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dannyvanlierop

unreal fffreak

Apr 27th, 2017
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  1. //General:
  2. ModeArrayLength=30;
  3.  
  4. //ModeName
  5. //The static name of some mode
  6. ModeNameArray[0]="mode0"; //AllModes [0]="All modes";
  7. ModeNameArray[1]="mode1"; //GimmeSpawn [1]="GimmeSpawn";
  8. ModeNameArray[2]="mode2"; //GimmeWeapon [2]="GimmeWeapon";
  9. ModeNameArray[3]="mode3"; //GimmeSkin [3]="GimmeSkin";
  10. ModeNameArray[4]="mode4"; //Empty [4]="Infinite Ammo";
  11. ModeNameArray[5]="mode5"; //Empty [5]="Normalize Health";
  12. ModeNameArray[6]="mode6"; //Empty [6]="Friendly Fire";
  13. ModeNameArray[7]="mode7"; //Nuke [7]="Nuke";
  14. ModeNameArray[8]="mode8"; //NukeAll [8]="NukeAll";
  15. ModeNameArray[9]="mode9"; //FutureSoldier [9]="FutureSoldier";
  16. ModeNameArray[10]="mode10"; //LockBuildings [10]="Lockbuildings";
  17. ModeNameArray[11]="mode11"; //Empty [11]="WeaponDrop";
  18. ModeNameArray[12]="mode12"; //Empty [12]="DoubleJump";
  19. ModeNameArray[13]="mode13"; //Empty [13]="Low Gravity";
  20. ModeNameArray[14]="mode14"; //Empty [14]="High GameSpeed";
  21. ModeNameArray[15]="mode15"; //Empty [15]="SlowTimeKills";
  22. ModeNameArray[16]="mode16"; //Empty [16]="Sudden Death";
  23. ModeNameArray[17]="mode17"; //Empty [17]="Veterancy Multiply";
  24. ModeNameArray[18]="mode18"; //Empty
  25. ModeNameArray[19]="mode19"; //Empty
  26. ModeNameArray[20]="mode20"; //Empty
  27. ModeNameArray[21]="mode21"; //Empty
  28. ModeNameArray[22]="mode22"; //Empty
  29. ModeNameArray[23]="mode23"; //Empty
  30. ModeNameArray[24]="mode24"; //Empty
  31. ModeNameArray[25]="mode25"; //Empty
  32. ModeNameArray[26]="mode26"; //Empty
  33. ModeNameArray[27]="mode27"; //Empty
  34. ModeNameArray[28]="mode28"; //Empty
  35. ModeNameArray[29]="mode29"; //Empty
  36.  
  37. //ModeDescription
  38. //The firendly name of some mode "Empty" will disable the mode; ModeAccessByPlayersArray is used to deny access to disabled functions by players.
