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- CDynamicFunction: Loading library 'Kernel32.dll' (75800000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770AC6E0
- CDynamicFunction: Loading library 'psapi.dll' (76B20000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76B216D0
- -------------------------------------------------------------------------------
- Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vbsp.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01.vmf"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75800000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770AC6E0
- CDynamicFunction: Loading library 'psapi.dll' (76B20000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76B216D0
- Valve Software - vbsp.exe (Jun 21 2017)
- 8 threads
- materialPath: D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01.vmf
- fixing up env_cubemap materials on brush sides...
- Material LIQUIDS/BRIDGE_WATER_BENEATH is depending on itself through materialvar $bottommaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 108 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (98128 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 191 texinfos to 137
- Reduced 21 texdatas to 19 (534 bytes to 456)
- Writing D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01.bsp
- 0 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (76B20000)
- CDynamicFunction: Closing library 'Kernel32.dll' (75800000)
- -------------------------------------------------------------------------------
- Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vvis.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75800000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770AC6E0
- CDynamicFunction: Loading library 'psapi.dll' (76B20000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76B216D0
- Valve Software - vvis.exe (Jun 21 2017)
- 8 threads
- reading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\kampa01.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\kampa01.prt
- 102 portalclusters
- 241 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 4 visible clusters (0.00%)
- Total clusters visible: 6468
- Average clusters visible: 63
- Building PAS...
- Average clusters audible: 100
- visdatasize:3512 compressed from 3264
- writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\kampa01.bsp
- 0 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (76B20000)
- CDynamicFunction: Closing library 'Kernel32.dll' (75800000)
- -------------------------------------------------------------------------------
- Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vrad.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75800000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770AC6E0
- CDynamicFunction: Loading library 'psapi.dll' (76B20000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76B216D0
- Valve Software - vrad.exe SSE (Jun 21 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [4 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\kampa01.bsp
- Setting up ray-trace acceleration structure... Done (0.17 seconds)
- 598 faces
- 1 degenerate faces
- 223968 square feet [32251468.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 597 patches before subdivision
- 15753 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2... warning - face vectors parallel to face normal. bad lighting will be produced
- 3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 1216774, max 522
- transfer lists: 9.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(30029, 14826, 6733)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(8641, 1803, 431)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(3170, 264, 40)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1164, 40, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(464, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(180, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(74, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(30, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(13, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(5, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
- FinalLightFace: 0...1...2... warning - face vectors parallel to face normal. bad lighting will be produced
- 3 warning - face vectors parallel to face normal. bad lighting will be produced
- . warning - face vectors parallel to face normal. bad lighting will be produced
- .SampleRadial: Punting, Waiting for fix
- .4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 274/8192 3288/98304 ( 3.3%)
- brushsides 2277/65536 18216/524288 ( 3.5%)
- planes 1444/65536 28880/1310720 ( 2.2%)
- vertexes 900/65536 10800/786432 ( 1.4%)
- nodes 248/65536 7936/2097152 ( 0.4%)
- texinfos 137/12288 9864/884736 ( 1.1%)
- texdata 19/2048 608/65536 ( 0.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 598/65536 33488/3670016 ( 0.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 389/65536 21784/3670016 ( 0.6%)
- leaves 251/65536 8032/2097152 ( 0.4%)
- leaffaces 730/65536 1460/131072 ( 1.1%)
- leafbrushes 507/65536 1014/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 4274/512000 17096/2048000 ( 0.8%)
- edges 2634/256000 10536/1024000 ( 1.0%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 57/32768 570/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1155/65536 2310/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 424808/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3512/16777216 ( 0.0%)
- entdata [variable] 4001/393216 ( 1.0%)
- LDR ambient table 251/65536 1004/262144 ( 0.4%)
- HDR ambient table 251/65536 1004/262144 ( 0.4%)
- LDR leaf ambient 1175/65536 32900/1835008 ( 1.8%)
- HDR leaf ambient 251/65536 7028/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1792 ( 0.1%)
- pakfile [variable] 87057/0 ( 0.0%)
- physics [variable] 98128/4194304 ( 2.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1560
- Writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\kampa01.bsp
- 2 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (76B20000)
- CDynamicFunction: Closing library 'Kernel32.dll' (75800000)
- -------------------------------------------------------------------------------
- Running command: copy "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01.bsp" "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2\maps\kampa01.bsp"
- -------------------------------------------------------------------------------
- Finished. Press a key to close.
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