Reeyoo

TINKER NOTES ANTI

Sep 7th, 2016
100
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.56 KB | None | 0 0
  1. 10:17:48 PM <•[ATM]> Antioch [10]: Back in highschool, you were a drinker, and looking back, you know you were an alcoholic. Your 'rock bottom' was when you got blackout drunk and got in a fight with your friends, hospitalizing one. You went to court, got community service, and had to attend meetings. It was the talk of your high school for a long while.
  2. 10:17:53 PM <•[ATM]> Now with a six year chip in your pocket, you still want to drink every day, but you hold off. Someone out there, however, doesn't want you to put the past behind you. A package arrived on your doorstep. You opened it, and found a bottle of whiskey, your favorite. It took willpower, but you emptied it into the garden, then discarded the bottle in the recycling bin.
  3. 10:17:58 PM <•[ATM]> A strange situation, but not a problem. Until you got home from work and found the second package, this one with a note. 'Every day you come home, you'll have a drink waiting for you.' This isn't an isolated incident - it's a campaign, and you know it's one that's going to break you, or catch you on a bad day and ruin you. You trigger.
  4. 10:18:26 PM <•ColdGold> Tinker
  5. 10:18:29 PM <Fulvus> ^
  6. 10:18:29 PM <Vulstag> . . .
  7. 10:18:30 PM <Lid|Bryan> I swear I've seen this already...
  8. 10:18:30 PM <•ColdGold> Straight up
  9. 10:18:31 PM <Vulstag> brutal
  10. 10:18:34 PM <SsendamM> most likely things i get from that - tinker, stranger, thinker
  11. 10:18:37 PM — •Antioch rubs his filthy little hands together.
  12. 10:18:41 PM <•ColdGold> Straight up Tinker
  13. 10:18:44 PM <•ColdGold> Like no arguments
  14. 10:18:44 PM <Fulvus> Pretty cut and dry.
  15. 10:18:51 PM <•ColdGold> Blaster sub
  16. 10:19:07 PM <•Antioch> Shame I can't design a table for this, I did one for this trigger as a mental exercise a while back.
  17. 10:19:21 PM <Lid|Bryan> This isn't familiar to anyone else?
  18. 10:19:25 PM <•ColdGold> Nah
  19. 10:19:30 PM <•ColdGold> It's kind of like the one from Cleveland
  20. 10:19:31 PM Lid|Bryan → Lid
  21. 10:19:39 PM <•ColdGold> But not the same
  22. 10:19:40 PM <Fulvus> I've seen it before. Definitely.
  23. 10:19:44 PM <Nick> I've seen it but it might have been just reading the list
  24. 10:19:51 PM <Fulvus> ^
  25. 10:19:51 PM <SsendamM> yeah, it's on the list
  26. 10:19:56 PM <•ColdGold> I'm thinking Gentlman with a focus on a nerv rifle
  27. 10:19:57 PM <Nick> They all are
  28. 10:20:02 PM <•Antioch> I'm gonna step away and get some rest -- gotta wake up in 7 hours.
  29. 10:20:02 PM <Lid> 85% I saw it in chat though
  30. 10:20:05 PM <•ColdGold> Shoots darts with intoxicating and stat draining effects
  31. 10:20:18 PM <•Antioch> Cogo, would you do me the favor of rolling luck by proxy?
  32. 10:20:21 PM <Nick> lid I'll check logs
  33. 10:20:24 PM <•ColdGold> Got you Anti
  34. 10:20:27 PM <•ColdGold> Have a good night
  35. 10:20:29 PM <Lid> Kk
  36. 10:20:34 PM <SsendamM> tinker with a focus on debilitating effects?
  37. 10:20:44 PM <•Antioch> With your luck spent on double power perks, I hold out hope for Ruin x4.
  38. 10:20:47 PM <•ColdGold> What do you all think of my idea?
