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# Untitled

a guest Feb 21st, 2020 2,595 Never
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1. repeat wait()
2. until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid2")
3. local mouse = game.Players.LocalPlayer:GetMouse()
4. repeat wait() until mouse
5. local plr = game.Players.LocalPlayer
6. local torso = plr.Character.Torso
7. local flying = true
8. local deb = true
9. local ctrl = {f = 0, b = 0, l = 0, r = 0}
10. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
11. local maxspeed = 50
12. local speed = 0
13.
14. function Fly()
15. local bg = Instance.new("BodyGyro", torso)
16. bg.P = 9e4
17. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
18. bg.cframe = torso.CFrame
19. local bv = Instance.new("BodyVelocity", torso)
20. bv.velocity = Vector3.new(0,0.1,0)
21. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
22. repeat wait()
23. plr.Character.Humanoid2.PlatformStand = true
24. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
25. speed = speed+.5+(speed/maxspeed)
26. if speed > maxspeed then
27. speed = maxspeed
28. end
29. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
30. speed = speed-1
31. if speed < 0 then
32. speed = 0
33. end
34. end
35. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
36. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
37. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
38. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
39. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
40. else
41. bv.velocity = Vector3.new(0,0.1,0)
42. end
43. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
44. until not flying
45. ctrl = {f = 0, b = 0, l = 0, r = 0}
46. lastctrl = {f = 0, b = 0, l = 0, r = 0}
47. speed = 0
48. bg:Destroy()
49. bv:Destroy()
50. plr.Character.Humanoid2.PlatformStand = false
51. end
52. mouse.KeyDown:connect(function(key)
53. if key:lower() == "e" then
54. if flying then flying = false
55. else
56. flying = true
57. Fly()
58. end
59. elseif key:lower() == "w" then
60. ctrl.f = 1
61. elseif key:lower() == "s" then
62. ctrl.b = -1
63. elseif key:lower() == "a" then
64. ctrl.l = -1
65. elseif key:lower() == "d" then
66. ctrl.r = 1
67. end
68. end)
69. mouse.KeyUp:connect(function(key)
70. if key:lower() == "w" then
71. ctrl.f = 0
72. elseif key:lower() == "s" then
73. ctrl.b = 0
74. elseif key:lower() == "a" then
75. ctrl.l = 0
76. elseif key:lower() == "d" then
77. ctrl.r = 0
78. end
79. end)
80. Fly()
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