Guest User

Untitled

a guest
Jan 17th, 2018
95
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log 'data/fs2_open.log', Wed Jan 17 18:27:35 2018 ...
  6. Initializing SDL...
  7. FreeSpace 2 Open version: 3.8.0
  8. Passed cmdline options:
  9. -spec_exp 11
  10. -ogl_spec 60
  11. -spec_static 0.8
  12. -spec_point 0.6
  13. -spec_tube 0.4
  14. -ambient_factor 75
  15. -3dshockwave
  16. -mod Tale_EAS_Janus
  17. Building file index...
  18. Searching root 'C:\Users\peter\AppData\Roaming\HardLightProductions\FreeSpaceOpen\Tale_EAS_Janus\' ... 0 files
  19. Searching root 'C:\Users\peter\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
  20. Searching root 'C:\Games\TBP\Tale_EAS_Janus\' ... 51 files
  21. Searching root 'C:\Games\TBP\' ... 10672 files
  22. Found 4 roots and 10727 files.
  23. Setting language to English
  24. Game Settings Table: Using Standard Loops For SEXP Arguments
  25. Game Settings Table: Using standard event chaining behavior
  26. Game Settings Table: External shaders are DISABLED
  27. Game Settings Table: Removed extension on default campaign file name ASF
  28. Initializing OpenAL...
  29. OpenAL Vendor : Creative Labs Inc.
  30. OpenAL Renderer : Software
  31. OpenAL Version : 1.1
  32.  
  33. Found extension "ALC_EXT_EFX".
  34. You are not using OpenAL Soft. Disabling enhanced sound.
  35.  
  36. Sample rate: 44100 (44100)
  37. EFX enabled: NO
  38. Playback device: Generic Software on Speakers (Conexant SmartAudio HD)
  39. Capture device: Microphone (Conexant SmartAudio
  40. ... OpenAL successfully initialized!
  41. Initializing SDL video...
  42. Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  43. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  44. SDL: Creating window at 0,0 because window has same size as desktop.
  45. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  46. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  47. OpenGL Vendor : ATI Technologies Inc.
  48. OpenGL Renderer : AMD Radeon R5 Graphics
  49. OpenGL Version : 4.1.13469 Core Profile/Debug Context 21.19.512.0
  50.  
  51. Compiling new shader:
  52. Particle Effects
  53. Loading built-in default shader for: effect-v.sdr
  54. Loading built-in default shader for: effect-particle-f.sdr
  55. Shader Variant Features:
  56. Compiling new shader:
  57. Particle Effects
  58. Loading built-in default shader for: effect-v.sdr
  59. Loading built-in default shader for: effect-particle-f.sdr
  60. Loading built-in default shader for: effect-screen-g.sdr
  61. Shader Variant Features:
  62. Geometry shader point-based particles
  63. Compiling new shader:
  64. Distortion Effects
  65. Loading built-in default shader for: effect-distort-v.sdr
  66. Loading built-in default shader for: effect-distort-f.sdr
  67. Shader Variant Features:
  68. Compiling new shader:
  69. Shield Decals
  70. Loading built-in default shader for: shield-impact-v.sdr
  71. Loading built-in default shader for: shield-impact-f.sdr
  72. Shader Variant Features:
  73. Compiling new shader:
  74. Deferred Lighting
  75. Loading built-in default shader for: deferred-v.sdr
  76. Loading built-in default shader for: deferred-f.sdr
  77. WARNING: Failed to find uniform 'specFactor'.
  78. Shader Variant Features:
  79. Compiling new shader:
  80. Clear Deferred Lighting Buffer
  81. Loading built-in default shader for: deferred-clear-v.sdr
  82. Loading built-in default shader for: deferred-clear-f.sdr
  83. Shader Variant Features:
  84. Compiling passthrough shader...
  85. Compiling new shader:
  86. Passthrough
  87. Loading built-in default shader for: passthrough-v.sdr
  88. Loading built-in default shader for: passthrough-f.sdr
  89. Shader Variant Features:
  90.  
  91. Compiling passthrough shader...
  92. Max texture units: 2 (32)
  93. Max client texture states: 2 (1)
  94. Max elements vertices: 2147483647
  95. Max elements indices: 2147483647
  96. Max texture size: 16384x16384
  97. Max render buffer size: 16384x16384
  98. Can use compressed textures: YES
  99. Texture compression available: YES
  100. Post-processing enabled: NO
  101. Using trilinear texture filter.
  102. OpenGL Shader Version: 4.50
  103. ... OpenGL init is complete!
  104. Initializing path renderer...
  105. Size of bitmap info = 1039 KB
  106. Size of bitmap extra info = 64 bytes
  107. ANI cursorweb with size 24x24 (25.0% wasted)
  108. ANI cursorweb.ani with size 24x24 (25.0% wasted)
  109. GRAPHICS: Initializing default colors...
  110. SCRIPTING: Beginning initialization sequence...
  111. SCRIPTING: Beginning Lua initialization...
  112. LUA: Opening LUA state...
  113. LUA: Initializing base Lua libraries...
  114. LUA: Beginning ADE initialization
  115. ADE: Initializing enumeration constants...
  116. ADE: Assigning Lua session...
  117. SCRIPTING: Beginning main hook parse sequence....
  118. Wokka! Error opening file (scripting.tbl)!
  119. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  120. TBM => Starting parse of 'subsys-targeting-sct.tbm' ...
  121. SCRIPTING: Inititialization complete.
  122. SCRIPTING: Splash screen overrides checked
  123. SCRIPTING: Splash screen conditional hook has been run
  124. Using high memory settings...
  125. Wokka! Error opening file (interface.tbl)!
  126. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  127. Initializing Joystick...
  128. Printing joystick info:
  129. Joystick name: Logitech Extreme 3D
  130. Joystick GUID: 6D0415C2000000000000504944564944
  131. Joystick ID: 0
  132. Joystick device ID: 0
  133. Using 'Logitech Extreme 3D' as the primary joystick
  134.  
  135. Number of axes: 4
  136. Number of buttons: 12
  137. Number of hats: 1
  138. Number of trackballs: 0
  139. Current soundtrack set to -1 in event_music_reset_choices
  140. Wokka! Error opening file (armor.tbl)!
  141. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  142. BMPMAN: Found EFF (Exp_Impact.eff) with 48 frames at 22 fps.
  143. BMPMAN: Found EFF (Exp_Impact_Missile.eff) with 29 frames at 22 fps.
  144. BMPMAN: Found EFF (Exp_Ship_Small.eff) with 40 frames at 21 fps.
  145. BMPMAN: Found EFF (Exp_Ship_01.eff) with 51 frames at 22 fps.
  146. BMPMAN: Found EFF (Exp_Ship_02.eff) with 71 frames at 23 fps.
  147. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
  148. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
  149. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
  150. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
  151. BMPMAN: Found EFF (Exp_Disruptor_Impact.eff) with 6 frames at 25 fps.
  152. BMPMAN: Found EFF (ParticleExp01.eff) with 21 frames at 20 fps.
  153. BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps.
  154. TBM => Starting parse of 'Zathras-hdg.tbm' ...
  155. ANI support1 with size 108x24 (25.0% wasted)
  156. ANI damage1 with size 148x25 (21.9% wasted)
  157. ANI wingman1 with size 71x53 (17.2% wasted)
  158. ANI wingman2 with size 35x53 (17.2% wasted)
  159. ANI wingman3 with size 14x53 (17.2% wasted)
  160. ANI toggle1 with size 57x20 (37.5% wasted)
  161. ANI head1 with size 164x132 (48.4% wasted)
  162. ANI weapons1 with size 126x20 (37.5% wasted)
  163. ANI weapons1_b with size 150x20 (37.5% wasted)
  164. ANI objective1 with size 149x21 (34.4% wasted)
  165. ANI netlag1 with size 29x30 (6.3% wasted)
  166. ANI targhit1 with size 31x21 (34.4% wasted)
  167. ANI time1 with size 47x23 (28.1% wasted)
  168. ANI targetview1 with size 137x156 (39.1% wasted)
  169. ANI targetview2 with size 4x96 (25.0% wasted)
  170. ANI targetview3 with size 7x20 (37.5% wasted)
  171. ANI 2_energy2 with size 86x96 (25.0% wasted)
  172. ANI 2_reticle1 with size 40x31 (3.1% wasted)
  173. ANI 2_leftarc with size 103x252 (1.6% wasted)
  174. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  175. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  176. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  177. ANI 2_lead1 with size 26x26 (18.8% wasted)
  178. ANI 2_lock1 with size 56x53 (17.2% wasted)
  179. ANI 2_lockspin with size 100x100 (21.9% wasted)
  180. ANI energy1 with size 12x41 (35.9% wasted)
  181. ANI 2_radar1 with size 209x170 (33.6% wasted)
  182. BMPMAN: Found EFF (Exp_Asteroid.eff) with 96 frames at 24 fps.
  183. TBM => Starting parse of 'janus-str.tbm' ...
  184. TABLES => Starting parse of 'ssm.tbl'...
  185. ANI cursor with size 24x24 (25.0% wasted)
  186. ANI cursor.ani with size 24x24 (25.0% wasted)
  187. FFmpeg library initialized!
  188. FFmpeg: License: LGPL version 2.1 or later
  189. Ships.tbl is : INVALID!!!!
  190. Weapons.tbl is : INVALID!!!!
  191. cfile_init() took 180
  192. Initializing head tracking...
  193. Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
  194. '
  195. TrackIR Init Failed - -1
  196. Failed to initialize 'TrackIR': Failed to initialize TrackIR.
  197. Failed to load library '': 'Failed loading : The parameter is incorrect.
  198. '
  199. Failed to initialize 'FreeTrack': Library could not be loaded!.
  200. No supported provider found, headtracking will be disabled...
  201. Headtracking is not enabled...
  202. Creating player for movie 'intro.mve'.
  203. FFMPEG Log: [theora @ 0000000004222b80] 7 bits left in packet 82
  204. FFMPEG Log: [ogg @ 0000000004221fe0] Broken file, keyframe not correctly marked.
  205. FFMPEG Log: [theora @ 00000000159a00a0] 7 bits left in packet 82
  206. FFmpeg: Using video codec Theora (theora).
  207. FFmpeg: Using audio codec Vorbis (vorbis).
  208. Compiling new shader:
  209. Video Playback
  210. Loading built-in default shader for: video-v.sdr
  211. Loading built-in default shader for: video-f.sdr
  212. Shader Variant Features:
  213. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  214. PLR => Loading 'PIe.plr' with version 2...
  215. PLR => Parsing: Flags...
  216. PLR => Parsing: Info...
  217. PLR => Parsing: Scoring...
  218. PLR => Parsing: ScoringMulti...
  219. PLR => Parsing: HUD...
  220. PLR => Parsing: Variables...
  221. PLR => Parsing: Multiplayer...
  222. PLR => Parsing: Controls...
  223. PLR => Parsing: Settings...
  224. PLR => Loading complete!
  225. PLR => Verifying 'PIe.plr' with version 2...
  226. PLR => Parsing: Flags...
  227. PLR => Parsing: Info...
  228. PLR => Verifying complete!
  229. PLR => Verifying 'StarEagle.plr' with version 2...
  230. PLR => Parsing: Flags...
  231. PLR => Parsing: Info...
  232. PLR => Verifying complete!
  233. PLR => Verifying 'PIe.plr' with version 2...
  234. PLR => Parsing: Flags...
  235. PLR => Parsing: Info...
  236. PLR => Verifying complete!
  237. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  238. PLR => Loading 'PIe.plr' with version 2...
  239. PLR => Parsing: Flags...
  240. PLR => Parsing: Info...
  241. PLR => Parsing: Scoring...
  242. PLR => Parsing: ScoringMulti...
  243. PLR => Parsing: HUD...
  244. PLR => Parsing: Variables...
  245. PLR => Parsing: Multiplayer...
  246. PLR => Parsing: Controls...
  247. PLR => Parsing: Settings...
  248. PLR => Loading complete!
  249. CSG => Unable to find campaign file 'EA-Minbari war v1.fc2'!
  250. CSG => Unable to find campaign file 'EA-Minbari war v1.fc2'!
  251. CSG => Saving 'PIe.EA-Minbari war v1.csg' with version 5...
  252. CSG => Saving: Flags...
  253. CSG => Saving: Info...
  254. CSG => Saving: Missions...
  255. CSG => Saving: Techroom...
  256. CSG => Saving: Loadout...
  257. CSG => Saving: Scoring...
  258. CSG => Saving: RedAlert...
  259. CSG => Saving: HUD...
  260. CSG => Saving: Variables...
  261. CSG => Saving: Settings...
  262. CSG => Saving: Controls...
  263. CSG => Saving: Cutscenes...
  264. CSG => Saving: Last Missions...
  265. CSG => Saving complete!
  266. ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
  267. ANI 2_Exit.ani with size 338x25 (21.9% wasted)
  268. ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
  269. ANI 2_Continue.ani with size 337x25 (21.9% wasted)
  270. ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
  271. ANI 2_Options.ani with size 337x25 (21.9% wasted)
  272. ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
  273. Frame 0 too long!!: frametime = 0.392 (0.392)
  274. Frame 0 too long!!: frametime = 0.284 (0.284)
  275. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  276. CSG => Unable to find campaign file 'EA-Minbari war v1.fc2'!
  277. CSG => Saving 'PIe.EA-Minbari war v1.csg' with version 5...
  278. CSG => Saving: Flags...
  279. CSG => Saving: Info...
  280. CSG => Saving: Missions...
  281. CSG => Saving: Techroom...
  282. CSG => Saving: Loadout...
  283. CSG => Saving: Scoring...
  284. CSG => Saving: RedAlert...
  285. CSG => Saving: HUD...
  286. CSG => Saving: Variables...
  287. CSG => Saving: Settings...
  288. CSG => Saving: Controls...
  289. CSG => Saving: Cutscenes...
  290. CSG => Saving: Last Missions...
  291. CSG => Saving complete!
  292. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  293. =================== STARTING LEVEL LOAD ==================
  294. ANI 2_Loading with size 824x43 (32.8% wasted)
  295. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  296. Starting model page in...
