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  1. CDynamicFunction: Loading library 'Kernel32.dll' (75800000)
  2. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770AC6E0
  3. CDynamicFunction: Loading library 'psapi.dll' (76B20000)
  4. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76B216D0
  5.  
  6. -------------------------------------------------------------------------------
  7. Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
  8. -------------------------------------------------------------------------------
  9.  
  10.  
  11. -------------------------------------------------------------------------------
  12. Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vbsp.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01.vmf"
  13. -------------------------------------------------------------------------------
  14.  
  15. CDynamicFunction: Loading library 'Kernel32.dll' (75800000)
  16. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770AC6E0
  17. CDynamicFunction: Loading library 'psapi.dll' (76B20000)
  18. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76B216D0
  19. Valve Software - vbsp.exe (Jun 21 2017)
  20. 8 threads
  21. materialPath: D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2\materials
  22. Loading D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01.vmf
  23. fixing up env_cubemap materials on brush sides...
  24. Material LIQUIDS/BRIDGE_WATER_BENEATH is depending on itself through materialvar $bottommaterial! Ignoring...
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  26. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  27. Processing areas...done (0)
  28. Building Faces...done (0)
  29. Chop Details...done (0)
  30. Find Visible Detail Sides...
  31. Merged 108 detail faces...done (0)
  32. Merging details...done (0)
  33. FixTjuncs...
  34. PruneNodes...
  35. WriteBSP...
  36. done (0)
  37. writing D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01.prt...Building visibility clusters...
  38. done (0)
  39. Finding displacement neighbors...
  40. Finding lightmap sample positions...
  41. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  42. Building Physics collision data...
  43. done (0) (98128 bytes)
  44. Cannot build Physics2 data
  45. -----------
  46. DataLinker total stream size 0.0 KiB
  47. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  48. Water found with no water_lod_control entity, creating a default one.
  49. Compacting texture/material tables...
  50. Reduced 191 texinfos to 137
  51. Reduced 21 texdatas to 19 (534 bytes to 456)
  52. Writing D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01.bsp
  53. 0 seconds elapsed
  54. CDynamicFunction: Closing library 'psapi.dll' (76B20000)
  55. CDynamicFunction: Closing library 'Kernel32.dll' (75800000)
  56.  
  57. -------------------------------------------------------------------------------
  58. Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
  59. -------------------------------------------------------------------------------
  60.  
  61.  
  62. -------------------------------------------------------------------------------
  63. Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vvis.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01"
  64. -------------------------------------------------------------------------------
  65.  
  66. CDynamicFunction: Loading library 'Kernel32.dll' (75800000)
  67. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770AC6E0
  68. CDynamicFunction: Loading library 'psapi.dll' (76B20000)
  69. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76B216D0
  70. Valve Software - vvis.exe (Jun 21 2017)
  71. 8 threads
  72. reading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\kampa01.bsp
  73. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  74. reading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\kampa01.prt
  75. 102 portalclusters
  76. 241 numportals
  77. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  78. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  79. Optimized: 4 visible clusters (0.00%)
  80. Total clusters visible: 6468
  81. Average clusters visible: 63
  82. Building PAS...
  83. Average clusters audible: 100
  84. visdatasize:3512 compressed from 3264
  85. writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\kampa01.bsp
  86. 0 seconds elapsed
  87. CDynamicFunction: Closing library 'psapi.dll' (76B20000)
  88. CDynamicFunction: Closing library 'Kernel32.dll' (75800000)
  89.  
  90. -------------------------------------------------------------------------------
  91. Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
  92. -------------------------------------------------------------------------------
  93.  
  94.  
  95. -------------------------------------------------------------------------------
  96. Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vrad.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01"
  97. -------------------------------------------------------------------------------
  98.  
  99. CDynamicFunction: Loading library 'Kernel32.dll' (75800000)
  100. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770AC6E0
  101. CDynamicFunction: Loading library 'psapi.dll' (76B20000)
  102. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76B216D0
  103. Valve Software - vrad.exe SSE (Jun 21 2017)
  104.  
  105. Valve Radiosity Simulator
  106. 8 threads
  107. [Reading texlights from 'lights.rad']
  108. [4 texlights parsed from 'lights.rad']
  109.  
  110. Loading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\kampa01.bsp
  111. Setting up ray-trace acceleration structure... Done (0.17 seconds)
  112. 598 faces
  113. 1 degenerate faces
  114. 223968 square feet [32251468.00 square inches]
  115. 0 Displacements
  116. 0 Square Feet [0.00 Square Inches]
  117. 597 patches before subdivision
  118. 15753 patches after subdivision
  119. sun extent from map=0.000000
  120. 2 direct lights
  121. BuildFacelights: 0...1...2... warning - face vectors parallel to face normal. bad lighting will be produced
  122. 3...4...5...6...7...8...9...10 (0)
  123. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  124. transfers 1216774, max 522
  125. transfer lists: 9.3 megs
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #1 added RGB(30029, 14826, 6733)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  129. Bounce #2 added RGB(8641, 1803, 431)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #3 added RGB(3170, 264, 40)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  133. Bounce #4 added RGB(1164, 40, 5)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #5 added RGB(464, 6, 1)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Bounce #6 added RGB(180, 1, 0)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #7 added RGB(74, 0, 0)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #8 added RGB(30, 0, 0)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. Bounce #9 added RGB(13, 0, 0)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #10 added RGB(5, 0, 0)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Bounce #11 added RGB(2, 0, 0)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  149. Bounce #12 added RGB(1, 0, 0)
  150. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  151. FinalLightFace: 0...1...2... warning - face vectors parallel to face normal. bad lighting will be produced
  152. 3 warning - face vectors parallel to face normal. bad lighting will be produced
  153. . warning - face vectors parallel to face normal. bad lighting will be produced
  154. .SampleRadial: Punting, Waiting for fix
  155. .4...5...6...7...8...9...10 (0)
  156. FinalLightFace Done
  157. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  158. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  159. Writing leaf ambient...done
  160. Ready to Finish
  161.  