  39. ModeDescriptionArray[0]="AdminTool"; //Admintool (General)
  40. ModeDescriptionArray[1]="GimmeSpawn"; //GimmeSpawn
  41. ModeDescriptionArray[2]="GimmeWeapon"; //GimmeWeapon
  42. ModeDescriptionArray[3]="GimmeSkin"; //GimmeSkin
  43. ModeDescriptionArray[4]="Infinite Ammo"; //InfiniteAmmo
  44. ModeDescriptionArray[5]="Normalize Health"; //NormalizeHealth
  45. ModeDescriptionArray[6]="Friendly Fire"; //FriendlyFire //Check rockets-hitscanweapons
  46. ModeDescriptionArray[7]="Nuke"; //NukeAndIon
  47. ModeDescriptionArray[8]="NukeAll"; //NukeAllAndIonAll
  48. ModeDescriptionArray[9]="FutureSoldier"; //FutureSoldier
  49. ModeDescriptionArray[10]="Lockbuildings"; //Lockedbuildings
  50. ModeDescriptionArray[11]="WeaponDrop"; //WeaponDrop
  51. ModeDescriptionArray[12]="DoubleJump"; //DoublJump
  52. ModeDescriptionArray[13]="Low Gravity"; //LowGravity
  53. ModeDescriptionArray[14]="High GameSpeed"; //HighGameSpeed //Conflicts SlowTimeKills
  54. ModeDescriptionArray[15]="SlowTimeKills"; //SlowTimeKills //Conflicts GameSpeed
  55. ModeDescriptionArray[16]="SuddenDeath"; //SuddenDeath
  56. ModeDescriptionArray[17]="Veterancy Multiply x2"; //Veterancy
  57. ModeDescriptionArray[18]="GodMode"; //GodMode
  58. ModeDescriptionArray[19]="InvisibleMode"; //InvisibleMode
  59. ModeDescriptionArray[20]="GhostMode"; //GhostMode
  60. ModeDescriptionArray[21]="AmphibiousMode"; //AmphibiousMode
  61. ModeDescriptionArray[22]="FlyMode"; //FlyMode
  62. ModeDescriptionArray[23]="SBHFixMode"; //SBHFixMode
  63. ModeDescriptionArray[24]="SomeTestMode";
  64. ModeDescriptionArray[25]="Empty";
  65. ModeDescriptionArray[26]="Empty";
  66. ModeDescriptionArray[27]="Empty"; //DONT PUT "Empty" STATES INBETWEEN ENABLED ONES!!!!
  67. ModeDescriptionArray[28]="Empty";
  68. ModeDescriptionArray[29]="Empty";
  69.  
  70. //ModeChoiceDescription
  71. //Options that can be done with a mode status
  72. ModeStatusChoiceArray[0]="Enable";
  73. ModeStatusChoiceArray[1]="Disable";
  74. ModeStatusChoiceArray[2]="Toggle";
  75.  
  76. //ModeStatus;
  77. //Can be used if Authentication succeed. true = Enabled or false = Disabled
  78. ModeStatusArray[0]="true"; //Admintool (General)
  79. ModeStatusArray[1]="false"; //GimmeSpawn
  80. ModeStatusArray[2]="false"; //GimmeWeapon
  81. ModeStatusArray[3]="false"; //GimmeSkin
  82. ModeStatusArray[4]="false"; //InfiniteAmmo
  83. ModeStatusArray[5]="true"; //NormalizeHealth
  84. ModeStatusArray[6]="false"; //FriendlyFire //Check rockets-hitscanweapons
  85. ModeStatusArray[7]="true"; //NukeAndIon
  86. ModeStatusArray[8]="true"; //NukeAllAndIonAll
  87. ModeStatusArray[9]="false"; //FutureSoldier
  88. ModeStatusArray[10]="false"; //Lockedbuildings
  89. ModeStatusArray[11]="true"; //WeaponDrop
  90. ModeStatusArray[12]="false"; //DoublJump
  91. ModeStatusArray[13]="false"; //LowGravity
  92. ModeStatusArray[14]="false"; //HighGameSpeed //Conflicts SlowTimeKills
  93. ModeStatusArray[15]="false"; //SlowTimeKills //Conflicts GameSpeed
  94. ModeStatusArray[16]="true"; //SuddenDeath
  95. ModeStatusArray[17]="false"; //Veterancy
  96. ModeStatusArray[18]="false"; //GodMode
  97. ModeStatusArray[19]="false"; //InvisibleMode
  98. ModeStatusArray[20]="false"; //GhostMode
  99. ModeStatusArray[21]="false"; //AmphibiousMode
  100. ModeStatusArray[22]="false"; //FlyMode
  101. ModeStatusArray[23]="false"; //SBHFixMode
  102. ModeStatusArray[24]="false";
  103. ModeStatusArray[25]="false";
  104. ModeStatusArray[26]="false";
  105. ModeStatusArray[27]="false";
  106. ModeStatusArray[28]="false";
  107. ModeStatusArray[29]="false";
  108.  
