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- //General:
- ModeArrayLength=30;
- //ModeName
- //The static name of some mode
- ModeNameArray[0]="mode0"; //AllModes [0]="All modes";
- ModeNameArray[1]="mode1"; //GimmeSpawn [1]="GimmeSpawn";
- ModeNameArray[2]="mode2"; //GimmeWeapon [2]="GimmeWeapon";
- ModeNameArray[3]="mode3"; //GimmeSkin [3]="GimmeSkin";
- ModeNameArray[4]="mode4"; //Empty [4]="Infinite Ammo";
- ModeNameArray[5]="mode5"; //Empty [5]="Normalize Health";
- ModeNameArray[6]="mode6"; //Empty [6]="Friendly Fire";
- ModeNameArray[7]="mode7"; //Nuke [7]="Nuke";
- ModeNameArray[8]="mode8"; //NukeAll [8]="NukeAll";
- ModeNameArray[9]="mode9"; //FutureSoldier [9]="FutureSoldier";
- ModeNameArray[10]="mode10"; //LockBuildings [10]="Lockbuildings";
- ModeNameArray[11]="mode11"; //Empty [11]="WeaponDrop";
- ModeNameArray[12]="mode12"; //Empty [12]="DoubleJump";
- ModeNameArray[13]="mode13"; //Empty [13]="Low Gravity";
- ModeNameArray[14]="mode14"; //Empty [14]="High GameSpeed";
- ModeNameArray[15]="mode15"; //Empty [15]="SlowTimeKills";
- ModeNameArray[16]="mode16"; //Empty [16]="Sudden Death";
- ModeNameArray[17]="mode17"; //Empty [17]="Veterancy Multiply";
- ModeNameArray[18]="mode18"; //Empty
- ModeNameArray[19]="mode19"; //Empty
- ModeNameArray[20]="mode20"; //Empty
- ModeNameArray[21]="mode21"; //Empty
- ModeNameArray[22]="mode22"; //Empty
- ModeNameArray[23]="mode23"; //Empty
- ModeNameArray[24]="mode24"; //Empty
- ModeNameArray[25]="mode25"; //Empty
- ModeNameArray[26]="mode26"; //Empty
- ModeNameArray[27]="mode27"; //Empty
- ModeNameArray[28]="mode28"; //Empty
- ModeNameArray[29]="mode29"; //Empty
- //ModeDescription
- //The firendly name of some mode "Empty" will disable the mode; ModeAccessByPlayersArray is used to deny access to disabled functions by players.
- ModeDescriptionArray[0]="AdminTool"; //Admintool (General)
- ModeDescriptionArray[1]="GimmeSpawn"; //GimmeSpawn
- ModeDescriptionArray[2]="GimmeWeapon"; //GimmeWeapon
- ModeDescriptionArray[3]="GimmeSkin"; //GimmeSkin
- ModeDescriptionArray[4]="Infinite Ammo"; //InfiniteAmmo
- ModeDescriptionArray[5]="Normalize Health"; //NormalizeHealth
- ModeDescriptionArray[6]="Friendly Fire"; //FriendlyFire //Check rockets-hitscanweapons
- ModeDescriptionArray[7]="Nuke"; //NukeAndIon
- ModeDescriptionArray[8]="NukeAll"; //NukeAllAndIonAll
- ModeDescriptionArray[9]="FutureSoldier"; //FutureSoldier
- ModeDescriptionArray[10]="Lockbuildings"; //Lockedbuildings
- ModeDescriptionArray[11]="WeaponDrop"; //WeaponDrop
- ModeDescriptionArray[12]="DoubleJump"; //DoublJump
- ModeDescriptionArray[13]="Low Gravity"; //LowGravity
- ModeDescriptionArray[14]="High GameSpeed"; //HighGameSpeed //Conflicts SlowTimeKills
- ModeDescriptionArray[15]="SlowTimeKills"; //SlowTimeKills //Conflicts GameSpeed
- ModeDescriptionArray[16]="SuddenDeath"; //SuddenDeath
- ModeDescriptionArray[17]="Veterancy Multiply x2"; //Veterancy
- ModeDescriptionArray[18]="GodMode"; //GodMode
- ModeDescriptionArray[19]="InvisibleMode"; //InvisibleMode
- ModeDescriptionArray[20]="GhostMode"; //GhostMode
- ModeDescriptionArray[21]="AmphibiousMode"; //AmphibiousMode
- ModeDescriptionArray[22]="FlyMode"; //FlyMode
- ModeDescriptionArray[23]="SBHFixMode"; //SBHFixMode
- ModeDescriptionArray[24]="SomeTestMode";
- ModeDescriptionArray[25]="Empty";
- ModeDescriptionArray[26]="Empty";
- ModeDescriptionArray[27]="Empty"; //DONT PUT "Empty" STATES INBETWEEN ENABLED ONES!!!!
