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- local player = game.Players.LocalPlayer
- repeat
- wait()
- until player.Character ~= nil
- local char = player.Character
- local torso = char:FindFirstChild("Torso")
- local pos = 0
- local angle = math.rad(0)
- local distance = 30
- while true do
- repeat
- wait()
- until char and torso
- local explosion = Instance.new("Explosion")
- explosion.BlastPressure = 0 -- completely safe
- explosion.BlastRadius = 50
- explosion.Position = (torso.CFrame * CFrame.fromEulerAnglesXYZ(angle, angle, angle) * CFrame.new(0, -distance, distance)).p
- explosion.Parent = workspace
- game.Debris:AddItem(explosion, 3)
- explosion.Hit:connect(function(hit)
- if not hit:IsDescendantOf(char) then
- hit:BreakJoints()
- end
- end)
- local explosion2 = Instance.new("Explosion")
- explosion2.BlastPressure = 0 -- completely safe
- explosion2.BlastRadius = 50
- explosion2.Position = (torso.CFrame * CFrame.fromEulerAnglesXYZ(-angle, -angle, -angle) * CFrame.new(0, distance, -distance)).p
- explosion2.Parent = workspace
- game.Debris:AddItem(explosion2, 3)
- explosion2.Hit:connect(function(hit)
- if not hit:IsDescendantOf(char) then
- hit:BreakJoints()
- end
- end)
- angle = angle + math.rad(7)
- wait(0.1)
- end
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