  109. //ModeAccessLevel;
  110. //who can use some mode: 0="None",1="None" 2="All Users", 3="Administrators", 4="Developers", 5="Administrators or Developers"
  111. ModeAccessLevelArray[0]=3; //Admintool (General)
  112. ModeAccessLevelArray[1]=3; //GimmeSpawn
  113. ModeAccessLevelArray[2]=3; //GimmeWeapon
  114. ModeAccessLevelArray[3]=3; //GimmeSkin
  115. ModeAccessLevelArray[4]=1; //InfiniteAmmo
  116. ModeAccessLevelArray[5]=3; //NormalizeHealth
  117. ModeAccessLevelArray[6]=3; //FriendlyFire //Check rockets-hitscanweapons
  118. ModeAccessLevelArray[7]=5; //NukeAndIon
  119. ModeAccessLevelArray[8]=5; //NukeAllAndIonAll
  120. ModeAccessLevelArray[9]=5; //FutureSoldier
  121. ModeAccessLevelArray[10]=2; //Lockedbuildings
  122. ModeAccessLevelArray[11]=2; //WeaponDrop
  123. ModeAccessLevelArray[12]=3; //DoublJump
  124. ModeAccessLevelArray[13]=1; //LowGravity
  125. ModeAccessLevelArray[14]=1; //HighGameSpeed //Conflicts SlowTimeKills
  126. ModeAccessLevelArray[15]=1; //SlowTimeKills //Conflicts GameSpeed
  127. ModeAccessLevelArray[16]=1; //SuddenDeath
  128. ModeAccessLevelArray[17]=1; //Veterancy
  129. ModeAccessLevelArray[18]=1; //GodMode
  130. ModeAccessLevelArray[19]=1; //InvisibleMode
  131. ModeAccessLevelArray[20]=1; //GhostMode
  132. ModeAccessLevelArray[21]=1; //AmphibiousMode
  133. ModeAccessLevelArray[22]=1; //FlyMode
  134. ModeAccessLevelArray[23]=1; //SBHFixMode
  135. ModeAccessLevelArray[24]=0;
  136. ModeAccessLevelArray[25]=0;
  137. ModeAccessLevelArray[26]=0;
  138. ModeAccessLevelArray[27]=0;
  139. ModeAccessLevelArray[28]=0;
  140. ModeAccessLevelArray[29]=0;
  141.  
  142.  
  143. //ModeAccessByPlayersArray;
  144. //is the mode visible for all players ( VoteMenu and HelpMenu )? 0="Disabled", 1="Enabled"
  145. ModeAccessByPlayersArray[0]=1; //VoteMenu
  146. ModeAccessByPlayersArray[1]=1; //GimmeSpawn
  147. ModeAccessByPlayersArray[2]=1; //GimmeWeapon
  148. ModeAccessByPlayersArray[3]=1; //GimmeSkin
  149. ModeAccessByPlayersArray[4]=1; //InfiniteAmmo
  150. ModeAccessByPlayersArray[5]=1; //NormalizeHealth
  151. ModeAccessByPlayersArray[6]=1; //FriendlyFire //Check rockets-hitscanweapons
  152. ModeAccessByPlayersArray[7]=1; //NukeAndIon
  153. ModeAccessByPlayersArray[8]=1; //NukeAllAndIonAll
  154. ModeAccessByPlayersArray[9]=1; //FutureSoldier
  155. ModeAccessByPlayersArray[10]=1; //Lockedbuildings
  156. ModeAccessByPlayersArray[11]=1; //WeaponDrop
  157. ModeAccessByPlayersArray[12]=1; //DoublJump
  158. ModeAccessByPlayersArray[13]=1; //LowGravity
  159. ModeAccessByPlayersArray[14]=1; //HighGameSpeed //Conflicts SlowTimeKills
  160. ModeAccessByPlayersArray[15]=1; //SlowTimeKills //Conflicts GameSpeed
  161. ModeAccessByPlayersArray[16]=1; //SuddenDeath
  162. ModeAccessByPlayersArray[17]=1; //Veterancy
  163. ModeAccessByPlayersArray[18]=1; //GodMode
  164. ModeAccessByPlayersArray[19]=1; //InvisibleMode
  165. ModeAccessByPlayersArray[20]=1; //GhostMode
  166. ModeAccessByPlayersArray[21]=1; //AmphibiousMode
  167. ModeAccessByPlayersArray[22]=1; //FlyMode
  168. ModeAccessByPlayersArray[23]=1; //SBHFixMode
  169. ModeAccessByPlayersArray[24]=1;
  170. ModeAccessByPlayersArray[25]=1;
  171. ModeAccessByPlayersArray[26]=1;
  172. ModeAccessByPlayersArray[27]=1;
  173. ModeAccessByPlayersArray[28]=1;
  174. ModeAccessByPlayersArray[29]=1;
  175.  
