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lozplyr89

US vs PAL Timing <GCN>

Jun 15th, 2018
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  1. PAL VS US WALKING SPEED TO CALCULATE FRAME DATA
  2. =============================================
  3. Starting from start of pac village holding up and walking to the gate
  4. DONE ON DOLPHIN 5.0
  5.  
  6. PAL
  7.  
  8. Frame 2907 Start
  9. Frame 3062 Finish
  10.  
  11. Difference: 155 Frames
  12. Divided by 50: 3.1 Seconds
  13.  
  14. US
  15.  
  16. Frame 2284 Start
  17. Frame 2469 Finish
  18.  
  19. Difference 185 Frames
  20. Divided by 60: 3.083 Seconds
  21.  
  22. PAL loses 1 frame a second, and one second a minute to US in Framerate alone
  23.  
  24. In a 45 Minute Speedrun PAL loses 45 Seconds
  25. ========================================================
  26.  
  27. According to Nacho's Gold Splits (used as a estimation bench mark for having good golds in US, and being the current WR holder for PAL)
  28.  
  29. US INKY PAL INKY
  30. 22.8 31.5 = 8.7 Seconds Slower
  31.  
  32. US PINKY PAL PINKY
  33. 32.52 43.56 = 11.04 Seconds Slower in PAL
  34.  
  35. Bosses = ~18-20 Seconds Slower in PAL
  36. All the other bosses are the same these 2 are the ones that matter
  37.  
  38. US SD PAL SD
  39. 2:40.89 2:23.08 =17.81 Seconds Faster in PAL
  40.  
  41. US SA PAL SA
  42. 2.28.00 2.08.45 =19.55 Seconds Faster in PAL
  43.  
  44. =~37.5 Seconds Faster SB+SA
  45.  
  46. PAL is technically 20-22 Seconds Faster right now
  47.  
  48. However
  49. Lose 3 Seconds every time you 100% a level
  50. For the 5 Bossess = 15 Seconds
  51.  
  52. PAL now being 5-7 Seconds Faster Techincally before Factoring Framerate, and being asked to save at the end of levels
  53. (having no memory card does not negate being asked to save in PAL)
  54.  
  55. Another thing with memory cards is when selecting New Game on the screen
  56. THE GAME CHECKS FOR THE MEMORY CARD
  57. PAL VS US DIFFERENCE IN MENU AFTER SELECTING NEW GAME
  58. ==========================================================
  59. First frame the game reacts to the Selection to the first visible frame of opening fmv
  60. DONE ON DOLPHIN 5.0
  61.  
  62. PAL
  63.  
  64. Frame 1515 Start
  65. Frame 1862 Finish
  66.  
  67. Difference: 347 Frames
  68. Divided by 50: 6.94 Seconds
  69. FRAME PERFECT MENU NAVIGATION FOR ADVANCING WITHOUT MEM CARD
  70.  
  71. US
  72.  
  73. Frame 1524 Start
  74. Frame 1811 Finish
  75.  
  76. Difference 287 Frames
  77. Divided by 60: 4.783 Seconds
  78. DOES NOT HAVE THE MENU
  79.  
  80. PAL LOSES 2.157 SECONDS TO THIS DUMB MENU
  81. (which frankly will be more than that when you consider this is assuming frame perfect navigation)
  82.  
  83. Pal also loses .097 per level with the save menu (except spooky) which is ANOTHER 2.3 Seconds lost assuming FRAME PERFECT TIMING FOR ALL 24
  84.  
  85. PAL Cannot do Wait Skip which is 6 Second Timesaver
  86.  
  87. PAL is now 3-5 Seconds slower, but now when we take into consideration the amount of time Pal loses from frames, Pal is more screwed.
  88.  
  89. 45 Seconds lost, in a 45 Minute speedrun, which essentially means PAL can be as slow as about 48 Seconds.
  90.  
  91. Special thanks to Nacho for helping me with this
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