_Components Components = SkyDome_Low(Clone) (TOD_Components)
  93. > TOD_Resources Resources = SkyDome_Low(Clone) (TOD_Resources)
  94. > System.Boolean IsDay = True
  95. > System.Boolean IsNight = False
  96. > System.Single Radius = 38000
  97. > System.Single Diameter = 76000
  98. > System.Single LerpValue = 1
  99. > System.Single SunZenith = 39.55292
  100. > System.Single SunAltitude = 50.44708
  101. > System.Single SunAzimuth = 51.54591
  102. > System.Single MoonZenith = 156.3363
  103. > System.Single MoonAltitude = -66.33627
  104. > System.Single MoonAzimuth = 220.1284
  105. > System.Single SunsetTime = 18.40415
  106. > System.Single SunriseTime = 5.532598
  107. > System.Single LocalSiderealTime = 51.41509
  108. > System.Single LightZenith = 39.55292
  109. > System.Single LightIntensity = 1
  110. > System.Single SunVisibility = 1
  111. > System.Single MoonVisibility = 0
  112. > UnityEngine.Vector3 SunDirection = (0.5, 0.8, 0.4)
  113. > UnityEngine.Vector3 MoonDirection = (-0.3, -0.9, -0.3)
  114. > UnityEngine.Vector3 LightDirection = (0.5, 0.8, 0.4)
  115. > UnityEngine.Vector3 LocalSunDirection = (0.5, 0.8, 0.4)
  116. > UnityEngine.Vector3 LocalMoonDirection = (-0.3, -0.9, -0.3)
  117. > UnityEngine.Vector3 LocalLightDirection = (0.5, 0.8, 0.4)
  118. > UnityEngine.Color SunLightColor = RGBA(1.000, 0.945, 0.878, 1.000)
  119. > UnityEngine.Color MoonLightColor = RGBA(0.251, 0.325, 0.447, 1.000)
  120. > UnityEngine.Color LightColor = RGBA(1.000, 0.945, 0.878, 1.000)
  121. > UnityEngine.Color SunRayColor = RGBA(1.000, 0.945, 0.878, 1.000)
  122. > UnityEngine.Color MoonRayColor = RGBA(0.165, 0.263, 0.424, 1.000)
  123. > UnityEngine.Color SunSkyColor = RGBA(1.000, 0.945, 0.878, 1.000)
  124. > UnityEngine.Color MoonSkyColor = RGBA(0.165, 0.263, 0.424, 1.000)
  125. > UnityEngine.Color SunMeshColor = RGBA(0.992, 0.820, 0.569, 1.000)
  126. > UnityEngine.Color MoonMeshColor = RGBA(1.000, 0.914, 0.784, 1.000)
  127. > UnityEngine.Color SunCloudColor = RGBA(0.878, 0.922, 1.000, 1.000)
  128. > UnityEngine.Color MoonCloudColor = RGBA(0.067, 0.086, 0.122, 1.000)
  129. > UnityEngine.Color FogColor = RGBA(0.749, 0.749, 0.749, 1.000)
  130. > UnityEngine.Color GroundColor = RGBA(1.000, 1.000, 1.000, 1.000)
  131. > UnityEngine.Color AmbientColor = RGBA(1.000, 1.000, 1.000, 1.000)
  132. > UnityEngine.Color MoonHaloColor = RGBA(0.000, 0.000, 0.000, 1.000)
  133. > UnityEngine.ReflectionProbe Probe =
  134. > System.Boolean useGUILayout = True
  135. > System.Boolean enabled = True
  136. > System.Boolean isActiveAndEnabled = True
  137. > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
  138. > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
  139. > System.String tag = Untagged
  140. > System.String name = SkyDome_Low(Clone)
  141. > UnityEngine.HideFlags hideFlags = None
  142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  143.  
  144. SkyDome component found: TOD_Animation
  145.  
  146. 8 custom attributes found:
  147. > UnityEngine.Bindings.NativeHeaderAttribute
  148. > UnityEngine.Bindings.NativeHeaderAttribute
  149. > UnityEngine.ExtensionOfNativeClassAttribute
  150. > UnityEngine.Bindings.NativeHeaderAttribute
  151. > UnityEngine.Bindings.NativeHeaderAttribute
  152. > UnityEngine.Bindings.NativeHeaderAttribute
  153. > UnityEngine.Bindings.NativeHeaderAttribute
  154. > UnityEngine.Bindings.NativeHeaderAttribute
  155.  