- ModeDescriptionArray[28]="Empty";
- ModeDescriptionArray[29]="Empty";
- //ModeChoiceDescription
- //Options that can be done with a mode status
- ModeStatusChoiceArray[0]="Enable";
- ModeStatusChoiceArray[1]="Disable";
- ModeStatusChoiceArray[2]="Toggle";
- //ModeStatus;
- //Can be used if Authentication succeed. true = Enabled or false = Disabled
- ModeStatusArray[0]="true"; //Admintool (General)
- ModeStatusArray[1]="false"; //GimmeSpawn
- ModeStatusArray[2]="false"; //GimmeWeapon
- ModeStatusArray[3]="false"; //GimmeSkin
- ModeStatusArray[4]="false"; //InfiniteAmmo
- ModeStatusArray[5]="true"; //NormalizeHealth
- ModeStatusArray[6]="false"; //FriendlyFire //Check rockets-hitscanweapons
- ModeStatusArray[7]="true"; //NukeAndIon
- ModeStatusArray[8]="true"; //NukeAllAndIonAll
- ModeStatusArray[9]="false"; //FutureSoldier
- ModeStatusArray[10]="false"; //Lockedbuildings
- ModeStatusArray[11]="true"; //WeaponDrop
- ModeStatusArray[12]="false"; //DoublJump
- ModeStatusArray[13]="false"; //LowGravity
- ModeStatusArray[14]="false"; //HighGameSpeed //Conflicts SlowTimeKills
- ModeStatusArray[15]="false"; //SlowTimeKills //Conflicts GameSpeed
- ModeStatusArray[16]="true"; //SuddenDeath
- ModeStatusArray[17]="false"; //Veterancy
- ModeStatusArray[18]="false"; //GodMode
- ModeStatusArray[19]="false"; //InvisibleMode
- ModeStatusArray[20]="false"; //GhostMode
- ModeStatusArray[21]="false"; //AmphibiousMode
- ModeStatusArray[22]="false"; //FlyMode
- ModeStatusArray[23]="false"; //SBHFixMode
- ModeStatusArray[24]="false";
- ModeStatusArray[25]="false";
- ModeStatusArray[26]="false";
- ModeStatusArray[27]="false";
- ModeStatusArray[28]="false";
- ModeStatusArray[29]="false";
- //ModeAccessLevel;
- //who can use some mode: 0="None",1="None" 2="All Users", 3="Administrators", 4="Developers", 5="Administrators or Developers"
- ModeAccessLevelArray[0]=3; //Admintool (General)
- ModeAccessLevelArray[1]=3; //GimmeSpawn
- ModeAccessLevelArray[2]=3; //GimmeWeapon
- ModeAccessLevelArray[3]=3; //GimmeSkin
- ModeAccessLevelArray[4]=1; //InfiniteAmmo
- ModeAccessLevelArray[5]=3; //NormalizeHealth
- ModeAccessLevelArray[6]=3; //FriendlyFire //Check rockets-hitscanweapons
- ModeAccessLevelArray[7]=5; //NukeAndIon
- ModeAccessLevelArray[8]=5; //NukeAllAndIonAll
- ModeAccessLevelArray[9]=5; //FutureSoldier
- ModeAccessLevelArray[10]=2; //Lockedbuildings
- ModeAccessLevelArray[11]=2; //WeaponDrop
- ModeAccessLevelArray[12]=3; //DoublJump
- ModeAccessLevelArray[13]=1; //LowGravity
- ModeAccessLevelArray[14]=1; //HighGameSpeed //Conflicts SlowTimeKills
- ModeAccessLevelArray[15]=1; //SlowTimeKills //Conflicts GameSpeed
- ModeAccessLevelArray[16]=1; //SuddenDeath