  39. 10:20:57 PM <•ColdGold> Ha, I'll try to get you some tasty flaws
  40. 10:21:03 PM <SsendamM> i like this intoxicating and stat draining
  41. 10:21:13 PM <SsendamM> maybe not just the darts is what i feel
  42. 10:21:29 PM <•ColdGold> I'm really pushing for a blaster delivery system here
  43. 10:21:30 PM <Quagger> Maybe more "siren" intoxicating than "dive bar" intoxicating
  44. 10:21:41 PM <•ColdGold> Give the guy a rifle that fires these things off
  45. 10:21:47 PM <•ColdGold> He can alter the rifle heavy
  46. 10:21:50 PM <•ColdGold> And switch the ammo
  47. 10:21:51 PM <Nick> can't find it in logs
  48. 10:22:00 PM <Lid> Huh.
  49. 10:22:01 PM <•ColdGold> Nick what do you think of mine?
  50. 10:22:03 PM <SsendamM> the feelings i get from the campaign is just quiet desperation
  51. 10:22:13 PM <Nick> let me read
  52. 10:22:23 PM <Quagger> that's the feelings I get from worm in general
  53. 10:22:33 PM <Nick> What does he fire?
  54. 10:22:46 PM <•ColdGold> I was saying Darts, but they can be modular energy pulses
  55. 10:22:52 PM <SsendamM> darts that impart intoxicating effects
  56. 10:22:57 PM <•ColdGold> ^
  57. 10:23:07 PM <•ColdGold> Intoxicating or stat drains
  58. 10:23:13 PM <•ColdGold> Depending on ammo type
  59. 10:23:17 PM <•ColdGold> Very versatile
  60. 10:23:21 PM <SsendamM> but i'd push that to a focus on effects that can do more
  61. 10:23:26 PM <Nick> Sounds interesting
  62. 10:23:27 PM <•ColdGold> But huge focus on the rifle
  63. 10:23:27 PM <Quagger> Force the subject hit to want something?
  64. 10:23:33 PM <SsendamM> the thing with alcohol is, it can provoke a variety of responses
  65. 10:23:37 PM <•ColdGold> Limited body armor options
  66. 10:23:46 PM <SsendamM> depression, anger, bipolar swings, sadness
  67. 10:23:53 PM <•ColdGold> All of those can be options
  68. 10:23:56 PM <Quagger> Mania even
  69. 10:23:56 PM <SsendamM> some happiness, tiredness as well
  70. 10:23:58 PM <•ColdGold> Especially since they're a Tinker
  71. 10:24:10 PM <•ColdGold> And I'd push for some physical effects as well
  72. 10:24:15 PM <SsendamM> i think, functionally he could be a bit like ana from overwatch
  73. 10:24:24 PM <SsendamM> buffing allies and drugging enemies
  74. 10:24:33 PM <•ColdGold> I like that, yeah
  75. 10:24:49 PM <Quagger> idea
  76. 10:24:49 PM <SsendamM> kit: modular sniper rifle
  77. 10:25:00 PM <Quagger> ... He has to drink to work on his tinker stuff
  78. 10:25:10 PM <Nick> Tinker with a focus on dart-gun delivered poisons. Poisons provide a variety of emotional and stat-draining effects, or can even buff allies.
  79. 10:25:17 PM <ExecuteDumbo> A drug tinker?
  80. 10:25:21 PM <Nick> what about non-dart tinkerings?
  81. 10:25:40 PM <SsendamM> sniper rifle is air-compressed, fires darts filled with a variety of concoctions
  82. 10:25:41 PM <Quagger> And the stuff he creates has effects similar to the emotions he goes through when creating them
  83. 10:25:44 PM <•ColdGold> Can create a body suit that he can use to apply some of the beneficial effects to himself
  84. 10:25:48 PM → Megafire joined ([email protected])
  85. 10:25:49 PM <•ColdGold> But it's very light on defense
  86. 10:25:53 PM <•ColdGold> Raw defense anyway
  87. 10:25:58 PM <•ColdGold> Also doubles as a costume
  88. 10:26:00 PM <SsendamM> dart varieties:
  89. 10:26:22 PM <Nick> Could use the poisons from my Madison Tinker and and some emotional ones
  90. 10:26:40 PM <SsendamM> anger - inspires feelings of anger in target, temp. will and knowledge penalty but brawn and guts boost
  91. 10:26:50 PM <•ColdGold> I also want to give him some straight damage options
  92. 10:26:58 PM <•ColdGold> Hangover blast being the most on the nose one
  93. 10:27:07 PM <•ColdGold> Exhaustion/Dehydration being another
  94. 10:27:08 PM <Nick> headache, dehydration
  95. 10:27:13 PM <•ColdGold> Exactly
  96. 10:27:38 PM <Nick> Have you ever done a tinker table before?