  297. Beginning level bitmap paging...
  298. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
  299. BMPMAN: Found EFF (Jump_Point_In.eff) with 61 frames at 22 fps.
  300. BMPMAN: Found EFF (Jump_Point_Out.eff) with 61 frames at 22 fps.
  301. Loading warp model
  302. Loading model 'warp.pof' into slot '0'
  303. Compiling new shader:
  304. Model Rendering
  305. Loading built-in default shader for: main-v.sdr
  306. Loading built-in default shader for: main-f.sdr
  307. Loading built-in default shader for: main-g.sdr
  308. WARNING: Failed to find uniform 'modelMatrix'.
  309. WARNING: Failed to find uniform 'viewMatrix'.
  310. WARNING: Failed to find uniform 'projMatrix'.
  311. WARNING: Failed to find uniform 'color'.
  312. Shader Variant Features:
  313. Shadow Mapping
  314. Compiling new shader:
  315. Model Rendering
  316. Loading built-in default shader for: main-v.sdr
  317. Loading built-in default shader for: main-f.sdr
  318. WARNING: Failed to find uniform 'viewMatrix'.
  319. Shader Variant Features:
  320. Lighting
  321. Animated Effects
  322. Clip Plane
  323. Compiling new shader:
  324. Model Rendering
  325. Loading built-in default shader for: main-v.sdr
  326. Loading built-in default shader for: main-f.sdr
  327. WARNING: Failed to find uniform 'viewMatrix'.
  328. Shader Variant Features:
  329. Lighting
  330. Fog Effect
  331. Animated Effects
  332. Clip Plane
  333. Compiling new shader:
  334. Model Rendering
  335. Loading built-in default shader for: main-v.sdr
  336. Loading built-in default shader for: main-f.sdr
  337. WARNING: Failed to find uniform 'viewMatrix'.
  338. Shader Variant Features:
  339. Lighting
  340. Deferred lighting
  341. Clip Plane
  342. Compiling new shader:
  343. Model Rendering
  344. Loading built-in default shader for: main-v.sdr
  345. Loading built-in default shader for: main-f.sdr
  346. WARNING: Failed to find uniform 'viewMatrix'.
  347. Shader Variant Features:
  348. Lighting
  349. Fog Effect
  350. Deferred lighting
  351. Clip Plane
  352. Compiling new shader:
  353. Model Rendering
  354. Loading built-in default shader for: main-v.sdr
  355. Loading built-in default shader for: main-f.sdr
  356. WARNING: Failed to find uniform 'viewMatrix'.
  357. Shader Variant Features:
  358. Lighting
  359. Animated Effects
  360. Submodel Transforms
  361. Clip Plane
  362. Compiling new shader:
  363. Model Rendering
  364. Loading built-in default shader for: main-v.sdr
  365. Loading built-in default shader for: main-f.sdr
  366. WARNING: Failed to find uniform 'viewMatrix'.
  367. Shader Variant Features:
  368. Lighting
  369. Fog Effect
  370. Animated Effects
  371. Submodel Transforms
  372. Clip Plane
  373. Compiling new shader:
  374. Model Rendering
  375. Loading built-in default shader for: main-v.sdr
  376. Loading built-in default shader for: main-f.sdr
  377. WARNING: Failed to find uniform 'viewMatrix'.
  378. Shader Variant Features:
  379. Lighting
  380. Submodel Transforms
  381. Clip Plane
  382. Compiling new shader:
  383. Model Rendering
  384. Loading built-in default shader for: main-v.sdr
  385. Loading built-in default shader for: main-f.sdr
  386. WARNING: Failed to find uniform 'viewMatrix'.
  387. Shader Variant Features:
  388. Lighting
  389. Fog Effect
  390. Submodel Transforms
  391. Clip Plane
  392. Compiling new shader:
  393. Model Rendering
  394. Loading built-in default shader for: main-v.sdr
  395. Loading built-in default shader for: main-f.sdr
  396. WARNING: Failed to find uniform 'viewMatrix'.
  397. Shader Variant Features:
  398. Lighting
  399. Animated Effects
  400. Deferred lighting
  401. Submodel Transforms
  402. Clip Plane
  403. Compiling new shader:
  404. Model Rendering
  405. Loading built-in default shader for: main-v.sdr
  406. Loading built-in default shader for: main-f.sdr
  407. WARNING: Failed to find uniform 'viewMatrix'.
  408. Shader Variant Features:
  409. Lighting
  410. Fog Effect
  411. Animated Effects
  412. Deferred lighting
  413. Submodel Transforms
  414. Clip Plane
  415. Compiling new shader:
  416. Model Rendering
  417. Loading built-in default shader for: main-v.sdr
  418. Loading built-in default shader for: main-f.sdr
  419. WARNING: Failed to find uniform 'viewMatrix'.
  420. Shader Variant Features:
  421. Lighting
  422. Deferred lighting
  423. Submodel Transforms
  424. Clip Plane
  425. Compiling new shader:
  426. Model Rendering
  427. Loading built-in default shader for: main-v.sdr
  428. Loading built-in default shader for: main-f.sdr
  429. WARNING: Failed to find uniform 'viewMatrix'.
  430. Shader Variant Features:
  431. Lighting
  432. Fog Effect
  433. Deferred lighting
  434. Submodel Transforms
  435. Clip Plane
  436. Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  437. 300
  438. BMPMAN: Found EFF (Shield_Hit.eff) with 23 frames at 21 fps.
  439. ANI Head_B5_Pilot with size 160x120 (6.3% wasted)
  440. ANI Head_B5_Command with size 160x120 (6.3% wasted)
  441. ANI Head_B5_Death with size 160x120 (6.3% wasted)
  442. SHOCKWAVE => Loading default shockwave model...
  443. Loading model 'shockwave.pof' into slot '1'
  444. Compiling new shader:
  445. Model Rendering
  446. Loading built-in default shader for: main-v.sdr
  447. Loading built-in default shader for: main-f.sdr
  448. WARNING: Failed to find uniform 'viewMatrix'.
  449. Shader Variant Features:
  450. Lighting
  451. Diffuse Mapping
  452. Animated Effects
  453. Clip Plane
  454. Compiling new shader:
  455. Model Rendering
  456. Loading built-in default shader for: main-v.sdr
  457. Loading built-in default shader for: main-f.sdr
  458. WARNING: Failed to find uniform 'viewMatrix'.
  459. Shader Variant Features:
  460. Lighting
  461. Fog Effect
  462. Diffuse Mapping
  463. Animated Effects
  464. Clip Plane
  465. Compiling new shader:
  466. Model Rendering
  467. Loading built-in default shader for: main-v.sdr
  468. Loading built-in default shader for: main-f.sdr
  469. WARNING: Failed to find uniform 'viewMatrix'.
  470. Shader Variant Features:
  471. Lighting
  472. Diffuse Mapping
  473. Deferred lighting
  474. Clip Plane
  475. Compiling new shader:
  476. Model Rendering
  477. Loading built-in default shader for: main-v.sdr
  478. Loading built-in default shader for: main-f.sdr
  479. WARNING: Failed to find uniform 'viewMatrix'.
  480. Shader Variant Features:
  481. Lighting
  482. Fog Effect
  483. Diffuse Mapping
  484. Deferred lighting
  485. Clip Plane
  486. Compiling new shader:
  487. Model Rendering
  488. Loading built-in default shader for: main-v.sdr
  489. Loading built-in default shader for: main-f.sdr
  490. WARNING: Failed to find uniform 'viewMatrix'.
  491. Shader Variant Features:
  492. Lighting
  493. Diffuse Mapping
  494. Animated Effects
  495. Submodel Transforms
  496. Clip Plane
  497. Compiling new shader:
  498. Model Rendering
  499. Loading built-in default shader for: main-v.sdr
  500. Loading built-in default shader for: main-f.sdr
  501. WARNING: Failed to find uniform 'viewMatrix'.
  502. Shader Variant Features:
  503. Lighting
  504. Fog Effect
  505. Diffuse Mapping
  506. Animated Effects
  507. Submodel Transforms
  508. Clip Plane
  509. Compiling new shader:
  510. Model Rendering
  511. Loading built-in default shader for: main-v.sdr
  512. Loading built-in default shader for: main-f.sdr
  513. WARNING: Failed to find uniform 'viewMatrix'.
  514. Shader Variant Features:
  515. Lighting
  516. Diffuse Mapping
  517. Submodel Transforms
  518. Clip Plane
  519. Compiling new shader:
  520. Model Rendering
  521. Loading built-in default shader for: main-v.sdr
  522. Loading built-in default shader for: main-f.sdr
  523. WARNING: Failed to find uniform 'viewMatrix'.
  524. Shader Variant Features:
  525. Lighting
  526. Fog Effect
  527. Diffuse Mapping
  528. Submodel Transforms
  529. Clip Plane
  530. Compiling new shader:
  531. Model Rendering
  532. Loading built-in default shader for: main-v.sdr
  533. Loading built-in default shader for: main-f.sdr
  534. WARNING: Failed to find uniform 'viewMatrix'.
  535. Shader Variant Features:
  536. Lighting
  537. Diffuse Mapping
  538. Animated Effects
  539. Deferred lighting
  540. Submodel Transforms
  541. Clip Plane
  542. Compiling new shader:
  543. Model Rendering
  544. Loading built-in default shader for: main-v.sdr
  545. Loading built-in default shader for: main-f.sdr
  546. WARNING: Failed to find uniform 'viewMatrix'.
  547. Shader Variant Features:
  548. Lighting
  549. Fog Effect
  550. Diffuse Mapping
  551. Animated Effects
  552. Deferred lighting
  553. Submodel Transforms
  554. Clip Plane
  555. Compiling new shader:
  556. Model Rendering
  557. Loading built-in default shader for: main-v.sdr
  558. Loading built-in default shader for: main-f.sdr
  559. WARNING: Failed to find uniform 'viewMatrix'.
  560. Shader Variant Features:
  561. Lighting
  562. Diffuse Mapping
  563. Deferred lighting
  564. Submodel Transforms
  565. Clip Plane
  566. Compiling new shader:
  567. Model Rendering
  568. Loading built-in default shader for: main-v.sdr
  569. Loading built-in default shader for: main-f.sdr
  570. WARNING: Failed to find uniform 'viewMatrix'.
  571. Shader Variant Features:
  572. Lighting
  573. Fog Effect
  574. Diffuse Mapping
  575. Deferred lighting
  576. Submodel Transforms
  577. Clip Plane
  578. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  579. SHOCKWAVE => Default model load: SUCCEEDED!!
  580. MISSION LOAD: 'MW_1.fs2'
  581. Hmmm... Extension passed to mission_load...
  582. Starting mission message count : 192
  583. Someone passed an extension to bm_load_animation for file 'Head_Logo_EA.ani'
  584. ANI Head_Logo_EA.ani with size 160x120 (6.3% wasted)
  585. Someone passed an extension to bm_load_animation for file 'Head_B5_Command.ani'
  586. ANI Head_B5_Command.ani with size 160x120 (6.3% wasted)
  587. Someone passed an extension to bm_load_animation for file 'Head_Logo_Stellarcom.ani'
  588. ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
  589. Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_Clarke.ani'
