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- SkyDome component found: UnityEngine.Transform
- 8 custom attributes found:
- > UnityEngine.Scripting.RequiredByNativeCodeAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- 0 public fields found:
- 24 properties found:
- > UnityEngine.Vector3 position = (0.2, 0.8, 1.4)
- > UnityEngine.Vector3 localPosition = (0.2, 0.8, 1.4)
- > UnityEngine.Vector3 eulerAngles = (0.0, 0.0, 0.0)
- > UnityEngine.Vector3 localEulerAngles = (0.0, 0.0, 0.0)
- > UnityEngine.Vector3 right = (1.0, 0.0, 0.0)
- > UnityEngine.Vector3 up = (0.0, 1.0, 0.0)
- > UnityEngine.Vector3 forward = (0.0, 0.0, 1.0)
- > UnityEngine.Quaternion rotation = (0.0, 0.0, 0.0, 1.0)
- > UnityEngine.Quaternion localRotation = (0.0, 0.0, 0.0, 1.0)
- > UnityEngine.Vector3 localScale = (38000.0, 38000.0, 38000.0)
- > UnityEngine.Transform parent =
- > UnityEngine.Matrix4x4 worldToLocalMatrix = 0.00003 0.00000 0.00000 -0.00001
- 0.00000 0.00003 0.00000 -0.00002
- 0.00000 0.00000 0.00003 -0.00004
- 0.00000 0.00000 0.00000 1.00000
- > UnityEngine.Matrix4x4 localToWorldMatrix = 38000.00000 0.00000 0.00000 0.23087
- 0.00000 38000.00000 0.00000 0.80545
- 0.00000 0.00000 38000.00000 1.43059
- 0.00000 0.00000 0.00000 1.00000
- > UnityEngine.Transform root = SkyDome_Low(Clone) (UnityEngine.Transform)
- > System.Int32 childCount = 9
- > UnityEngine.Vector3 lossyScale = (38000.0, 38000.0, 38000.0)
- > System.Boolean hasChanged = True
- > System.Int32 hierarchyCapacity = 22
- > System.Int32 hierarchyCount = 22
- > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
- > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
- > System.String tag = Untagged
- > System.String name = SkyDome_Low(Clone)
- > UnityEngine.HideFlags hideFlags = None
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SkyDome component found: TOD_Sky
- 11 custom attributes found:
- > UnityEngine.ExecuteInEditMode
- > UnityEngine.RequireComponent
- > UnityEngine.RequireComponent
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.ExtensionOfNativeClassAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- 20 public fields found:
- > TOD_ColorSpaceType ColorSpace = Auto
- > TOD_ColorRangeType ColorRange = Auto
- > TOD_ColorOutputType ColorOutput = Dithered
- > TOD_SkyQualityType SkyQuality = PerVertex
- > TOD_CloudQualityType CloudQuality = Low
- > TOD_MeshQualityType MeshQuality = Low
- > TOD_StarQualityType StarQuality = Low
- > TOD_CycleParameters Cycle = TOD_CycleParameters
- > TOD_WorldParameters World = TOD_WorldParameters
- > TOD_AtmosphereParameters Atmosphere = TOD_AtmosphereParameters
- > TOD_DayParameters Day = TOD_DayParameters
- > TOD_NightParameters Night = TOD_NightParameters
- > TOD_SunParameters Sun = TOD_SunParameters
- > TOD_MoonParameters Moon = TOD_MoonParameters
- > TOD_StarParameters Stars = TOD_StarParameters
- > TOD_CloudParameters Clouds = TOD_CloudParameters
- > TOD_LightParameters Light = TOD_LightParameters
- > TOD_FogParameters Fog = TOD_FogParameters
- > TOD_AmbientParameters Ambient = TOD_AmbientParameters
- > TOD_ReflectionParameters Reflection = TOD_ReflectionParameters
- 54 properties found:
- > System.Collections.Generic.List`1[TOD_Sky] Instances = System.Collections.Generic.List`1[TOD_Sky]
- > TOD_Sky Instance = SkyDome_Low(Clone) (TOD_Sky)
- > System.Boolean Initialized = True
- > System.Boolean Headless = False
- > TOD_Components Components = SkyDome_Low(Clone) (TOD_Components)
- > TOD_Resources Resources = SkyDome_Low(Clone) (TOD_Resources)
- > System.Boolean IsDay = True
- > System.Boolean IsNight = False
- > System.Single Radius = 38000
- > System.Single Diameter = 76000
- > System.Single LerpValue = 1
- > System.Single SunZenith = 39.55292
- > System.Single SunAltitude = 50.44708
- > System.Single SunAzimuth = 51.54591
