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SansNumbers

OOPS (sm5te crashlog 20120628001)

Jun 28th, 2012
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  1. sans@this-computer:~/sm5te$ ./stepmania-te
  2. StepMania TE int001.3
  3. Compiled 20120628 @ 05:11:42 PM CDT (UTC-05:00) (build 0)
  4. Log starting 2012-06-28 17:35:14
  5. Loading window: gtk
  6. OS: Linux ver 030200
  7. Crash backtrace component: x86 custom backtrace
  8. Crash lookup component: dladdr
  9. Crash demangle component: cxa_demangle
  10. Runtime library: glibc 2.15
  11. Threads library: NPTL 2.15
  12. libavcodec: 0x352300 (3482368)
  13. TLS is available
  14. Sound driver: pulse
  15. Lights driver: SystemMessage
  16. Lights driver: Export
  17.  
  18. (stepmania-te:1836): Gtk-CRITICAL **: IA__gtk_style_detach: assertion `style->attach_count > 0' failed
  19. Video renderers: 'opengl'
  20. Display: :0.0 (screen 0)
  21. X server vendor: The X.Org Foundation [1.11.3.0]
  22. Server GLX vendor: SGI [1.4]
  23. Client GLX vendor: Mesa Project and SGI [1.4]
  24. Paletted textures disabled: GL_EXT_paletted_texture missing.
  25. Direct rendering: yes
  26. OGL Vendor: Tungsten Graphics, Inc
  27. OGL Renderer: Mesa DRI Intel(R) Sandybridge Desktop
  28. OGL Version: 3.0 Mesa 8.0.2
  29. OGL Max texture size: 8192
  30. OGL Texture units: 8
  31. GLU Version: 1.3
  32. OGL Extensions:
  33. GL_3DFX_texture_compression_FXT1
  34. GL_APPLE: object_purgeable, packed_pixels, vertex_array_object
  35. GL_ARB: ES2_compatibility, color_buffer_float, copy_buffer, depth_buffer_float, depth_clamp, depth_texture,
  36. draw_buffers, draw_elements_base_vertex, explicit_attrib_location, fragment_coord_conventions,
  37. fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB,
  38. half_float_pixel, half_float_vertex, map_buffer_range, multisample, multitexture, occlusion_query,
  39. pixel_buffer_object, point_parameters, point_sprite, provoking_vertex, robustness, sampler_objects,
  40. seamless_cube_map, shader_objects, shader_texture_lod, shading_language_100, shadow, sync,
  41. texture_border_clamp, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add,
  42. texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat,
  43. texture_non_power_of_two, texture_rectangle, texture_rg, texture_swizzle, transpose_matrix, vertex_array_bgra,
  44. vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader, window_pos
  45. GL_ATI: blend_equation_separate, draw_buffers, envmap_bumpmap, separate_stencil, texture_env_combine3,
  46. texture_float
  47. GL_EXT: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
  48. compiled_vertex_array, copy_texture, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit,
  49. framebuffer_multisample, framebuffer_object, framebuffer_sRGB, gpu_program_parameters, multi_draw_arrays,
  50. packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset,
  51. provoking_vertex, rescale_normal, secondary_color, separate_shader_objects, separate_specular_color,
  52. shadow_funcs, stencil_two_side, stencil_wrap, subtexture, texture, texture3D, texture_array,
  53. texture_compression_rgtc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
  54. texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_object,
  55. texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_swizzle,
  56. timer_query, transform_feedback, vertex_array, vertex_array_bgra
  57. GL_IBM: multimode_draw_arrays, rasterpos_clip, texture_mirrored_repeat
  58. GL_INGR_blend_func_separate
  59. GL_MESA: pack_invert, texture_array, texture_signed_rgba, window_pos, ycbcr_texture
  60. GL_NV: blend_square, conditional_render, depth_clamp, light_max_exponent, packed_depth_stencil,
  61. texgen_reflection, texture_env_combine4, texture_rectangle, vertex_program, vertex_program1_1
  62. GL_OES: EGL_image, read_format
  63. GL_SGIS: generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod
  64. GL_SUN_multi_draw_arrays
  65. OpenGL Windowed 1423x800 32 color 32 texture 60Hz Vsync SmoothLines
  66. ptrace failed: Operation not permitted
  67. ptrace failed: Operation not permitted
  68. ptrace failed: Operation not permitted
  69. ptrace failed: Operation not permitted
  70. ptrace failed: Operation not permitted
  71. ptrace failed: Operation not permitted
  72. Couldn't open /tmp/crashinfo.txt: Permission denied
  73. sans@this-computer:~/sm5te$
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