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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Bob UI",
- LoadingTitle = "Loading Bob UI",
- LoadingSubtitle = "by Bob YT",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Bob Hub"
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided",
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local MainTab = Window:CreateTab("✋ Slap Battles ✋", nil)
- local MainSection = MainTab:CreateSection("✋ Slap Battles ✋")
- local Button = MainTab:CreateButton({
- Name = "R20 Best 👍",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/cheesynob39/R2O/main/LOADSTRING.lua"))()
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Admin (Inf Yeild) 👍",
- Callback = function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
- end,
- })
- --WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
- local Button = MainTab:CreateButton({
- Name = "Anti-Void 👍",
- Callback = function()
- local part = Instance.new("Part")
- part.Size = Vector3.new(2000, 10, 2000)
- part.Position = Vector3.new(0, -13.5, 0) -- Y-position set to -13.5
- part.Anchored = true
- part.CanCollide = true
- part.BrickColor = BrickColor.new("Really black") -- Set the color to really black
- part.Transparency = 0.5 -- Set transparency to 50%
- part.Parent = game.Workspace
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Sleep/Brick/Ghost Farm 👍",
- Callback = function()
- -- Create a new part at (1000, 100, 1000)
- local newPart = Instance.new("Part")
- newPart.Size = Vector3.new(10, 10, 10)
- newPart.Position = Vector3.new(10000, 100, 10000)
- newPart.Anchored = true -- To prevent it from falling down
- newPart.Parent = game.Workspace
- -- Reference to the local player
- local player = game.Players.LocalPlayer
- -- Check if the local player exists
- if player then
- -- Teleport the local player to (1000, 200, 1000)
- player.Character:MoveTo(Vector3.new(10000, 200, 10000))
- else
- print("Local player not found.")
- end
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Get REDACTED Badge (Need 5k slaps) 👍",
- Callback = function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- local humanoid = character:FindFirstChild("Humanoid")
- -- Check if the local player and their character exist
- if player and character and humanoid then
- -- Teleport the character to a position in the Workspace (adjust the coordinates)
- character:SetPrimaryPartCFrame(CFrame.new(Vector3.new(-92, -28135, 6)))
- else
- print("Local player, character, or humanoid not found.")
- end
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Reset/Enable Walk 👍",
- Callback = function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Reset/Enable Jump 👍",
- Callback = function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- end,
- })
- local Slider = MainTab:CreateSlider({
- Name = "Walk Speed",
- Range = {0, 69},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
- end,
- })
- local Slider = MainTab:CreateSlider({
- Name = "Jump Power",
- Range = {0, 200},
- Increment = 1,
- Suffix = "Jump",
- CurrentValue = 50,
- Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
- end,
- })
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