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- #include "Map.h"
- Map::Map()
- {
- }
- Map::~Map()
- {
- }
- void Map::LoadContent(std::string mapID, SDL_Renderer *renderer)
- {
- system("cls");
- this->mapID = mapID;
- Layer layerInstance;
- layers.push_back(layerInstance);
- layers[0].LoadContent("Layer1", this->mapID, renderer);
- }
- void Map::UnloadContent()
- {
- layers[0].UnloadContent();
- }
- void Map::Update(Player &e)
- {
- layers[0].Update(e);
- }
- void Map::Draw(SDL_Renderer *renderer)
- {
- layers[0].Draw(renderer);
- }
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