Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- Update 3.0.2 --
- ### Added
- - Added graphics for Behemoth unit category.
- - Texas Arm Association focus Fight for Freedom! now gives claims on all Republic of the Rio Grande states.
- - Added custom Technology graphics to Mojave Territories.
- - Added decision for the Mojave Brotherhood of Steel to whitepeace with the legion.
- - Added new decision menu enabled by the caps balance game rule to allow single country selection.
- ### Changed
- - Changed Vault City idea Advanced Infantry Support from Power Armour to Fireteam and Demolition equipment.
- - Moved the Jebediah general to the wild wasteland gamerule.
- - Buffed starting industry for Texas Arms Association.
- - Changed the availables for Texas Arms Association focuses Handle the Mongers and Shore up Shale to be ai_will_do blocks.
- - Changed Texas Arms Association event Time for a Cheeseburger from negative to positive stability.
- ### Fixed
- - Fixed General Lee Oliver not having a portrait as a general.
- - Fixed Civilian Draft land doctrine broken organization effect.
- - Fixed main menu music not being correct.
- - Temp switch super mutant nations to tribal graphics to fix inexplicable bug.
- - Fixed Santa Anna focus Mexico Reborn! having a bad event referenced in it's effect.
- - Fixed Localization for Behemoth category, Dog company defense factor, and Blocked tech.
- - Fixed Vault City focus Advancement Through Isolation to give the proper implant technology.
- - Fixed Legion Training reward tech being applied to the wrong units.
- - Fixed several Caeasr's Legion localization errors such as missing focus descriptions, event description errors, and specific technology errors.
- - Fixed Oliver and Hanlon being reversed in the Mojave Territories focus tree.
- - Fixed Painted Rock having the wrong flag.
- - Fixed some issues with Twin Mothers focus localization.
- - Fixed Ironmongers missing Settler Electronics tech.
- - Fixed issue with legion not being able to progress after taking the losing the dam focuses to the war focuses.
- - Fixed Painted Rock flags being in wrong saved format.
- - Fixed Colorado Springs state not having a victory point.
- - Fixed Texas Arms Association focus Secure the Capital giving cores on the wrong state.
- - Fixed fight for freedom puppet decision not having localization.
- - Fixed Yuma Caves operation having the wrong equipment requirements.
- - Fixed localization for several Texas Brotherhood ideas.
- - Fixed localization for The Greater Colorado Expedition Maxson Chaper focus description.
- - Fixed Last Patrol general missing a portrait.
- - Attempted to fix the issue with the video notification on alerts.
- - Fixed localization for Alamo Chapter event, Attis event, Apostles events, Mojave Brotherhood events, and Texas Brotherhood focuses.
- - Fixed Twin Mothers focuses not setting molerat DNA correctly.
- - Fixed Twin Mothers focuses for Tlaloc dying not being takable.
- - Fixed Localization for Vegas Outdated Security unit.
- - Fixed First People's focus Previous Commitments not being takable.
- - Fixed Think Tank Focuses not being takable due to bad prerequisites.
- - Fixed Texas not having any technology and only 2 research slots when it is spawned.
- - Fixed being able to do Rebuild the Gas Fields, Refurbish Old Satellites, Begin Shipping in the Gulf, Texas Calling, and Build the Trans-Texas Line more then once as Texas.
- - Fixed The Support of our People modifier for The First People giving up to 300% conscription and 1000% civilian factory construction speed.
- - Fixed Lanius not getting shale from the Focus due to id issues.
- - Fixed Lanius not returning from Caesar's Legion after the decision times out.
- - Fixed Twin Mothers focus The Dark Moon not giving Hecate as a unit leader.
- - Fixed hoover dam decision power-up working at full power.
- - Fixed a crash on load that can happen from the caps decisions.
- - Fixed issue with Texas Arms Association ai not using their wargoals.
- - Fixed disabled army wages law mising localization.
- - Fixed Supermutants not having the mutant wages law at start.
- - Fixed Bypass for Several Texas Brotherhood focuses.
- - Fixed Texas not puppeting nations when formed.
- - Fixed some caps related issues.
- - Fixed First People event chain to only trigger for them specifically and not everyone.
- - Fixed distance calculations in AI peace code.
- ### Removed
- - Removed generic settler advisors from Texas Arms Association.
Add Comment
Please, Sign In to add comment