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- 10:17:48 PM <•[ATM]> Antioch [10]: Back in highschool, you were a drinker, and looking back, you know you were an alcoholic. Your 'rock bottom' was when you got blackout drunk and got in a fight with your friends, hospitalizing one. You went to court, got community service, and had to attend meetings. It was the talk of your high school for a long while.
- 10:17:53 PM <•[ATM]> Now with a six year chip in your pocket, you still want to drink every day, but you hold off. Someone out there, however, doesn't want you to put the past behind you. A package arrived on your doorstep. You opened it, and found a bottle of whiskey, your favorite. It took willpower, but you emptied it into the garden, then discarded the bottle in the recycling bin.
- 10:17:58 PM <•[ATM]> A strange situation, but not a problem. Until you got home from work and found the second package, this one with a note. 'Every day you come home, you'll have a drink waiting for you.' This isn't an isolated incident - it's a campaign, and you know it's one that's going to break you, or catch you on a bad day and ruin you. You trigger.
- 10:18:26 PM <•ColdGold> Tinker
- 10:18:29 PM <Fulvus> ^
- 10:18:29 PM <Vulstag> . . .
- 10:18:30 PM <Lid|Bryan> I swear I've seen this already...
- 10:18:30 PM <•ColdGold> Straight up
- 10:18:31 PM <Vulstag> brutal
- 10:18:34 PM <SsendamM> most likely things i get from that - tinker, stranger, thinker
- 10:18:37 PM — •Antioch rubs his filthy little hands together.
- 10:18:41 PM <•ColdGold> Straight up Tinker
- 10:18:44 PM <•ColdGold> Like no arguments
- 10:18:44 PM <Fulvus> Pretty cut and dry.
- 10:18:51 PM <•ColdGold> Blaster sub
- 10:19:07 PM <•Antioch> Shame I can't design a table for this, I did one for this trigger as a mental exercise a while back.
- 10:19:21 PM <Lid|Bryan> This isn't familiar to anyone else?
- 10:19:25 PM <•ColdGold> Nah
- 10:19:30 PM <•ColdGold> It's kind of like the one from Cleveland
- 10:19:31 PM Lid|Bryan → Lid
- 10:19:39 PM <•ColdGold> But not the same
- 10:19:40 PM <Fulvus> I've seen it before. Definitely.
- 10:19:44 PM <Nick> I've seen it but it might have been just reading the list
- 10:19:51 PM <Fulvus> ^
- 10:19:51 PM <SsendamM> yeah, it's on the list
- 10:19:56 PM <•ColdGold> I'm thinking Gentlman with a focus on a nerv rifle
- 10:19:57 PM <Nick> They all are
- 10:20:02 PM <•Antioch> I'm gonna step away and get some rest -- gotta wake up in 7 hours.
- 10:20:02 PM <Lid> 85% I saw it in chat though
- 10:20:05 PM <•ColdGold> Shoots darts with intoxicating and stat draining effects
- 10:20:18 PM <•Antioch> Cogo, would you do me the favor of rolling luck by proxy?
- 10:20:21 PM <Nick> lid I'll check logs
- 10:20:24 PM <•ColdGold> Got you Anti
- 10:20:27 PM <•ColdGold> Have a good night
- 10:20:29 PM <Lid> Kk
- 10:20:34 PM <SsendamM> tinker with a focus on debilitating effects?
- 10:20:44 PM <•Antioch> With your luck spent on double power perks, I hold out hope for Ruin x4.
- 10:20:47 PM <•ColdGold> What do you all think of my idea?
- 10:20:57 PM <•ColdGold> Ha, I'll try to get you some tasty flaws
- 10:21:03 PM <SsendamM> i like this intoxicating and stat draining
- 10:21:13 PM <SsendamM> maybe not just the darts is what i feel
- 10:21:29 PM <•ColdGold> I'm really pushing for a blaster delivery system here
- 10:21:30 PM <Quagger> Maybe more "siren" intoxicating than "dive bar" intoxicating
- 10:21:41 PM <•ColdGold> Give the guy a rifle that fires these things off
- 10:21:47 PM <•ColdGold> He can alter the rifle heavy
- 10:21:50 PM <•ColdGold> And switch the ammo
- 10:21:51 PM <Nick> can't find it in logs
- 10:22:00 PM <Lid> Huh.
- 10:22:01 PM <•ColdGold> Nick what do you think of mine?
- 10:22:03 PM <SsendamM> the feelings i get from the campaign is just quiet desperation
- 10:22:13 PM <Nick> let me read
- 10:22:23 PM <Quagger> that's the feelings I get from worm in general
- 10:22:33 PM <Nick> What does he fire?