  176.  
  177. //Value 0 will disable the timer / AutoTask for some mode
  178. iAdminTaskTimerValue=1;
  179. ModeSchedulerTimerValueArray[0]=15; //Admintool (General) ReplicationTimer AdminTask
  180. ModeSchedulerTimerValueArray[1]=0; //GimmeSpawn
  181. ModeSchedulerTimerValueArray[2]=0; //GimmeWeapon
  182. ModeSchedulerTimerValueArray[3]=0; //GimmeSkin
  183. ModeSchedulerTimerValueArray[4]=0; //InfiniteAmmo (every other value then 0 will be set to 60)
  184. ModeSchedulerTimerValueArray[5]=0; //NormalizeHealth
  185. ModeSchedulerTimerValueArray[6]=0; //FriendlyFire //Check rockets-hitscanweapons
  186. ModeSchedulerTimerValueArray[7]=0; //NukeAndIon
  187. ModeSchedulerTimerValueArray[8]=0; //NukeAllAndIonAll
  188. ModeSchedulerTimerValueArray[9]=0; //FutureSoldier
  189. ModeSchedulerTimerValueArray[10]=0; //Lockedbuildings
  190. ModeSchedulerTimerValueArray[11]=0; //WeaponDrop
  191. ModeSchedulerTimerValueArray[12]=0; //DoublJump
  192. ModeSchedulerTimerValueArray[13]=0; //LowGravity
  193. ModeSchedulerTimerValueArray[14]=0; //HighGameSpeed //Conflicts SlowTimeKills
  194. ModeSchedulerTimerValueArray[15]=0; //SlowTimeKills //Conflicts GameSpeed
  195. ModeSchedulerTimerValueArray[16]=0; //SuddenDeath
  196. ModeSchedulerTimerValueArray[17]=0; //Veterancy
  197. ModeSchedulerTimerValueArray[18]=0; //GodMode
  198. ModeSchedulerTimerValueArray[19]=0; //InvisibleMode
  199. ModeSchedulerTimerValueArray[20]=0; //GhostMode
  200. ModeSchedulerTimerValueArray[21]=0; //AmphibiousMode
  201. ModeSchedulerTimerValueArray[22]=0; //FlyMode
  202. ModeSchedulerTimerValueArray[23]=0; //SBHFixMode
  203. ModeSchedulerTimerValueArray[24]=0;
  204. ModeSchedulerTimerValueArray[25]=0;
  205. ModeSchedulerTimerValueArray[26]=0;
  206. ModeSchedulerTimerValueArray[27]=0;
  207. ModeSchedulerTimerValueArray[28]=0;
  208. ModeSchedulerTimerValueArray[29]=0;
  209.  
  210. // What to do when mode gets triggerd by vote or autotask
  211.  
  212. // Only run task
  213. // 000 = Default (only run)
  214.  