  97. 10:27:42 PM <Quagger> Hangover blast - spends and erases all dart effects on target, does super headache effect?
  98. 10:27:50 PM <SsendamM> smashed - major athletic and dexterity penalty, major social and wits penalty
  99. 10:28:06 PM <•ColdGold> Me? Yeah I've done one.
  100. 10:28:16 PM <•ColdGold> I'm not great at them though
  101. 10:28:20 PM <•ColdGold> But I'm happy to assist
  102. 10:28:25 PM <•Antioch> Would be curious to see how the resultant Tinker table matches up to the one I cooked up for this trigger on a whim.
  103. 10:28:29 PM <Nick> I'd like some hep for sure
  104. 10:28:39 PM <•Antioch> Best I sleep now, though. Later.
  105. 10:28:42 PM <SsendamM> buzz - minor boost to all stats
  106. 10:28:43 PM <Nick> Night!
  107. 10:28:44 PM <•ColdGold> o/
  108. 10:28:54 PM <•ColdGold> Okay so a quick write up and then I'll luck for hi
  109. 10:28:59 PM <•ColdGold> We'll collaborate on the table
  110. 10:29:09 PM <SsendamM> i got some ideas for darts and stuff
  111. 10:29:19 PM <SsendamM> shoot us the link
  112. 10:29:46 PM <Nick> Tinker with a focus on dart-gun delivered poisons. Poisons provide a variety of emotional, stat-draining, and damaging effects, or can even buff allies. Body armor can apply the beneficial effects to the Tinker, but is light on straight defense.
  113. 10:30:06 PM <Nick> rest would just be examples
  114. 10:30:17 PM <Quagger> (and also make him feel like shit because substance addiction)
  115. 10:30:17 PM <•ColdGold> Okay luck time?
  116. 10:30:26 PM <•ColdGold> Anti will play it properly
  117. 10:30:28 PM <Thalia> Come on, addiction.
  118. 10:30:28 PM <SsendamM> maybe the irony of it is that he can modify alcohol to cause these effects
  119. 10:30:29 PM <Nick> I think so
  120. 10:30:30 PM <Quagger> yay luck
  121. 10:30:35 PM <SsendamM> hit us
  122. 10:30:35 PM <•ColdGold> Here goes
  123. 10:30:38 PM <Nick> ruin
  124. 10:30:38 PM <•ColdGold> $luck
  125. 10:30:38 PM <•[ATM]> ColdGold [1/4, 4/4] [Life Flaw 73]: Nemesis. At the GM's discretion, the character either has an opponent in the area with a vendetta, roughly as powerful as they are, the old enemy exists offscreen and works against the character, or the character themselves has an enemy that is stronger than them, but they have the initiative and must get revenge at some point.
  126. 10:30:39 PM <Nick> ruin
  127. 10:30:41 PM <Nick> ruin
  128. 10:30:43 PM <Nick> damn
  129. 10:30:44 PM <•[ATM]> Failing to deal with the nemesis will see the character surprise attacked and killed during the campaign's climax or just before the final session concludes, counting as a 'loss'. On successfully removing the Nemesis from consideration, roll a dice. There's a 50% chance of getting a life perk or life flaw if the enemy was equally as strong, and 66% chance of a perk vs.
  130. 10:30:44 PM <•[ATM]> a 33% chance of flaw if the enemy was stronger.