  590. ANI Head_Pilot_EA_Clarke.ani with size 160x120 (6.3% wasted)
  591. Ending mission message count : 192
  592. Current soundtrack set to -1 in event_music_reset_choices
  593. Loading model 'EAM_Aurora.pof' into slot '2'
  594. Compiling new shader:
  595. Model Rendering
  596. Loading built-in default shader for: main-v.sdr
  597. Loading built-in default shader for: main-f.sdr
  598. WARNING: Failed to find uniform 'viewMatrix'.
  599. Shader Variant Features:
  600. Lighting
  601. Diffuse Mapping
  602. Glow Mapping
  603. Specular Mapping
  604. Normal Mapping
  605. Environment Mapping
  606. Animated Effects
  607. Clip Plane
  608. Compiling new shader:
  609. Model Rendering
  610. Loading built-in default shader for: main-v.sdr
  611. Loading built-in default shader for: main-f.sdr
  612. WARNING: Failed to find uniform 'viewMatrix'.
  613. Shader Variant Features:
  614. Lighting
  615. Fog Effect
  616. Diffuse Mapping
  617. Glow Mapping
  618. Specular Mapping
  619. Normal Mapping
  620. Environment Mapping
  621. Animated Effects
  622. Clip Plane
  623. Compiling new shader:
  624. Model Rendering
  625. Loading built-in default shader for: main-v.sdr
  626. Loading built-in default shader for: main-f.sdr
  627. WARNING: Failed to find uniform 'viewMatrix'.
  628. Shader Variant Features:
  629. Lighting
  630. Diffuse Mapping
  631. Glow Mapping
  632. Specular Mapping
  633. Normal Mapping
  634. Environment Mapping
  635. Deferred lighting
  636. Clip Plane
  637. Compiling new shader:
  638. Model Rendering
  639. Loading built-in default shader for: main-v.sdr
  640. Loading built-in default shader for: main-f.sdr
  641. WARNING: Failed to find uniform 'viewMatrix'.
  642. Shader Variant Features:
  643. Lighting
  644. Fog Effect
  645. Diffuse Mapping
  646. Glow Mapping
  647. Specular Mapping
  648. Normal Mapping
  649. Environment Mapping
  650. Deferred lighting
  651. Clip Plane
  652. Compiling new shader:
  653. Model Rendering
  654. Loading built-in default shader for: main-v.sdr
  655. Loading built-in default shader for: main-f.sdr
  656. WARNING: Failed to find uniform 'viewMatrix'.
  657. Shader Variant Features:
  658. Lighting
  659. Diffuse Mapping
  660. Glow Mapping
  661. Specular Mapping
  662. Normal Mapping
  663. Environment Mapping
  664. Animated Effects
  665. Submodel Transforms
  666. Clip Plane
  667. Compiling new shader:
  668. Model Rendering
  669. Loading built-in default shader for: main-v.sdr
  670. Loading built-in default shader for: main-f.sdr
  671. WARNING: Failed to find uniform 'viewMatrix'.
  672. Shader Variant Features:
  673. Lighting
  674. Fog Effect
  675. Diffuse Mapping
  676. Glow Mapping
  677. Specular Mapping
  678. Normal Mapping
  679. Environment Mapping
  680. Animated Effects
  681. Submodel Transforms
  682. Clip Plane
  683. Compiling new shader:
  684. Model Rendering
  685. Loading built-in default shader for: main-v.sdr
  686. Loading built-in default shader for: main-f.sdr
  687. WARNING: Failed to find uniform 'viewMatrix'.
  688. Shader Variant Features:
  689. Lighting
  690. Diffuse Mapping
  691. Glow Mapping
  692. Specular Mapping
  693. Normal Mapping
  694. Environment Mapping
  695. Submodel Transforms
  696. Clip Plane
  697. Compiling new shader:
  698. Model Rendering
  699. Loading built-in default shader for: main-v.sdr
  700. Loading built-in default shader for: main-f.sdr
  701. WARNING: Failed to find uniform 'viewMatrix'.
  702. Shader Variant Features:
  703. Lighting
  704. Fog Effect
  705. Diffuse Mapping
  706. Glow Mapping
  707. Specular Mapping
  708. Normal Mapping
  709. Environment Mapping
  710. Submodel Transforms
  711. Clip Plane
  712. Compiling new shader:
  713. Model Rendering
  714. Loading built-in default shader for: main-v.sdr
  715. Loading built-in default shader for: main-f.sdr
  716. WARNING: Failed to find uniform 'viewMatrix'.
  717. Shader Variant Features:
  718. Lighting
  719. Diffuse Mapping
  720. Glow Mapping
  721. Specular Mapping
  722. Normal Mapping
  723. Environment Mapping
  724. Animated Effects
  725. Deferred lighting
  726. Submodel Transforms
  727. Clip Plane
  728. Compiling new shader:
  729. Model Rendering
  730. Loading built-in default shader for: main-v.sdr
  731. Loading built-in default shader for: main-f.sdr
  732. WARNING: Failed to find uniform 'viewMatrix'.
  733. Shader Variant Features:
  734. Lighting
  735. Fog Effect
  736. Diffuse Mapping
  737. Glow Mapping
  738. Specular Mapping
  739. Normal Mapping
  740. Environment Mapping
  741. Animated Effects
  742. Deferred lighting
  743. Submodel Transforms
  744. Clip Plane
  745. Compiling new shader:
  746. Model Rendering
  747. Loading built-in default shader for: main-v.sdr
  748. Loading built-in default shader for: main-f.sdr
  749. WARNING: Failed to find uniform 'viewMatrix'.
  750. Shader Variant Features:
  751. Lighting
  752. Diffuse Mapping
  753. Glow Mapping
  754. Specular Mapping
  755. Normal Mapping
  756. Environment Mapping
  757. Deferred lighting
  758. Submodel Transforms
  759. Clip Plane
  760. Compiling new shader:
  761. Model Rendering
  762. Loading built-in default shader for: main-v.sdr
  763. Loading built-in default shader for: main-f.sdr
  764. WARNING: Failed to find uniform 'viewMatrix'.
  765. Shader Variant Features:
  766. Lighting
  767. Fog Effect
  768. Diffuse Mapping
  769. Glow Mapping
  770. Specular Mapping
  771. Normal Mapping
  772. Environment Mapping
  773. Deferred lighting
  774. Submodel Transforms
  775. Clip Plane
  776. Compiling new shader:
  777. Model Rendering
  778. Loading built-in default shader for: main-v.sdr
  779. Loading built-in default shader for: main-f.sdr
  780. WARNING: Failed to find uniform 'viewMatrix'.
  781. Shader Variant Features:
  782. Lighting
  783. Diffuse Mapping
  784. Specular Mapping
  785. Normal Mapping
  786. Environment Mapping
  787. Animated Effects
  788. Clip Plane
  789. Compiling new shader:
  790. Model Rendering
  791. Loading built-in default shader for: main-v.sdr
  792. Loading built-in default shader for: main-f.sdr
  793. WARNING: Failed to find uniform 'viewMatrix'.
  794. Shader Variant Features:
  795. Lighting
  796. Fog Effect
  797. Diffuse Mapping
  798. Specular Mapping
  799. Normal Mapping
  800. Environment Mapping
  801. Animated Effects
  802. Clip Plane
  803. Compiling new shader:
  804. Model Rendering
  805. Loading built-in default shader for: main-v.sdr
  806. Loading built-in default shader for: main-f.sdr
  807. WARNING: Failed to find uniform 'viewMatrix'.
  808. Shader Variant Features:
  809. Lighting
  810. Diffuse Mapping
  811. Specular Mapping
  812. Normal Mapping
  813. Environment Mapping
  814. Deferred lighting
  815. Clip Plane
  816. Compiling new shader:
  817. Model Rendering
  818. Loading built-in default shader for: main-v.sdr
  819. Loading built-in default shader for: main-f.sdr
  820. WARNING: Failed to find uniform 'viewMatrix'.
  821. Shader Variant Features:
  822. Lighting
  823. Fog Effect
  824. Diffuse Mapping
  825. Specular Mapping
  826. Normal Mapping
  827. Environment Mapping
  828. Deferred lighting
  829. Clip Plane
  830. Compiling new shader:
  831. Model Rendering
  832. Loading built-in default shader for: main-v.sdr
  833. Loading built-in default shader for: main-f.sdr
  834. WARNING: Failed to find uniform 'viewMatrix'.
  835. Shader Variant Features:
  836. Lighting
  837. Diffuse Mapping
  838. Specular Mapping
  839. Normal Mapping
  840. Environment Mapping
  841. Animated Effects
  842. Submodel Transforms
  843. Clip Plane
  844. Compiling new shader:
  845. Model Rendering
  846. Loading built-in default shader for: main-v.sdr
  847. Loading built-in default shader for: main-f.sdr
  848. WARNING: Failed to find uniform 'viewMatrix'.
  849. Shader Variant Features:
  850. Lighting
  851. Fog Effect
  852. Diffuse Mapping
  853. Specular Mapping
  854. Normal Mapping
  855. Environment Mapping
  856. Animated Effects
  857. Submodel Transforms
  858. Clip Plane
  859. Compiling new shader:
  860. Model Rendering
  861. Loading built-in default shader for: main-v.sdr
  862. Loading built-in default shader for: main-f.sdr
  863. WARNING: Failed to find uniform 'viewMatrix'.
  864. Shader Variant Features:
  865. Lighting
  866. Diffuse Mapping
  867. Specular Mapping
  868. Normal Mapping
  869. Environment Mapping
  870. Submodel Transforms
  871. Clip Plane
  872. Compiling new shader:
  873. Model Rendering
  874. Loading built-in default shader for: main-v.sdr
  875. Loading built-in default shader for: main-f.sdr
  876. WARNING: Failed to find uniform 'viewMatrix'.
  877. Shader Variant Features:
  878. Lighting
  879. Fog Effect
  880. Diffuse Mapping
  881. Specular Mapping
  882. Normal Mapping
  883. Environment Mapping
  884. Submodel Transforms
  885. Clip Plane
  886. Compiling new shader:
  887. Model Rendering
  888. Loading built-in default shader for: main-v.sdr
  889. Loading built-in default shader for: main-f.sdr
  890. WARNING: Failed to find uniform 'viewMatrix'.
  891. Shader Variant Features:
  892. Lighting
  893. Diffuse Mapping
  894. Specular Mapping
  895. Normal Mapping
  896. Environment Mapping
  897. Animated Effects
  898. Deferred lighting
  899. Submodel Transforms
  900. Clip Plane
  901. Compiling new shader:
  902. Model Rendering
  903. Loading built-in default shader for: main-v.sdr
  904. Loading built-in default shader for: main-f.sdr
  905. WARNING: Failed to find uniform 'viewMatrix'.
  906. Shader Variant Features:
  907. Lighting
  908. Fog Effect
  909. Diffuse Mapping
  910. Specular Mapping
  911. Normal Mapping
  912. Environment Mapping
  913. Animated Effects
  914. Deferred lighting
  915. Submodel Transforms
  916. Clip Plane
  917. Compiling new shader:
  918. Model Rendering
  919. Loading built-in default shader for: main-v.sdr
  920. Loading built-in default shader for: main-f.sdr
  921. WARNING: Failed to find uniform 'viewMatrix'.
  922. Shader Variant Features:
  923. Lighting
  924. Diffuse Mapping
  925. Specular Mapping
  926. Normal Mapping
  927. Environment Mapping
  928. Deferred lighting
  929. Submodel Transforms
  930. Clip Plane
  931. Compiling new shader:
  932. Model Rendering
  933. Loading built-in default shader for: main-v.sdr
  934. Loading built-in default shader for: main-f.sdr
  935. WARNING: Failed to find uniform 'viewMatrix'.
  936. Shader Variant Features:
  937. Lighting
  938. Fog Effect
  939. Diffuse Mapping
  940. Specular Mapping
  941. Normal Mapping
  942. Environment Mapping
  943. Deferred lighting
  944. Submodel Transforms
  945. Clip Plane
  946. BMPMAN: Found EFF (debris_ea-glow.eff) with 53 frames at 7 fps.
  947. Compiling new shader:
  948. Model Rendering
  949. Loading built-in default shader for: main-v.sdr
  950. Loading built-in default shader for: main-f.sdr
  951. WARNING: Failed to find uniform 'viewMatrix'.
  952. Shader Variant Features:
  953. Lighting
  954. Diffuse Mapping
  955. Glow Mapping
  956. Animated Effects
  957. Clip Plane
  958. Compiling new shader:
  959. Model Rendering
  960. Loading built-in default shader for: main-v.sdr
  961. Loading built-in default shader for: main-f.sdr
  962. WARNING: Failed to find uniform 'viewMatrix'.
  963. Shader Variant Features:
  964. Lighting
  965. Fog Effect
  966. Diffuse Mapping
  967. Glow Mapping
  968. Animated Effects
  969. Clip Plane
  970. Compiling new shader:
  971. Model Rendering
  972. Loading built-in default shader for: main-v.sdr
  973. Loading built-in default shader for: main-f.sdr
  974. WARNING: Failed to find uniform 'viewMatrix'.
  975. Shader Variant Features:
  976. Lighting
  977. Diffuse Mapping
  978. Glow Mapping
  979. Deferred lighting
  980. Clip Plane
  981. Compiling new shader:
  982. Model Rendering
  983. Loading built-in default shader for: main-v.sdr
  984. Loading built-in default shader for: main-f.sdr
  985. WARNING: Failed to find uniform 'viewMatrix'.
  986. Shader Variant Features:
  987. Lighting
  988. Fog Effect
  989. Diffuse Mapping
  990. Glow Mapping
  991. Deferred lighting
  992. Clip Plane
  993. Compiling new shader:
  994. Model Rendering
  995. Loading built-in default shader for: main-v.sdr
  996. Loading built-in default shader for: main-f.sdr
  997. WARNING: Failed to find uniform 'viewMatrix'.
  998. Shader Variant Features:
  999. Lighting
  1000. Diffuse Mapping
  1001. Glow Mapping
  1002. Animated Effects
  1003. Submodel Transforms
  1004. Clip Plane
  1005. Compiling new shader:
  1006. Model Rendering
  1007. Loading built-in default shader for: main-v.sdr
  1008. Loading built-in default shader for: main-f.sdr
  1009. WARNING: Failed to find uniform 'viewMatrix'.
  1010. Shader Variant Features:
  1011. Lighting
  1012. Fog Effect
  1013. Diffuse Mapping
  1014. Glow Mapping
  1015. Animated Effects
  1016. Submodel Transforms
  1017. Clip Plane
  1018. Compiling new shader:
  1019. Model Rendering
  1020. Loading built-in default shader for: main-v.sdr
  1021. Loading built-in default shader for: main-f.sdr
  1022. WARNING: Failed to find uniform 'viewMatrix'.
  1023. Shader Variant Features:
  1024. Lighting
  1025. Diffuse Mapping
  1026. Glow Mapping
  1027. Submodel Transforms
  1028. Clip Plane
  1029. Compiling new shader:
  1030. Model Rendering
  1031. Loading built-in default shader for: main-v.sdr
  1032. Loading built-in default shader for: main-f.sdr
  1033. WARNING: Failed to find uniform 'viewMatrix'.
  1034. Shader Variant Features:
  1035. Lighting
  1036. Fog Effect
  1037. Diffuse Mapping
  1038. Glow Mapping
  1039. Submodel Transforms
  1040. Clip Plane
  1041. Compiling new shader:
  1042. Model Rendering
  1043. Loading built-in default shader for: main-v.sdr
  1044. Loading built-in default shader for: main-f.sdr
  1045. WARNING: Failed to find uniform 'viewMatrix'.
  1046. Shader Variant Features:
  1047. Lighting
  1048. Diffuse Mapping
  1049. Glow Mapping
  1050. Animated Effects
  1051. Deferred lighting
  1052. Submodel Transforms
  1053. Clip Plane
  1054. Compiling new shader:
  1055. Model Rendering
  1056. Loading built-in default shader for: main-v.sdr
  1057. Loading built-in default shader for: main-f.sdr
  1058. WARNING: Failed to find uniform 'viewMatrix'.
  1059. Shader Variant Features:
  1060. Lighting
  1061. Fog Effect
  1062. Diffuse Mapping
  1063. Glow Mapping
  1064. Animated Effects
  1065. Deferred lighting
  1066. Submodel Transforms
  1067. Clip Plane
  1068. Compiling new shader:
  1069. Model Rendering
  1070. Loading built-in default shader for: main-v.sdr
  1071. Loading built-in default shader for: main-f.sdr
  1072. WARNING: Failed to find uniform 'viewMatrix'.
  1073. Shader Variant Features:
  1074. Lighting
  1075. Diffuse Mapping
  1076. Glow Mapping
  1077. Deferred lighting
  1078. Submodel Transforms
  1079. Clip Plane
  1080. Compiling new shader:
  1081. Model Rendering
  1082. Loading built-in default shader for: main-v.sdr
  1083. Loading built-in default shader for: main-f.sdr
  1084. WARNING: Failed to find uniform 'viewMatrix'.
  1085. Shader Variant Features:
  1086. Lighting
  1087. Fog Effect
  1088. Diffuse Mapping
  1089. Glow Mapping
  1090. Deferred lighting
  1091. Submodel Transforms
  1092. Clip Plane
  1093. Submodel 'detail3' is detail level 1 of 'detail2'
  1094. Submodel 'detail2' is detail level 1 of 'detail1'
  1095. Submodel 'detail3' is detail level 2 of 'detail1'
  1096. Submodel 'detail2' is detail level 2 of 'detail0'
  1097. Submodel 'detail1' is detail level 1 of 'detail0'
  1098. Submodel 'detail3' is detail level 3 of 'detail0'
  1099. Loading model 'EAC_Orion.pof' into slot '3'
  1100. Compiling new shader:
  1101. Model Rendering
  1102. Loading built-in default shader for: main-v.sdr
  1103. Loading built-in default shader for: main-f.sdr
  1104. WARNING: Failed to find uniform 'viewMatrix'.
  1105. Shader Variant Features:
  1106. Lighting
  1107. Diffuse Mapping
  1108. Glow Mapping
  1109. Normal Mapping
  1110. Animated Effects
  1111. Clip Plane
  1112. Compiling new shader:
  1113. Model Rendering
  1114. Loading built-in default shader for: main-v.sdr
  1115. Loading built-in default shader for: main-f.sdr
  1116. WARNING: Failed to find uniform 'viewMatrix'.
  1117. Shader Variant Features:
  1118. Lighting
  1119. Fog Effect
  1120. Diffuse Mapping
  1121. Glow Mapping
  1122. Normal Mapping
  1123. Animated Effects
  1124. Clip Plane
  1125. Compiling new shader:
  1126. Model Rendering
  1127. Loading built-in default shader for: main-v.sdr
  1128. Loading built-in default shader for: main-f.sdr
  1129. WARNING: Failed to find uniform 'viewMatrix'.
  1130. Shader Variant Features:
  1131. Lighting
  1132. Diffuse Mapping
  1133. Glow Mapping
  1134. Normal Mapping
  1135. Deferred lighting
  1136. Clip Plane
  1137. Compiling new shader:
  1138. Model Rendering
  1139. Loading built-in default shader for: main-v.sdr
  1140. Loading built-in default shader for: main-f.sdr
  1141. WARNING: Failed to find uniform 'viewMatrix'.
  1142. Shader Variant Features:
  1143. Lighting
  1144. Fog Effect
  1145. Diffuse Mapping
  1146. Glow Mapping
  1147. Normal Mapping
  1148. Deferred lighting
  1149. Clip Plane
  1150. Compiling new shader:
  1151. Model Rendering
  1152. Loading built-in default shader for: main-v.sdr
  1153. Loading built-in default shader for: main-f.sdr
  1154. WARNING: Failed to find uniform 'viewMatrix'.
  1155. Shader Variant Features:
  1156. Lighting
  1157. Diffuse Mapping
  1158. Glow Mapping
  1159. Normal Mapping
  1160. Animated Effects
  1161. Submodel Transforms
  1162. Clip Plane
  1163. Compiling new shader:
  1164. Model Rendering
  1165. Loading built-in default shader for: main-v.sdr
  1166. Loading built-in default shader for: main-f.sdr
  1167. WARNING: Failed to find uniform 'viewMatrix'.
  1168. Shader Variant Features:
  1169. Lighting
  1170. Fog Effect
  1171. Diffuse Mapping
  1172. Glow Mapping
  1173. Normal Mapping
  1174. Animated Effects
  1175. Submodel Transforms
  1176. Clip Plane
  1177. Compiling new shader:
  1178. Model Rendering
  1179. Loading built-in default shader for: main-v.sdr
  1180. Loading built-in default shader for: main-f.sdr
  1181. WARNING: Failed to find uniform 'viewMatrix'.
  1182. Shader Variant Features:
  1183. Lighting
  1184. Diffuse Mapping
  1185. Glow Mapping
  1186. Normal Mapping
  1187. Submodel Transforms
  1188. Clip Plane
  1189. Compiling new shader:
  1190. Model Rendering
  1191. Loading built-in default shader for: main-v.sdr
  1192. Loading built-in default shader for: main-f.sdr
  1193. WARNING: Failed to find uniform 'viewMatrix'.
  1194. Shader Variant Features:
  1195. Lighting
  1196. Fog Effect
  1197. Diffuse Mapping
  1198. Glow Mapping
  1199. Normal Mapping
  1200. Submodel Transforms
  1201. Clip Plane
  1202. Compiling new shader:
  1203. Model Rendering
  1204. Loading built-in default shader for: main-v.sdr
  1205. Loading built-in default shader for: main-f.sdr
  1206. WARNING: Failed to find uniform 'viewMatrix'.
  1207. Shader Variant Features:
  1208. Lighting
  1209. Diffuse Mapping
  1210. Glow Mapping
  1211. Normal Mapping
  1212. Animated Effects
  1213. Deferred lighting
  1214. Submodel Transforms
  1215. Clip Plane
  1216. Compiling new shader:
  1217. Model Rendering
  1218. Loading built-in default shader for: main-v.sdr
  1219. Loading built-in default shader for: main-f.sdr
  1220. WARNING: Failed to find uniform 'viewMatrix'.
  1221. Shader Variant Features:
  1222. Lighting
  1223. Fog Effect
  1224. Diffuse Mapping
  1225. Glow Mapping
  1226. Normal Mapping
  1227. Animated Effects
  1228. Deferred lighting
  1229. Submodel Transforms
  1230. Clip Plane
  1231. Compiling new shader:
  1232. Model Rendering
  1233. Loading built-in default shader for: main-v.sdr
  1234. Loading built-in default shader for: main-f.sdr
  1235. WARNING: Failed to find uniform 'viewMatrix'.
  1236. Shader Variant Features:
  1237. Lighting
  1238. Diffuse Mapping
  1239. Glow Mapping
  1240. Normal Mapping
  1241. Deferred lighting
  1242. Submodel Transforms
  1243. Clip Plane
  1244. Compiling new shader:
  1245. Model Rendering
  1246. Loading built-in default shader for: main-v.sdr
  1247. Loading built-in default shader for: main-f.sdr
  1248. WARNING: Failed to find uniform 'viewMatrix'.
  1249. Shader Variant Features:
  1250. Lighting
  1251. Fog Effect
  1252. Diffuse Mapping
  1253. Glow Mapping
  1254. Normal Mapping
  1255. Deferred lighting
  1256. Submodel Transforms
  1257. Clip Plane
  1258. Subsystem 'ring01a' on ship EAC_Orion.pof is not recognized as a common subsystem type
  1259. Subsystem 'bridge' on ship EAC_Orion.pof is not recognized as a common subsystem type
  1260. Subsystem 'fighterbay' on ship EAC_Orion.pof is not recognized as a common subsystem type
  1261. Submodel 'detail1' is detail level 1 of 'detail0'
  1262. Submodel 'detail2' is detail level 2 of 'detail0'
  1263. Submodel 'ring01b' is detail level 1 of 'ring01a'
  1264. Submodel 'ring01c' is detail level 2 of 'ring01a'
  1265. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1266. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1267. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1268. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1269. Submodel 'detail2' is detail level 1 of 'detail1'
  1270. Allocating space for at least 18 new ship subsystems ... a total of 200 is now available (18 in-use).
  1271. Loading model 'EAM_Hyperion.pof' into slot '4'
  1272. Subsystem 'reactor01a' on ship EAM_Hyperion.pof is not recognized as a common subsystem type
  1273. Subsystem 'reactor02a' on ship EAM_Hyperion.pof is not recognized as a common subsystem type
  1274. Subsystem 'reactor03a' on ship EAM_Hyperion.pof is not recognized as a common subsystem type
  1275. Subsystem 'reactor04a' on ship EAM_Hyperion.pof is not recognized as a common subsystem type
  1276. Subsystem 'fighterbay' on ship EAM_Hyperion.pof is not recognized as a common subsystem type
  1277. Submodel 'detail1' is detail level 1 of 'detail0'
  1278. Submodel 'detail2' is detail level 2 of 'detail0'
  1279. Submodel 'detail3' is detail level 3 of 'detail0'
  1280. Submodel 'reactor01b' is detail level 1 of 'reactor01a'
  1281. Submodel 'reactor01c' is detail level 2 of 'reactor01a'
  1282. Submodel 'reactor01d' is detail level 3 of 'reactor01a'
  1283. Submodel 'reactor02b' is detail level 1 of 'reactor02a'
  1284. Submodel 'reactor02c' is detail level 2 of 'reactor02a'
  1285. Submodel 'reactor02d' is detail level 3 of 'reactor02a'
  1286. Submodel 'reactor03b' is detail level 1 of 'reactor03a'
  1287. Submodel 'reactor03c' is detail level 2 of 'reactor03a'
  1288. Submodel 'reactor03d' is detail level 3 of 'reactor03a'
  1289. Submodel 'reactor04b' is detail level 1 of 'reactor04a'
  1290. Submodel 'reactor04c' is detail level 2 of 'reactor04a'
  1291. Submodel 'reactor04d' is detail level 3 of 'reactor04a'
  1292. Submodel 'sensors01b' is detail level 1 of 'sensors01a'
  1293. Submodel 'sensors01c' is detail level 2 of 'sensors01a'
  1294. Submodel 'sensors02b' is detail level 1 of 'sensors02a'
  1295. Submodel 'sensors02c' is detail level 2 of 'sensors02a'
  1296. Submodel 'sensors03b' is detail level 1 of 'sensors03a'
  1297. Submodel 'sensors03c' is detail level 2 of 'sensors03a'
  1298. Submodel 'sensors03d' is detail level 3 of 'sensors03a'
  1299. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1300. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1301. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1302. Submodel 'turret02c' is detail level 2 of 'turret02a'
  1303. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  1304. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1305. Submodel 'turret03c' is detail level 2 of 'turret03a'
  1306. Submodel 'turret03d' is detail level 3 of 'turret03a'
  1307. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  1308. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1309. Submodel 'turret04c' is detail level 2 of 'turret04a'
  1310. Submodel 'turret04d' is detail level 3 of 'turret04a'
  1311. Submodel 'turret04d' is detail level 3 of 'turret04a'
  1312. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  1313. Submodel 'turret05b' is detail level 1 of 'turret05a'