  156. 2 public fields found:
  157. > System.Single WindDegrees = 0
  158. > System.Single WindSpeed = 5
  159.  
  160. 10 properties found:
  161. > UnityEngine.Vector3 CloudUV = (1.0, 0.8, 0.4)
  162. > UnityEngine.Vector3 OffsetUV = (2.6, 0.0, 5.3)
  163. > System.Boolean useGUILayout = True
  164. > System.Boolean enabled = True
  165. > System.Boolean isActiveAndEnabled = True
  166. > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
  167. > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
  168. > System.String tag = Untagged
  169. > System.String name = SkyDome_Low(Clone)
  170. > UnityEngine.HideFlags hideFlags = None
  171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  172.  
  173. SkyDome component found: TOD_Time
  174.  
  175. 8 custom attributes found:
  176. > UnityEngine.Bindings.NativeHeaderAttribute
  177. > UnityEngine.Bindings.NativeHeaderAttribute
  178. > UnityEngine.ExtensionOfNativeClassAttribute
  179. > UnityEngine.Bindings.NativeHeaderAttribute
  180. > UnityEngine.Bindings.NativeHeaderAttribute
  181. > UnityEngine.Bindings.NativeHeaderAttribute
  182. > UnityEngine.Bindings.NativeHeaderAttribute
  183. > UnityEngine.Bindings.NativeHeaderAttribute
  184.  
  185. 6 public fields found:
  186. > System.Single DayLengthInMinutes = 180
  187. > System.Boolean ProgressTime = True
  188. > System.Boolean UseDeviceDate = False
  189. > System.Boolean UseDeviceTime = False
  190. > System.Boolean UseTimeCurve = False
  191. > UnityEngine.AnimationCurve TimeCurve = UnityEngine.AnimationCurve
  192.  
  193. 8 properties found:
  194. > System.Boolean useGUILayout = True
  195. > System.Boolean enabled = True
  196. > System.Boolean isActiveAndEnabled = True
  197. > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
  198. > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
  199. > System.String tag = Untagged
  200. > System.String name = SkyDome_Low(Clone)
  201. > UnityEngine.HideFlags hideFlags = None
  202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  203.  
  204. SkyDome component found: TOD_Components
  205.  
  206. 9 custom attributes found:
  207. > UnityEngine.ExecuteInEditMode
  208. > UnityEngine.Bindings.NativeHeaderAttribute
  209. > UnityEngine.Bindings.NativeHeaderAttribute
  210. > UnityEngine.ExtensionOfNativeClassAttribute
  211. > UnityEngine.Bindings.NativeHeaderAttribute
  212. > UnityEngine.Bindings.NativeHeaderAttribute
  213. > UnityEngine.Bindings.NativeHeaderAttribute
  214. > UnityEngine.Bindings.NativeHeaderAttribute
  215. > UnityEngine.Bindings.NativeHeaderAttribute
  216.  
  217. 9 public fields found:
  218. > UnityEngine.GameObject Space = Space (UnityEngine.GameObject)
  219. > UnityEngine.GameObject Stars = Stars (UnityEngine.GameObject)
  220. > UnityEngine.GameObject Sun = Sun (UnityEngine.GameObject)
  221. > UnityEngine.GameObject Moon = Moon (UnityEngine.GameObject)
  222. > UnityEngine.GameObject Atmosphere = Atmosphere (UnityEngine.GameObject)
  223. > UnityEngine.GameObject Clear = Clear (UnityEngine.GameObject)
  224. > UnityEngine.GameObject Clouds = Clouds (UnityEngine.GameObject)
  225. > UnityEngine.GameObject Billboards = Billboards (UnityEngine.GameObject)
  226. > UnityEngine.GameObject Light = Light (UnityEngine.GameObject)
  227.  
