Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function Freeze(){
- var allRigidbodies = GameObject.FindGameObjectsWithTag("RigidbodyObject");
- for(rigi in allRigidbodies){
- rigi.rigidbody.isKinematic = true;
- }
- yield WaitForSeconds(2);
- for(rigi in allRigidbodies){
- rigi.rigidbody.isKinematic = false;
- Debug.Log("false");
- }
- }
Add Comment
Please, Sign In to add comment