  215. // What to do before autotask task runs... Filter:
  216. // 100 = Timer (Set Timer) Mid(ModeAutoSetProcedureArray[x],0,1) == 1
  217. // 000 = Timer (Reset Timer)
  218. // 010 = Status (Set Status) Mid(ModeAutoSetProcedureArray[x],1,1) == 1
  219. // 001 = AccessLevel (Set Access Level) Mid(ModeAutoSetProcedureArray[x],2,1) == 1
  220.  
  221.  
  222.  
  223. ModeAutoSetProcedureArray[0]="000";
  224. ModeAutoSetProcedureArray[1]="011"; //GimmeSpawn
  225. ModeAutoSetProcedureArray[2]="011"; //GimmeWeapon
  226. ModeAutoSetProcedureArray[3]="011"; //GimmeSkin
  227. ModeAutoSetProcedureArray[4]="111"; //InfiniteAmmo
  228. ModeAutoSetProcedureArray[5]="111"; //NormalizeHealth
  229. ModeAutoSetProcedureArray[6]="011"; //FriendlyFire //Check rockets-hitscanweapons
  230. ModeAutoSetProcedureArray[7]="000"; //NukeAndIon
  231. ModeAutoSetProcedureArray[8]="000"; //NukeAllAndIonAll
  232. ModeAutoSetProcedureArray[9]="011"; //FutureSoldier
  233. ModeAutoSetProcedureArray[10]="100"; //Lockedbuildings
  234. ModeAutoSetProcedureArray[11]="011"; //WeaponDrop
  235. ModeAutoSetProcedureArray[12]="011"; //DoubleJump
  236. ModeAutoSetProcedureArray[13]="011"; //LowGravity
  237. ModeAutoSetProcedureArray[14]="011"; //HighGameSpeed //Conflicts SlowTimeKills
  238. ModeAutoSetProcedureArray[15]="011"; //SlowTimeKills //Conflicts GameSpeed
  239. ModeAutoSetProcedureArray[16]="100"; //SuddenDeath
  240. ModeAutoSetProcedureArray[17]="011"; //Veterancy
  241. ModeAutoSetProcedureArray[18]="000"; //GodMode
  242. ModeAutoSetProcedureArray[19]="000"; //InvisibleMode
  243. ModeAutoSetProcedureArray[20]="000"; //GhostMode
  244. ModeAutoSetProcedureArray[21]="000"; //AmphibiousMode
  245. ModeAutoSetProcedureArray[22]="000"; //FlyMode
  246. ModeAutoSetProcedureArray[23]="000"; //SBHFixMode
  247. ModeAutoSetProcedureArray[24]="000";
  248. ModeAutoSetProcedureArray[25]="000";
  249. ModeAutoSetProcedureArray[26]="000";
  250. ModeAutoSetProcedureArray[27]="000";
  251. ModeAutoSetProcedureArray[28]="000";
  252. ModeAutoSetProcedureArray[29]="000";
  253.  