- ModeAccessLevelArray[17]=1; //Veterancy
- ModeAccessLevelArray[18]=1; //GodMode
- ModeAccessLevelArray[19]=1; //InvisibleMode
- ModeAccessLevelArray[20]=1; //GhostMode
- ModeAccessLevelArray[21]=1; //AmphibiousMode
- ModeAccessLevelArray[22]=1; //FlyMode
- ModeAccessLevelArray[23]=1; //SBHFixMode
- ModeAccessLevelArray[24]=0;
- ModeAccessLevelArray[25]=0;
- ModeAccessLevelArray[26]=0;
- ModeAccessLevelArray[27]=0;
- ModeAccessLevelArray[28]=0;
- ModeAccessLevelArray[29]=0;
- //ModeAccessByPlayersArray;
- //is the mode visible for all players ( VoteMenu and HelpMenu )? 0="Disabled", 1="Enabled"
- ModeAccessByPlayersArray[0]=1; //VoteMenu
- ModeAccessByPlayersArray[1]=1; //GimmeSpawn
- ModeAccessByPlayersArray[2]=1; //GimmeWeapon
- ModeAccessByPlayersArray[3]=1; //GimmeSkin
- ModeAccessByPlayersArray[4]=1; //InfiniteAmmo
- ModeAccessByPlayersArray[5]=1; //NormalizeHealth
- ModeAccessByPlayersArray[6]=1; //FriendlyFire //Check rockets-hitscanweapons
- ModeAccessByPlayersArray[7]=1; //NukeAndIon
- ModeAccessByPlayersArray[8]=1; //NukeAllAndIonAll
- ModeAccessByPlayersArray[9]=1; //FutureSoldier
- ModeAccessByPlayersArray[10]=1; //Lockedbuildings
- ModeAccessByPlayersArray[11]=1; //WeaponDrop
- ModeAccessByPlayersArray[12]=1; //DoublJump
- ModeAccessByPlayersArray[13]=1; //LowGravity
- ModeAccessByPlayersArray[14]=1; //HighGameSpeed //Conflicts SlowTimeKills
- ModeAccessByPlayersArray[15]=1; //SlowTimeKills //Conflicts GameSpeed
- ModeAccessByPlayersArray[16]=1; //SuddenDeath
- ModeAccessByPlayersArray[17]=1; //Veterancy
- ModeAccessByPlayersArray[18]=1; //GodMode
- ModeAccessByPlayersArray[19]=1; //InvisibleMode
- ModeAccessByPlayersArray[20]=1; //GhostMode
- ModeAccessByPlayersArray[21]=1; //AmphibiousMode
- ModeAccessByPlayersArray[22]=1; //FlyMode
- ModeAccessByPlayersArray[23]=1; //SBHFixMode
- ModeAccessByPlayersArray[24]=1;
- ModeAccessByPlayersArray[25]=1;
- ModeAccessByPlayersArray[26]=1;
- ModeAccessByPlayersArray[27]=1;
- ModeAccessByPlayersArray[28]=1;
- ModeAccessByPlayersArray[29]=1;
- //Value 0 will disable the timer / AutoTask for some mode
- iAdminTaskTimerValue=1;
- ModeSchedulerTimerValueArray[0]=15; //Admintool (General) ReplicationTimer AdminTask
- ModeSchedulerTimerValueArray[1]=0; //GimmeSpawn
- ModeSchedulerTimerValueArray[2]=0; //GimmeWeapon
- ModeSchedulerTimerValueArray[3]=0; //GimmeSkin
- ModeSchedulerTimerValueArray[4]=0; //InfiniteAmmo (every other value then 0 will be set to 60)
- ModeSchedulerTimerValueArray[5]=0; //NormalizeHealth
- ModeSchedulerTimerValueArray[6]=0; //FriendlyFire //Check rockets-hitscanweapons
- ModeSchedulerTimerValueArray[7]=0; //NukeAndIon
- ModeSchedulerTimerValueArray[8]=0; //NukeAllAndIonAll
