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Jul 18th, 2019
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  1. for [{_i=0}, {_i<7}, {_i=_i+1}] do
  2. {
  3.     _color="#(argb,8,8,3)color(1,0,0,1)";
  4. _this setObjectTextureGlobal [_i,_color];
  5. _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
  6. };
  7.  
  8.  
  9.  
  10.  
  11. _this addAction ["<t color='#00FF00'>CR Kit</t>", {
  12.     params["_this","_user"];
  13.  
  14.     if (!local _user) exitWith {};
  15.  
  16.  
  17.     removeAllWeapons _user;
  18.     removeAllItems _user;
  19.     removeAllAssignedItems _user;
  20.     removeUniform _user;
  21.     removeVest _user;
  22.     removeBackpack _user;
  23.     removeHeadgear _user;
  24.     removeGoggles _user;
  25.  
  26.  
  27.     _user forceAddUniform "SWOP_Clonetrooper_F_CombatUniform";
  28.     _user addItemToUniform "ACE_EarPlugs";
  29.     _user addItemToUniform "ACE_Flashlight_XL50";
  30.     _user addItemToUniform "ACE_MapTools";
  31.     for "_i" from 1 to 2 do {_user addItemToUniform "ACE_tourniquet";};
  32.     for "_i" from 1 to 6 do {_user addItemToUniform "ACE_packingBandage";};
  33.     _user addItemToUniform "ACE_morphine";
  34.     for "_i" from 1 to 3 do {_user addItemToUniform "ACE_elasticBandage";};
  35.     for "_i" from 1 to 6 do {_user addItemToUniform "ACE_quikclot";};
  36.     for "_i" from 1 to 3 do {_user addItemToUniform "ACE_CableTie";};
  37.     _user addItemToUniform "ACE_EntrenchingTool";
  38.     _user addItemToUniform "MineDetector";
  39.     for "_i" from 1 to 3 do {_user addItemToUniform "OPTRE_M2_Smoke";};
  40.     _user addItemToUniform "SWOP_DC15ABlasterRifle_Mag";
  41.     for "_i" from 1 to 2 do {_user addItemToUniform "DCStun_Mag";};
  42.     _user addVest "SWOP_Clonetrooper_armor";
  43.     _user addItemToVest "ItemcTabHCam";
  44.     for "_i" from 1 to 4 do {_user addItemToVest "SWOP_DC15ABlasterRifle_Mag";};
  45.     _user addBackpack "RD501_InvisBag";
  46.     for "_i" from 1 to 4 do {_user addItemToBackpack "SWOP_DC15ABlasterRifle_Full_Mag";};
  47.     for "_i" from 1 to 6 do {_user addItemToBackpack "SWOP_DC15ABlasterRifle_Low_Mag";};
  48.     for "_i" from 1 to 8 do {_user addItemToBackpack "SWOP_DC15ABlasterRifle_Mag";};
  49.     _user addHeadgear "SWOP_Clonetcadet_helmet";
  50.  
  51.     _user addWeapon "SWOP_DC15ABlasterRifle_RD501";
  52.     _user addWeapon "ElectroBinocularsW_F";
  53.  
  54.  
  55.     _user linkItem "ItemMap";
  56.     _user linkItem "ItemCompass";
  57.     _user linkItem "ACE_Altimeter";
  58.     _user linkItem "tf_anprc152_1";
  59.     _user linkItem "ItemGPS";
  60.     _user linkItem "SWOP_NVChipClean";
  61.  
  62.  
  63.     comment "have after code";
  64.     for [{_i=0}, {_i<7}, {_i=_i+1}] do
  65.     {
  66.         _color="#(argb,8,8,3)color(0,1,0,1)";
  67.     _this setObjectTextureGlobal [_i,_color];
  68.     _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
  69.     };
  70.  
  71.     sleep 1;
  72.  
  73.  
  74.  
  75.  
  76.     comment "reset";
  77.     for [{_i=0}, {_i<7}, {_i=_i+1}] do
  78.     {
  79.         _color="#(argb,8,8,3)color(1,0,0,1)";
  80.     _this setObjectTextureGlobal [_i,_color];
  81.     _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
  82.     };
  83.  
  84.  
  85. }];
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