  1314. Submodel 'turret05c' is detail level 2 of 'turret05a'
  1315. Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
  1316. Submodel 'turret06b' is detail level 1 of 'turret06a'
  1317. Submodel 'turret06c' is detail level 2 of 'turret06a'
  1318. Submodel 'turret06b-arm' is detail level 1 of 'turret06a-arm'
  1319. Submodel 'turret07b' is detail level 1 of 'turret07a'
  1320. Submodel 'turret07c' is detail level 2 of 'turret07a'
  1321. Submodel 'turret07b-arm' is detail level 1 of 'turret07a-arm'
  1322. Submodel 'turret08b' is detail level 1 of 'turret08a'
  1323. Submodel 'turret08c' is detail level 2 of 'turret08a'
  1324. Submodel 'turret08b-arm' is detail level 1 of 'turret08a-arm'
  1325. Submodel 'turret09b' is detail level 1 of 'turret09a'
  1326. Submodel 'turret09c' is detail level 2 of 'turret09a'
  1327. Submodel 'turret09b-arm' is detail level 1 of 'turret09a-arm'
  1328. Submodel 'engine01b' is detail level 1 of 'engine01'
  1329. Submodel 'engine01c' is detail level 2 of 'engine01'
  1330. Submodel 'engine01d' is detail level 3 of 'engine01'
  1331. Submodel 'engine02b' is detail level 1 of 'engine02'
  1332. Submodel 'engine02c' is detail level 2 of 'engine02'
  1333. Submodel 'engine02d' is detail level 3 of 'engine02'
  1334. Submodel 'engine03b' is detail level 1 of 'engine03'
  1335. Submodel 'engine03c' is detail level 2 of 'engine03'
  1336. Submodel 'engine03d' is detail level 3 of 'engine03'
  1337. Submodel 'engine04b' is detail level 1 of 'engine04'
  1338. Submodel 'engine04c' is detail level 2 of 'engine04'
  1339. Submodel 'engine05b' is detail level 1 of 'engine05'
  1340. Submodel 'engine05c' is detail level 2 of 'engine05'
  1341. Submodel 'detail2' is detail level 1 of 'detail1'
  1342. Submodel 'detail3' is detail level 2 of 'detail1'
  1343. Submodel 'detail3' is detail level 1 of 'detail2'
  1344. Loading model 'EAM_Olympus.pof' into slot '5'
  1345. DDS ERROR: Couldn't open 'eam_olympus_03-normal.dds' -- Cannot load DDS if not power-of-2
  1346. Compiling new shader:
  1347. Model Rendering
  1348. Loading built-in default shader for: main-v.sdr
  1349. Loading built-in default shader for: main-f.sdr
  1350. WARNING: Failed to find uniform 'viewMatrix'.
  1351. Shader Variant Features:
  1352. Lighting
  1353. Diffuse Mapping
  1354. Specular Mapping
  1355. Environment Mapping
  1356. Animated Effects
  1357. Clip Plane
  1358. Compiling new shader:
  1359. Model Rendering
  1360. Loading built-in default shader for: main-v.sdr
  1361. Loading built-in default shader for: main-f.sdr
  1362. WARNING: Failed to find uniform 'viewMatrix'.
  1363. Shader Variant Features:
  1364. Lighting
  1365. Fog Effect
  1366. Diffuse Mapping
  1367. Specular Mapping
  1368. Environment Mapping
  1369. Animated Effects
  1370. Clip Plane
  1371. Compiling new shader:
  1372. Model Rendering
  1373. Loading built-in default shader for: main-v.sdr
  1374. Loading built-in default shader for: main-f.sdr
  1375. WARNING: Failed to find uniform 'viewMatrix'.
  1376. Shader Variant Features:
  1377. Lighting
  1378. Diffuse Mapping
  1379. Specular Mapping
  1380. Environment Mapping
  1381. Deferred lighting
  1382. Clip Plane
  1383. Compiling new shader:
  1384. Model Rendering
  1385. Loading built-in default shader for: main-v.sdr
  1386. Loading built-in default shader for: main-f.sdr
  1387. WARNING: Failed to find uniform 'viewMatrix'.
  1388. Shader Variant Features:
  1389. Lighting
  1390. Fog Effect
  1391. Diffuse Mapping
  1392. Specular Mapping
  1393. Environment Mapping
  1394. Deferred lighting
  1395. Clip Plane
  1396. Compiling new shader:
  1397. Model Rendering
  1398. Loading built-in default shader for: main-v.sdr
  1399. Loading built-in default shader for: main-f.sdr
  1400. WARNING: Failed to find uniform 'viewMatrix'.
  1401. Shader Variant Features:
  1402. Lighting
  1403. Diffuse Mapping
  1404. Specular Mapping
  1405. Environment Mapping
  1406. Animated Effects
  1407. Submodel Transforms
  1408. Clip Plane
  1409. Compiling new shader:
  1410. Model Rendering
  1411. Loading built-in default shader for: main-v.sdr
  1412. Loading built-in default shader for: main-f.sdr
  1413. WARNING: Failed to find uniform 'viewMatrix'.
  1414. Shader Variant Features:
  1415. Lighting
  1416. Fog Effect
  1417. Diffuse Mapping
  1418. Specular Mapping
  1419. Environment Mapping
  1420. Animated Effects
  1421. Submodel Transforms
  1422. Clip Plane
  1423. Compiling new shader:
  1424. Model Rendering
  1425. Loading built-in default shader for: main-v.sdr
  1426. Loading built-in default shader for: main-f.sdr
  1427. WARNING: Failed to find uniform 'viewMatrix'.
  1428. Shader Variant Features:
  1429. Lighting
  1430. Diffuse Mapping
  1431. Specular Mapping
  1432. Environment Mapping
  1433. Submodel Transforms
  1434. Clip Plane
  1435. Compiling new shader:
  1436. Model Rendering
  1437. Loading built-in default shader for: main-v.sdr
  1438. Loading built-in default shader for: main-f.sdr
  1439. WARNING: Failed to find uniform 'viewMatrix'.
  1440. Shader Variant Features:
  1441. Lighting
  1442. Fog Effect
  1443. Diffuse Mapping
  1444. Specular Mapping
  1445. Environment Mapping
  1446. Submodel Transforms
  1447. Clip Plane
  1448. Compiling new shader:
  1449. Model Rendering
  1450. Loading built-in default shader for: main-v.sdr
  1451. Loading built-in default shader for: main-f.sdr
  1452. WARNING: Failed to find uniform 'viewMatrix'.
  1453. Shader Variant Features:
  1454. Lighting
  1455. Diffuse Mapping
  1456. Specular Mapping
  1457. Environment Mapping
  1458. Animated Effects
  1459. Deferred lighting
  1460. Submodel Transforms
  1461. Clip Plane
  1462. Compiling new shader:
  1463. Model Rendering
  1464. Loading built-in default shader for: main-v.sdr
  1465. Loading built-in default shader for: main-f.sdr
  1466. WARNING: Failed to find uniform 'viewMatrix'.
  1467. Shader Variant Features:
  1468. Lighting
  1469. Fog Effect
  1470. Diffuse Mapping
  1471. Specular Mapping
  1472. Environment Mapping
  1473. Animated Effects
  1474. Deferred lighting
  1475. Submodel Transforms
  1476. Clip Plane
  1477. Compiling new shader:
  1478. Model Rendering
  1479. Loading built-in default shader for: main-v.sdr
  1480. Loading built-in default shader for: main-f.sdr
  1481. WARNING: Failed to find uniform 'viewMatrix'.
  1482. Shader Variant Features:
  1483. Lighting
  1484. Diffuse Mapping
  1485. Specular Mapping
  1486. Environment Mapping
  1487. Deferred lighting
  1488. Submodel Transforms
  1489. Clip Plane
  1490. Compiling new shader:
  1491. Model Rendering
  1492. Loading built-in default shader for: main-v.sdr
  1493. Loading built-in default shader for: main-f.sdr
  1494. WARNING: Failed to find uniform 'viewMatrix'.
  1495. Shader Variant Features:
  1496. Lighting
  1497. Fog Effect
  1498. Diffuse Mapping
  1499. Specular Mapping
  1500. Environment Mapping
  1501. Deferred lighting
  1502. Submodel Transforms
  1503. Clip Plane
  1504. Compiling new shader:
  1505. Model Rendering
  1506. Loading built-in default shader for: main-v.sdr
  1507. Loading built-in default shader for: main-f.sdr
  1508. WARNING: Failed to find uniform 'viewMatrix'.
  1509. Shader Variant Features:
  1510. Lighting
  1511. Diffuse Mapping
  1512. Normal Mapping
  1513. Animated Effects
  1514. Clip Plane
  1515. Compiling new shader:
  1516. Model Rendering
  1517. Loading built-in default shader for: main-v.sdr
  1518. Loading built-in default shader for: main-f.sdr
  1519. WARNING: Failed to find uniform 'viewMatrix'.
  1520. Shader Variant Features:
  1521. Lighting
  1522. Fog Effect
  1523. Diffuse Mapping
  1524. Normal Mapping
  1525. Animated Effects
  1526. Clip Plane
  1527. Compiling new shader:
  1528. Model Rendering
  1529. Loading built-in default shader for: main-v.sdr
  1530. Loading built-in default shader for: main-f.sdr
  1531. WARNING: Failed to find uniform 'viewMatrix'.
  1532. Shader Variant Features:
  1533. Lighting
  1534. Diffuse Mapping
  1535. Normal Mapping
  1536. Deferred lighting
  1537. Clip Plane
  1538. Compiling new shader:
  1539. Model Rendering
  1540. Loading built-in default shader for: main-v.sdr
  1541. Loading built-in default shader for: main-f.sdr
  1542. WARNING: Failed to find uniform 'viewMatrix'.
  1543. Shader Variant Features:
  1544. Lighting
  1545. Fog Effect
  1546. Diffuse Mapping
  1547. Normal Mapping
  1548. Deferred lighting
  1549. Clip Plane
  1550. Compiling new shader:
  1551. Model Rendering
  1552. Loading built-in default shader for: main-v.sdr
  1553. Loading built-in default shader for: main-f.sdr
  1554. WARNING: Failed to find uniform 'viewMatrix'.
  1555. Shader Variant Features:
  1556. Lighting
  1557. Diffuse Mapping
  1558. Normal Mapping
  1559. Animated Effects
  1560. Submodel Transforms
  1561. Clip Plane
  1562. Compiling new shader:
  1563. Model Rendering
  1564. Loading built-in default shader for: main-v.sdr
  1565. Loading built-in default shader for: main-f.sdr
  1566. WARNING: Failed to find uniform 'viewMatrix'.
  1567. Shader Variant Features:
  1568. Lighting
  1569. Fog Effect
  1570. Diffuse Mapping
  1571. Normal Mapping
  1572. Animated Effects
  1573. Submodel Transforms
  1574. Clip Plane
  1575. Compiling new shader:
  1576. Model Rendering
  1577. Loading built-in default shader for: main-v.sdr
  1578. Loading built-in default shader for: main-f.sdr
  1579. WARNING: Failed to find uniform 'viewMatrix'.
  1580. Shader Variant Features:
  1581. Lighting
  1582. Diffuse Mapping
  1583. Normal Mapping
  1584. Submodel Transforms
  1585. Clip Plane
  1586. Compiling new shader:
  1587. Model Rendering
  1588. Loading built-in default shader for: main-v.sdr
  1589. Loading built-in default shader for: main-f.sdr
  1590. WARNING: Failed to find uniform 'viewMatrix'.
  1591. Shader Variant Features:
  1592. Lighting
  1593. Fog Effect
  1594. Diffuse Mapping
  1595. Normal Mapping
  1596. Submodel Transforms
  1597. Clip Plane
  1598. Compiling new shader:
  1599. Model Rendering
  1600. Loading built-in default shader for: main-v.sdr
  1601. Loading built-in default shader for: main-f.sdr
  1602. WARNING: Failed to find uniform 'viewMatrix'.
  1603. Shader Variant Features:
  1604. Lighting
  1605. Diffuse Mapping
  1606. Normal Mapping
  1607. Animated Effects
  1608. Deferred lighting
  1609. Submodel Transforms
  1610. Clip Plane
  1611. Compiling new shader:
  1612. Model Rendering
  1613. Loading built-in default shader for: main-v.sdr
  1614. Loading built-in default shader for: main-f.sdr
  1615. WARNING: Failed to find uniform 'viewMatrix'.
  1616. Shader Variant Features:
  1617. Lighting
  1618. Fog Effect
  1619. Diffuse Mapping
  1620. Normal Mapping
  1621. Animated Effects
  1622. Deferred lighting
  1623. Submodel Transforms
  1624. Clip Plane
  1625. Compiling new shader:
  1626. Model Rendering
  1627. Loading built-in default shader for: main-v.sdr
  1628. Loading built-in default shader for: main-f.sdr
  1629. WARNING: Failed to find uniform 'viewMatrix'.
  1630. Shader Variant Features:
  1631. Lighting
  1632. Diffuse Mapping
  1633. Normal Mapping
  1634. Deferred lighting
  1635. Submodel Transforms
  1636. Clip Plane
  1637. Compiling new shader:
  1638. Model Rendering
  1639. Loading built-in default shader for: main-v.sdr
  1640. Loading built-in default shader for: main-f.sdr
  1641. WARNING: Failed to find uniform 'viewMatrix'.
  1642. Shader Variant Features:
  1643. Lighting
  1644. Fog Effect
  1645. Diffuse Mapping
  1646. Normal Mapping
  1647. Deferred lighting
  1648. Submodel Transforms
  1649. Clip Plane
  1650. Subsystem 'bridge01a' on ship EAM_Olympus.pof is not recognized as a common subsystem type
  1651. Submodel 'detail3' is detail level 3 of 'detail0'
  1652. Submodel 'detail1' is detail level 1 of 'detail0'
  1653. Submodel 'detail2' is detail level 2 of 'detail0'
  1654. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1655. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1656. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  1657. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1658. Submodel 'turret02c' is detail level 2 of 'turret02a'
  1659. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  1660. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1661. Submodel 'turret03c' is detail level 2 of 'turret03a'
  1662. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  1663. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1664. Submodel 'turret04c' is detail level 2 of 'turret04a'
  1665. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  1666. Submodel 'turret05b' is detail level 1 of 'turret05a'
  1667. Submodel 'turret05c' is detail level 2 of 'turret05a'
  1668. Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
  1669. Submodel 'bridge01d' is detail level 3 of 'bridge01a'
  1670. Submodel 'bridge01b' is detail level 1 of 'bridge01a'
  1671. Submodel 'bridge01c' is detail level 2 of 'bridge01a'
  1672. Submodel 'turret06d' is detail level 3 of 'turret06a'
  1673. Submodel 'turret06b' is detail level 1 of 'turret06a'
  1674. Submodel 'turret06c' is detail level 2 of 'turret06a'
  1675. Submodel 'turret07d' is detail level 3 of 'turret07a'
  1676. Submodel 'turret07b' is detail level 1 of 'turret07a'
  1677. Submodel 'turret07c' is detail level 2 of 'turret07a'
  1678. Submodel 'sensors01d' is detail level 3 of 'sensors01a'
  1679. Submodel 'sensors01b' is detail level 1 of 'sensors01a'
  1680. Submodel 'sensors01c' is detail level 2 of 'sensors01a'
  1681. Submodel 'sensors02b' is detail level 1 of 'sensors02a'
  1682. Submodel 'sensors02c' is detail level 2 of 'sensors02a'
  1683. Submodel 'navigationd' is detail level 3 of 'navigation'
  1684. Submodel 'navigationb' is detail level 1 of 'navigation'
  1685. Submodel 'navigationc' is detail level 2 of 'navigation'
  1686. Submodel 'engine01d' is detail level 3 of 'engine01'
  1687. Submodel 'engine01b' is detail level 1 of 'engine01'
  1688. Submodel 'engine01c' is detail level 2 of 'engine01'
  1689. Submodel 'engine02d' is detail level 3 of 'engine02'
  1690. Submodel 'engine02b' is detail level 1 of 'engine02'
  1691. Submodel 'engine02c' is detail level 2 of 'engine02'
  1692. Submodel 'engine03d' is detail level 3 of 'engine03'
  1693. Submodel 'engine03b' is detail level 1 of 'engine03'
  1694. Submodel 'engine03c' is detail level 2 of 'engine03'
  1695. Submodel 'engine04d' is detail level 3 of 'engine04'
  1696. Submodel 'engine04b' is detail level 1 of 'engine04'
  1697. Submodel 'engine04c' is detail level 2 of 'engine04'
  1698. Submodel 'detail3' is detail level 2 of 'detail1'
  1699. Submodel 'detail2' is detail level 1 of 'detail1'
  1700. Submodel 'detail3' is detail level 1 of 'detail2'
  1701. Loading model 'EAM_Nova.pof' into slot '6'
  1702. Subsystem 'antenna01a' on ship EAM_Nova.pof is not recognized as a common subsystem type
