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- 1st Boss
- HP: 15
- ATK: 2
- DEF: 1
- Moveset
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- Charge: Charges up for a turn, doubling attack.
- Punch: Does a fast punch on the party member in front.
- Aura of Anger: Creates an aura of fire around himself that increases attack by 2 and prevents close range attacks, but is highly likely to miss his punch attack and takes 1 damage each time it's his turn. Will only use it when his health is low. Will only activate this aura once.
- Fire Pillar: Only useable while Aura of Anger is active. Creates a pillar of fire under a party member, doing 3 damage minimum and putting the party member on fire.
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- 2nd Boss
- HP: 30
- ATK: 3
- DEF: 0
- Moveset
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Aura of Shock: Will Activate this at the start of the fight. While active, she gains Lightning Powers. (Basically it gives her the rest of her moveset)
- Lighting Strike: Creates a small lightning bolt that deals 2 damage to both party members and has a 30% chance of inflicting Paralysis.
- Electric Shield: Becomes electrified for 2 turns, protecting her from close range attacks and paralysing anyone who tries.
- Flash Dodge: Becomes Evasive, meaning she is more likely to dodge attacks. Only active for 1 turn. Cannot be used with Calamity Bolt.
- Calamity Bolt: Can only use when her Health gets low. Charges up for 2 turns, then summons a gigantic Lightning Bolt on a single party member, doing 10 damage. Will not use her Electric Shield move on the turn she does this, and in fact, cannot have it up while she does this. While charging, she can be stopped by doing enough damage to her.
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- 3rd Boss
- HP: 35
- ATK: 1
- DEF: 2
- Moveset
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Dagger attack: does a quick 2-hit combo with twin daggers to the party member in front, with each dagger dealing 1 damage.
- Mug: does a fast attack to a random party member. If successful, can steal coins and healing items
- Heal: Uses a Healing item he stole.
- Aura of Bargaining: While active, he has the ability to lose 5 HP if he has no coins or items, to gain 5 coins and a random healing item. As long as he has coins, his ATK goes up by 3, but his DEF goes down to 0. If he has no coins and items, his aura will go away. He can only use it if he has at least 1 coin or item.
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