- > System.Single MoonZenith = 156.3363
- > System.Single MoonAltitude = -66.33627
- > System.Single MoonAzimuth = 220.1284
- > System.Single SunsetTime = 18.40415
- > System.Single SunriseTime = 5.532598
- > System.Single LocalSiderealTime = 51.41509
- > System.Single LightZenith = 39.55292
- > System.Single LightIntensity = 1
- > System.Single SunVisibility = 1
- > System.Single MoonVisibility = 0
- > UnityEngine.Vector3 SunDirection = (0.5, 0.8, 0.4)
- > UnityEngine.Vector3 MoonDirection = (-0.3, -0.9, -0.3)
- > UnityEngine.Vector3 LightDirection = (0.5, 0.8, 0.4)
- > UnityEngine.Vector3 LocalSunDirection = (0.5, 0.8, 0.4)
- > UnityEngine.Vector3 LocalMoonDirection = (-0.3, -0.9, -0.3)
- > UnityEngine.Vector3 LocalLightDirection = (0.5, 0.8, 0.4)
- > UnityEngine.Color SunLightColor = RGBA(1.000, 0.945, 0.878, 1.000)
- > UnityEngine.Color MoonLightColor = RGBA(0.251, 0.325, 0.447, 1.000)
- > UnityEngine.Color LightColor = RGBA(1.000, 0.945, 0.878, 1.000)
- > UnityEngine.Color SunRayColor = RGBA(1.000, 0.945, 0.878, 1.000)
- > UnityEngine.Color MoonRayColor = RGBA(0.165, 0.263, 0.424, 1.000)
- > UnityEngine.Color SunSkyColor = RGBA(1.000, 0.945, 0.878, 1.000)
- > UnityEngine.Color MoonSkyColor = RGBA(0.165, 0.263, 0.424, 1.000)
- > UnityEngine.Color SunMeshColor = RGBA(0.992, 0.820, 0.569, 1.000)
- > UnityEngine.Color MoonMeshColor = RGBA(1.000, 0.914, 0.784, 1.000)
- > UnityEngine.Color SunCloudColor = RGBA(0.878, 0.922, 1.000, 1.000)
- > UnityEngine.Color MoonCloudColor = RGBA(0.067, 0.086, 0.122, 1.000)
- > UnityEngine.Color FogColor = RGBA(0.749, 0.749, 0.749, 1.000)
- > UnityEngine.Color GroundColor = RGBA(1.000, 1.000, 1.000, 1.000)
- > UnityEngine.Color AmbientColor = RGBA(1.000, 1.000, 1.000, 1.000)
- > UnityEngine.Color MoonHaloColor = RGBA(0.000, 0.000, 0.000, 1.000)
- > UnityEngine.ReflectionProbe Probe =
- > System.Boolean useGUILayout = True
- > System.Boolean enabled = True
- > System.Boolean isActiveAndEnabled = True
- > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
- > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
- > System.String tag = Untagged
- > System.String name = SkyDome_Low(Clone)
- > UnityEngine.HideFlags hideFlags = None
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SkyDome component found: TOD_Animation
- 8 custom attributes found:
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.ExtensionOfNativeClassAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- 2 public fields found:
- > System.Single WindDegrees = 0
- > System.Single WindSpeed = 5
- 10 properties found:
- > UnityEngine.Vector3 CloudUV = (1.0, 0.8, 0.4)
- > UnityEngine.Vector3 OffsetUV = (2.6, 0.0, 5.3)
- > System.Boolean useGUILayout = True
- > System.Boolean enabled = True
- > System.Boolean isActiveAndEnabled = True
- > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
- > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
- > System.String tag = Untagged
- > System.String name = SkyDome_Low(Clone)
- > UnityEngine.HideFlags hideFlags = None
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SkyDome component found: TOD_Time
- 8 custom attributes found:
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.ExtensionOfNativeClassAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- 6 public fields found:
- > System.Single DayLengthInMinutes = 180
- > System.Boolean ProgressTime = True
- > System.Boolean UseDeviceDate = False
- > System.Boolean UseDeviceTime = False
- > System.Boolean UseTimeCurve = False
- > UnityEngine.AnimationCurve TimeCurve = UnityEngine.AnimationCurve
- 8 properties found:
- > System.Boolean useGUILayout = True
- > System.Boolean enabled = True
- > System.Boolean isActiveAndEnabled = True
- > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
- > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
- > System.String tag = Untagged
