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rhydonphilip

2v2 doubles domination guide.

Sep 1st, 2015
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  1. 3 forms of teams:
  2. -Kanga + Deoxys attack
  3. -Charizard + venesaur/Ninetails+ venesaur
  4. -team that counters the above existing once: example Scarf-Landorus-T + Cresselia.
  5.  
  6. and in genral most common treaths:
  7. mega kanga
  8. Deoxys attack
  9. Kyurem-B(even to i wouldn't say so)
  10. Landorus-T
  11. pokes to pair with charizard-Y: venesaur, heatran
  12. Charizard-Y
  13. Aegislash
  14. Politoad
  15. Sand combo of t-tar+excadrill
  16. Mega mawile
  17. Mega meta
  18. and a very personal one: cresselia. who currently is one of the best things imo.
  19. apparently also hitmontop, even tho beleave me it's not to deadly, it still can't KO deoxys attack and needs sash or sutch to take a psychoboost and then still dies to a extreem speed knowing speed is +2 and sucker is only +1, and 90 speed = kanga outspeeds you preventing you to fake out deoxys and deoxys can psychoboost even without havign to worry abotu sash, soooo it kinda is redundant agaisnt the main 2 problems/main worryable combo in all of 2v2.
  20.  
  21. 2v2 is a doubles, 4 pokes bringing, only 2 pokes fighting play style.: http://www.smogon.com/forums/threads/2v2-doubles.3505227/
  22. this means you battles are very short, you can't switch or anything.
  23.  
  24. Kanga/Deoxys attack aren't banned by Rules soooo....
  25.  
  26. I do have to say i kinda need to put note to this form of teams/battle ways, again all these 3 are main treaths, you should most definatly prepair for those.
  27.  
  28. I do need to say this one:
  29. the easiest way to counter charizard + venesaur is to bring Deoxys attack with rockslide/any strong fast poke that can 1hko charizard. + a prankster encore poke, this will treath out charizard at once, and encore prankster can lock venesaur into protect making it compleatly useless. ninetails is rater weird, the poke run's sash making it live BUT, it's rater low special attack and even in sun, it's doubles based heatwave, meaning if it barely KO's any real treaths:
  30. 252 SpA Ninetales Heat Wave vs. 4 HP / 0 SpD Mega Kangaskhan in Sun: 67-81 (37 - 44.7%) -- guaranteed 3HKO
  31. look at this shitty damage, i mean look at it.
  32. The reason why charizard is run is because it properly 2hko's shit, and second to counteract sand, who run's t-tar+excadrill, t-tar is sometimes able to counter act charizard on his turn aswell by mega-ing into mega-Gojira(tea-tar) turn 1/ turn 2 depending on if they scout for it or not.
  33. it's interesting to counter act with that. but sometimes t-tar run's a berry or sash aswell :P
  34.  
  35.  
  36. this brings up imortant counter strats for this weird quick doubles battle:
  37. sash is godly, encore + prankster can lock anyone away forever, there is no switching and if you stay alive as a encore the poke other poke can't do anything.
  38.  
  39. Fake out, encore, protect make most of this meta game, again encore is amazing, especialy prankster encore knowing it can lock in the fake out user and any poke that protected the turn before.
  40.  
  41. Prankster liepard, whimscott, i like whimscott because of arguable bulk allowing me to run sitrus/Lum(lum cause i end up seeing people trying to swagger/toxic/para/freeze(yes) me, it worked mutch more effectively then it should beleave me).
  42.  
  43.  
  44. Common example of what a pair should look like:
  45. Scrafty (M) @ Assault Vest
  46. Ability: Intimidate
  47. EVs: 240 HP / 224 Atk / 44 Def
  48. Impish Nature
  49. - Fake Out
  50. - Drain Punch
  51. - Knock Off
  52. - Ice Punch
  53.  
  54. Deoxys-Attack @ Focus Sash
  55. Ability: Pressure
  56. EVs: 20 Atk / 252 SpA / 236 Spe
  57. Mild Nature
  58. - Psycho Boost
  59. - Extreme Speed
  60. - Superpower
  61. - Detect
  62.  
  63. the reason why detect is used is because the rare cause of Imprison.
  64. i could argue allot about this one it's just a common example.
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