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Aug 18th, 2019
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  1. pragma solidity^0.5.2;
  2.  
  3. contract RoomManager{
  4.  
  5. Room[] private rooms; // lists all rooms
  6. User[] private users; // lists all users
  7. address[] private adr; // used to convert address to [address]
  8. string[] private name; // same as above, both containing all adr and names
  9. uint[] private prn; // same as above, to hold all random number
  10. uint private winningNumber;
  11.  
  12. address payable winner;
  13.  
  14. struct Room{ // to store all the bid info
  15. string[] names; // array of players (just names - can have duplicate)
  16. address[] accounts; // array of addresses playing (to cross check some requirements)
  17. uint cap; // the amount of players playing
  18. uint cost; // the cost of the bid / the amount paid by instantiater
  19. uint timer; // time before possible winner
  20. uint[] APRNG; // stores ALL the numbers
  21. uint timeStamp; // to keep track of time if needed in requirements
  22. bool status; // if the room is still accessible or ON
  23. }
  24.  
  25. struct User{ // to store users data privately
  26. string name;
  27. address payable account;
  28. }
  29.  
  30. constructor () public {
  31. rooms.length = 1;
  32. users.length = 1;
  33. }
  34.  
  35. mapping (address => uint) addressToUserID; // to get access to users info by their address
  36.  
  37. mapping (address => uint) addressToRoomID; // to get access to users rooms by their address
  38. mapping (uint => uint) costToRoomID; // to get access to rooms by their cost
  39. mapping (bool => uint) statusToRoomID; // to get all the active rooms
  40.  
  41.  
  42. // internal function to get rooms by users address
  43. function _roomID() view internal returns (uint) {
  44. uint ID = addressToRoomID[msg.sender];
  45. return ID;
  46. }
  47.  
  48. // internal function to get users details by users address
  49. function _userID() view internal returns (uint) {
  50. uint ID = addressToUserID[msg.sender];
  51. return ID;
  52. }
  53.  
  54. // internal function to get rooms by cost
  55. function _roomIDC() view internal returns(uint) {
  56. uint ID = costToRoomID[msg.value];
  57. return ID;
  58. }
  59.  
  60. // public function to create an user with a nickname
  61. function addUser(string memory _name) public {
  62.  
  63. require(bytes(_name).length != 0 && bytes(_name).length <= 16,
  64. 'Name must not be empthy or greater than 16 letters long. Reverting');
  65.  
  66. require(msg.sender != address(0),
  67. 'Invalid address, please provide a valid ETH address. Reverting');
  68.  
  69. //gets a number for each user
  70. uint userIndex = users.length;
  71.  
  72. // links it to the public key
  73. addressToUserID[msg.sender] = userIndex;
  74.  
  75. // adds it to the users array
  76. users.push(User(
  77. _name,
  78. msg.sender
  79. ));
  80. }
  81.  
  82. // public function to get private details of your user
  83. function getUser() view public returns (string memory) {
  84.  
  85. require(users[_userID()].account != address(0),
  86. 'requires an User, create one calling addUser(string _nickname). Reverting');
  87.  
  88. return users[_userID()].name;
  89. }
  90.  
  91. function addRoom(uint cap, uint timer, uint PRNG) public payable {
  92.  
  93. require(PRNG != 0, 'no PRNG detected. Reverting');
  94.  
  95. require(users[_userID()].account.balance >= msg.value && msg.value >= 0.01 ether,
  96. 'Not the right amount of Ether was sent or you either missing an User. Min 0.01 Ether. Reverting');
  97.  
  98. require(cap != 0 && timer != 0,
  99. 'Neither max partecipants nor timer can be empthy. Revering');
  100.  
  101. require(now < (timer + now) && timer >= 10,
  102. 'timer has to be at least 10 seconds. Reverting');
  103.  
  104. require(cap >= 3,
  105. 'at least 3 partecipants are required. Reverting');
  106.  
  107. // converting some values to be stored in arrays
  108. name.push(users[_userID()].name);
  109. adr.push(msg.sender);
  110. prn.push(PRNG);
  111.  
  112. //giving a room id number
  113. uint roomIndex = rooms.length;
  114. addressToRoomID[msg.sender] = roomIndex;
  115. costToRoomID[msg.value] = roomIndex;
  116. statusToRoomID[true] = roomIndex;
  117.  
  118.  
  119. //adding room to rooms array
  120. rooms.push(Room(
  121. name,
  122. adr,
  123. cap,
  124. msg.value,
  125. timer,
  126. prn,
  127. now,
  128. true
  129. ));
  130. }
  131.  
  132. function getRoom() view public returns (address[] memory, uint, uint, uint) {
  133. Room memory room = rooms[statusToRoomID[true]];
  134. return (room.accounts,
  135. room.cap,
  136. room.cost,
  137. room.timer
  138. );
  139. }
  140.  
  141.  
  142. function exists() view public returns (bool) {
  143. return addressToRoomID[msg.sender] != 0;
  144. }
  145.  
  146. function joinRoom (uint PRNG) public payable {
  147. Room storage room = rooms[statusToRoomID[true]];
  148.  
  149. require(msg.sender == users[_userID()].account,
  150. 'no user was found, please create one. Reverting');
  151.  
  152. require(room.cap >= room.accounts.length-1,
  153. 'max partecipants reached, try another room. Reverting');
  154.  
  155. require(room.timer + room.timeStamp >= now || room.status == true,
  156. 'bid is over. Reverting');
  157.  
  158. require(msg.value == room.cost,
  159. 'sent ether is not equal to bid value. Reverting');
  160.  
  161. room.APRNG.push(PRNG); // to check if actually updates the value
  162. room.names.push(users[_userID()].name); // adds name to room
  163. room.accounts.push(users[_userID()].account); // adds account to addresses of room
  164. }
  165.  
  166. function close() public {
  167. Room memory room = rooms[statusToRoomID[true]];
  168. if(room.status == true && room.cap == room.names.length || room.status == true && room.timer + room.timeStamp <= now) {
  169. getWinningNumber();
  170. }
  171. }
  172.  
  173.  
  174. function getWinningNumber() internal {
  175. Room storage room = rooms[statusToRoomID[true]];
  176. uint CPRNG = 0;
  177.  
  178. for(uint i = 0; i <= room.APRNG.length; i++) {
  179. CPRNG += room.APRNG[i];
  180.  
  181. if(i == room.APRNG.length) {
  182. extractWinner(CPRNG);
  183. }
  184. }
  185. }
  186.  
  187. function extractWinner(uint _CPRNG) internal {
  188. Room storage room = rooms[statusToRoomID[true]];
  189. uint x = 0;
  190. for(uint y=0; y <= _CPRNG; y++) {
  191. if(x <= room.accounts.length) {
  192. x++;
  193. }
  194. else{x=0;}
  195. if(y == _CPRNG) {
  196. winner == room.accounts[x];
  197. winner.transfer(address(this).balance);
  198. room.status = false;
  199. }
  200. }
  201. }
  202. }
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