  1703. Subsystem 'backenda' on ship EAM_Nova.pof is not recognized as a common subsystem type
  1704. Subsystem 'shoothere' on ship EAM_Nova.pof is not recognized as a common subsystem type
  1705. Subsystem 'tanks01a' on ship EAM_Nova.pof is not recognized as a common subsystem type
  1706. Subsystem 'fighterbay' on ship EAM_Nova.pof is not recognized as a common subsystem type
  1707. Submodel 'detail1' is detail level 1 of 'detail0'
  1708. Submodel 'detail2' is detail level 2 of 'detail0'
  1709. Submodel 'detail3' is detail level 3 of 'detail0'
  1710. Submodel 'antenna01b' is detail level 1 of 'antenna01a'
  1711. Submodel 'antenna01c' is detail level 2 of 'antenna01a'
  1712. Submodel 'backendb' is detail level 1 of 'backenda'
  1713. Submodel 'backendc' is detail level 2 of 'backenda'
  1714. Submodel 'backendd' is detail level 3 of 'backenda'
  1715. Submodel 'backendb-destroyed' is detail level 1 of 'backenda-destroyed'
  1716. Submodel 'backendc-destroyed' is detail level 2 of 'backenda-destroyed'
  1717. Submodel 'backendd-destroyed' is detail level 3 of 'backenda-destroyed'
  1718. Submodel 'engine01b' is detail level 1 of 'engine01'
  1719. Submodel 'engine01c' is detail level 2 of 'engine01'
  1720. Submodel 'engine01d' is detail level 3 of 'engine01'
  1721. Submodel 'engine02b' is detail level 1 of 'engine02'
  1722. Submodel 'engine02c' is detail level 2 of 'engine02'
  1723. Submodel 'engine02d' is detail level 3 of 'engine02'
  1724. Submodel 'engine03b' is detail level 1 of 'engine03'
  1725. Submodel 'engine03c' is detail level 2 of 'engine03'
  1726. Submodel 'engine03d' is detail level 3 of 'engine03'
  1727. Submodel 'engine04b' is detail level 1 of 'engine04'
  1728. Submodel 'engine04c' is detail level 2 of 'engine04'
  1729. Submodel 'engine04d' is detail level 3 of 'engine04'
  1730. Submodel 'navigationb' is detail level 1 of 'navigation'
  1731. Submodel 'sensors01b' is detail level 1 of 'sensors01a'
  1732. Submodel 'sensors02b' is detail level 1 of 'sensors02a'
  1733. Submodel 'sensors02c' is detail level 2 of 'sensors02a'
  1734. Submodel 'tanks01b' is detail level 1 of 'tanks01a'
  1735. Submodel 'tanks01c' is detail level 2 of 'tanks01a'
  1736. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1737. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1738. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1739. Submodel 'turret02c' is detail level 2 of 'turret02a'
  1740. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1741. Submodel 'turret03c' is detail level 2 of 'turret03a'
  1742. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1743. Submodel 'turret04c' is detail level 2 of 'turret04a'
  1744. Submodel 'turret05b' is detail level 1 of 'turret05a'
  1745. Submodel 'turret05c' is detail level 2 of 'turret05a'
  1746. Submodel 'turret05b-arms' is detail level 1 of 'turret05a-arms'
  1747. Submodel 'turret05c-arms' is detail level 2 of 'turret05a-arms'
  1748. Submodel 'turret06b' is detail level 1 of 'turret06a'
  1749. Submodel 'turret06c' is detail level 2 of 'turret06a'
  1750. Submodel 'turret06b-arms' is detail level 1 of 'turret06a-arms'
  1751. Submodel 'turret06c-arms' is detail level 2 of 'turret06a-arms'
  1752. Submodel 'turret07b' is detail level 1 of 'turret07a'
  1753. Submodel 'turret07c' is detail level 2 of 'turret07a'
  1754. Submodel 'turret07b-arm' is detail level 1 of 'turret07a-arm'
  1755. Submodel 'turret07c-arm' is detail level 2 of 'turret07a-arm'
  1756. Submodel 'turret08b' is detail level 1 of 'turret08a'
  1757. Submodel 'turret08c' is detail level 2 of 'turret08a'
  1758. Submodel 'turret08b-arm' is detail level 1 of 'turret08a-arm'
  1759. Submodel 'turret08c-arm' is detail level 2 of 'turret08a-arm'
  1760. Submodel 'turret09b' is detail level 1 of 'turret09a'
  1761. Submodel 'turret09c' is detail level 2 of 'turret09a'
  1762. Submodel 'turret09b-arm' is detail level 1 of 'turret09a-arm'
  1763. Submodel 'turret09c-arm' is detail level 2 of 'turret09a-arm'
  1764. Submodel 'turret10b' is detail level 1 of 'turret10a'
  1765. Submodel 'turret10c' is detail level 2 of 'turret10a'
  1766. Submodel 'turret10b-arm' is detail level 1 of 'turret10a-arm'
  1767. Submodel 'turret10c-arm' is detail level 2 of 'turret10a-arm'
  1768. Submodel 'turret11b' is detail level 1 of 'turret11a'
  1769. Submodel 'turret11c' is detail level 2 of 'turret11a'
  1770. Submodel 'turret11b-arm' is detail level 1 of 'turret11a-arm'
  1771. Submodel 'turret11c-arm' is detail level 2 of 'turret11a-arm'
  1772. Submodel 'turret12b' is detail level 1 of 'turret12a'
  1773. Submodel 'turret12c' is detail level 2 of 'turret12a'
  1774. Submodel 'turret12b-arm' is detail level 1 of 'turret12a-arm'
  1775. Submodel 'turret12c-arm' is detail level 2 of 'turret12a-arm'
  1776. Submodel 'turret13b' is detail level 1 of 'turret13a'
  1777. Submodel 'turret13c' is detail level 2 of 'turret13a'
  1778. Submodel 'turret13b-arm' is detail level 1 of 'turret13a-arm'
  1779. Submodel 'turret13c-arm' is detail level 2 of 'turret13a-arm'
  1780. Submodel 'turret14b' is detail level 1 of 'turret14a'
  1781. Submodel 'turret14c' is detail level 2 of 'turret14a'
  1782. Submodel 'turret14b-arm' is detail level 1 of 'turret14a-arm'
  1783. Submodel 'turret14c-arm' is detail level 2 of 'turret14a-arm'
  1784. Submodel 'turret15b' is detail level 1 of 'turret15a'
  1785. Submodel 'turret15c' is detail level 2 of 'turret15a'
  1786. Submodel 'turret15b-arm' is detail level 1 of 'turret15a-arm'
  1787. Submodel 'turret15c-arm' is detail level 2 of 'turret15a-arm'
  1788. Submodel 'turret16b' is detail level 1 of 'turret16a'
  1789. Submodel 'turret16c' is detail level 2 of 'turret16a'
  1790. Submodel 'turret16b-arm' is detail level 1 of 'turret16a-arm'
  1791. Submodel 'turret16c-arm' is detail level 2 of 'turret16a-arm'
  1792. Submodel 'turret17b' is detail level 1 of 'turret17a'
  1793. Submodel 'turret17c' is detail level 2 of 'turret17a'
  1794. Submodel 'turret17b-arm' is detail level 1 of 'turret17a-arm'
  1795. Submodel 'turret17c-arm' is detail level 2 of 'turret17a-arm'
  1796. Submodel 'turret18b' is detail level 1 of 'turret18a'
  1797. Submodel 'turret18c' is detail level 2 of 'turret18a'
  1798. Submodel 'turret18b-arm' is detail level 1 of 'turret18a-arm'
  1799. Submodel 'turret18c-arm' is detail level 2 of 'turret18a-arm'
  1800. Submodel 'turret19b' is detail level 1 of 'turret19a'
  1801. Submodel 'turret19b-arm' is detail level 1 of 'turret19a-arm'
  1802. Submodel 'turret20b' is detail level 1 of 'turret20a'
  1803. Submodel 'turret20b-arm' is detail level 1 of 'turret20a-arm'
  1804. Submodel 'turret21b' is detail level 1 of 'turret21a'
  1805. Submodel 'turret21b-arm' is detail level 1 of 'turret21a-arm'
  1806. Submodel 'turret22b' is detail level 1 of 'turret22a'
  1807. Submodel 'turret22b-arm' is detail level 1 of 'turret22a-arm'
  1808. Submodel 'weaponsb' is detail level 1 of 'weapons'
  1809. Submodel 'detail2' is detail level 1 of 'detail1'
  1810. Submodel 'detail3' is detail level 2 of 'detail1'
  1811. Submodel 'detail3' is detail level 1 of 'detail2'
  1812. Loading model 'MF_Sharlin.pof' into slot '7'
  1813. Subsystem 'fighterbay' on ship MF_Sharlin.pof is not recognized as a common subsystem type
  1814. Submodel 'detail1' is detail level 1 of 'detail0'
  1815. Submodel 'detail2' is detail level 2 of 'detail0'
  1816. Submodel 'detail3' is detail level 3 of 'detail0'
  1817. Submodel 'fin01b' is detail level 1 of 'fin01a'
  1818. Submodel 'fin01c' is detail level 2 of 'fin01a'
  1819. Submodel 'fin02b' is detail level 1 of 'fin02a'
  1820. Submodel 'fin02c' is detail level 2 of 'fin02a'
  1821. Submodel 'fin03b' is detail level 1 of 'fin03a'
  1822. Submodel 'fin03c' is detail level 2 of 'fin03a'
  1823. Submodel 'fin04b' is detail level 1 of 'fin04a'
  1824. Submodel 'fin04c' is detail level 2 of 'fin04a'
  1825. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1826. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1827. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1828. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1829. Submodel 'turret05b' is detail level 1 of 'turret05a'
  1830. Submodel 'turret06b' is detail level 1 of 'turret06a'
  1831. Submodel 'turret15b' is detail level 1 of 'turret15a'
  1832. Submodel 'turret16b' is detail level 1 of 'turret16a'
  1833. Submodel 'turret17b' is detail level 1 of 'turret17a'
  1834. Submodel 'turret18b' is detail level 1 of 'turret18a'
  1835. Submodel 'turret19b' is detail level 1 of 'turret19a'
  1836. Submodel 'turret20b' is detail level 1 of 'turret20a'
  1837. Submodel 'turret21b' is detail level 1 of 'turret21a'
  1838. Submodel 'turret22b' is detail level 1 of 'turret22a'
  1839. Submodel 'detail2' is detail level 1 of 'detail1'
  1840. Submodel 'detail3' is detail level 2 of 'detail1'
  1841. Submodel 'detail3' is detail level 1 of 'detail2'
  1842. Loading model 'MF_Nial.pof' into slot '8'
  1843. Submodel 'detail1' is detail level 1 of 'detail0'
  1844. Submodel 'detail2' is detail level 2 of 'detail0'
  1845. Submodel 'detail3' is detail level 3 of 'detail0'
  1846. Submodel 'detail2' is detail level 1 of 'detail1'
  1847. Submodel 'detail3' is detail level 2 of 'detail1'
  1848. Submodel 'detail3' is detail level 1 of 'detail2'
  1849. Loading model 'OBJ_Jumpgate_1.pof' into slot '9'
  1850. Subsystem 'reactor01a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  1851. Subsystem 'reactor02a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  1852. Subsystem 'reactor03a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  1853. Subsystem 'reactor04a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  1854. Subsystem 'reactor05a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  1855. Subsystem 'reactor06a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  1856. Subsystem 'reactor07a' on ship OBJ_Jumpgate_1.pof is not recognized as a common subsystem type
  1857. Submodel 'detail2' is detail level 1 of 'detail1'
  1858. Submodel 'detail3' is detail level 2 of 'detail1'
  1859. Submodel 'detail1' is detail level 1 of 'detail0'
  1860. Submodel 'detail2' is detail level 2 of 'detail0'
  1861. Submodel 'detail3' is detail level 3 of 'detail0'
  1862. Submodel 'reactor01b' is detail level 1 of 'reactor01a'
  1863. Submodel 'reactor02b' is detail level 1 of 'reactor02a'
  1864. Submodel 'reactor03b' is detail level 1 of 'reactor03a'
  1865. Submodel 'reactor04b' is detail level 1 of 'reactor04a'
  1866. Submodel 'reactor06b' is detail level 1 of 'reactor06a'
  1867. Submodel 'reactor07b' is detail level 1 of 'reactor07a'
  1868. Submodel 'detail3' is detail level 1 of 'detail2'
  1869. Loading model 'EAC_Crew_Shuttle.pof' into slot '10'
  1870. Submodel 'detail1' is detail level 1 of 'detail0'
  1871. Submodel 'detail2' is detail level 2 of 'detail0'
  1872. Submodel 'detail3' is detail level 3 of 'detail0'
  1873. Submodel 'detail2' is detail level 1 of 'detail1'
  1874. Submodel 'detail3' is detail level 2 of 'detail1'
  1875. Submodel 'detail3' is detail level 1 of 'detail2'
  1876. ANI Stars_Debris_01 with size 51x38 (40.6% wasted)
  1877. ANI Stars_Debris_02 with size 36x27 (15.6% wasted)
  1878. ANI Stars_Debris_03 with size 26x19 (40.6% wasted)
  1879. OpenGL: Created 512x512 FBO!
  1880. =================== STARTING LEVEL DATA LOAD ==================
  1881. Loading model 'CR_Ritan.pof' into slot '11'
  1882. BMPMAN: Found EFF (debris_nr-glow.eff) with 53 frames at 30 fps.
  1883. Submodel 'detail2' is detail level 1 of 'detail1'
  1884. Submodel 'detail3' is detail level 2 of 'detail1'
  1885. Submodel 'detail1' is detail level 1 of 'detail0'
  1886. Submodel 'detail2' is detail level 2 of 'detail0'
  1887. Submodel 'detail3' is detail level 3 of 'detail0'
  1888. Submodel 'detail3' is detail level 1 of 'detail2'
  1889. Loading model 'MF_Lintira.pof' into slot '12'
  1890. Submodel 'detail1' is detail level 1 of 'detail0'
  1891. Submodel 'detail2' is detail level 2 of 'detail0'
  1892. Submodel 'detail3' is detail level 3 of 'detail0'
  1893. Submodel 'detail2' is detail level 1 of 'detail1'
  1894. Submodel 'detail3' is detail level 2 of 'detail1'
  1895. Submodel 'detail3' is detail level 1 of 'detail2'
  1896. Allocating space for at least 313 new ship subsystems ... a total of 600 is now available (183 in-use).
  1897. About to page in ships!
  1898. ANI Shield_EAM_Aurora with size 112x93 (27.3% wasted)
  1899. ANI Shield_EAC_Crew_Shuttle with size 112x93 (27.3% wasted)
  1900. ANI Shield_EAM_Hyperion with size 112x93 (27.3% wasted)
  1901. ANI Shield_EAM_Nova with size 112x93 (27.3% wasted)
  1902. ANI Shield_EAM_Olympus with size 112x93 (27.3% wasted)
  1903. ANI Shield_EAC_Orion with size 112x93 (27.3% wasted)
  1904. ANI Shield_CR_Ritan with size 112x93 (27.3% wasted)
  1905. ANI Shield_MF_Nial with size 112x93 (27.3% wasted)
  1906. ANI Shield_MF_Lintira with size 112x93 (27.3% wasted)
  1907. ANI Shield_MF_Sharlin with size 112x93 (27.3% wasted)
  1908. BMPMAN: Found EFF (Wep_EA_Rail_Pspew.eff) with 11 frames at 10 fps.
  1909. Loading model 'Wep_EA_Venom_1.pof' into slot '13'
  1910. Submodel 'detail1' is detail level 1 of 'detail0'
  1911. Submodel 'detail2' is detail level 2 of 'detail0'
  1912. Submodel 'detail2' is detail level 1 of 'detail1'
  1913. Loading model 'Wep_EA_Venom_1_Ext.pof' into slot '14'
  1914. Submodel 'detail1' is detail level 1 of 'detail0'
  1915. Submodel 'detail2' is detail level 2 of 'detail0'
  1916. Submodel 'detail2' is detail level 1 of 'detail1'
  1917. Loading model 'Wep_MF_Shokrai.pof' into slot '15'
  1918. Submodel 'detail1' is detail level 1 of 'detail0'
  1919. Submodel 'detail2' is detail level 2 of 'detail0'
  1920. Submodel 'detail3' is detail level 3 of 'detail0'
  1921. Submodel 'detail2' is detail level 1 of 'detail1'
  1922. Submodel 'detail3' is detail level 2 of 'detail1'
  1923. Submodel 'detail3' is detail level 1 of 'detail2'
  1924. Loading model 'Wep_Nothing.pof' into slot '16'
  1925. Submodel 'detail1' is detail level 1 of 'detail0'
  1926. Submodel 'detail2' is detail level 2 of 'detail0'
  1927. Submodel 'detail3' is detail level 3 of 'detail0'
  1928. Submodel 'detail2' is detail level 1 of 'detail1'
  1929. Submodel 'detail3' is detail level 2 of 'detail1'
  1930. Submodel 'detail3' is detail level 1 of 'detail2'
  1931. Loading model 'Wep_EA_Vengeance.pof' into slot '17'
  1932. Submodel 'detail1' is detail level 1 of 'detail0'
  1933. Submodel 'detail2' is detail level 2 of 'detail0'
  1934. Submodel 'detail2' is detail level 1 of 'detail1'
  1935. Loading model 'Wep_EA_Vengeance_Ext.pof' into slot '18'
  1936. Submodel 'detail1' is detail level 1 of 'detail0'
  1937. Submodel 'detail2' is detail level 2 of 'detail0'
  1938. Submodel 'detail2' is detail level 1 of 'detail1'
  1939. Loading model 'Wep_CM_Type_One.pof' into slot '19'
  1940. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1941. Loading model 'Wep_Cluster_Baby.pof' into slot '20'