  131. 10:30:46 PM <SsendamM> nemesis makes sense
  132. 10:30:47 PM <•[ATM]> [Power Perk 3]: Power has a flourish to it, style, decoration, produced materials/visual effects are artistic or interesting. Reputation grows more easily while using power.
  133. 10:30:48 PM <Thalia> You want a ruin so bad.
  134. 10:31:01 PM <SsendamM> this person wants you to jump into the bottle
  135. 10:31:07 PM <Nick> fucking power perk 3
  136. 10:31:10 PM <Nick> damn
  137. 10:31:17 PM <•ColdGold> Want me to reroll the perk?
  138. 10:31:25 PM <Nick> Yeah, I hate pp3
  139. 10:31:29 PM <•ColdGold> $power perk
  140. 10:31:29 PM <•[ATM]> ColdGold [Power Perk 56]: Shattered chains. The character noticed almost from the outset that they could push their power, and there were hints of something happening to their body as they did. Veins glowing, cracks appearing, thematic changes. The shard included a breaker form, but it's not for regular use.
  141. 10:31:33 PM <•[ATM]> The first option is a breaker state they shift into when their power is in use (typically over several rounds, or higher chance over time), an alternate, whole-body change that they enter into as a course of using their primary power, with minor, complimentary benefits.
  142. 10:31:37 PM <•ColdGold> Kek
  143. 10:31:37 PM <•[ATM]> The second option is that they have a discrete, second power that they can force themselves into, with something of a cost or a prerequisite; on entering the form, their mentality becomes more alien, the idea being that they would enter the form when they -really- need to defeat an enemy or -really- need to complete an objective.
  144. 10:31:39 PM <Quagger> agaaaain
  145. 10:31:41 PM <•[ATM]> They name their objective as they enter the form, something simple that they might not be able to achieve without their breaker form. They get an added breaker power, but suffer consequences if they cannot meet the named objective, possibly within a time limit.
  146. 10:31:42 PM <Nick> cashy pls
  147. 10:31:50 PM <•ColdGold> You good with that Nick? Or?
  148. 10:31:53 PM <ExecuteDumbo> you made your bed.
  149. 10:31:53 PM <SsendamM> third time's the charm?
  150. 10:32:02 PM <Nick> Let's roll with shattered chains
  151. 10:32:05 PM ⇐ Megafire quit ([email protected]) Ping timeout: 181 seconds
  152. 10:32:09 PM <Nick> what's the breaker state
  153. 10:32:10 PM <Nick> ?
  154. 10:32:15 PM <SsendamM> okay, so he can get a seriously boosted state
  155. 10:32:17 PM <Quagger> HAS TO DRINK TO GET BEST THINGIES
  156. 10:32:21 PM <Nick> no
  157. 10:32:24 PM <SsendamM> but he has to get absolutely hammered
  158. 10:32:25 PM <Quagger> ok
  159. 10:32:35 PM <SsendamM> that makes sense to me but i can see why
  160. 10:32:50 PM <•ColdGold> Injecting themselves with chemicals instills breaker like qualities/or blood stream becomes poison which they use to fuel their tinkerings
  161. 10:32:51 PM <Fulvus> Doesn't really work well with a tinker, and we already had this literally last power. I say reroll.
  162. 10:32:51 PM <Nick> The power shouldn't be obviously alchoholic
  163. 10:33:00 PM <•ColdGold> We can reroll if you want.
  164. 10:33:08 PM <SsendamM> roll the bones
  165. 10:33:14 PM <Nick> No, I want to see this used for a Tinker
  166. 10:33:19 PM <•ColdGold> Alrighty
  167. 10:33:20 PM <Nick> It'll be interesting
  168. 10:33:31 PM <•ColdGold> What do you think about implementation? The two above work at all?
  169. 10:33:51 PM <SsendamM> how about, if he focuses, he can excrete his thought of drugs ala newter?
  170. 10:34:06 PM <Lid> His breaker state shoots bottles of 150 proof vodka
  171. 10:34:10 PM <•ColdGold> Can enter an enhanced mental state that allows him to see bloodstreams, and place shots perfectly.