  228. 50 properties found:
  229. > UnityEngine.Transform DomeTransform = SkyDome_Low(Clone) (UnityEngine.Transform)
  230. > UnityEngine.Transform SpaceTransform = Space (UnityEngine.Transform)
  231. > UnityEngine.Transform StarTransform = Stars (UnityEngine.Transform)
  232. > UnityEngine.Transform SunTransform = Sun (UnityEngine.Transform)
  233. > UnityEngine.Transform MoonTransform = Moon (UnityEngine.Transform)
  234. > UnityEngine.Transform AtmosphereTransform = Atmosphere (UnityEngine.Transform)
  235. > UnityEngine.Transform ClearTransform = Clear (UnityEngine.Transform)
  236. > UnityEngine.Transform CloudTransform = Clouds (UnityEngine.Transform)
  237. > UnityEngine.Transform BillboardTransform = Billboards (UnityEngine.Transform)
  238. > UnityEngine.Transform LightTransform = Light (UnityEngine.Transform)
  239. > UnityEngine.Renderer SpaceRenderer = Space (UnityEngine.MeshRenderer)
  240. > UnityEngine.Renderer StarRenderer = Stars (UnityEngine.MeshRenderer)
  241. > UnityEngine.Renderer SunRenderer = Sun (UnityEngine.MeshRenderer)
  242. > UnityEngine.Renderer MoonRenderer = Moon (UnityEngine.MeshRenderer)
  243. > UnityEngine.Renderer AtmosphereRenderer = Atmosphere (UnityEngine.MeshRenderer)
  244. > UnityEngine.Renderer ClearRenderer = Clear (UnityEngine.MeshRenderer)
  245. > UnityEngine.Renderer CloudRenderer = Clouds (UnityEngine.MeshRenderer)
  246. > UnityEngine.Renderer[] BillboardRenderers = UnityEngine.Renderer[]
  247. > UnityEngine.MeshFilter SpaceMeshFilter = Space (UnityEngine.MeshFilter)
  248. > UnityEngine.MeshFilter StarMeshFilter = Stars (UnityEngine.MeshFilter)
  249. > UnityEngine.MeshFilter SunMeshFilter = Sun (UnityEngine.MeshFilter)
  250. > UnityEngine.MeshFilter MoonMeshFilter = Moon (UnityEngine.MeshFilter)
  251. > UnityEngine.MeshFilter AtmosphereMeshFilter = Atmosphere (UnityEngine.MeshFilter)
  252. > UnityEngine.MeshFilter ClearMeshFilter = Clear (UnityEngine.MeshFilter)
  253. > UnityEngine.MeshFilter CloudMeshFilter = Clouds (UnityEngine.MeshFilter)
  254. > UnityEngine.MeshFilter[] BillboardMeshFilters = UnityEngine.MeshFilter[]
  255. > UnityEngine.Material SpaceMaterial = Space (UnityEngine.Material)
  256. > UnityEngine.Material StarMaterial = Stars (UnityEngine.Material)
  257. > UnityEngine.Material SunMaterial = Sun (UnityEngine.Material)
  258. > UnityEngine.Material MoonMaterial = Moon (UnityEngine.Material)
  259. > UnityEngine.Material AtmosphereMaterial = Atmosphere (UnityEngine.Material)
  260. > UnityEngine.Material ClearMaterial = Clear Alpha (UnityEngine.Material)
  261. > UnityEngine.Material CloudMaterial = Cloud Layers (UnityEngine.Material)
  262. > UnityEngine.Material[] BillboardMaterials = UnityEngine.Material[]
  263. > UnityEngine.Light LightSource = Light (UnityEngine.Light)
  264. > TOD_Sky Sky = SkyDome_Low(Clone) (TOD_Sky)
  265. > TOD_Animation Animation = SkyDome_Low(Clone) (TOD_Animation)
  266. > TOD_Time Time = SkyDome_Low(Clone) (TOD_Time)
  267. > TOD_Camera Camera = MainCamera (TOD_Camera)
  268. > TOD_Rays Rays =
  269. > TOD_Scattering Scattering =
  270. > TOD_Shadows Shadows =
  271. > System.Boolean useGUILayout = True
  272. > System.Boolean enabled = True
  273. > System.Boolean isActiveAndEnabled = True
  274. > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
  275. > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
  276. > System.String tag = Untagged
  277. > System.String name = SkyDome_Low(Clone)
  278. > UnityEngine.HideFlags hideFlags = None
  279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  280.  
  281. SkyDome component found: TOD_Resources
  282.  
  283. 8 custom attributes found:
  284. > UnityEngine.Bindings.NativeHeaderAttribute
  285. > UnityEngine.Bindings.NativeHeaderAttribute
  286. > UnityEngine.ExtensionOfNativeClassAttribute
  287. > UnityEngine.Bindings.NativeHeaderAttribute
  288. > UnityEngine.Bindings.NativeHeaderAttribute
  289. > UnityEngine.Bindings.NativeHeaderAttribute
  290. > UnityEngine.Bindings.NativeHeaderAttribute
  291. > UnityEngine.Bindings.NativeHeaderAttribute
  292.  