  254. ModeAutoSetTimerArray[0]=15; //Admintool (General)
  255. ModeAutoSetTimerArray[1]=0; //GimmeSpawn
  256. ModeAutoSetTimerArray[2]=0; //GimmeWeapon
  257. ModeAutoSetTimerArray[3]=0; //GimmeSkin
  258. ModeAutoSetTimerArray[4]=60; //InfiniteAmmo
  259. ModeAutoSetTimerArray[5]=1; //NormalizeHealth
  260. ModeAutoSetTimerArray[6]=0; //FriendlyFire //Check rockets-hitscanweapons
  261. ModeAutoSetTimerArray[7]=0; //NukeAndIon
  262. ModeAutoSetTimerArray[8]=0; //NukeAllAndIonAll
  263. ModeAutoSetTimerArray[9]=0; //FutureSoldier
  264. ModeAutoSetTimerArray[10]=300; //Lockedbuildings
  265. ModeAutoSetTimerArray[11]=0; //WeaponDrop
  266. ModeAutoSetTimerArray[12]=0; //DoubleJump
  267. ModeAutoSetTimerArray[13]=0; //LowGravity
  268. ModeAutoSetTimerArray[14]=0; //HighGameSpeed //Conflicts SlowTimeKills
  269. ModeAutoSetTimerArray[15]=0; //SlowTimeKills //Conflicts GameSpeed
  270. ModeAutoSetTimerArray[16]=300; //SuddenDeath
  271. ModeAutoSetTimerArray[17]=0; //Veterancy
  272. ModeAutoSetTimerArray[18]=0; //GodMode
  273. ModeAutoSetTimerArray[19]=0; //InvisibleMode
  274. ModeAutoSetTimerArray[20]=0; //GhostMode
  275. ModeAutoSetTimerArray[21]=0; //AmphibiousMode
  276. ModeAutoSetTimerArray[22]=0; //FlyMode
  277. ModeAutoSetTimerArray[23]=0; //SBHFixMode
  278. ModeAutoSetTimerArray[24]=0;
  279. ModeAutoSetTimerArray[25]=0;
  280. ModeAutoSetTimerArray[26]=0;
  281. ModeAutoSetTimerArray[27]=0;
  282. ModeAutoSetTimerArray[28]=0;
  283. ModeAutoSetTimerArray[29]=0;
  284.  
  285. ModeAutoSetDefaultValueArray[0]=""; //Admintool (General)
  286. ModeAutoSetDefaultValueArray[1]="TimedC4"; //GimmeSpawn
  287. ModeAutoSetDefaultValueArray[2]="renx_game.Rx_Weapon_RepairTool"; //GimmeWeapon
  288. ModeAutoSetDefaultValueArray[3]="31"; //GimmeSkin
  289. ModeAutoSetDefaultValueArray[4]="true"; //InfiniteAmmo
  290. ModeAutoSetDefaultValueArray[5]="1"; //NormalizeHealth
  291. ModeAutoSetDefaultValueArray[6]="1" //FriendlyFire //Check rockets-hitscanweapons
  292. ModeAutoSetDefaultValueArray[7]=""; //NukeAndIon
  293. ModeAutoSetDefaultValueArray[8]=""; //NukeAllAndIonAll
  294. ModeAutoSetDefaultValueArray[9]="31"; //FutureSoldier
  295. ModeAutoSetDefaultValueArray[10]="true"; //Lockedbuildings
  296. ModeAutoSetDefaultValueArray[11]="true"; //WeaponDrop
  297. ModeAutoSetDefaultValueArray[12]=""; //DoubleJump
  298. ModeAutoSetDefaultValueArray[13]="-250"; //LowGravity
  299. ModeAutoSetDefaultValueArray[14]="1"; //HighGameSpeed //Conflicts SlowTimeKills
  300. ModeAutoSetDefaultValueArray[15]=""; //SlowTimeKills //Conflicts GameSpeed
  301. ModeAutoSetDefaultValueArray[16]="true"; //SuddenDeath
  302. ModeAutoSetDefaultValueArray[17]="2"; //Veterancy
  303. ModeAutoSetDefaultValueArray[18]="false"; //GodMode
  304. ModeAutoSetDefaultValueArray[19]="false"; //InvisibleMode
  305. ModeAutoSetDefaultValueArray[20]="false"; //GhostMode
  306. ModeAutoSetDefaultValueArray[21]=""; //AmphibiousMode
  307. ModeAutoSetDefaultValueArray[22]="false"; //FlyMode
  308. ModeAutoSetDefaultValueArray[23]="false"; //SBHFixMode
  309. ModeAutoSetDefaultValueArray[24]="1";
  310. ModeAutoSetDefaultValueArray[25]="";
  311. ModeAutoSetDefaultValueArray[26]="";
  312. ModeAutoSetDefaultValueArray[27]="";
  313. ModeAutoSetDefaultValueArray[28]="";
  314. ModeAutoSetDefaultValueArray[29]="";
  315.  