- ModeSchedulerTimerValueArray[9]=0; //FutureSoldier
- ModeSchedulerTimerValueArray[10]=0; //Lockedbuildings
- ModeSchedulerTimerValueArray[11]=0; //WeaponDrop
- ModeSchedulerTimerValueArray[12]=0; //DoublJump
- ModeSchedulerTimerValueArray[13]=0; //LowGravity
- ModeSchedulerTimerValueArray[14]=0; //HighGameSpeed //Conflicts SlowTimeKills
- ModeSchedulerTimerValueArray[15]=0; //SlowTimeKills //Conflicts GameSpeed
- ModeSchedulerTimerValueArray[16]=0; //SuddenDeath
- ModeSchedulerTimerValueArray[17]=0; //Veterancy
- ModeSchedulerTimerValueArray[18]=0; //GodMode
- ModeSchedulerTimerValueArray[19]=0; //InvisibleMode
- ModeSchedulerTimerValueArray[20]=0; //GhostMode
- ModeSchedulerTimerValueArray[21]=0; //AmphibiousMode
- ModeSchedulerTimerValueArray[22]=0; //FlyMode
- ModeSchedulerTimerValueArray[23]=0; //SBHFixMode
- ModeSchedulerTimerValueArray[24]=0;
- ModeSchedulerTimerValueArray[25]=0;
- ModeSchedulerTimerValueArray[26]=0;
- ModeSchedulerTimerValueArray[27]=0;
- ModeSchedulerTimerValueArray[28]=0;
- ModeSchedulerTimerValueArray[29]=0;
- // What to do when mode gets triggerd by vote or autotask
- // Only run task
- // 000 = Default (only run)
- // What to do before autotask task runs... Filter:
- // 100 = Timer (Set Timer) Mid(ModeAutoSetProcedureArray[x],0,1) == 1
- // 000 = Timer (Reset Timer)
- // 010 = Status (Set Status) Mid(ModeAutoSetProcedureArray[x],1,1) == 1
- // 001 = AccessLevel (Set Access Level) Mid(ModeAutoSetProcedureArray[x],2,1) == 1
- ModeAutoSetProcedureArray[0]="000";
- ModeAutoSetProcedureArray[1]="011"; //GimmeSpawn
- ModeAutoSetProcedureArray[2]="011"; //GimmeWeapon
- ModeAutoSetProcedureArray[3]="011"; //GimmeSkin
- ModeAutoSetProcedureArray[4]="111"; //InfiniteAmmo
- ModeAutoSetProcedureArray[5]="111"; //NormalizeHealth
- ModeAutoSetProcedureArray[6]="011"; //FriendlyFire //Check rockets-hitscanweapons
- ModeAutoSetProcedureArray[7]="000"; //NukeAndIon
- ModeAutoSetProcedureArray[8]="000"; //NukeAllAndIonAll
- ModeAutoSetProcedureArray[9]="011"; //FutureSoldier
- ModeAutoSetProcedureArray[10]="100"; //Lockedbuildings
- ModeAutoSetProcedureArray[11]="011"; //WeaponDrop
- ModeAutoSetProcedureArray[12]="011"; //DoubleJump
- ModeAutoSetProcedureArray[13]="011"; //LowGravity
- ModeAutoSetProcedureArray[14]="011"; //HighGameSpeed //Conflicts SlowTimeKills
- ModeAutoSetProcedureArray[15]="011"; //SlowTimeKills //Conflicts GameSpeed
- ModeAutoSetProcedureArray[16]="100"; //SuddenDeath
- ModeAutoSetProcedureArray[17]="011"; //Veterancy
- ModeAutoSetProcedureArray[18]="000"; //GodMode
- ModeAutoSetProcedureArray[19]="000"; //InvisibleMode
- ModeAutoSetProcedureArray[20]="000"; //GhostMode
- ModeAutoSetProcedureArray[21]="000"; //AmphibiousMode