  1942. Loading model 'debris01.pof' into slot '21'
  1943. Model debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1944. Loading model 'debris02.pof' into slot '22'
  1945. Model debris02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1946. Paging in mission messages
  1947. Stopping model page in...
  1948. ANI support1.ani with size 108x24 (25.0% wasted)
  1949. ANI damage1.ani with size 148x25 (21.9% wasted)
  1950. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1951. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1952. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1953. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1954. ANI head1.ani with size 164x132 (48.4% wasted)
  1955. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1956. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1957. ANI objective1.ani with size 149x21 (34.4% wasted)
  1958. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1959. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1960. ANI time1.ani with size 47x23 (28.1% wasted)
  1961. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1962. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1963. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1964. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1965. ANI 2_reticle1.ani with size 40x31 (3.1% wasted)
  1966. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1967. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1968. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1969. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1970. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1971. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1972. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1973. ANI energy1.ani with size 12x41 (35.9% wasted)
  1974. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1975. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1976. ANI Stars_Debris_01.ani with size 51x38 (40.6% wasted)
  1977. ANI Stars_Debris_02.ani with size 36x27 (15.6% wasted)
  1978. ANI Stars_Debris_03.ani with size 26x19 (40.6% wasted)
  1979. ANI Shield_EAM_Aurora.ani with size 112x93 (27.3% wasted)
  1980. ANI Shield_EAC_Crew_Shuttle.ani with size 112x93 (27.3% wasted)
  1981. ANI Shield_EAM_Hyperion.ani with size 112x93 (27.3% wasted)
  1982. ANI Shield_EAM_Nova.ani with size 112x93 (27.3% wasted)
  1983. ANI Shield_EAM_Olympus.ani with size 112x93 (27.3% wasted)
  1984. ANI Shield_EAC_Orion.ani with size 112x93 (27.3% wasted)
  1985. ANI Shield_CR_Ritan.ani with size 112x93 (27.3% wasted)
  1986. ANI Shield_MF_Nial.ani with size 112x93 (27.3% wasted)
  1987. ANI Shield_MF_Lintira.ani with size 112x93 (27.3% wasted)
  1988. ANI Shield_MF_Sharlin.ani with size 112x93 (27.3% wasted)
  1989. User bitmap 'TMP512x512+8'
  1990. User bitmap 'TMP512x512+8'
  1991. User bitmap 'TMP256x256+8'
  1992. Bmpman: 1934/4750 bitmap slots in use.
  1993. Ending level bitmap paging...
  1994. =================== ENDING LOAD ================
  1995. Real count = 349, Estimated count = 425
  1996. ================================================
  1997. Level load took 17.027000 seconds.
  1998. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1999. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
  2000. ANI Species_EA.ani with size 440x200 (21.9% wasted)
  2001. Frame 0 too long!!: frametime = 23.093 (23.093)
  2002. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  2003. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2004. ANI iconwing01 with size 32x28 (12.5% wasted)
  2005. ANI iconSD4 with size 56x24 (25.0% wasted)
  2006. ANI Icon_Generic_Fighter with size 30x20 (37.5% wasted)
  2007. ANI Icon_Generic_Fighter.ani with size 30x20 (37.5% wasted)
  2008. ANI iconhighlight05 with size 206x206 (19.5% wasted)
  2009. ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
  2010. ANI Icon_EA_Badger with size 38x33 (48.4% wasted)
  2011. ANI Icon_EA_Badger.ani with size 38x33 (48.4% wasted)
  2012. Frame 0 too long!!: frametime = 0.751 (0.751)
  2013. CSG => Saving 'PIe.EA-Minbari war v1.csg' with version 5...
  2014. CSG => Saving: Flags...
  2015. CSG => Saving: Info...
  2016. CSG => Saving: Missions...
  2017. CSG => Saving: Techroom...
  2018. CSG => Saving: Loadout...
  2019. CSG => Saving: Scoring...
  2020. CSG => Saving: RedAlert...
  2021. CSG => Saving: HUD...
  2022. CSG => Saving: Variables...
  2023. CSG => Saving: Settings...
  2024. CSG => Saving: Controls...
  2025. CSG => Saving: Cutscenes...
  2026. CSG => Saving: Last Missions...
  2027. CSG => Saving complete!
  2028. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2029. Entering game at time = 30.191
  2030. Compiling new shader:
  2031. Model Rendering
  2032. Loading built-in default shader for: main-v.sdr
  2033. Loading built-in default shader for: main-f.sdr
  2034. WARNING: Failed to find uniform 'modelMatrix'.
  2035. WARNING: Failed to find uniform 'viewMatrix'.
  2036. Shader Variant Features:
  2037. Lighting
  2038. Diffuse Mapping
  2039. Deferred lighting
  2040. Submodel Transforms
  2041. Compiling new shader:
  2042. Model Rendering
  2043. Loading built-in default shader for: main-v.sdr
  2044. Loading built-in default shader for: main-f.sdr
  2045. WARNING: Failed to find uniform 'modelMatrix'.
  2046. WARNING: Failed to find uniform 'viewMatrix'.
  2047. Shader Variant Features:
  2048. Lighting
  2049. Diffuse Mapping
  2050. Glow Mapping
  2051. Deferred lighting
  2052. Submodel Transforms
  2053. Compiling new shader:
  2054. Model Rendering
  2055. Loading built-in default shader for: main-v.sdr
  2056. Loading built-in default shader for: main-f.sdr
  2057. WARNING: Failed to find uniform 'modelMatrix'.
  2058. WARNING: Failed to find uniform 'viewMatrix'.
  2059. Shader Variant Features:
  2060. Lighting
  2061. Diffuse Mapping
  2062. Glow Mapping
  2063. Normal Mapping
  2064. Deferred lighting
  2065. Submodel Transforms
  2066. Compiling new shader:
  2067. Model Rendering
  2068. Loading built-in default shader for: main-v.sdr
  2069. Loading built-in default shader for: main-f.sdr
  2070. WARNING: Failed to find uniform 'modelMatrix'.
  2071. WARNING: Failed to find uniform 'viewMatrix'.
  2072. Shader Variant Features:
  2073. Lighting
  2074. Diffuse Mapping
  2075. Specular Mapping
  2076. Normal Mapping
  2077. Environment Mapping
  2078. Deferred lighting
  2079. Submodel Transforms
  2080. Compiling new shader:
  2081. Model Rendering
  2082. Loading built-in default shader for: main-v.sdr
  2083. Loading built-in default shader for: main-f.sdr
  2084. WARNING: Failed to find uniform 'modelMatrix'.
  2085. WARNING: Failed to find uniform 'viewMatrix'.
  2086. Shader Variant Features:
  2087. Lighting
  2088. Diffuse Mapping
  2089. Glow Mapping
  2090. Specular Mapping
  2091. Normal Mapping
  2092. Environment Mapping
  2093. Deferred lighting
  2094. Submodel Transforms
  2095. Compiling new shader:
  2096. Model Rendering
  2097. Loading built-in default shader for: main-v.sdr
  2098. Loading built-in default shader for: main-f.sdr
  2099. WARNING: Failed to find uniform 'modelMatrix'.
  2100. WARNING: Failed to find uniform 'viewMatrix'.
  2101. Shader Variant Features:
  2102. Lighting
  2103. Diffuse Mapping
  2104. Normal Mapping
  2105. Deferred lighting
  2106. Submodel Transforms
  2107. Using no joystick.
  2108. A new joystick has been connected:
  2109. Joystick name: Logitech Extreme 3D
  2110. Joystick GUID: 6D0415C2000000000000504944564944
  2111. Joystick ID: 1
  2112. Joystick device ID: 0
  2113. Using 'Logitech Extreme 3D' as the primary joystick
  2114.  
  2115. Number of axes: 4
  2116. Number of buttons: 12
  2117. Number of hats: 1
  2118. Number of trackballs: 0
  2119. Using no joystick.
  2120. Compiling new shader:
  2121. Model Rendering
  2122. Loading built-in default shader for: main-v.sdr
  2123. Loading built-in default shader for: main-f.sdr
  2124. WARNING: Failed to find uniform 'modelMatrix'.
  2125. WARNING: Failed to find uniform 'viewMatrix'.
  2126. Shader Variant Features:
  2127. Lighting
  2128. Diffuse Mapping
  2129. Specular Mapping
  2130. Environment Mapping
  2131. Deferred lighting
  2132. Submodel Transforms
  2133. Compiling new shader:
  2134. Model Rendering
  2135. Loading built-in default shader for: main-v.sdr
  2136. Loading built-in default shader for: main-f.sdr
  2137. WARNING: Failed to find uniform 'modelMatrix'.
  2138. WARNING: Failed to find uniform 'viewMatrix'.
  2139. Shader Variant Features:
  2140. Lighting
  2141. Diffuse Mapping
  2142. Glow Mapping
  2143. Specular Mapping
  2144. Environment Mapping
  2145. Deferred lighting
  2146. Submodel Transforms
  2147. ANI Head_Logo_EA.ani with size 160x120 (6.3% wasted)
  2148. 1160 frames executed in 30.012 seconds, 38.651 frames per second.
  2149. Compiling new shader:
  2150. Model Rendering
  2151. Loading built-in default shader for: main-v.sdr
  2152. Loading built-in default shader for: main-f.sdr
  2153. WARNING: Failed to find uniform 'viewMatrix'.
  2154. Shader Variant Features:
  2155. Lighting
  2156. Diffuse Mapping
  2157. Glow Mapping
  2158. Specular Mapping
  2159. Environment Mapping
  2160. Deferred lighting
  2161. Submodel Transforms
  2162. Clip Plane
  2163. Compiling new shader:
  2164. Model Rendering
  2165. Loading built-in default shader for: main-v.sdr
  2166. Loading built-in default shader for: main-f.sdr
  2167. WARNING: Failed to find uniform 'modelMatrix'.
  2168. WARNING: Failed to find uniform 'viewMatrix'.
  2169. Shader Variant Features:
  2170. Diffuse Mapping
  2171. Specular Mapping
  2172. Normal Mapping
  2173. Environment Mapping
  2174. Submodel Transforms
  2175. Compiling new shader:
  2176. Model Rendering
  2177. Loading built-in default shader for: main-v.sdr
  2178. Loading built-in default shader for: main-f.sdr
  2179. WARNING: Failed to find uniform 'modelMatrix'.
  2180. WARNING: Failed to find uniform 'viewMatrix'.
  2181. Shader Variant Features:
  2182. Diffuse Mapping
  2183. Glow Mapping
  2184. Specular Mapping
  2185. Normal Mapping
  2186. Environment Mapping
  2187. Submodel Transforms
  2188. ANI Head_B5_Command.ani with size 160x120 (6.3% wasted)
  2189. BMPMAN: Found EFF (Wep_Disruptor_Pspew.eff) with 11 frames at 25 fps.
  2190. BMPMAN: Found EFF (Wep_VE_Beam_Sec.eff) with 7 frames at 55 fps.
  2191. BMPMAN: Found EFF (Wep_KI_Beam_AAA_Sec.eff) with 7 frames at 55 fps.
  2192. BMPMAN: Found EFF (Wep_TR_Beam_AAA_Sec.eff) with 7 frames at 55 fps.
  2193. Loading model 'Wep_EA_Panther.pof' into slot '23'
  2194. Submodel 'detail1' is detail level 1 of 'detail0'
  2195. Submodel 'detail2' is detail level 2 of 'detail0'
  2196. Submodel 'detail2' is detail level 1 of 'detail1'
  2197. Loading model 'Wep_EA_Panther_Ext.pof' into slot '24'
  2198. Submodel 'detail1' is detail level 1 of 'detail0'
  2199. Submodel 'detail2' is detail level 2 of 'detail0'
  2200. Submodel 'detail2' is detail level 1 of 'detail1'
  2201. Loading model 'Wep_EA_Venom_2.pof' into slot '25'
  2202. Submodel 'detail1' is detail level 1 of 'detail0'
  2203. Submodel 'detail2' is detail level 2 of 'detail0'
  2204. Submodel 'detail2' is detail level 1 of 'detail1'
  2205. Loading model 'Wep_EA_Venom_2_Ext.pof' into slot '26'
  2206. Submodel 'detail1' is detail level 1 of 'detail0'
  2207. Submodel 'detail2' is detail level 2 of 'detail0'
  2208. Submodel 'detail2' is detail level 1 of 'detail1'
  2209. Loading model 'Wep_CR_Asari.pof' into slot '27'
  2210. Model Wep_CR_Asari.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2211. Submodel 'detail1' is detail level 1 of 'detail0'
  2212. Submodel 'detail2' is detail level 2 of 'detail0'
  2213. Submodel 'detail2' is detail level 1 of 'detail1'
  2214. Loading model 'Wep_CR_Asari_Ext.pof' into slot '28'
  2215. Model Wep_CR_Asari_Ext.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2216. Submodel 'detail1' is detail level 1 of 'detail0'