  293. 13 public fields found:
  294. > UnityEngine.Material Skybox = Skybox (UnityEngine.Material)
  295. > UnityEngine.Mesh MoonLOD0 =
  296. > UnityEngine.Mesh MoonLOD1 =
  297. > UnityEngine.Mesh MoonLOD2 = Moon_LOD2 (UnityEngine.Mesh)
  298. > UnityEngine.Mesh SkyLOD0 =
  299. > UnityEngine.Mesh SkyLOD1 =
  300. > UnityEngine.Mesh SkyLOD2 = Sky_LOD2 (UnityEngine.Mesh)
  301. > UnityEngine.Mesh CloudsLOD0 =
  302. > UnityEngine.Mesh CloudsLOD1 =
  303. > UnityEngine.Mesh CloudsLOD2 = Clouds_LOD2 (UnityEngine.Mesh)
  304. > UnityEngine.Mesh StarsLOD0 =
  305. > UnityEngine.Mesh StarsLOD1 =
  306. > UnityEngine.Mesh StarsLOD2 = Stars_LOD2 (UnityEngine.Mesh)
  307.  
  308. 57 properties found:
  309. > System.Int32 ID_SunLightColor = 333
  310. > System.Int32 ID_MoonLightColor = 334
  311. > System.Int32 ID_SunSkyColor = 286
  312. > System.Int32 ID_MoonSkyColor = 287
  313. > System.Int32 ID_SunMeshColor = 322
  314. > System.Int32 ID_MoonMeshColor = 328
  315. > System.Int32 ID_SunCloudColor = 306
  316. > System.Int32 ID_MoonCloudColor = 307
  317. > System.Int32 ID_FogColor = 288
  318. > System.Int32 ID_GroundColor = 289
  319. > System.Int32 ID_AmbientColor = 335
  320. > System.Int32 ID_SunDirection = 329
  321. > System.Int32 ID_MoonDirection = 336
  322. > System.Int32 ID_LightDirection = 337
  323. > System.Int32 ID_LocalSunDirection = 290
  324. > System.Int32 ID_LocalMoonDirection = 302
  325. > System.Int32 ID_LocalLightDirection = 338
  326. > System.Int32 ID_Contrast = 291
  327. > System.Int32 ID_Brightness = 292
  328. > System.Int32 ID_Fogginess = 293
  329. > System.Int32 ID_Directionality = 339
  330. > System.Int32 ID_MoonHaloPower = 303
  331. > System.Int32 ID_MoonHaloColor = 304
  332. > System.Int32 ID_CloudSize = 313
  333. > System.Int32 ID_CloudOpacity = 308
  334. > System.Int32 ID_CloudCoverage = 314
  335. > System.Int32 ID_CloudSharpness = 317
  336. > System.Int32 ID_CloudDensity = 315
  337. > System.Int32 ID_CloudAttenuation = 316
  338. > System.Int32 ID_CloudSaturation = 318
  339. > System.Int32 ID_CloudScattering = 309
  340. > System.Int32 ID_CloudBrightness = 310
  341. > System.Int32 ID_CloudMultiplier = 0
  342. > System.Int32 ID_CloudOffset = 311
  343. > System.Int32 ID_CloudWind = 312
  344. > System.Int32 ID_StarSize = 319
  345. > System.Int32 ID_StarBrightness = 320
  346. > System.Int32 ID_StarVisibility = 321
  347. > System.Int32 ID_SunMeshContrast = 323
  348. > System.Int32 ID_SunMeshBrightness = 324
  349. > System.Int32 ID_MoonMeshContrast = 330
  350. > System.Int32 ID_MoonMeshBrightness = 331
  351. > System.Int32 ID_kBetaMie = 305
  352. > System.Int32 ID_kSun = 294
  353. > System.Int32 ID_k4PI = 295
  354. > System.Int32 ID_kRadius = 296
  355. > System.Int32 ID_kScale = 297
  356. > System.Int32 ID_World2Sky = 298
  357. > System.Int32 ID_Sky2World = 340
  358. > System.Boolean useGUILayout = True
  359. > System.Boolean enabled = True
  360. > System.Boolean isActiveAndEnabled = True
  361. > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
  362. > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
  363. > System.String tag = Untagged
  364. > System.String name = SkyDome_Low(Clone)
  365. > UnityEngine.HideFlags hideFlags = None
  366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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