- ModeAutoSetProcedureArray[22]="000"; //FlyMode
- ModeAutoSetProcedureArray[23]="000"; //SBHFixMode
- ModeAutoSetProcedureArray[24]="000";
- ModeAutoSetProcedureArray[25]="000";
- ModeAutoSetProcedureArray[26]="000";
- ModeAutoSetProcedureArray[27]="000";
- ModeAutoSetProcedureArray[28]="000";
- ModeAutoSetProcedureArray[29]="000";
- ModeAutoSetTimerArray[0]=15; //Admintool (General)
- ModeAutoSetTimerArray[1]=0; //GimmeSpawn
- ModeAutoSetTimerArray[2]=0; //GimmeWeapon
- ModeAutoSetTimerArray[3]=0; //GimmeSkin
- ModeAutoSetTimerArray[4]=60; //InfiniteAmmo
- ModeAutoSetTimerArray[5]=1; //NormalizeHealth
- ModeAutoSetTimerArray[6]=0; //FriendlyFire //Check rockets-hitscanweapons
- ModeAutoSetTimerArray[7]=0; //NukeAndIon
- ModeAutoSetTimerArray[8]=0; //NukeAllAndIonAll
- ModeAutoSetTimerArray[9]=0; //FutureSoldier
- ModeAutoSetTimerArray[10]=300; //Lockedbuildings
- ModeAutoSetTimerArray[11]=0; //WeaponDrop
- ModeAutoSetTimerArray[12]=0; //DoubleJump
- ModeAutoSetTimerArray[13]=0; //LowGravity
- ModeAutoSetTimerArray[14]=0; //HighGameSpeed //Conflicts SlowTimeKills
- ModeAutoSetTimerArray[15]=0; //SlowTimeKills //Conflicts GameSpeed
- ModeAutoSetTimerArray[16]=300; //SuddenDeath
- ModeAutoSetTimerArray[17]=0; //Veterancy
- ModeAutoSetTimerArray[18]=0; //GodMode
- ModeAutoSetTimerArray[19]=0; //InvisibleMode
- ModeAutoSetTimerArray[20]=0; //GhostMode
- ModeAutoSetTimerArray[21]=0; //AmphibiousMode
- ModeAutoSetTimerArray[22]=0; //FlyMode
- ModeAutoSetTimerArray[23]=0; //SBHFixMode
- ModeAutoSetTimerArray[24]=0;
- ModeAutoSetTimerArray[25]=0;
- ModeAutoSetTimerArray[26]=0;
- ModeAutoSetTimerArray[27]=0;
- ModeAutoSetTimerArray[28]=0;
- ModeAutoSetTimerArray[29]=0;
- ModeAutoSetDefaultValueArray[0]=""; //Admintool (General)
- ModeAutoSetDefaultValueArray[1]="TimedC4"; //GimmeSpawn
- ModeAutoSetDefaultValueArray[2]="renx_game.Rx_Weapon_RepairTool"; //GimmeWeapon
- ModeAutoSetDefaultValueArray[3]="31"; //GimmeSkin
- ModeAutoSetDefaultValueArray[4]="true"; //InfiniteAmmo
- ModeAutoSetDefaultValueArray[5]="1"; //NormalizeHealth
- ModeAutoSetDefaultValueArray[6]="1" //FriendlyFire //Check rockets-hitscanweapons
- ModeAutoSetDefaultValueArray[7]=""; //NukeAndIon
- ModeAutoSetDefaultValueArray[8]=""; //NukeAllAndIonAll
- ModeAutoSetDefaultValueArray[9]="31"; //FutureSoldier
- ModeAutoSetDefaultValueArray[10]="true"; //Lockedbuildings
- ModeAutoSetDefaultValueArray[11]="true"; //WeaponDrop
- ModeAutoSetDefaultValueArray[12]=""; //DoubleJump
- ModeAutoSetDefaultValueArray[13]="-250"; //LowGravity
- ModeAutoSetDefaultValueArray[14]="1"; //HighGameSpeed //Conflicts SlowTimeKills
- ModeAutoSetDefaultValueArray[15]=""; //SlowTimeKills //Conflicts GameSpeed