- > System.String name = SkyDome_Low(Clone)
- > UnityEngine.HideFlags hideFlags = None
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SkyDome component found: TOD_Components
- 9 custom attributes found:
- > UnityEngine.ExecuteInEditMode
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.ExtensionOfNativeClassAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- 9 public fields found:
- > UnityEngine.GameObject Space = Space (UnityEngine.GameObject)
- > UnityEngine.GameObject Stars = Stars (UnityEngine.GameObject)
- > UnityEngine.GameObject Sun = Sun (UnityEngine.GameObject)
- > UnityEngine.GameObject Moon = Moon (UnityEngine.GameObject)
- > UnityEngine.GameObject Atmosphere = Atmosphere (UnityEngine.GameObject)
- > UnityEngine.GameObject Clear = Clear (UnityEngine.GameObject)
- > UnityEngine.GameObject Clouds = Clouds (UnityEngine.GameObject)
- > UnityEngine.GameObject Billboards = Billboards (UnityEngine.GameObject)
- > UnityEngine.GameObject Light = Light (UnityEngine.GameObject)
- 50 properties found:
- > UnityEngine.Transform DomeTransform = SkyDome_Low(Clone) (UnityEngine.Transform)
- > UnityEngine.Transform SpaceTransform = Space (UnityEngine.Transform)
- > UnityEngine.Transform StarTransform = Stars (UnityEngine.Transform)
- > UnityEngine.Transform SunTransform = Sun (UnityEngine.Transform)
- > UnityEngine.Transform MoonTransform = Moon (UnityEngine.Transform)
- > UnityEngine.Transform AtmosphereTransform = Atmosphere (UnityEngine.Transform)
- > UnityEngine.Transform ClearTransform = Clear (UnityEngine.Transform)
- > UnityEngine.Transform CloudTransform = Clouds (UnityEngine.Transform)
- > UnityEngine.Transform BillboardTransform = Billboards (UnityEngine.Transform)
- > UnityEngine.Transform LightTransform = Light (UnityEngine.Transform)
- > UnityEngine.Renderer SpaceRenderer = Space (UnityEngine.MeshRenderer)
- > UnityEngine.Renderer StarRenderer = Stars (UnityEngine.MeshRenderer)
- > UnityEngine.Renderer SunRenderer = Sun (UnityEngine.MeshRenderer)
- > UnityEngine.Renderer MoonRenderer = Moon (UnityEngine.MeshRenderer)
- > UnityEngine.Renderer AtmosphereRenderer = Atmosphere (UnityEngine.MeshRenderer)
- > UnityEngine.Renderer ClearRenderer = Clear (UnityEngine.MeshRenderer)
- > UnityEngine.Renderer CloudRenderer = Clouds (UnityEngine.MeshRenderer)
- > UnityEngine.Renderer[] BillboardRenderers = UnityEngine.Renderer[]
- > UnityEngine.MeshFilter SpaceMeshFilter = Space (UnityEngine.MeshFilter)
- > UnityEngine.MeshFilter StarMeshFilter = Stars (UnityEngine.MeshFilter)
- > UnityEngine.MeshFilter SunMeshFilter = Sun (UnityEngine.MeshFilter)
- > UnityEngine.MeshFilter MoonMeshFilter = Moon (UnityEngine.MeshFilter)
- > UnityEngine.MeshFilter AtmosphereMeshFilter = Atmosphere (UnityEngine.MeshFilter)
- > UnityEngine.MeshFilter ClearMeshFilter = Clear (UnityEngine.MeshFilter)
- > UnityEngine.MeshFilter CloudMeshFilter = Clouds (UnityEngine.MeshFilter)
- > UnityEngine.MeshFilter[] BillboardMeshFilters = UnityEngine.MeshFilter[]
- > UnityEngine.Material SpaceMaterial = Space (UnityEngine.Material)
- > UnityEngine.Material StarMaterial = Stars (UnityEngine.Material)
- > UnityEngine.Material SunMaterial = Sun (UnityEngine.Material)
- > UnityEngine.Material MoonMaterial = Moon (UnityEngine.Material)
- > UnityEngine.Material AtmosphereMaterial = Atmosphere (UnityEngine.Material)
- > UnityEngine.Material ClearMaterial = Clear Alpha (UnityEngine.Material)
- > UnityEngine.Material CloudMaterial = Cloud Layers (UnityEngine.Material)
- > UnityEngine.Material[] BillboardMaterials = UnityEngine.Material[]
- > UnityEngine.Light LightSource = Light (UnityEngine.Light)
- > TOD_Sky Sky = SkyDome_Low(Clone) (TOD_Sky)
- > TOD_Animation Animation = SkyDome_Low(Clone) (TOD_Animation)
- > TOD_Time Time = SkyDome_Low(Clone) (TOD_Time)