  316. ModeAutoSetVoteValueArray[0]=""; //Admintool (General)
  317. ModeAutoSetVoteValueArray[1]="TimedC4"; //GimmeSpawn
  318. ModeAutoSetVoteValueArray[2]="renx_game.Rx_Weapon_RepairTool"; //GimmeWeapon
  319. ModeAutoSetVoteValueArray[3]="31"; //GimmeSkin
  320. ModeAutoSetVoteValueArray[4]="true"; //InfiniteAmmo
  321. ModeAutoSetVoteValueArray[5]="1"; //NormalizeHealth
  322. ModeAutoSetVoteValueArray[6]="1" //FriendlyFire //Check rockets-hitscanweapons
  323. ModeAutoSetVoteValueArray[7]=""; //NukeAndIon
  324. ModeAutoSetVoteValueArray[8]=""; //NukeAllAndIonAll
  325. ModeAutoSetVoteValueArray[9]="31"; //FutureSoldier
  326. ModeAutoSetVoteValueArray[10]="true"; //Lockedbuildings
  327. ModeAutoSetVoteValueArray[11]="true"; //WeaponDrop
  328. ModeAutoSetVoteValueArray[12]=""; //DoubleJump
  329. ModeAutoSetVoteValueArray[13]="-250"; //LowGravity
  330. ModeAutoSetVoteValueArray[14]="1.25"; //HighGameSpeed //Conflicts SlowTimeKills
  331. ModeAutoSetVoteValueArray[15]=""; //SlowTimeKills //Conflicts GameSpeed
  332. ModeAutoSetVoteValueArray[16]="true"; //SuddenDeath
  333. ModeAutoSetVoteValueArray[17]="2"; //Veterancy
  334. ModeAutoSetVoteValueArray[18]="false"; //GodMode
  335. ModeAutoSetVoteValueArray[19]="false"; //InvisibleMode
  336. ModeAutoSetVoteValueArray[20]="false"; //GhostMode
  337. ModeAutoSetVoteValueArray[21]="false"; //AmphibiousMode
  338. ModeAutoSetVoteValueArray[22]="false"; //FlyMode
  339. ModeAutoSetVoteValueArray[23]="false"; //SBHFixMode
  340. ModeAutoSetVoteValueArray[24]="";
  341. ModeAutoSetVoteValueArray[25]="";
  342. ModeAutoSetVoteValueArray[26]="";
  343. ModeAutoSetVoteValueArray[27]="";
  344. ModeAutoSetVoteValueArray[28]="";
  345. ModeAutoSetVoteValueArray[29]="";
  346.  
