Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- objectTypes = {
- pdxmesh = {
- name = "unsc_01_rs_heavy_dreadnought_type_b_frame_mesh"
- file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_frame.mesh"
- scale = 1.7
- meshsettings = {
- name = "|unsc_01_flagship|unsc_01_flagship"
- index = 0
- texture_diffuse = "unsc_01_infinity_diffuse.dds"
- texture_normal = "unsc_01_infinity_normal.dds"
- texture_specular = "unsc_01_infinity_specular.dds"
- shader = "PdxMeshShip"
- }
- }
- #bow
- pdxmesh = {
- name = "unsc_01_rs_heavy_dreadnought_type_b_bow_M1S2SHB_mesh"
- file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_bow_M1S2SHB.mesh"
- scale = 1.7
- meshsettings = {
- name = "|inf_engine|inf_engine"
- index = 0
- texture_diffuse = "unsc_01_infinity_diffuse.dds"
- texture_normal = "unsc_01_infinity_normal.dds"
- texture_specular = "unsc_01_infinity_specular.dds"
- shader = "PdxMeshShip"
- }
- }
- pdxmesh = {
- name = "unsc_01_rs_heavy_dreadnought_type_b_bow_XL1_mesh"
- file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_bow_XL1.mesh"
- scale = 1.7
- meshsettings = {
- name = "|inf_engine|inf_engine"
- index = 0
- texture_diffuse = "unsc_01_infinity_diffuse.dds"
- texture_normal = "unsc_01_infinity_normal.dds"
- texture_specular = "unsc_01_infinity_specular.dds"
- shader = "PdxMeshShip"
- }
- }
- pdxmesh = {
- name = "unsc_01_rs_heavy_dreadnought_type_b_bow_L1M1S2_mesh"
- file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_bow_L1M1S2.mesh"
- scale = 1.7
- meshsettings = {
- name = "|inf_engine|inf_engine"
- index = 0
- texture_diffuse = "unsc_01_infinity_diffuse.dds"
- texture_normal = "unsc_01_infinity_normal.dds"
- texture_specular = "unsc_01_infinity_specular.dds"
- shader = "PdxMeshShip"
- }
- }
- pdxmesh = {
- name = "unsc_01_rs_heavy_dreadnought_type_b_bow_L2_mesh"
- file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_bow_L2.mesh"
- scale = 1.7
- meshsettings = {
- name = "|flagship_infinity_glyph:inf_engine|flagship_infinity_glyph:inf"
- index = 0
- texture_diffuse = "unsc_01_infinity_diffuse.dds"
- texture_normal = "unsc_01_infinity_normal.dds"
- texture_specular = "unsc_01_infinity_specular.dds"
- shader = "PdxMeshShip"
- }
- }
- #mid1
- pdxmesh = {
- name = "unsc_01_rs_heavy_dreadnought_type_b_mid1_L3_mesh"
- file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_mid1_L3.mesh"
- scale = 1.7
- }
- pdxmesh = {
- name = "unsc_01_rs_heavy_dreadnought_type_b_mid1_S4LHB_mesh"
- file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_mid1_S4LHB.mesh"
- scale = 1.7
- }
- pdxmesh = {
- name = "unsc_01_rs_heavy_dreadnought_type_b_mid1_L2M2_mesh"
- file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_mid1_L2M2.mesh"
- scale = 1.7
- }
- #other
- pdxmesh = {
- name = "unsc_01_rs_heavy_dreadnought_type_b_mid2_L3_mesh"
- file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_mid2_L3.mesh"
- scale = 1.7
- }
- pdxmesh = {
- name = "unsc_01_rs_heavy_dreadnought_type_b_stern_M2_mesh"
- file = "gfx/models/ships/unsc_01/unsc_01_rs_heavy_dreadnought_type_b_stern_M2.mesh"
- scale = 1.7
- }
- }
Add Comment
Please, Sign In to add comment