  2217. Submodel 'detail2' is detail level 2 of 'detail0'
  2218. Submodel 'detail2' is detail level 1 of 'detail1'
  2219. Loading model 'Wep_NR_TaLon.pof' into slot '29'
  2220. Submodel 'detail1' is detail level 1 of 'detail0'
  2221. Submodel 'detail2' is detail level 2 of 'detail0'
  2222. Submodel 'detail2' is detail level 1 of 'detail1'
  2223. Loading model 'Wep_NR_TaLon_Ext.pof' into slot '30'
  2224. Submodel 'detail1' is detail level 1 of 'detail0'
  2225. Submodel 'detail2' is detail level 2 of 'detail0'
  2226. Submodel 'detail2' is detail level 1 of 'detail1'
  2227. Loading model 'Wep_NR_TKor.pof' into slot '31'
  2228. Submodel 'detail1' is detail level 1 of 'detail0'
  2229. Submodel 'detail2' is detail level 2 of 'detail0'
  2230. Submodel 'detail2' is detail level 1 of 'detail1'
  2231. Loading model 'Wep_NR_TKor_Ext.pof' into slot '32'
  2232. Submodel 'detail1' is detail level 1 of 'detail0'
  2233. Submodel 'detail2' is detail level 2 of 'detail0'
  2234. Submodel 'detail2' is detail level 1 of 'detail1'
  2235. Loading model 'Wep_BI_MS.pof' into slot '33'
  2236. Submodel 'detail1' is detail level 1 of 'detail0'
  2237. Submodel 'detail2' is detail level 2 of 'detail0'
  2238. Submodel 'detail3' is detail level 3 of 'detail0'
  2239. Submodel 'detail2' is detail level 1 of 'detail1'
  2240. Submodel 'detail3' is detail level 2 of 'detail1'
  2241. Submodel 'detail3' is detail level 1 of 'detail2'
  2242. Loading model 'Wep_BI_MS_Ext.pof' into slot '34'
  2243. Submodel 'detail1' is detail level 1 of 'detail0'
  2244. Submodel 'detail2' is detail level 2 of 'detail0'
  2245. Submodel 'detail3' is detail level 3 of 'detail0'
  2246. Submodel 'detail2' is detail level 1 of 'detail1'
  2247. Submodel 'detail3' is detail level 2 of 'detail1'
  2248. Submodel 'detail3' is detail level 1 of 'detail2'
  2249. Loading model 'Wep_DI_Deathwalker.pof' into slot '35'
  2250. Compiling new shader:
  2251. Model Rendering
  2252. Loading built-in default shader for: main-v.sdr
  2253. Loading built-in default shader for: main-f.sdr
  2254. WARNING: Failed to find uniform 'viewMatrix'.
  2255. Shader Variant Features:
  2256. Lighting
  2257. Diffuse Mapping
  2258. Glow Mapping
  2259. Specular Mapping
  2260. Environment Mapping
  2261. Animated Effects
  2262. Clip Plane
  2263. Compiling new shader:
  2264. Model Rendering
  2265. Loading built-in default shader for: main-v.sdr
  2266. Loading built-in default shader for: main-f.sdr
  2267. WARNING: Failed to find uniform 'viewMatrix'.
  2268. Shader Variant Features:
  2269. Lighting
  2270. Fog Effect
  2271. Diffuse Mapping
  2272. Glow Mapping
  2273. Specular Mapping
  2274. Environment Mapping
  2275. Animated Effects
  2276. Clip Plane
  2277. Compiling new shader:
  2278. Model Rendering
  2279. Loading built-in default shader for: main-v.sdr
  2280. Loading built-in default shader for: main-f.sdr
  2281. WARNING: Failed to find uniform 'viewMatrix'.
  2282. Shader Variant Features:
  2283. Lighting
  2284. Diffuse Mapping
  2285. Glow Mapping
  2286. Specular Mapping
  2287. Environment Mapping
  2288. Deferred lighting
  2289. Clip Plane
  2290. Compiling new shader:
  2291. Model Rendering
  2292. Loading built-in default shader for: main-v.sdr
  2293. Loading built-in default shader for: main-f.sdr
  2294. WARNING: Failed to find uniform 'viewMatrix'.
  2295. Shader Variant Features:
  2296. Lighting
  2297. Fog Effect
  2298. Diffuse Mapping
  2299. Glow Mapping
  2300. Specular Mapping
  2301. Environment Mapping
  2302. Deferred lighting
  2303. Clip Plane
  2304. Compiling new shader:
  2305. Model Rendering
  2306. Loading built-in default shader for: main-v.sdr
  2307. Loading built-in default shader for: main-f.sdr
  2308. WARNING: Failed to find uniform 'viewMatrix'.
  2309. Shader Variant Features:
  2310. Lighting
  2311. Diffuse Mapping
  2312. Glow Mapping
  2313. Specular Mapping
  2314. Environment Mapping
  2315. Animated Effects
  2316. Submodel Transforms
  2317. Clip Plane
  2318. Compiling new shader:
  2319. Model Rendering
  2320. Loading built-in default shader for: main-v.sdr
  2321. Loading built-in default shader for: main-f.sdr
  2322. WARNING: Failed to find uniform 'viewMatrix'.
  2323. Shader Variant Features:
  2324. Lighting
  2325. Fog Effect
  2326. Diffuse Mapping
  2327. Glow Mapping
  2328. Specular Mapping
  2329. Environment Mapping
  2330. Animated Effects
  2331. Submodel Transforms
  2332. Clip Plane
  2333. Compiling new shader:
  2334. Model Rendering
  2335. Loading built-in default shader for: main-v.sdr
  2336. Loading built-in default shader for: main-f.sdr
  2337. WARNING: Failed to find uniform 'viewMatrix'.
  2338. Shader Variant Features:
  2339. Lighting
  2340. Diffuse Mapping
  2341. Glow Mapping
  2342. Specular Mapping
  2343. Environment Mapping
  2344. Submodel Transforms
  2345. Clip Plane
  2346. Compiling new shader:
  2347. Model Rendering
  2348. Loading built-in default shader for: main-v.sdr
  2349. Loading built-in default shader for: main-f.sdr
  2350. WARNING: Failed to find uniform 'viewMatrix'.
  2351. Shader Variant Features:
  2352. Lighting
  2353. Fog Effect
  2354. Diffuse Mapping
  2355. Glow Mapping
  2356. Specular Mapping
  2357. Environment Mapping
  2358. Submodel Transforms
  2359. Clip Plane
  2360. Compiling new shader:
  2361. Model Rendering
  2362. Loading built-in default shader for: main-v.sdr
  2363. Loading built-in default shader for: main-f.sdr
  2364. WARNING: Failed to find uniform 'viewMatrix'.
  2365. Shader Variant Features:
  2366. Lighting
  2367. Diffuse Mapping
  2368. Glow Mapping
  2369. Specular Mapping
  2370. Environment Mapping
  2371. Animated Effects
  2372. Deferred lighting
  2373. Submodel Transforms
  2374. Clip Plane
  2375. Compiling new shader:
  2376. Model Rendering
  2377. Loading built-in default shader for: main-v.sdr
  2378. Loading built-in default shader for: main-f.sdr
  2379. WARNING: Failed to find uniform 'viewMatrix'.
  2380. Shader Variant Features:
  2381. Lighting
  2382. Fog Effect
  2383. Diffuse Mapping
  2384. Glow Mapping
  2385. Specular Mapping
  2386. Environment Mapping
  2387. Animated Effects
  2388. Deferred lighting
  2389. Submodel Transforms
  2390. Clip Plane
  2391. Compiling new shader:
  2392. Model Rendering
  2393. Loading built-in default shader for: main-v.sdr
  2394. Loading built-in default shader for: main-f.sdr
  2395. WARNING: Failed to find uniform 'viewMatrix'.
  2396. Shader Variant Features:
  2397. Lighting
  2398. Fog Effect
  2399. Diffuse Mapping
  2400. Glow Mapping
  2401. Specular Mapping
  2402. Environment Mapping
  2403. Deferred lighting
  2404. Submodel Transforms
  2405. Clip Plane
  2406. Submodel 'detail1' is detail level 1 of 'detail0'
  2407. Submodel 'detail2' is detail level 2 of 'detail0'
  2408. Submodel 'detail2' is detail level 1 of 'detail1'
  2409. Loading model 'Wep_DI_Deathwalker_Ext.pof' into slot '36'
  2410. Submodel 'detail1' is detail level 1 of 'detail0'
  2411. Submodel 'detail2' is detail level 2 of 'detail0'
  2412. Submodel 'detail2' is detail level 1 of 'detail1'
  2413. Loading model 'Wep_SH_Shard.pof' into slot '37'
  2414. Loading model 'Wep_EA_Nemesis_LG.pof' into slot '38'
  2415. No subsystems found for model "Wep_EA_Nemesis_LG.pof".
  2416. Submodel 'detail1' is detail level 1 of 'detail0'
  2417. Submodel 'detail2' is detail level 2 of 'detail0'
  2418. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  2419. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  2420. Submodel 'detail2' is detail level 1 of 'detail1'
  2421. Loading model 'Wep_EA_Nemesis_LG_Ext.pof' into slot '39'
  2422. Submodel 'detail1' is detail level 1 of 'detail0'
  2423. Submodel 'detail2' is detail level 2 of 'detail0'
  2424. Submodel 'detail2' is detail level 1 of 'detail1'
  2425. Loading model 'Wep_EA_Nemesis_SM.pof' into slot '40'
  2426. Submodel 'detail1' is detail level 1 of 'detail0'
  2427. Submodel 'detail2' is detail level 2 of 'detail0'
  2428. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  2429. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  2430. Submodel 'detail2' is detail level 1 of 'detail1'
  2431. Loading model 'Wep_EA_Nemesis_SM_Ext.pof' into slot '41'
  2432. Submodel 'detail1' is detail level 1 of 'detail0'
  2433. Submodel 'detail2' is detail level 2 of 'detail0'
  2434. Submodel 'detail2' is detail level 1 of 'detail1'
  2435. Loading model 'Wep_CR_Oltus.pof' into slot '42'
  2436. Submodel 'detail1' is detail level 1 of 'detail0'
  2437. Loading model 'Wep_CR_Palos.pof' into slot '43'
  2438. Submodel 'detail1' is detail level 1 of 'detail0'
  2439. Submodel 'detail2' is detail level 2 of 'detail0'
  2440. Submodel 'detail2' is detail level 1 of 'detail1'
  2441. Loading model 'Wep_CR_Palos_Ext.pof' into slot '44'
  2442. Submodel 'detail1' is detail level 1 of 'detail0'
  2443. Submodel 'detail2' is detail level 2 of 'detail0'
  2444. Submodel 'detail2' is detail level 1 of 'detail1'
  2445. Loading model 'Wep_NR_Energy_Mine.pof' into slot '45'
  2446. Loading model 'Wep_DI_DeathwalkerX.pof' into slot '46'
  2447. Submodel 'detail1' is detail level 1 of 'detail0'
  2448. Submodel 'detail2' is detail level 2 of 'detail0'
  2449. Submodel 'detail2' is detail level 1 of 'detail1'
  2450. Loading model 'Wep_DI_DeathwalkerX_Ext.pof' into slot '47'
  2451. Submodel 'detail1' is detail level 1 of 'detail0'
  2452. Submodel 'detail2' is detail level 2 of 'detail0'
  2453. Submodel 'detail2' is detail level 1 of 'detail1'
  2454. Loading model 'Wep_SH_Shard_Baby.pof' into slot '48'
  2455. Frame 1693 too long!!: frametime = 7.194 (7.194)
  2456. Entered mission_do_departure() for EAS Prometheus
  2457. Setting mode to warpout
  2458. Entered mission_do_departure() for EAS Schwarzkopf
  2459. Setting mode to warpout
  2460. Entered mission_do_departure() for EAS Athena
  2461. Setting mode to warpout
  2462. Entered mission_do_departure() for EAS Prometheus
  2463. Setting mode to warpout
  2464. Entered mission_do_departure() for EAS Schwarzkopf
  2465. Setting mode to warpout
  2466. Entered mission_do_departure() for EAS Athena
  2467. Setting mode to warpout
  2468. Entered mission_do_departure() for EAS Prometheus
  2469. Setting mode to warpout
  2470. Entered mission_do_departure() for EAS Schwarzkopf
  2471. Setting mode to warpout
  2472. Entered mission_do_departure() for EAS Athena
  2473. Setting mode to warpout
  2474. Entered mission_do_departure() for EAS Prometheus
  2475. Setting mode to warpout
  2476. Entered mission_do_departure() for EAS Schwarzkopf
  2477. Setting mode to warpout
  2478. Entered mission_do_departure() for EAS Athena
  2479. Setting mode to warpout
  2480. Entered mission_do_departure() for EAS Prometheus
  2481. Setting mode to warpout
  2482. Entered mission_do_departure() for EAS Athena
  2483. Setting mode to warpout
  2484. vm_forward_interpolate: Bad rotation
  2485. vm_forward_interpolate: Bad rotation
  2486. vm_forward_interpolate: Bad rotation
  2487. Entered mission_do_departure() for EAS Schwarzkopf
  2488. Setting mode to warpout
  2489. Entered mission_do_departure() for EAS Prometheus
  2490. Setting mode to warpout
  2491. Entered mission_do_departure() for EAS Athena
  2492. Setting mode to warpout
  2493. nothing ok to fire
  2494. nothing ok to fire
  2495. nothing ok to fire
  2496. nothing ok to fire
  2497. nothing ok to fire
  2498. nothing ok to fire
  2499. nothing ok to fire
  2500. nothing ok to fire
  2501. nothing ok to fire
  2502. nothing ok to fire
  2503. nothing ok to fire
  2504. nothing ok to fire
  2505. nothing ok to fire
  2506. nothing ok to fire
  2507. nothing ok to fire
  2508. Killing beam at initial fire because of illegal targeting!!!
  2509. Killing beam at initial fire because of illegal targeting!!!
  2510. nothing ok to fire
  2511. nothing ok to fire
  2512. nothing ok to fire
  2513. nothing ok to fire
  2514. nothing ok to fire
  2515. nothing ok to fire
  2516. nothing ok to fire
  2517. vm_forward_interpolate: Bad rotation
  2518. nothing ok to fire
  2519. nothing ok to fire
  2520. nothing ok to fire
  2521. nothing ok to fire
  2522. nothing ok to fire
  2523. Killing beam at initial fire because of illegal targeting!!!
  2524. nothing ok to fire
  2525. nothing ok to fire
  2526. nothing ok to fire
  2527. Killing beam at initial fire because of illegal targeting!!!
  2528. nothing ok to fire
  2529. nothing ok to fire
  2530. nothing ok to fire
  2531. nothing ok to fire
  2532. nothing ok to fire
  2533. nothing ok to fire
  2534. nothing ok to fire
  2535. nothing ok to fire
  2536. nothing ok to fire
  2537. nothing ok to fire
  2538. nothing ok to fire
  2539. nothing ok to fire
  2540. nothing ok to fire
  2541. nothing ok to fire
  2542. nothing ok to fire
  2543. nothing ok to fire
  2544. nothing ok to fire
  2545. Killing beam at initial fire because of illegal targeting!!!
  2546. nothing ok to fire
  2547. nothing ok to fire
  2548. nothing ok to fire
  2549. Killing beam at initial fire because of illegal targeting!!!
  2550. nothing ok to fire
  2551. nothing ok to fire
  2552. nothing ok to fire
  2553. nothing ok to fire
  2554. nothing ok to fire
  2555. nothing ok to fire
  2556. nothing ok to fire
  2557. nothing ok to fire
  2558. nothing ok to fire
  2559. Killing beam at initial fire because of illegal targeting!!!
  2560. nothing ok to fire
  2561. nothing ok to fire
  2562. Killing beam at initial fire because of illegal targeting!!!
  2563. Killing beam at initial fire because of illegal targeting!!!
  2564. Killing beam at initial fire because of illegal targeting!!!
  2565. nothing ok to fire
  2566. Killing beam at initial fire because of illegal targeting!!!
  2567. nothing ok to fire
  2568. nothing ok to fire
  2569. nothing ok to fire
  2570. nothing ok to fire
  2571. nothing ok to fire
  2572. nothing ok to fire
  2573. nothing ok to fire
  2574. nothing ok to fire
  2575. Killing beam at initial fire because of illegal targeting!!!
  2576. nothing ok to fire
  2577. nothing ok to fire
  2578. Killing beam at initial fire because of illegal targeting!!!
  2579. nothing ok to fire
  2580. Killing beam at initial fire because of illegal targeting!!!
  2581. nothing ok to fire
  2582. Killing beam at initial fire because of illegal targeting!!!
  2583. EMP disrupting subsys turret17a on ship EAS Caligula (1.000000, 7500.000000)
  2584. nothing ok to fire
  2585. nothing ok to fire
  2586. Killing beam at initial fire because of illegal targeting!!!
  2587. nothing ok to fire
  2588. EMP disrupting subsys turret17a on ship EAS Caligula (0.250685, 1880.134155)
  2589. nothing ok to fire
  2590. nothing ok to fire
  2591. nothing ok to fire
  2592. nothing ok to fire
  2593. nothing ok to fire
  2594. nothing ok to fire
  2595. nothing ok to fire
  2596. Killing beam at initial fire because of illegal targeting!!!
  2597. Killing beam at initial fire because of illegal targeting!!!
  2598. nothing ok to fire
  2599. Killing beam at initial fire because of illegal targeting!!!
  2600. Killing beam at initial fire because of illegal targeting!!!
  2601. Killing beam at initial fire because of illegal targeting!!!
  2602. Killing beam at initial fire because of illegal targeting!!!
  2603. nothing ok to fire
  2604. Killing beam at initial fire because of illegal targeting!!!
  2605. Killing beam at initial fire because of illegal targeting!!!
  2606. Killing beam at initial fire because of illegal targeting!!!
  2607. nothing ok to fire
  2608. EMP disrupting subsys turret18a on ship EAS Caligula (1.000000, 7500.000000)
  2609. Compiling new shader:
  2610. Model Rendering
  2611. Loading built-in default shader for: main-v.sdr
  2612. Loading built-in default shader for: main-f.sdr
  2613. WARNING: Failed to find uniform 'modelMatrix'.
  2614. WARNING: Failed to find uniform 'viewMatrix'.
  2615. Shader Variant Features:
  2616. Diffuse Mapping
  2617. Deferred lighting
  2618. nothing ok to fire
  2619. nothing ok to fire
  2620. nothing ok to fire
  2621. nothing ok to fire
  2622. Entered mission_do_departure() for Sigma 1
  2623. Setting mode to warpout
  2624. Entered mission_do_departure() for Sigma 2
  2625. Setting mode to warpout
  2626. Entered mission_do_departure() for Sigma 3
  2627. Setting mode to warpout
  2628. nothing ok to fire
  2629. nothing ok to fire
  2630. Beam couldn't find a good object model/type!! (0)
  2631. nothing ok to fire
  2632. Killing beam at initial fire because of illegal targeting!!!
  2633. nothing ok to fire
  2634. Killing beam at initial fire because of illegal targeting!!!
  2635. Killing beam at initial fire because of illegal targeting!!!
  2636. nothing ok to fire
  2637. nothing ok to fire
  2638. nothing ok to fire
  2639. nothing ok to fire
  2640. nothing ok to fire
  2641. Killing beam at initial fire because of illegal targeting!!!
  2642. Beam couldn't find a good object model/type!! (0)
  2643. BEAM : killing beam because turret has been destroyed!
  2644. Killing beam at initial fire because of illegal targeting!!!
  2645. nothing ok to fire
  2646. Beam couldn't find a good object model/type!! (0)
  2647. Beam couldn't find a good object model/type!! (0)
  2648. Beam couldn't find a good object model/type!! (0)
  2649. Beam couldn't find a good object model/type!! (0)
  2650. Beam couldn't find a good object model/type!! (0)
  2651. Beam couldn't find a good object model/type!! (0)
  2652. Beam couldn't find a good object model/type!! (0)
  2653. Beam couldn't find a good object model/type!! (0)
  2654. nothing ok to fire
  2655. Killing beam at initial fire because of illegal targeting!!!
  2656. Killing beam at initial fire because of illegal targeting!!!
  2657. BEAM : killing beam because turret has been destroyed!
  2658. nothing ok to fire
  2659. nothing ok to fire
  2660. Beam couldn't find a good object model/type!! (0)
  2661. vm_forward_interpolate: Bad rotation
  2662. Beam couldn't find a good object model/type!! (0)
  2663. Beam couldn't find a good object model/type!! (0)
  2664. vm_forward_interpolate: Bad rotation
  2665. Killing beam at initial fire because of illegal targeting!!!
  2666. Killing beam at initial fire because of illegal targeting!!!
  2667. vm_forward_interpolate: Bad rotation
  2668. vm_forward_interpolate: Bad rotation
  2669. Beam couldn't find a good object model/type!! (0)
  2670. Killing beam at initial fire because of illegal targeting!!!
  2671. Killing beam at initial fire because of illegal targeting!!!
  2672. Beam couldn't find a good object model/type!! (0)
  2673. Beam couldn't find a good object model/type!! (0)
  2674. EMP disrupting subsys turret14a on ship EAS Caligula (1.000000, 7500.000000)
  2675. nothing ok to fire
  2676. Beam couldn't find a good object model/type!! (0)
  2677. Killing beam at initial fire because of illegal targeting!!!
  2678. Beam couldn't find a good object model/type!! (0)
  2679. nothing ok to fire
  2680. nothing ok to fire
  2681. Killing beam at initial fire because of illegal targeting!!!
  2682. Beam couldn't find a good object model/type!! (0)
  2683. Beam couldn't find a good object model/type!! (0)
  2684. Beam couldn't find a good object model/type!! (0)
  2685. Beam couldn't find a good object model/type!! (0)
  2686. Beam couldn't find a good object model/type!! (0)
  2687. Beam couldn't find a good object model/type!! (0)
  2688. Beam couldn't find a good object model/type!! (0)
  2689. Killing beam at initial fire because of illegal targeting!!!
  2690. Beam couldn't find a good object model/type!! (0)
  2691. Beam couldn't find a good object model/type!! (0)
  2692. Beam couldn't find a good object model/type!! (0)
  2693. EMP disrupting subsys turret14a on ship EAS Caligula (1.000000, 7500.000000)
  2694. Beam couldn't find a good object model/type!! (0)
  2695. Killing beam at initial fire because of illegal targeting!!!
  2696. Beam couldn't find a good object model/type!! (0)
  2697. Warning: Message Now Jump has no persona assigned.
  2698. ANI Head_Pilot_EA_Clarke.ani with size 160x120 (6.3% wasted)
  2699. Killing beam at initial fire because of illegal targeting!!!
  2700. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
  2701. nothing ok to fire
  2702. Killing beam at initial fire because of illegal targeting!!!
  2703. EMP disrupting subsys turret14a on ship EAS Caligula (1.000000, 7500.000000)
  2704. Beam couldn't find a good object model/type!! (0)
  2705. vm_forward_interpolate: Bad rotation
  2706. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  2707. Hit target speed. Starting warp effect and moving to stage 2!
