GregroxMun

KSP 1.8. Terrain Materials

Mar 3rd, 2020
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  1. @Kopernicus:NEEDS[ForYouToNotUseThisAsAConfig]
  2. {
  3. @Body[Eve]
  4. {
  5. @PQS
  6. {
  7. materialType = AtmosphericTriplanarZoomRotation
  8. Material
  9. {
  10. factor = 10
  11. factorBlendWidth = 0.1
  12. factorRotation = 180
  13. saturation = 1.2
  14. contrast = 1
  15. tintColor = 1,1,1,0
  16. specularColor = 0.110294104,0.110294104,0.110294104,0.200000003
  17. albedoBrightness = 1.5
  18. steepPower = 2
  19. steepTexStart = 50000
  20. steepTexEnd = 1000000
  21. steepTex = BUILTIN/terrain_rock00
  22. steepTexScale = 1,1
  23. steepTexOffset = 0,0
  24. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  25. steepBumpMapScale = 1,1
  26. steepBumpMapOffset = 0,0
  27. steepNearTiling = 125
  28. steepTiling = 50
  29. lowTex = BUILTIN/eveLowSand_diffuse
  30. lowTexScale = 1,1
  31. lowTexOffset = 0,0
  32. lowTiling = 55000
  33. midTex = BUILTIN/eveSand_diffuse
  34. midTexScale = 1,1
  35. midTexOffset = 0,0
  36. midTiling = 45000
  37. midBumpMap = BUILTIN/eveSand_nrm
  38. midBumpMapScale = 1,1
  39. midBumpMapOffset = 0,0
  40. midBumpTiling = 45000
  41. highTex = BUILTIN/eveHighSand_diffuse
  42. highTexScale = 1,1
  43. highTexOffset = 0,0
  44. highTiling = 45000
  45. lowStart = 0
  46. lowEnd = 0.0003
  47. highStart = 0.25
  48. highEnd = 0.7
  49. globalDensity = -7E-06
  50. fogColorRamp = BUILTIN/purple_atmogradiant
  51. fogColorRampScale = 1,1
  52. fogColorRampOffset = 0,0
  53. planetOpacity = 1
  54. oceanFogDistance = 1000
  55. }
  56. }
  57. }
  58.  
  59. @Body[Gilly]
  60. {
  61. @PQS
  62. {
  63. materialType = AtmosphericTriplanarZoomRotation
  64. Material
  65. {
  66. factor = 10
  67. factorBlendWidth = 0.1
  68. factorRotation = 180
  69. saturation = 1.12
  70. contrast = 1
  71. tintColor = 1,1,1,0
  72. specularColor = 0.0509803928,0.0509803928,0.0509803928,0.200000003
  73. albedoBrightness = 2
  74. steepPower = 3
  75. steepTexStart = 6000
  76. steepTexEnd = 33000
  77. steepTex = BUILTIN/gillySteep_diffuse
  78. steepTexScale = 1,1
  79. steepTexOffset = 0,0
  80. steepBumpMap = BUILTIN/gillySteep_nrm
  81. steepBumpMapScale = 1,1
  82. steepBumpMapOffset = 0,0
  83. steepNearTiling = 15
  84. steepTiling = 63
  85. lowTexScale = 1,1
  86. lowTexOffset = 0,0
  87. lowTiling = 100000
  88. midTex = BUILTIN/gillyMedTerrain_diffuse
  89. midTexScale = 1,1
  90. midTexOffset = 0,0
  91. midTiling = 100000
  92. midBumpMap = BUILTIN/gillyMedTerrain_nrm
  93. midBumpMapScale = 1,1
  94. midBumpMapOffset = 0,0
  95. midBumpTiling = 100000
  96. highTex = BUILTIN/gillyHighTerrain
  97. highTexScale = 1,1
  98. highTexOffset = 0,0
  99. highTiling = 50000
  100. lowStart = 0
  101. lowEnd = 0
  102. highStart = 0.4
  103. highEnd = 0.7
  104. globalDensity = 1
  105. fogColorRampScale = 1,1
  106. fogColorRampOffset = 0,0
  107. planetOpacity = 1
  108. oceanFogDistance = 1000
  109. }
  110. }
  111. }
  112.  