  162. Object names Objects/Maxobjs Memory / Maxmem Fullness
  163. ------------ --------------- --------------- --------
  164. models 2/1024 96/49152 ( 0.2%)
  165. brushes 274/8192 3288/98304 ( 3.3%)
  166. brushsides 2277/65536 18216/524288 ( 3.5%)
  167. planes 1444/65536 28880/1310720 ( 2.2%)
  168. vertexes 900/65536 10800/786432 ( 1.4%)
  169. nodes 248/65536 7936/2097152 ( 0.4%)
  170. texinfos 137/12288 9864/884736 ( 1.1%)
  171. texdata 19/2048 608/65536 ( 0.9%)
  172. dispinfos 0/0 0/0 ( 0.0%)
  173. disp_verts 0/0 0/0 ( 0.0%)
  174. disp_tris 0/0 0/0 ( 0.0%)
  175. disp_lmsamples 0/0 0/0 ( 0.0%)
  176. faces 598/65536 33488/3670016 ( 0.9%)
  177. hdr faces 0/65536 0/3670016 ( 0.0%)
  178. origfaces 389/65536 21784/3670016 ( 0.6%)
  179. leaves 251/65536 8032/2097152 ( 0.4%)
  180. leaffaces 730/65536 1460/131072 ( 1.1%)
  181. leafbrushes 507/65536 1014/131072 ( 0.8%)
  182. areas 2/256 16/2048 ( 0.8%)
  183. surfedges 4274/512000 17096/2048000 ( 0.8%)
  184. edges 2634/256000 10536/1024000 ( 1.0%)
  185. LDR worldlights 2/8192 200/819200 ( 0.0%)
  186. HDR worldlights 0/8192 0/819200 ( 0.0%)
  187. leafwaterdata 2/32768 24/393216 ( 0.0%)
  188. waterstrips 57/32768 570/327680 ( 0.2%)
  189. waterverts 0/65536 0/786432 ( 0.0%)
  190. waterindices 1155/65536 2310/131072 ( 1.8%)
  191. cubemapsamples 0/1024 0/16384 ( 0.0%)
  192. overlays 1/512 352/180224 ( 0.2%)
  193. LDR lightdata [variable] 424808/0 ( 0.0%)
  194. HDR lightdata [variable] 0/0 ( 0.0%)
  195. visdata [variable] 3512/16777216 ( 0.0%)
  196. entdata [variable] 4001/393216 ( 1.0%)
  197. LDR ambient table 251/65536 1004/262144 ( 0.4%)
  198. HDR ambient table 251/65536 1004/262144 ( 0.4%)
  199. LDR leaf ambient 1175/65536 32900/1835008 ( 1.8%)
  200. HDR leaf ambient 251/65536 7028/1835008 ( 0.4%)
  201. occluders 0/0 0/0 ( 0.0%)
  202. occluder polygons 0/0 0/0 ( 0.0%)
  203. occluder vert ind 0/0 0/0 ( 0.0%)
  204. Prop Hull Verts 0/0 0/0 ( 0.0%)
  205. Prop Hull Blob 0/0 0/0 ( 0.0%)
  206. Prop Hull Lists 0/0 0/0 ( 0.0%)
  207. Prop Hulls 0/0 0/0 ( 0.0%)
  208. Prop Hull trilist 0/0 0/0 ( 0.0%)
  209. detail props [variable] 1/12 ( 8.3%)
  210. static props [variable] 1/1792 ( 0.1%)
  211. pakfile [variable] 87057/0 ( 0.0%)
  212. physics [variable] 98128/4194304 ( 2.3%)
  213. physics terrain [variable] 2/1048576 ( 0.0%)
  214.  
  215. Level flags = 0
  216.  
  217. Total triangle count: 1560
  218. Writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\kampa01.bsp
  219. 2 seconds elapsed
  220. CDynamicFunction: Closing library 'psapi.dll' (76B20000)
  221. CDynamicFunction: Closing library 'Kernel32.dll' (75800000)
  222.  
  223. -------------------------------------------------------------------------------
  224. Running command: copy "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\kampa01.bsp" "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2\maps\kampa01.bsp"
  225. -------------------------------------------------------------------------------
  226.  
  227. Finished. Press a key to close.
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