- > TOD_Camera Camera = MainCamera (TOD_Camera)
- > TOD_Rays Rays =
- > TOD_Scattering Scattering =
- > TOD_Shadows Shadows =
- > System.Boolean useGUILayout = True
- > System.Boolean enabled = True
- > System.Boolean isActiveAndEnabled = True
- > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
- > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
- > System.String tag = Untagged
- > System.String name = SkyDome_Low(Clone)
- > UnityEngine.HideFlags hideFlags = None
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SkyDome component found: TOD_Resources
- 8 custom attributes found:
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.ExtensionOfNativeClassAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- > UnityEngine.Bindings.NativeHeaderAttribute
- 13 public fields found:
- > UnityEngine.Material Skybox = Skybox (UnityEngine.Material)
- > UnityEngine.Mesh MoonLOD0 =
- > UnityEngine.Mesh MoonLOD1 =
- > UnityEngine.Mesh MoonLOD2 = Moon_LOD2 (UnityEngine.Mesh)
- > UnityEngine.Mesh SkyLOD0 =
- > UnityEngine.Mesh SkyLOD1 =
- > UnityEngine.Mesh SkyLOD2 = Sky_LOD2 (UnityEngine.Mesh)
- > UnityEngine.Mesh CloudsLOD0 =
- > UnityEngine.Mesh CloudsLOD1 =
- > UnityEngine.Mesh CloudsLOD2 = Clouds_LOD2 (UnityEngine.Mesh)
- > UnityEngine.Mesh StarsLOD0 =
- > UnityEngine.Mesh StarsLOD1 =
- > UnityEngine.Mesh StarsLOD2 = Stars_LOD2 (UnityEngine.Mesh)
- 57 properties found:
- > System.Int32 ID_SunLightColor = 333
- > System.Int32 ID_MoonLightColor = 334
- > System.Int32 ID_SunSkyColor = 286
- > System.Int32 ID_MoonSkyColor = 287
- > System.Int32 ID_SunMeshColor = 322
- > System.Int32 ID_MoonMeshColor = 328
- > System.Int32 ID_SunCloudColor = 306
- > System.Int32 ID_MoonCloudColor = 307
- > System.Int32 ID_FogColor = 288
- > System.Int32 ID_GroundColor = 289
- > System.Int32 ID_AmbientColor = 335
- > System.Int32 ID_SunDirection = 329
- > System.Int32 ID_MoonDirection = 336
- > System.Int32 ID_LightDirection = 337
- > System.Int32 ID_LocalSunDirection = 290
- > System.Int32 ID_LocalMoonDirection = 302
- > System.Int32 ID_LocalLightDirection = 338
- > System.Int32 ID_Contrast = 291
- > System.Int32 ID_Brightness = 292
- > System.Int32 ID_Fogginess = 293
- > System.Int32 ID_Directionality = 339
- > System.Int32 ID_MoonHaloPower = 303
- > System.Int32 ID_MoonHaloColor = 304
- > System.Int32 ID_CloudSize = 313
- > System.Int32 ID_CloudOpacity = 308
- > System.Int32 ID_CloudCoverage = 314
- > System.Int32 ID_CloudSharpness = 317
- > System.Int32 ID_CloudDensity = 315
- > System.Int32 ID_CloudAttenuation = 316
- > System.Int32 ID_CloudSaturation = 318
- > System.Int32 ID_CloudScattering = 309
- > System.Int32 ID_CloudBrightness = 310
- > System.Int32 ID_CloudMultiplier = 0
- > System.Int32 ID_CloudOffset = 311
- > System.Int32 ID_CloudWind = 312
- > System.Int32 ID_StarSize = 319
- > System.Int32 ID_StarBrightness = 320
- > System.Int32 ID_StarVisibility = 321
- > System.Int32 ID_SunMeshContrast = 323
- > System.Int32 ID_SunMeshBrightness = 324
- > System.Int32 ID_MoonMeshContrast = 330
- > System.Int32 ID_MoonMeshBrightness = 331
- > System.Int32 ID_kBetaMie = 305
- > System.Int32 ID_kSun = 294
- > System.Int32 ID_k4PI = 295
- > System.Int32 ID_kRadius = 296
- > System.Int32 ID_kScale = 297
- > System.Int32 ID_World2Sky = 298
- > System.Int32 ID_Sky2World = 340
- > System.Boolean useGUILayout = True
- > System.Boolean enabled = True
- > System.Boolean isActiveAndEnabled = True
- > UnityEngine.Transform transform = SkyDome_Low(Clone) (UnityEngine.Transform)
- > UnityEngine.GameObject gameObject = SkyDome_Low(Clone) (UnityEngine.GameObject)
- > System.String tag = Untagged
- > System.String name = SkyDome_Low(Clone)
- > UnityEngine.HideFlags hideFlags = None
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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