  347. ModeAutoSetMinValueArray[0]=""; //Admintool (General)
  348. ModeAutoSetMinValueArray[1]=""; //GimmeSpawn
  349. ModeAutoSetMinValueArray[2]=""; //GimmeWeapon
  350. ModeAutoSetMinValueArray[3]=""; //GimmeSkin
  351. ModeAutoSetMinValueArray[4]="false"; //InfiniteAmmo
  352. ModeAutoSetMinValueArray[5]="1"; //NormalizeHealth
  353. ModeAutoSetMinValueArray[6]="0"; //FriendlyFire //Check rockets-hitscanweapons
  354. ModeAutoSetMinValueArray[7]="false"; //NukeAndIon
  355. ModeAutoSetMinValueArray[8]="false"; //NukeAllAndIonAll
  356. ModeAutoSetMinValueArray[9]="false"; //FutureSoldier
  357. ModeAutoSetMinValueArray[10]="false"; //Lockedbuildings
  358. ModeAutoSetMinValueArray[11]=""; //WeaponDrop
  359. ModeAutoSetMinValueArray[12]=""; //DoubleJump
  360. ModeAutoSetMinValueArray[13]="-1"; //LowGravity
  361. ModeAutoSetMinValueArray[14]="0.1"; //HighGameSpeed //Conflicts SlowTimeKills
  362. ModeAutoSetMinValueArray[15]="false"; //SlowTimeKills //Conflicts GameSpeed
  363. ModeAutoSetMinValueArray[16]="false"; //SuddenDeath
  364. ModeAutoSetMinValueArray[17]="1"; //Veterancy
  365. ModeAutoSetMinValueArray[18]="false"; //GodMode
  366. ModeAutoSetMinValueArray[19]="false"; //InvisibleMode
  367. ModeAutoSetMinValueArray[20]="false"; //GhostMode
  368. ModeAutoSetMinValueArray[21]="false"; //AmphibiousMode
  369. ModeAutoSetMinValueArray[22]="false"; //FlyMode
  370. ModeAutoSetMinValueArray[23]="false"; //SBHFixMode
  371. ModeAutoSetMinValueArray[24]="0";
  372. ModeAutoSetMinValueArray[25]="";
  373. ModeAutoSetMinValueArray[26]="";
  374. ModeAutoSetMinValueArray[27]="";
  375. ModeAutoSetMinValueArray[28]="";
  376. ModeAutoSetMinValueArray[29]="";
  377.  
  378. ModeAutoSetMaxValueArray[0]=""; //Admintool (General)
  379. ModeAutoSetMaxValueArray[1]=""; //GimmeSpawn
  380. ModeAutoSetMaxValueArray[2]=""; //GimmeWeapon
  381. ModeAutoSetMaxValueArray[3]=""; //GimmeSkin
  382. ModeAutoSetMaxValueArray[4]="true"; //InfiniteAmmo
  383. ModeAutoSetMaxValueArray[5]="200"; //NormalizeHealth
  384. ModeAutoSetMaxValueArray[6]="9999"; //FriendlyFire //Check rockets-hitscanweapons
  385. ModeAutoSetMaxValueArray[7]=""; //NukeAndIon
  386. ModeAutoSetMaxValueArray[8]=""; //NukeAllAndIonAll
  387. ModeAutoSetMaxValueArray[9]=""; //FutureSoldier
  388. ModeAutoSetMaxValueArray[10]="true"; //Lockedbuildings
  389. ModeAutoSetMaxValueArray[11]="true"; //WeaponDrop
  390. ModeAutoSetMaxValueArray[12]="true"; //DoubleJump
  391. ModeAutoSetMaxValueArray[13]="-2000"; //LowGravity
  392. ModeAutoSetMaxValueArray[14]="5"; //HighGameSpeed //Conflicts SlowTimeKills
  393. ModeAutoSetMaxValueArray[15]="true"; //SlowTimeKills //Conflicts GameSpeed
  394. ModeAutoSetMaxValueArray[16]="true"; //SuddenDeath
  395. ModeAutoSetMaxValueArray[17]="64"; //Veterancy
  396. ModeAutoSetMaxValueArray[18]="true"; //GodMode
  397. ModeAutoSetMaxValueArray[19]="true"; //InvisibleMode
  398. ModeAutoSetMaxValueArray[20]="true"; //GhostMode
  399. ModeAutoSetMaxValueArray[21]="true"; //AmphibiousMode
  400. ModeAutoSetMaxValueArray[22]="true"; //FlyMode
  401. ModeAutoSetMaxValueArray[23]="true"; //SBHFixMode
  402. ModeAutoSetMaxValueArray[24]="1";
  403. ModeAutoSetMaxValueArray[25]="";
  404. ModeAutoSetMaxValueArray[26]="";
  405. ModeAutoSetMaxValueArray[27]="";
  406. ModeAutoSetMaxValueArray[28]="";
  407. ModeAutoSetMaxValueArray[29]="";
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