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EVA01X

Pamyel

Jun 10th, 2011
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  1. Pamyel
  2.  
  3. Talents: <REDACTED> (TB 5), Size (Normal), Tripedal, Celerity, Extra Reaction, Counter Attack, Wall of Steel, Lightning Reflexes, Two-Weapon Wielder, Retreating Counter Cross*, Jacket Armor**
  4.  
  5. AT Powers: Neutralize, Deflect, Accelerated Territory, Dense Field, AT Wave, AT Blast, AT Push, AT Pull, Kinetic Manipulation
  6.  
  7. Weapons:
  8. Sickle Claw 1d10+8 I Shocking, Tearing
  9. Piledriver Kick 1d10+10 I Pneumatic, Proven (3)
  10. Spiral Lance 1d10+3 R 30dm False Lance, Snare****
  11.  
  12. *Retreating Counter Cross: Angel makes Counter Attacks at a +15 Bonus when counterattacking Attacks of Opportunity. These continue its movement and do not put it back into Melee Combat with the Attacker.
  13.  
  14. **Jacket Armor: Pamyel has an addition 10 Wounds of Armor over every portion of its body but the core. As long as any of its limbs have these wounds remaining they count as having Unnatural Toughness. On destruction, the armor falls away, lightening the load on Pamyel and increasing its agility by 5 each time this happens and its Agility bonus by 1 for the purposes of determining movement speed. The Core cannot be targeted until the armor on the body has been removed. At any time of its choosing, Pamyel may shed all of its armor as a Free Action, gaining all bonuses as if the armor had been removed individually. Damage dealt to the armor does NOT bleed over onto Pamyel itself.
  15.  
  16. ***Armorspawn: Once all Pamyels armor has been removed, it can form into an Angelspawn within 1d10 rounds, however it may choose to put off forming until a time of its choice.
  17.  
  18. ****Snare: This weapon uses WS and can be fired twice per round as a Reaction action at individual targets. If the attack hits its target, regardless of damage dealt, the target is instantly pulled 1dm in front of Panyel and cannot dodge or parry the first attack Pamyel makes against it that round.
  19.  
  20. Weapon Skill: 60
  21. Ballistic Skill: 60
  22. Strength: 40
  23. Toughness: 40
  24. Agility: 30 (60)
  25. Intelligence: 30
  26. Perception: 50
  27. Will Power: 60
  28. Fellowship: 30
  29. Synch Ratio: 140
  30.  
  31. Body
  32. Location % to Hit AP Wounds
  33. Head 1-10 3 15 | 10
  34. R. Arm 11-30 3 19 | 10
  35. L. Arm 31-40 3 19 | 10
  36. Core 41-45 5 20 | 10
  37. Body 46-70 4 25 | 10
  38. R. Leg 71-80 4 20 | 10
  39. C. Leg 81-90 4 20 | 10
  40. L. Leg 91-00 4 20 | 10
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