- ModeAutoSetDefaultValueArray[16]="true"; //SuddenDeath
- ModeAutoSetDefaultValueArray[17]="2"; //Veterancy
- ModeAutoSetDefaultValueArray[18]="false"; //GodMode
- ModeAutoSetDefaultValueArray[19]="false"; //InvisibleMode
- ModeAutoSetDefaultValueArray[20]="false"; //GhostMode
- ModeAutoSetDefaultValueArray[21]=""; //AmphibiousMode
- ModeAutoSetDefaultValueArray[22]="false"; //FlyMode
- ModeAutoSetDefaultValueArray[23]="false"; //SBHFixMode
- ModeAutoSetDefaultValueArray[24]="1";
- ModeAutoSetDefaultValueArray[25]="";
- ModeAutoSetDefaultValueArray[26]="";
- ModeAutoSetDefaultValueArray[27]="";
- ModeAutoSetDefaultValueArray[28]="";
- ModeAutoSetDefaultValueArray[29]="";
- ModeAutoSetVoteValueArray[0]=""; //Admintool (General)
- ModeAutoSetVoteValueArray[1]="TimedC4"; //GimmeSpawn
- ModeAutoSetVoteValueArray[2]="renx_game.Rx_Weapon_RepairTool"; //GimmeWeapon
- ModeAutoSetVoteValueArray[3]="31"; //GimmeSkin
- ModeAutoSetVoteValueArray[4]="true"; //InfiniteAmmo
- ModeAutoSetVoteValueArray[5]="1"; //NormalizeHealth
- ModeAutoSetVoteValueArray[6]="1" //FriendlyFire //Check rockets-hitscanweapons
- ModeAutoSetVoteValueArray[7]=""; //NukeAndIon
- ModeAutoSetVoteValueArray[8]=""; //NukeAllAndIonAll
- ModeAutoSetVoteValueArray[9]="31"; //FutureSoldier
- ModeAutoSetVoteValueArray[10]="true"; //Lockedbuildings
- ModeAutoSetVoteValueArray[11]="true"; //WeaponDrop
- ModeAutoSetVoteValueArray[12]=""; //DoubleJump
- ModeAutoSetVoteValueArray[13]="-250"; //LowGravity
- ModeAutoSetVoteValueArray[14]="1.25"; //HighGameSpeed //Conflicts SlowTimeKills
- ModeAutoSetVoteValueArray[15]=""; //SlowTimeKills //Conflicts GameSpeed
- ModeAutoSetVoteValueArray[16]="true"; //SuddenDeath
- ModeAutoSetVoteValueArray[17]="2"; //Veterancy
- ModeAutoSetVoteValueArray[18]="false"; //GodMode
- ModeAutoSetVoteValueArray[19]="false"; //InvisibleMode
- ModeAutoSetVoteValueArray[20]="false"; //GhostMode
- ModeAutoSetVoteValueArray[21]="false"; //AmphibiousMode
- ModeAutoSetVoteValueArray[22]="false"; //FlyMode
- ModeAutoSetVoteValueArray[23]="false"; //SBHFixMode
- ModeAutoSetVoteValueArray[24]="";
- ModeAutoSetVoteValueArray[25]="";
- ModeAutoSetVoteValueArray[26]="";
- ModeAutoSetVoteValueArray[27]="";
- ModeAutoSetVoteValueArray[28]="";
- ModeAutoSetVoteValueArray[29]="";
- ModeAutoSetMinValueArray[0]=""; //Admintool (General)
- ModeAutoSetMinValueArray[1]=""; //GimmeSpawn
- ModeAutoSetMinValueArray[2]=""; //GimmeWeapon
- ModeAutoSetMinValueArray[3]=""; //GimmeSkin
- ModeAutoSetMinValueArray[4]="false"; //InfiniteAmmo
- ModeAutoSetMinValueArray[5]="1"; //NormalizeHealth
- ModeAutoSetMinValueArray[6]="0"; //FriendlyFire //Check rockets-hitscanweapons
- ModeAutoSetMinValueArray[7]="false"; //NukeAndIon
