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Feb 8th, 2017
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  1. Training Feature Changes:
  2. Training Features ONLY apply as Training and cannot be used as Orders
  3.  
  4. - Agility: The target gains a +1 Evasion, +2 Movement
  5. - Brutal: The target gains a +1 Critical Hit Range, +5 Initiative
  6. - Focused: The target gains a +1 Accuracy, +2 Skill Checks
  7. - Inspired: The target gains a +1 Effect Range, +2 Save Checks
  8.  
  9. New Feature:
  10.  
  11. Boost Training
  12. [Orders]
  13. At-Will - Standard or Swift Action
  14. Target: Your Pokemon with a [Training] Feature applied
  15. Effect: The target gains one of the bonuses below, based on their applied [Training] Feature.
  16. - Agility: The target gains a +2 Bonus to Evasion for 1 full round.
  17. - Brutal: The target gains a +2 Bonus to Critical Hit Range for 1 full round.
  18. - Focused: The target gains a +2 Bonus to Accuracy Rolls for 1 full round.
  19. - Inspired: The target gains a +2 Bonus to Effect Range for 1 full round.
  20.  
  21.  
  22. Ace Trainer
  23. [Class] [Gift]
  24. Prerequisites: Novice Command or Poke Edu
  25. Static
  26. Effect: You may apply two [Training] Features to your Pokemon.
  27. Bonus: When you gain Ace Trainer, you gain a [Training] Feature of your choice even if you do not meet the prerequisites.
  28.  
  29. Elite Trainer
  30. Prerequisites: Ace Trainer
  31. At-Will – Extended Action
  32. Target: A Pokemon
  33. Effect: Choose one of the effects below;
  34. - The target swaps a Poke-Edge it has for another Poke-Edge it could qualify for.
  35. - The target learns a Move in its Tutor Move List marked with (N)
  36. - The target learns a Move learned at its current Level+8 or earlier.
  37. Note: Moves learned with Ace Trainer count as Natural Moves and ignore the usual limitations of Tutoring.
  38.  
  39. Critical Moment
  40. Prerequisites: Ace Trainer
  41. Scene x2 - Swift Action
  42. Trigger: You use Boost Training
  43. Effect: The target gains both of the bonuses below, based on their applied [Training] Features.
  44. - Agility: The target immediately Disengages up to half their Movement.
  45. - Brutal: The target gains +5 Initiative for the rest of the Scene.
  46. - Focused: The target gains a +3 Bonus to their next Skill Check.
  47. - Inspired: The target gains a +3 Bonus to their next Save Check
  48.  
  49. Move Tutor
  50. Prerequisites: Elite Trainer, Expert Command or Poke Edu
  51. Daily x2 - Extended Action
  52. Target: A Pokemon
  53. Effect: You must spend 2500 in medical materials to use this Feature. If you do, learns any Move from its Egg or Tutor Move List. The Move must be appropriate according to Tutor Move limits (see page xx).
  54.  
  55. Top Percentage
  56. Prerequisites: Ace Trainer, Expert Command or Poke Edu
  57. At-Will – Extended Action
  58. Target: A Pokémon
  59. Effect: The target gains one of the following: +1 to all Base Stats, +2 to two different Base Stats, or +3 to a single Base Stat. The target then redistributes their Stat Points. Top Percentage does not stack with itself; each time a Pokemon is targeted by Top Percentage, the previous effects are removed.
  60.  
  61. Champion's Guidance
  62. Prerequisites: Ace Trainer, Master Command or Poke Edu
  63. Static
  64. Effect: Your Pokemon's base Move List limit is increased by +1 (default limit is 6). Your Pokémon may have up to 4 Moves from their Move List come from TMs or Move Tutors.
  65.  
  66. ---
  67.  
  68. Artiste
  69. [Class]
  70. Prerequisites: Novice Perception
  71. At-Will - Special
  72. Effect: You can perform the Improvise and Plan talents below. Your Pokemon gain +1 Accuracy when using Highlighted Moves. Foes that use Highlighted Moves provoke Punish Attacks from your Pokemon.
  73.  
  74. Improvise
  75. 2 AP - Free Action
  76. Trigger: You see a Move be performed
  77. Effect: After the Move is resolved, Highlight it for the rest of the Scene.
  78.  
  79. Plan
  80. At-Will - Extended Action
  81. Effect: Choose up to three Moves. These Moves remain Highlighted until you use this Talent again.
  82.  
  83.  
  84. Reliability
  85. Prerequisites: Artiste
  86. 1 AP – Free Action
  87. Trigger: Your Pokémon misses all targets with a Move
  88. Effect: That Move’s Frequency is not expended. This does not work with Moves with the Smite Keyword, or Moves that may fail to activate (such as moves with the Execute keyword).
  89.  
  90. Thought So
  91. Prerequisites: Artiste
  92. Scene x2 - Free Action
  93. Trigger: Your Pokemon is hit by a Highlighted Move
  94. Effect: Your Pokemon may immediately use Spite to disable the Highlighted Move, as if Spite was on their Move List. A Pokemon can only use Spite this way only once per Scene.
  95.  
  96. Patchwork Strike
  97. Prerequisites: Artiste, Expert Perception
  98. 1 AP - Free Action
  99. Trigger: Your Pokemon uses a Damaging Move
  100. Effect: Choose a different Damaging At-Will or EOT Move known by your Pokemon. The Triggering Move is “Move A” and the chosen Move is “Move B”. Resolve the attack using the Range, Damage Base, and Class of Move A, but the Type, AC, and Effect of Move B. The Frequency of Both Moves is expended.
  101.  
  102. Innovation
  103. Prerequisites: Artiste, Expert Perception
  104. At-Will – Extended Action
  105. Target: Your Pokémon
  106. Effect: Choose one Move on the Target’s Move List. That Move becomes the target’s Innovation Move, and you may apply one of the modifications on the Innovation Page. A Pokémon may only have one Innovation Move at a time. If you choose to teach a Pokémon a different Innovation Move, the old one is reverted to its original form.
  107.  
  108. Recreation
  109. Prerequisites: Artiste, Master Perception
  110. Scene x2 - Special
  111. Effect: Your Pokemon may activate Recreation as a Standard Action during their turns to use a Highlighted Move that it could learn by Level Up, TM, or Move Tutor.
  112.  
  113. Innovation Moves:
  114.  
  115. Bloodied Speed - This Move may be used with Priority (Advanced) if the user has less than 1/2 of their Maximum Hit Points. May be applied to Status Moves and damaging Moves with a Damage Base of 8 or lower.
  116.  
  117. Scattershot - The Moves Range changes to "4m, 2 targets". May be applied to Cone, Line, Burst, and Blast Moves only.
  118.  
  119. Double Down - The Move gains the Double Strike keyword. Effects and Effect Ranges may be triggered only once (but either roll may trigger the effect). This may only be applied to single-target damaging Moves with a Damage Base of 4 or lower, and may not be applied to Moves with the Rising keyword (Rollout, Fury Cutter) or moves with special-case damage (such as Counter or Night Shade).
  120.  
  121. Double Curse - The user may target an additional foe with this Attack. This may be applied only to 1-Target Status-Class Moves. Does not function with Copycat, Mimic, Mirror Move, Transform.
  122.  
  123. Refreshing Boost - The user may Take a Breather as a Free Action immediately after using this Move. The user does not provoke punish attacks or become tripped when Taking a Breather this way. May be applied only to Self-Targeting Moves with a Frequency of Scene xX or Daily.
  124.  
  125. Guard Break - The foe takes +2d6 damage from all damaging attacks for 1 full round. May be applied to 1-Target Moves only.
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