- 10:22:46 PM <•ColdGold> I was saying Darts, but they can be modular energy pulses
- 10:22:52 PM <SsendamM> darts that impart intoxicating effects
- 10:22:57 PM <•ColdGold> ^
- 10:23:07 PM <•ColdGold> Intoxicating or stat drains
- 10:23:13 PM <•ColdGold> Depending on ammo type
- 10:23:17 PM <•ColdGold> Very versatile
- 10:23:21 PM <SsendamM> but i'd push that to a focus on effects that can do more
- 10:23:26 PM <Nick> Sounds interesting
- 10:23:27 PM <•ColdGold> But huge focus on the rifle
- 10:23:27 PM <Quagger> Force the subject hit to want something?
- 10:23:33 PM <SsendamM> the thing with alcohol is, it can provoke a variety of responses
- 10:23:37 PM <•ColdGold> Limited body armor options
- 10:23:46 PM <SsendamM> depression, anger, bipolar swings, sadness
- 10:23:53 PM <•ColdGold> All of those can be options
- 10:23:56 PM <Quagger> Mania even
- 10:23:56 PM <SsendamM> some happiness, tiredness as well
- 10:23:58 PM <•ColdGold> Especially since they're a Tinker
- 10:24:10 PM <•ColdGold> And I'd push for some physical effects as well
- 10:24:15 PM <SsendamM> i think, functionally he could be a bit like ana from overwatch
- 10:24:24 PM <SsendamM> buffing allies and drugging enemies
- 10:24:33 PM <•ColdGold> I like that, yeah
- 10:24:49 PM <Quagger> idea
- 10:24:49 PM <SsendamM> kit: modular sniper rifle
- 10:25:00 PM <Quagger> ... He has to drink to work on his tinker stuff
- 10:25:10 PM <Nick> Tinker with a focus on dart-gun delivered poisons. Poisons provide a variety of emotional and stat-draining effects, or can even buff allies.
- 10:25:17 PM <ExecuteDumbo> A drug tinker?
- 10:25:21 PM <Nick> what about non-dart tinkerings?
- 10:25:40 PM <SsendamM> sniper rifle is air-compressed, fires darts filled with a variety of concoctions
- 10:25:41 PM <Quagger> And the stuff he creates has effects similar to the emotions he goes through when creating them
- 10:25:44 PM <•ColdGold> Can create a body suit that he can use to apply some of the beneficial effects to himself
- 10:25:48 PM → Megafire joined ([email protected])
- 10:25:49 PM <•ColdGold> But it's very light on defense
- 10:25:53 PM <•ColdGold> Raw defense anyway
- 10:25:58 PM <•ColdGold> Also doubles as a costume
- 10:26:00 PM <SsendamM> dart varieties:
- 10:26:22 PM <Nick> Could use the poisons from my Madison Tinker and and some emotional ones
- 10:26:40 PM <SsendamM> anger - inspires feelings of anger in target, temp. will and knowledge penalty but brawn and guts boost
- 10:26:50 PM <•ColdGold> I also want to give him some straight damage options
- 10:26:58 PM <•ColdGold> Hangover blast being the most on the nose one
- 10:27:07 PM <•ColdGold> Exhaustion/Dehydration being another
- 10:27:08 PM <Nick> headache, dehydration
- 10:27:13 PM <•ColdGold> Exactly
- 10:27:38 PM <Nick> Have you ever done a tinker table before?
- 10:27:42 PM <Quagger> Hangover blast - spends and erases all dart effects on target, does super headache effect?
- 10:27:50 PM <SsendamM> smashed - major athletic and dexterity penalty, major social and wits penalty
- 10:28:06 PM <•ColdGold> Me? Yeah I've done one.
- 10:28:16 PM <•ColdGold> I'm not great at them though
- 10:28:20 PM <•ColdGold> But I'm happy to assist
- 10:28:25 PM <•Antioch> Would be curious to see how the resultant Tinker table matches up to the one I cooked up for this trigger on a whim.
- 10:28:29 PM <Nick> I'd like some hep for sure
- 10:28:39 PM <•Antioch> Best I sleep now, though. Later.
- 10:28:42 PM <SsendamM> buzz - minor boost to all stats
- 10:28:43 PM <Nick> Night!
- 10:28:44 PM <•ColdGold> o/
- 10:28:54 PM <•ColdGold> Okay so a quick write up and then I'll luck for hi
- 10:28:59 PM <•ColdGold> We'll collaborate on the table
- 10:29:09 PM <SsendamM> i got some ideas for darts and stuff
- 10:29:19 PM <SsendamM> shoot us the link
- 10:29:46 PM <Nick> Tinker with a focus on dart-gun delivered poisons. Poisons provide a variety of emotional, stat-draining, and damaging effects, or can even buff allies. Body armor can apply the beneficial effects to the Tinker, but is light on straight defense.
