Lavo

gfx

Jan 13th, 2017
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  1. objectTypes = {
  2. pdxmesh = {
  3. name = "unsc_01_rs_heavy_dreadnought_type_b_frame_mesh"
  4. file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_frame.mesh"
  5. scale = 1.7
  6.  
  7. meshsettings = {
  8. name = "|unsc_01_flagship|unsc_01_flagship"
  9. index = 0
  10. texture_diffuse = "unsc_01_infinity_diffuse.dds"
  11. texture_normal = "unsc_01_infinity_normal.dds"
  12. texture_specular = "unsc_01_infinity_specular.dds"
  13. shader = "PdxMeshShip"
  14. }
  15. }
  16.  
  17. #bow
  18. pdxmesh = {
  19. name = "unsc_01_rs_heavy_dreadnought_type_b_bow_M1S2SHB_mesh"
  20. file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_bow_M1S2SHB.mesh"
  21. scale = 1.7
  22.  
  23. meshsettings = {
  24. name = "|inf_engine|inf_engine"
  25. index = 0
  26. texture_diffuse = "unsc_01_infinity_diffuse.dds"
  27. texture_normal = "unsc_01_infinity_normal.dds"
  28. texture_specular = "unsc_01_infinity_specular.dds"
  29. shader = "PdxMeshShip"
  30. }
  31. }
  32.  
  33. pdxmesh = {
  34. name = "unsc_01_rs_heavy_dreadnought_type_b_bow_XL1_mesh"
  35. file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_bow_XL1.mesh"
  36. scale = 1.7
  37.  
  38. meshsettings = {
  39. name = "|inf_engine|inf_engine"
  40. index = 0
  41. texture_diffuse = "unsc_01_infinity_diffuse.dds"
  42. texture_normal = "unsc_01_infinity_normal.dds"
  43. texture_specular = "unsc_01_infinity_specular.dds"
  44. shader = "PdxMeshShip"
  45. }
  46. }
  47.  
  48. pdxmesh = {
  49. name = "unsc_01_rs_heavy_dreadnought_type_b_bow_L1M1S2_mesh"
  50. file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_bow_L1M1S2.mesh"
  51. scale = 1.7
  52.  
  53. meshsettings = {
  54. name = "|inf_engine|inf_engine"
  55. index = 0
  56. texture_diffuse = "unsc_01_infinity_diffuse.dds"
  57. texture_normal = "unsc_01_infinity_normal.dds"
  58. texture_specular = "unsc_01_infinity_specular.dds"
  59. shader = "PdxMeshShip"
  60. }
  61. }
  62.  
  63. pdxmesh = {
  64. name = "unsc_01_rs_heavy_dreadnought_type_b_bow_L2_mesh"
  65. file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_bow_L2.mesh"
  66. scale = 1.7
  67.  
  68. meshsettings = {
  69. name = "|flagship_infinity_glyph:inf_engine|flagship_infinity_glyph:inf"
  70. index = 0
  71. texture_diffuse = "unsc_01_infinity_diffuse.dds"
  72. texture_normal = "unsc_01_infinity_normal.dds"
  73. texture_specular = "unsc_01_infinity_specular.dds"
  74. shader = "PdxMeshShip"
  75. }
  76. }
  77.  
  78. #mid1
  79. pdxmesh = {
  80. name = "unsc_01_rs_heavy_dreadnought_type_b_mid1_L3_mesh"
  81. file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_mid1_L3.mesh"
  82. scale = 1.7
  83. }
  84.  
  85. pdxmesh = {
  86. name = "unsc_01_rs_heavy_dreadnought_type_b_mid1_S4LHB_mesh"
  87. file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_mid1_S4LHB.mesh"
  88. scale = 1.7
  89. }
  90.  
  91.  
  92. pdxmesh = {
  93. name = "unsc_01_rs_heavy_dreadnought_type_b_mid1_L2M2_mesh"
  94. file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_mid1_L2M2.mesh"
  95. scale = 1.7
  96. }
  97.  
  98. #other
  99.  
  100. pdxmesh = {
  101. name = "unsc_01_rs_heavy_dreadnought_type_b_mid2_L3_mesh"
  102. file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_mid2_L3.mesh"
  103. scale = 1.7
  104. }
  105.  
  106.  
  107. pdxmesh = {
  108. name = "unsc_01_rs_heavy_dreadnought_type_b_stern_M2_mesh"
  109. file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_stern_M2.mesh"
  110. scale = 1.7
  111. }
  112. }
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