  172. 10:34:15 PM <•ColdGold> The shit comes with a consequence
  173. 10:34:27 PM <•ColdGold> Messes with his body also
  174. 10:34:33 PM ⇐ Dolyn quit ([email protected]) Quit: Leaving
  175. 10:34:33 PM <ExecuteDumbo> Ohh that'd be nice.
  176. 10:34:33 PM <SsendamM> he thinks of a drug, he sweats it out and can load it into his vials
  177. 10:35:15 PM <ExecuteDumbo> Maybe when he goes into that mode, after a few minutes he begins to sway?
  178. 10:35:24 PM <ExecuteDumbo> Become tipsy, or he starts to shake
  179. 10:35:36 PM <FaustAndAbout> I swear I saw that trigger before.
  180. 10:35:41 PM <•ColdGold> Not in the logs
  181. 10:35:41 PM FaustAndAbout → Faustus
  182. 10:35:55 PM <•ColdGold> It's very similar to another one
  183. 10:35:59 PM ⇐ SsendamM quit ([email protected]) Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  184. 10:36:26 PM <Nick> I don't think we should be making the power obviously and blatantly related to alcohol
  185. 10:36:30 PM <Nick> subtle is fine
  186. 10:36:38 PM <•ColdGold> I'm not. Do any of mine work?
  187. 10:36:39 PM <Nick> having effects based on it is good
  188. 10:36:41 PM <•ColdGold> I've thrown out three
  189. 10:36:46 PM <Nick> yeah, i like yours CG
  190. 10:36:49 PM <•ColdGold> Which?
  191. 10:37:03 PM <Nick> the last one
  192. 10:37:06 PM <Nick> and 3?
  193. 10:37:08 PM <Nick> I count 2
  194. 10:37:25 PM <•ColdGold> The first suggestion was separated by a slash
  195. 10:37:28 PM <Nick> ah, OK
  196. 10:37:38 PM <Nick> I like the first one then
  197. 10:37:47 PM <Nick> chemicals cause them to go breaker
  198. 10:38:12 PM <Quagger> a la pathfinder mutagens?
  199. 10:38:14 PM <•ColdGold> Body suit can inject breaker states into the cape, that give immediate benefits and far off consequenses
  200. 10:38:17 PM <•ColdGold> Ala hangover
  201. 10:38:20 PM <•ColdGold> Cool?
  202. 10:38:21 PM <Nick> Nice
  203. 10:38:33 PM <ExecuteDumbo> Alright, I can see that.
  204. 10:38:34 PM <Nick> the table will have a couple options?
  205. 10:38:37 PM <•ColdGold> Yep
  206. 10:38:43 PM <Nick> Sounds good
  207. 10:38:48 PM <ExecuteDumbo> It's a very versatile power, though, multiple breaker states?
  208. 10:38:58 PM <Nick> I'm going to save this convo for later
  209. 10:38:58 PM <•ColdGold> Tinker's are by definition versatile
  210. 10:39:06 PM <•ColdGold> Tinkers*
  211. 10:39:07 PM <Nick> I need to sleep for my 8am math
  212. 10:39:08 PM <Quagger> Surely they'd be relatively minor breaker states, or at least with drawbacks
  213. 10:39:12 PM <ExecuteDumbo> Even then, though
  214. 10:39:18 PM <Nick> they have drawbacks
  215. 10:39:18 PM <•ColdGold> Mind taking down his luck and write up to send him Nick?
  216. 10:39:24 PM <Nick> Sure
  217. 10:39:27 PM <Thalia> Sleep well, Nick. Sheriff Charmander has your back.
  218. 10:39:30 PM <•ColdGold> Minor and drawbacks
  219. 10:39:32 PM <Quagger> None of them would be Spotlight-Face level breaker powers
  220. 10:39:32 PM <Nick> thanks Thal
  221. 10:39:36 PM <•ColdGold> Good night
  222. 10:39:38 PM <Nick> I'm excited for Pueblo
Advertisement
Add Comment
Please, Sign In to add comment