- 10:30:06 PM <Nick> rest would just be examples
- 10:30:17 PM <Quagger> (and also make him feel like shit because substance addiction)
- 10:30:17 PM <•ColdGold> Okay luck time?
- 10:30:26 PM <•ColdGold> Anti will play it properly
- 10:30:28 PM <Thalia> Come on, addiction.
- 10:30:28 PM <SsendamM> maybe the irony of it is that he can modify alcohol to cause these effects
- 10:30:29 PM <Nick> I think so
- 10:30:30 PM <Quagger> yay luck
- 10:30:35 PM <SsendamM> hit us
- 10:30:35 PM <•ColdGold> Here goes
- 10:30:38 PM <Nick> ruin
- 10:30:38 PM <•ColdGold> $luck
- 10:30:38 PM <•[ATM]> ColdGold [1/4, 4/4] [Life Flaw 73]: Nemesis. At the GM's discretion, the character either has an opponent in the area with a vendetta, roughly as powerful as they are, the old enemy exists offscreen and works against the character, or the character themselves has an enemy that is stronger than them, but they have the initiative and must get revenge at some point.
- 10:30:39 PM <Nick> ruin
- 10:30:41 PM <Nick> ruin
- 10:30:43 PM <Nick> damn
- 10:30:44 PM <•[ATM]> Failing to deal with the nemesis will see the character surprise attacked and killed during the campaign's climax or just before the final session concludes, counting as a 'loss'. On successfully removing the Nemesis from consideration, roll a dice. There's a 50% chance of getting a life perk or life flaw if the enemy was equally as strong, and 66% chance of a perk vs.
- 10:30:44 PM <•[ATM]> a 33% chance of flaw if the enemy was stronger.
- 10:30:46 PM <SsendamM> nemesis makes sense
- 10:30:47 PM <•[ATM]> [Power Perk 3]: Power has a flourish to it, style, decoration, produced materials/visual effects are artistic or interesting. Reputation grows more easily while using power.
- 10:30:48 PM <Thalia> You want a ruin so bad.
- 10:31:01 PM <SsendamM> this person wants you to jump into the bottle
- 10:31:07 PM <Nick> fucking power perk 3
- 10:31:10 PM <Nick> damn
- 10:31:17 PM <•ColdGold> Want me to reroll the perk?
- 10:31:25 PM <Nick> Yeah, I hate pp3
- 10:31:29 PM <•ColdGold> $power perk
- 10:31:29 PM <•[ATM]> ColdGold [Power Perk 56]: Shattered chains. The character noticed almost from the outset that they could push their power, and there were hints of something happening to their body as they did. Veins glowing, cracks appearing, thematic changes. The shard included a breaker form, but it's not for regular use.
- 10:31:33 PM <•[ATM]> The first option is a breaker state they shift into when their power is in use (typically over several rounds, or higher chance over time), an alternate, whole-body change that they enter into as a course of using their primary power, with minor, complimentary benefits.
- 10:31:37 PM <•ColdGold> Kek
- 10:31:37 PM <•[ATM]> The second option is that they have a discrete, second power that they can force themselves into, with something of a cost or a prerequisite; on entering the form, their mentality becomes more alien, the idea being that they would enter the form when they -really- need to defeat an enemy or -really- need to complete an objective.
- 10:31:39 PM <Quagger> agaaaain
- 10:31:41 PM <•[ATM]> They name their objective as they enter the form, something simple that they might not be able to achieve without their breaker form. They get an added breaker power, but suffer consequences if they cannot meet the named objective, possibly within a time limit.
- 10:31:42 PM <Nick> cashy pls
- 10:31:50 PM <•ColdGold> You good with that Nick? Or?
- 10:31:53 PM <ExecuteDumbo> you made your bed.
- 10:31:53 PM <SsendamM> third time's the charm?
- 10:32:02 PM <Nick> Let's roll with shattered chains
- 10:32:05 PM ⇐ Megafire quit ([email protected]) Ping timeout: 181 seconds
- 10:32:09 PM <Nick> what's the breaker state
- 10:32:10 PM <Nick> ?
- 10:32:15 PM <SsendamM> okay, so he can get a seriously boosted state
- 10:32:17 PM <Quagger> HAS TO DRINK TO GET BEST THINGIES
- 10:32:21 PM <Nick> no
- 10:32:24 PM <SsendamM> but he has to get absolutely hammered
- 10:32:25 PM <Quagger> ok
- 10:32:35 PM <SsendamM> that makes sense to me but i can see why
- 10:32:50 PM <•ColdGold> Injecting themselves with chemicals instills breaker like qualities/or blood stream becomes poison which they use to fuel their tinkerings
- 10:32:51 PM <Fulvus> Doesn't really work well with a tinker, and we already had this literally last power. I say reroll.
