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- <?xml version="1.0"?>
- <autoexec>
- <import>JobChange.xml</import>
- <register event="login_Akyrey">exec init_Akyrey.txt</register>
- <register event="login_Maryanne">exec init_Maryanne.txt</register>
- <!-- Reminder that RR wore off. -->
- <register id="12007" silent="true" event="losebuff_Reraise">input /echo ### Reraise lost. ###</register>
- <!-- PUPs Maneuver -->
- <register event="gainbuff_Fire_Maneuver">input /echo ===== Fire Maneuver =====</register>
- <register event="gainbuff_Ice_Maneuver">input /echo ===== Ice Maneuver =====</register>
- <register event="gainbuff_Wind_Maneuver">input /echo ===== Wind Maneuver =====</register>
- <register event="gainbuff_Earth_Maneuver">input /echo ===== Earth Maneuver =====</register>
- <register event="gainbuff_Thunder_Maneuver">input /echo ===== Thunder Maneuver =====</register>
- <register event="gainbuff_Water_Maneuver">input /echo ===== Water Maneuver =====</register>
- <register event="gainbuff_Light_Maneuver">input /echo ===== Light Maneuver =====</register>
- <register event="gainbuff_Dark_Maneuver">input /echo ===== Dark Maneuver =====</register>
- <register event="losebuff_Fire_Maneuver">input /echo >>>>> Fire Maneuver down</register>
- <register event="losebuff_Ice_Maneuver">input /echo >>>>> Ice Maneuver down</register>
- <register event="losebuff_Wind_Maneuver">input /echo >>>>> Wind Maneuver down</register>
- <register event="losebuff_Earth_Maneuver">input /echo >>>>> Earth Maneuver down</register>
- <register event="losebuff_Thunder_Maneuver">input /echo >>>>> Thunder Maneuver down</register>
- <register event="losebuff_Water_Maneuver">input /echo >>>>> Water Maneuver down</register>
- <register event="losebuff_Light_Maneuver">input /echo >>>>> Light Maneuver down</register>
- <register event="losebuff_Dark_Maneuver">input /echo >>>>> Dark Maneuver down</register>
- <register silent="true" event="invite_akyrey">wait 1; input /join</register>
- <register silent="true" event="invite_maryanne">wait 1; input /join</register>
- <register silent="true" event="invite_arshesney">wait 1; input /join</register>
- <register silent="true" event="invite_hacrivian">wait 1; input /join</register>
- <register silent="true" event="gainbuff_Chain_Affinity">sc var set CA CA</register>
- <register silent="true" event="losebuff_Chain_Affinity">sc var set CA N</register>
- <register silent="true" event="losebuff_Burst_Affinity">sc var set BA N</register>
- <register silent="true" event="gainbuff_Burst_Affinity">sc var set BA BA</register>
- <register silent="true" event="losebuff_Impetus">sc var set ImpetusSet BlankSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Impetus">sc var set ImpetusSet ImpetusSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Berserk">sc var set Berserk N</register>
- <register silent="true" event="gainbuff_Berserk">sc var set Berserk Berserk</register>
- <register silent="true" event="losebuff_Blood_Rage">sc var set BR N</register>
- <register silent="true" event="gainbuff_Blood_Rage">sc var set BR BR</register>
- <register silent="true" event="losebuff_Restraint">sc var set Restraint N</register>
- <register silent="true" event="gainbuff_Restraint">sc var set Restraint Restraint</register>
- <register silent="true" event="losebuff_Footwork">sc var set STYLE H2H;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Footwork">sc var set STYLE KICK;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_*ounter">sc var set PerfectCounterSet BlankSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_*ounter">sc var set PerfectCounterSet PerfectCounterSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Climactic_Flourish">sc var set Climactic BlankSet;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Climactic_Flourish">sc var set Climactic Climactic Flourish;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Striking_Flourish">sc var set Striking BlankSet;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Striking_Flourish">sc var set Striking Striking Flourish;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Sneak_Attack">sc var set SneakAttack BlankSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Sneak_Attack">sc var set SneakAttack SneakAttack;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Trick_Attack">sc var set TrickAttack BlankSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Trick_Attack">sc var set TrickAttack TrickAttack;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Triple_Shot">sc var set TripleShot N</register>
- <register silent="true" event="gainbuff_Triple_Shot">sc var set TripleShot TripleShot</register>
- <!-- NIN XML
- <register event="hpp_100" silent="true" runonce="true">input /weaponskill "Dancing Chains" <t></register>
- <register event="time_6.00|time_7.00|time_17.00|time_18.00" silent="true">input /weaponskill "Dancing Chains" <t></register>
- <register event="gainbuff_Copy*|losebuff_Copy*" silent="true">input /weaponskill "Dancing Chains" <t></register>
- <register event="losebuff_Migawari" silent="true">sc enable body; Dancing Chains</register>-->
- <!--<register silent="true" event="losebuff_Food">input /item "Saltena" <me></register>-->
- <register silent="true" event="weather_Thunder*">wait 5; input /echo == Thunder ==</register>
- <register silent="true" event="weather_Ice*">wait 5; input /echo == Ice ==</register>
- <register silent="true" event="weather_Fire*">wait 5; input /echo == Fire ==</register>
- <register silent="true" event="weather_Earth*">wait 5; input /echo == Earth ==</register>
- <register silent="true" event="weather_Wind*">wait 5; input /echo == Wind ==</register>
- <register silent="true" event="weather_Water*">wait 5; input /echo == Water ==</register>
- <register silent="true" event="weather_Light*">wait 5; input /echo == Light ==</register>
- <register silent="true" event="weather_Dark*">wait 5; input /echo == Dark ==</register>
- <register silent="true" event="weather_Clear*">wait 5; input /echo == Clear ==</register>
- <register silent="true" event="weather_Fog*">wait 5; input /echo == Fog ==</register>
- <register silent="true" event="weather_Clouds*">wait 5; input /echo == Cloudy ==</register>
- <register silent="true" event="weather_Sunshine*">wait 5; input /echo == Sunny ==</register>
- <register silent="true" event="day_Firesday">wait5; input /echo == Fireday ==</register>
- <register silent="true" event="day_Earthsday">wait5; input /echo == Earthsday ==</register>
- <register silent="true" event="day_Watersday">wait5; input /echo == Watersday ==</register>
- <register silent="true" event="day_Windsday">wait5; input /echo == Windsday ==</register>
- <register silent="true" event="day_Iceday">wait5; input /echo == Iceday ==</register>
- <register silent="true" event="day_Lightningday">wait5; input /echo == Lightningday ==</register>
- <register silent="true" event="day_Lightsday">wait5; input /echo == Lightsday ==</register>
- <register silent="true" event="day_Darksday">wait5; input /echo == Darksday ==</register>
- </autoexec>
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