  2708. Killing beam at initial fire because of illegal targeting!!!
  2709. nothing ok to fire
  2710. Killing beam at initial fire because of illegal targeting!!!
  2711. nothing ok to fire
  2712. nothing ok to fire
  2713. Killing beam at initial fire because of illegal targeting!!!
  2714. BEAM : killing beam because turret has been destroyed!
  2715. nothing ok to fire
  2716. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
  2717. Hit warp effect. Moving to stage 3!
  2718. Killing beam at initial fire because of illegal targeting!!!
  2719. Killing beam at initial fire because of illegal targeting!!!
  2720. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  2721. Player warped out. Going to debriefing!
  2722. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  2723. SOUND: C:\projects\fs2open-github-com\code\sound\ds.cpp:619 - OpenAL error = 'Invalid Operation'
  2724. SOUND: C:\projects\fs2open-github-com\code\sound\ds.cpp:619 - OpenAL error = 'Invalid Operation'
  2725. Unloading in mission messages
  2726. Storing stats now
  2727. Frame 3101 too long!!: frametime = 0.713 (0.713)
  2728. CSG => Saving 'PIe.EA-Minbari war v1.csg' with version 5...
  2729. CSG => Saving: Flags...
  2730. CSG => Saving: Info...
  2731. CSG => Saving: Missions...
  2732. CSG => Saving: Techroom...
  2733. CSG => Saving: Loadout...
  2734. CSG => Saving: Scoring...
  2735. CSG => Saving: RedAlert...
  2736. CSG => Saving: HUD...
  2737. CSG => Saving: Variables...
  2738. CSG => Saving: Settings...
  2739. CSG => Saving: Controls...
  2740. CSG => Saving: Cutscenes...
  2741. CSG => Saving: Last Missions...
  2742. CSG => Saving complete!
  2743. Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
  2744. =================== STARTING LEVEL LOAD ==================
  2745. ANI 2_Loading with size 824x43 (32.8% wasted)
  2746. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2747. Starting model page in...
  2748. Beginning level bitmap paging...
  2749. Loading warp model
  2750. 300
  2751. MISSION LOAD: 'MW_2.fs2'
  2752. Hmmm... Extension passed to mission_load...
  2753. Starting mission message count : 192
  2754. Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_Clarke.ani'
  2755. ANI Head_Pilot_EA_Clarke.ani with size 160x120 (6.3% wasted)
  2756. Someone passed an extension to bm_load_animation for file 'Head_Logo_EA.ani'
  2757. ANI Head_Logo_EA.ani with size 160x120 (6.3% wasted)
  2758. Someone passed an extension to bm_load_animation for file 'Head_Logo_Stellarcom.ani'
  2759. ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
  2760. Someone passed an extension to bm_load_animation for file 'Head_B5_Death.ani'
  2761. ANI Head_B5_Death.ani with size 160x120 (6.3% wasted)
  2762. Ending mission message count : 192
  2763. Current soundtrack set to -1 in event_music_reset_choices
  2764. Allocating space for at least 33 new ship subsystems ... a total of 200 is now available (33 in-use).
  2765. Loading model 'EAC_Kestrel.pof' into slot '49'
  2766. Submodel 'detail1' is detail level 1 of 'detail0'
  2767. Submodel 'detail2' is detail level 2 of 'detail0'
  2768. Submodel 'detail3' is detail level 3 of 'detail0'
  2769. Submodel 'detail2' is detail level 1 of 'detail1'
  2770. Submodel 'detail3' is detail level 2 of 'detail1'
  2771. Submodel 'detail3' is detail level 1 of 'detail2'
  2772. Loading model 'EAC_Freighter_1.pof' into slot '50'
  2773. Subsystem 'cargo01a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2774. Subsystem 'cargo02a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2775. Subsystem 'cargo03a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2776. Subsystem 'cargo04a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2777. Subsystem 'cargo05a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2778. Subsystem 'cargo06a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2779. Subsystem 'cargo07a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2780. Subsystem 'cargo08a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2781. Submodel 'detail1' is detail level 1 of 'detail0'
  2782. Submodel 'detail2' is detail level 2 of 'detail0'
  2783. Submodel 'detail3' is detail level 3 of 'detail0'
  2784. Submodel 'cargo01b' is detail level 1 of 'cargo01a'
  2785. Submodel 'cargo01c' is detail level 2 of 'cargo01a'
  2786. Submodel 'cargo01d' is detail level 3 of 'cargo01a'
  2787. Submodel 'cargo02b' is detail level 1 of 'cargo02a'
  2788. Submodel 'cargo02c' is detail level 2 of 'cargo02a'
  2789. Submodel 'cargo02d' is detail level 3 of 'cargo02a'
  2790. Submodel 'cargo03b' is detail level 1 of 'cargo03a'
  2791. Submodel 'cargo03c' is detail level 2 of 'cargo03a'
  2792. Submodel 'cargo03d' is detail level 3 of 'cargo03a'
  2793. Submodel 'cargo04b' is detail level 1 of 'cargo04a'
  2794. Submodel 'cargo04c' is detail level 2 of 'cargo04a'
  2795. Submodel 'cargo04d' is detail level 3 of 'cargo04a'
  2796. Submodel 'cargo05b' is detail level 1 of 'cargo05a'
  2797. Submodel 'cargo05c' is detail level 2 of 'cargo05a'
  2798. Submodel 'cargo05d' is detail level 3 of 'cargo05a'
  2799. Submodel 'cargo06b' is detail level 1 of 'cargo06a'
  2800. Submodel 'cargo06c' is detail level 2 of 'cargo06a'
  2801. Submodel 'cargo06d' is detail level 3 of 'cargo06a'
  2802. Submodel 'cargo07b' is detail level 1 of 'cargo07a'
  2803. Submodel 'cargo07c' is detail level 2 of 'cargo07a'
  2804. Submodel 'cargo07d' is detail level 3 of 'cargo07a'
  2805. Submodel 'cargo08b' is detail level 1 of 'cargo08a'
  2806. Submodel 'cargo08c' is detail level 2 of 'cargo08a'
  2807. Submodel 'cargo08d' is detail level 3 of 'cargo08a'
  2808. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2809. Submodel 'turret02b' is detail level 1 of 'turret02a'
  2810. Submodel 'cargo01b-destroyed' is detail level 1 of 'cargo01a-destroyed'
  2811. Submodel 'cargo01c-destroyed' is detail level 2 of 'cargo01a-destroyed'
  2812. Submodel 'cargo02b-destroyed' is detail level 1 of 'cargo02a-destroyed'
  2813. Submodel 'cargo02c-destroyed' is detail level 2 of 'cargo02a-destroyed'
  2814. Submodel 'cargo03b-destroyed' is detail level 1 of 'cargo03a-destroyed'
  2815. Submodel 'cargo03c-destroyed' is detail level 2 of 'cargo03a-destroyed'
  2816. Submodel 'cargo04b-destroyed' is detail level 1 of 'cargo04a-destroyed'
  2817. Submodel 'cargo04c-destroyed' is detail level 2 of 'cargo04a-destroyed'
  2818. Submodel 'cargo05b-destroyed' is detail level 1 of 'cargo05a-destroyed'
  2819. Submodel 'cargo05c-destroyed' is detail level 2 of 'cargo05a-destroyed'
  2820. Submodel 'cargo06b-destroyed' is detail level 1 of 'cargo06a-destroyed'
  2821. Submodel 'cargo06c-destroyed' is detail level 2 of 'cargo06a-destroyed'
  2822. Submodel 'cargo07b-destroyed' is detail level 1 of 'cargo07a-destroyed'
  2823. Submodel 'cargo07c-destroyed' is detail level 2 of 'cargo07a-destroyed'
  2824. Submodel 'cargo08b-destroyed' is detail level 1 of 'cargo08a-destroyed'
  2825. Submodel 'cargo08c-destroyed' is detail level 2 of 'cargo08a-destroyed'
  2826. Submodel 'detail2' is detail level 1 of 'detail1'
  2827. Submodel 'detail3' is detail level 2 of 'detail1'
  2828. Submodel 'detail3' is detail level 1 of 'detail2'
  2829. Loading model 'MF_Tinashi.pof' into slot '51'
  2830. Subsystem 'fighterbay' on ship MF_Tinashi.pof is not recognized as a common subsystem type
  2831. Submodel 'detail1' is detail level 1 of 'detail0'
  2832. Submodel 'detail2' is detail level 2 of 'detail0'
  2833. Submodel 'detail3' is detail level 3 of 'detail0'
  2834. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2835. Submodel 'turret02b' is detail level 1 of 'turret02a'
  2836. Submodel 'turret03b' is detail level 1 of 'turret03a'
  2837. Submodel 'turret04b' is detail level 1 of 'turret04a'
  2838. Submodel 'detail2' is detail level 1 of 'detail1'
  2839. Submodel 'detail3' is detail level 2 of 'detail1'
  2840. Submodel 'detail3' is detail level 1 of 'detail2'
  2841. Allocating space for at least 25 new ship subsystems ... a total of 400 is now available (201 in-use).
  2842. OpenGL: Reusing 512x512 FBO!
  2843. =================== STARTING LEVEL DATA LOAD ==================
  2844. Allocating space for at least 255 new ship subsystems ... a total of 800 is now available (376 in-use).
  2845. About to page in ships!
  2846. ANI Shield_EAC_Kestrel with size 112x93 (27.3% wasted)
  2847. ANI Shield_EAC_Freighter_1 with size 112x93 (27.3% wasted)
  2848. ANI Shield_MF_Tinashi with size 112x93 (27.3% wasted)
  2849. Paging in mission messages
  2850. Stopping model page in...
  2851. Unloading model 'EAC_Orion.pof' from slot '3'
  2852. Unloading model 'Wep_EA_Panther.pof' from slot '23'
  2853. Unloading model 'Wep_EA_Panther_Ext.pof' from slot '24'
  2854. Unloading model 'Wep_EA_Venom_2.pof' from slot '25'
  2855. Unloading model 'Wep_EA_Venom_2_Ext.pof' from slot '26'
  2856. Unloading model 'Wep_CR_Asari.pof' from slot '27'
  2857. Unloading model 'Wep_CR_Asari_Ext.pof' from slot '28'
  2858. Unloading model 'Wep_NR_TaLon.pof' from slot '29'
  2859. Unloading model 'Wep_NR_TaLon_Ext.pof' from slot '30'
  2860. Unloading model 'Wep_NR_TKor.pof' from slot '31'
  2861. Unloading model 'Wep_NR_TKor_Ext.pof' from slot '32'
  2862. Unloading model 'Wep_BI_MS.pof' from slot '33'
  2863. Unloading model 'Wep_BI_MS_Ext.pof' from slot '34'
  2864. Unloading model 'Wep_DI_Deathwalker.pof' from slot '35'
  2865. Unloading model 'Wep_DI_Deathwalker_Ext.pof' from slot '36'
  2866. Unloading model 'Wep_SH_Shard.pof' from slot '37'
  2867. Unloading model 'Wep_EA_Nemesis_LG.pof' from slot '38'
  2868. Unloading model 'Wep_EA_Nemesis_LG_Ext.pof' from slot '39'
  2869. Unloading model 'Wep_EA_Nemesis_SM.pof' from slot '40'
  2870. Unloading model 'Wep_EA_Nemesis_SM_Ext.pof' from slot '41'
  2871. Unloading model 'Wep_CR_Oltus.pof' from slot '42'
  2872. Unloading model 'Wep_CR_Palos.pof' from slot '43'
  2873. Unloading model 'Wep_CR_Palos_Ext.pof' from slot '44'
  2874. Unloading model 'Wep_NR_Energy_Mine.pof' from slot '45'
  2875. Unloading model 'Wep_DI_DeathwalkerX.pof' from slot '46'
  2876. Unloading model 'Wep_DI_DeathwalkerX_Ext.pof' from slot '47'
  2877. Unloading model 'Wep_SH_Shard_Baby.pof' from slot '48'
  2878. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2879. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2880. ANI Shield_EAC_Kestrel.ani with size 112x93 (27.3% wasted)
  2881. ANI Shield_EAC_Freighter_1.ani with size 112x93 (27.3% wasted)
  2882. ANI Shield_MF_Tinashi.ani with size 112x93 (27.3% wasted)
  2883. User bitmap 'TMP160x120+8'
  2884. User bitmap 'TMP160x120+8'
  2885. User bitmap 'TMP160x120+8'
  2886. User bitmap 'TMP160x120+8'
  2887. User bitmap 'TMP160x120+8'
  2888. User bitmap 'TMP512x512+8'
  2889. User bitmap 'TMP512x512+8'
  2890. User bitmap 'TMP256x256+8'
  2891. Bmpman: 2089/4750 bitmap slots in use.
  2892. Ending level bitmap paging...
  2893. =================== ENDING LOAD ================
  2894. Real count = 331, Estimated count = 425
  2895. ================================================
  2896. Level load took 3.497000 seconds.
  2897. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  2898. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
  2899. ANI Species_EA.ani with size 440x200 (21.9% wasted)
  2900. Frame 0 too long!!: frametime = 3.530 (3.530)
  2901. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_CMD_BRIEF (43)
  2902. PLR => Saving 'PIe.plr' with version 2...
  2903. PLR => Saving: Flags...
  2904. PLR => Saving: Info...
  2905. PLR => Saving: Scoring...
  2906. PLR => Saving: ScoringMulti...
  2907. PLR => Saving: HUD...
  2908. PLR => Saving: Variables...
  2909. PLR => Saving: Multiplayer...
  2910. PLR => Saving: Controls...
  2911. PLR => Saving: Settings...
  2912. PLR => Saving complete!
  2913. CSG => Saving 'PIe.EA-Minbari war v1.csg' with version 5...
  2914. CSG => Saving: Flags...
  2915. CSG => Saving: Info...
  2916. CSG => Saving: Missions...
  2917. CSG => Saving: Techroom...
  2918. CSG => Saving: Loadout...
  2919. CSG => Saving: Scoring...
  2920. CSG => Saving: RedAlert...
  2921. CSG => Saving: HUD...
  2922. CSG => Saving: Variables...
  2923. CSG => Saving: Settings...
  2924. CSG => Saving: Controls...
  2925. CSG => Saving: Cutscenes...
  2926. CSG => Saving: Last Missions...
  2927. CSG => Saving complete!
  2928. Freeing all existing models...
  2929. Unloading model 'warp.pof' from slot '0'
  2930. Unloading model 'shockwave.pof' from slot '1'
  2931. Unloading model 'EAM_Aurora.pof' from slot '2'
  2932. Unloading model 'EAM_Hyperion.pof' from slot '4'
  2933. Unloading model 'EAM_Olympus.pof' from slot '5'
  2934. Unloading model 'EAM_Nova.pof' from slot '6'
  2935. Unloading model 'MF_Sharlin.pof' from slot '7'
  2936. Unloading model 'MF_Nial.pof' from slot '8'
  2937. Unloading model 'OBJ_Jumpgate_1.pof' from slot '9'
  2938. Unloading model 'EAC_Crew_Shuttle.pof' from slot '10'
  2939. Unloading model 'CR_Ritan.pof' from slot '11'
  2940. Unloading model 'MF_Lintira.pof' from slot '12'
  2941. Unloading model 'Wep_EA_Venom_1.pof' from slot '13'
  2942. Unloading model 'Wep_EA_Venom_1_Ext.pof' from slot '14'
  2943. Unloading model 'Wep_MF_Shokrai.pof' from slot '15'
  2944. Unloading model 'Wep_Nothing.pof' from slot '16'
  2945. Unloading model 'Wep_EA_Vengeance.pof' from slot '17'
  2946. Unloading model 'Wep_EA_Vengeance_Ext.pof' from slot '18'
  2947. Unloading model 'Wep_CM_Type_One.pof' from slot '19'
  2948. Unloading model 'Wep_Cluster_Baby.pof' from slot '20'
  2949. Unloading model 'debris01.pof' from slot '21'
  2950. Unloading model 'debris02.pof' from slot '22'
  2951. Unloading model 'EAC_Kestrel.pof' from slot '49'
  2952. Unloading model 'EAC_Freighter_1.pof' from slot '50'
  2953. Unloading model 'MF_Tinashi.pof' from slot '51'
  2954. ... Log closed, Wed Jan 17 18:30:02 2018
RAW Paste Data