- 10:32:51 PM <Nick> The power shouldn't be obviously alchoholic
- 10:33:00 PM <•ColdGold> We can reroll if you want.
- 10:33:08 PM <SsendamM> roll the bones
- 10:33:14 PM <Nick> No, I want to see this used for a Tinker
- 10:33:19 PM <•ColdGold> Alrighty
- 10:33:20 PM <Nick> It'll be interesting
- 10:33:31 PM <•ColdGold> What do you think about implementation? The two above work at all?
- 10:33:51 PM <SsendamM> how about, if he focuses, he can excrete his thought of drugs ala newter?
- 10:34:06 PM <Lid> His breaker state shoots bottles of 150 proof vodka
- 10:34:10 PM <•ColdGold> Can enter an enhanced mental state that allows him to see bloodstreams, and place shots perfectly.
- 10:34:15 PM <•ColdGold> The shit comes with a consequence
- 10:34:27 PM <•ColdGold> Messes with his body also
- 10:34:33 PM ⇐ Dolyn quit ([email protected]) Quit: Leaving
- 10:34:33 PM <ExecuteDumbo> Ohh that'd be nice.
- 10:34:33 PM <SsendamM> he thinks of a drug, he sweats it out and can load it into his vials
- 10:35:15 PM <ExecuteDumbo> Maybe when he goes into that mode, after a few minutes he begins to sway?
- 10:35:24 PM <ExecuteDumbo> Become tipsy, or he starts to shake
- 10:35:36 PM <FaustAndAbout> I swear I saw that trigger before.
- 10:35:41 PM <•ColdGold> Not in the logs
- 10:35:41 PM FaustAndAbout → Faustus
- 10:35:55 PM <•ColdGold> It's very similar to another one
- 10:35:59 PM ⇐ SsendamM quit ([email protected]) Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
- 10:36:26 PM <Nick> I don't think we should be making the power obviously and blatantly related to alcohol
- 10:36:30 PM <Nick> subtle is fine
- 10:36:38 PM <•ColdGold> I'm not. Do any of mine work?
- 10:36:39 PM <Nick> having effects based on it is good
- 10:36:41 PM <•ColdGold> I've thrown out three
- 10:36:46 PM <Nick> yeah, i like yours CG
- 10:36:49 PM <•ColdGold> Which?
- 10:37:03 PM <Nick> the last one
- 10:37:06 PM <Nick> and 3?
- 10:37:08 PM <Nick> I count 2
- 10:37:25 PM <•ColdGold> The first suggestion was separated by a slash
- 10:37:28 PM <Nick> ah, OK
- 10:37:38 PM <Nick> I like the first one then
- 10:37:47 PM <Nick> chemicals cause them to go breaker
- 10:38:12 PM <Quagger> a la pathfinder mutagens?
- 10:38:14 PM <•ColdGold> Body suit can inject breaker states into the cape, that give immediate benefits and far off consequenses
- 10:38:17 PM <•ColdGold> Ala hangover
- 10:38:20 PM <•ColdGold> Cool?
- 10:38:21 PM <Nick> Nice
- 10:38:33 PM <ExecuteDumbo> Alright, I can see that.
- 10:38:34 PM <Nick> the table will have a couple options?
- 10:38:37 PM <•ColdGold> Yep
- 10:38:43 PM <Nick> Sounds good
- 10:38:48 PM <ExecuteDumbo> It's a very versatile power, though, multiple breaker states?
- 10:38:58 PM <Nick> I'm going to save this convo for later
- 10:38:58 PM <•ColdGold> Tinker's are by definition versatile
- 10:39:06 PM <•ColdGold> Tinkers*
- 10:39:07 PM <Nick> I need to sleep for my 8am math
- 10:39:08 PM <Quagger> Surely they'd be relatively minor breaker states, or at least with drawbacks
- 10:39:12 PM <ExecuteDumbo> Even then, though
- 10:39:18 PM <Nick> they have drawbacks
- 10:39:18 PM <•ColdGold> Mind taking down his luck and write up to send him Nick?
- 10:39:24 PM <Nick> Sure
- 10:39:27 PM <Thalia> Sleep well, Nick. Sheriff Charmander has your back.
- 10:39:30 PM <•ColdGold> Minor and drawbacks
- 10:39:32 PM <Quagger> None of them would be Spotlight-Face level breaker powers
- 10:39:32 PM <Nick> thanks Thal
- 10:39:36 PM <•ColdGold> Good night
- 10:39:38 PM <Nick> I'm excited for Pueblo
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