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- import random
- from tkinter import Tk, Label, Button, Entry, StringVar, DISABLED, NORMAL, END, W, E
- class GuessingGame:
- def __init__(self, master):
- self.master = master
- master.title("Guessing Game")
- self.secret_number = random.randint(1, 100)
- self.guess = None
- self.num_guesses = 0
- self.message = "Guess a number from 1 to 100"
- self.label_text = StringVar()
- self.label_text.set(self.message)
- self.label = Label(master, textvariable=self.label_text)
- vcmd = master.register(self.validate) # we have to wrap the command
- self.entry = Entry(master, validate="key", validatecommand=(vcmd, '%P'))
- self.guess_button = Button(master, text="Guess", command=self.guess_number)
- self.reset_button = Button(master, text="Play again", command=self.reset, state=DISABLED)
- self.label.grid(row=0, column=0, columnspan=2, sticky=W+E)
- self.entry.grid(row=1, column=0, columnspan=2, sticky=W+E)
- self.guess_button.grid(row=2, column=0)
- self.reset_button.grid(row=2, column=1)
- def validate(self, new_text):
- if not new_text: # the field is being cleared
- self.guess = None
- return True
- try:
- guess = int(new_text)
- if 1 <= guess <= 100:
- self.guess = guess
- return True
- else:
- return False
- except ValueError:
- return False
- def guess_number(self):
- self.num_guesses += 1
- if self.guess is None:
- self.message = "Guess a number from 1 to 100"
- elif self.guess == self.secret_number:
- suffix = '' if self.num_guesses == 1 else 'es'
- self.message = "Congratulations! You guessed the number after %d guess%s." % (self.num_guesses, suffix)
- self.guess_button.configure(state=DISABLED)
- self.reset_button.configure(state=NORMAL)
- elif self.guess < self.secret_number:
- self.message = "Too low! Guess again!"
- else:
- self.message = "Too high! Guess again!"
- self.label_text.set(self.message)
- def reset(self):
- self.entry.delete(0, END)
- self.secret_number = random.randint(1, 100)
- self.guess = 0
- self.num_guesses = 0
- self.message = "Guess a number from 1 to 100"
- self.label_text.set(self.message)
- self.guess_button.configure(state=NORMAL)
- self.reset_button.configure(state=DISABLED)
- root = Tk()
- my_gui = GuessingGame(root)
- root.mainloop()
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