- ModeAutoSetMinValueArray[8]="false"; //NukeAllAndIonAll
- ModeAutoSetMinValueArray[9]="false"; //FutureSoldier
- ModeAutoSetMinValueArray[10]="false"; //Lockedbuildings
- ModeAutoSetMinValueArray[11]=""; //WeaponDrop
- ModeAutoSetMinValueArray[12]=""; //DoubleJump
- ModeAutoSetMinValueArray[13]="-1"; //LowGravity
- ModeAutoSetMinValueArray[14]="0.1"; //HighGameSpeed //Conflicts SlowTimeKills
- ModeAutoSetMinValueArray[15]="false"; //SlowTimeKills //Conflicts GameSpeed
- ModeAutoSetMinValueArray[16]="false"; //SuddenDeath
- ModeAutoSetMinValueArray[17]="1"; //Veterancy
- ModeAutoSetMinValueArray[18]="false"; //GodMode
- ModeAutoSetMinValueArray[19]="false"; //InvisibleMode
- ModeAutoSetMinValueArray[20]="false"; //GhostMode
- ModeAutoSetMinValueArray[21]="false"; //AmphibiousMode
- ModeAutoSetMinValueArray[22]="false"; //FlyMode
- ModeAutoSetMinValueArray[23]="false"; //SBHFixMode
- ModeAutoSetMinValueArray[24]="0";
- ModeAutoSetMinValueArray[25]="";
- ModeAutoSetMinValueArray[26]="";
- ModeAutoSetMinValueArray[27]="";
- ModeAutoSetMinValueArray[28]="";
- ModeAutoSetMinValueArray[29]="";
- ModeAutoSetMaxValueArray[0]=""; //Admintool (General)
- ModeAutoSetMaxValueArray[1]=""; //GimmeSpawn
- ModeAutoSetMaxValueArray[2]=""; //GimmeWeapon
- ModeAutoSetMaxValueArray[3]=""; //GimmeSkin
- ModeAutoSetMaxValueArray[4]="true"; //InfiniteAmmo
- ModeAutoSetMaxValueArray[5]="200"; //NormalizeHealth
- ModeAutoSetMaxValueArray[6]="9999"; //FriendlyFire //Check rockets-hitscanweapons
- ModeAutoSetMaxValueArray[7]=""; //NukeAndIon
- ModeAutoSetMaxValueArray[8]=""; //NukeAllAndIonAll
- ModeAutoSetMaxValueArray[9]=""; //FutureSoldier
- ModeAutoSetMaxValueArray[10]="true"; //Lockedbuildings
- ModeAutoSetMaxValueArray[11]="true"; //WeaponDrop
- ModeAutoSetMaxValueArray[12]="true"; //DoubleJump
- ModeAutoSetMaxValueArray[13]="-2000"; //LowGravity
- ModeAutoSetMaxValueArray[14]="5"; //HighGameSpeed //Conflicts SlowTimeKills
- ModeAutoSetMaxValueArray[15]="true"; //SlowTimeKills //Conflicts GameSpeed
- ModeAutoSetMaxValueArray[16]="true"; //SuddenDeath
- ModeAutoSetMaxValueArray[17]="64"; //Veterancy
- ModeAutoSetMaxValueArray[18]="true"; //GodMode
- ModeAutoSetMaxValueArray[19]="true"; //InvisibleMode
- ModeAutoSetMaxValueArray[20]="true"; //GhostMode
- ModeAutoSetMaxValueArray[21]="true"; //AmphibiousMode
- ModeAutoSetMaxValueArray[22]="true"; //FlyMode
- ModeAutoSetMaxValueArray[23]="true"; //SBHFixMode
- ModeAutoSetMaxValueArray[24]="1";
- ModeAutoSetMaxValueArray[25]="";
- ModeAutoSetMaxValueArray[26]="";
- ModeAutoSetMaxValueArray[27]="";
- ModeAutoSetMaxValueArray[28]="";
- ModeAutoSetMaxValueArray[29]="";
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