  113. @Body[Mun]
  114. {
  115. @PQS
  116. {
  117. materialType = AtmosphericTriplanarZoomRotation
  118. Material
  119. {
  120. factor = 8
  121. factorBlendWidth = 0.05
  122. factorRotation = 75
  123. saturation = 1
  124. contrast = 1
  125. tintColor = 1,1,1,0
  126. specularColor = 0.188235298,0.188235298,0.188235298,1
  127. albedoBrightness = 1
  128. steepPower = 1.5
  129. steepTexStart = 30000
  130. steepTexEnd = 60000
  131. steepTex = BUILTIN/MunCliff [Diffuse]
  132. steepTexScale = 1,1
  133. steepTexOffset = 0,0
  134. steepBumpMap = BUILTIN/MunCliff [Normal]
  135. steepBumpMapScale = 1,1
  136. steepBumpMapOffset = 0,0
  137. steepNearTiling = 500
  138. steepTiling = 350
  139. lowTexScale = 1,1
  140. lowTexOffset = 0,0
  141. lowTiling = 1
  142. midTex = BUILTIN/MunFloor [Diffuse]
  143. midTexScale = 1,1
  144. midTexOffset = 0,0
  145. midTiling = 150000
  146. midBumpMap = BUILTIN/MunFloor [Normal]
  147. midBumpMapScale = 1,1
  148. midBumpMapOffset = 0,0
  149. midBumpTiling = 150000
  150. highTexScale = 1,1
  151. highTexOffset = 0,0
  152. highTiling = 1.5
  153. lowStart = -1
  154. lowEnd = -1
  155. highStart = 1
  156. highEnd = 1
  157. globalDensity = 1
  158. fogColorRampScale = 1,1
  159. fogColorRampOffset = 0,0
  160. planetOpacity = 0.002323827
  161. oceanFogDistance = 1000
  162. }
  163. }
  164. }
  165.  
  166. @Body[Minmus]
  167. {
  168. @PQS
  169. {
  170. materialType = AtmosphericTriplanarZoomRotation
  171. Material
  172. {
  173. factor = 14.26
  174. factorBlendWidth = 0.05
  175. factorRotation = 75
  176. saturation = 1.15
  177. contrast = 1
  178. tintColor = 1,1,1,0
  179. specularColor = 0.191176474,0.191176474,0.191176474,1
  180. albedoBrightness = 1.64
  181. steepPower = 1.5
  182. steepTexStart = 30000
  183. steepTexEnd = 60000
  184. steepTex = BUILTIN/MunCliff [Diffuse]
  185. steepTexScale = 1,1
  186. steepTexOffset = 0,0
  187. steepBumpMap = BUILTIN/MunCliff [Normal]
  188. steepBumpMapScale = 1,1
  189. steepBumpMapOffset = 0,0
  190. steepNearTiling = 500
  191. steepTiling = 350
  192. lowTexScale = 1,1
  193. lowTexOffset = 0,0
  194. lowTiling = 1
  195. midTex = BUILTIN/Minmus [Diffuse]
  196. midTexScale = 1,1
  197. midTexOffset = 0,0
  198. midTiling = 150000
  199. midBumpMap = BUILTIN/Minmus [Normal]
  200. midBumpMapScale = 1,1
  201. midBumpMapOffset = 0,0
  202. midBumpTiling = 150000
  203. highTexScale = 1,1
  204. highTexOffset = 0,0
  205. highTiling = 1.5
  206. lowStart = -1
  207. lowEnd = -1
  208. highStart = 1
  209. highEnd = 1
  210. globalDensity = 1
  211. fogColorRampScale = 1,1
  212. fogColorRampOffset = 0,0
  213. planetOpacity = 0
  214. oceanFogDistance = 1000
  215. }
  216. }
  217. }
  218.  
  219. @Body[Duna]
  220. {
  221. @PQS
  222. {
  223. materialType = AtmosphericTriplanarZoomRotation
  224. Material
  225. {
  226. factor = 7.5
  227. factorBlendWidth = 0.05
  228. factorRotation = 135
  229. saturation = 1.1
  230. contrast = 1
  231. tintColor = 1,1,1,0
  232. specularColor = 0.0367646813,0.0367646813,0.0367646813,0.200000003
  233. albedoBrightness = 1.6
  234. steepPower = 1.2
  235. steepTexStart = 12500
  236. steepTexEnd = 36500
  237. steepTex = BUILTIN/Duna Cliff [Diffuse]
  238. steepTexScale = 1,1
  239. steepTexOffset = 0,0
  240. steepBumpMap = BUILTIN/Duna Boulder [Normal]
  241. steepBumpMapScale = 1,1
  242. steepBumpMapOffset = 0,0
  243. steepNearTiling = 1000
  244. steepTiling = 100
  245. lowTex = BUILTIN/Duna Floor - low [Diffuse]
  246. lowTexScale = 1,1
  247. lowTexOffset = 0,0
  248. lowTiling = 38000
  249. midTex = BUILTIN/Duna Floor [Diffuse]
  250. midTexScale = 1,1
  251. midTexOffset = 0,0
  252. midTiling = 38000
  253. midBumpMap = BUILTIN/Duna Floor [Normal]
  254. midBumpMapScale = 1,1
  255. midBumpMapOffset = 0,0
  256. midBumpTiling = 38000
  257. highTexScale = 1,1
  258. highTexOffset = 0,0
  259. highTiling = 1
  260. lowStart = 0
  261. lowEnd = 0.3
  262. highStart = 1
  263. highEnd = 1
  264. globalDensity = -5E-06
  265. fogColorRamp = BUILTIN/desert_atmogradient
  266. fogColorRampScale = 1,1
  267. fogColorRampOffset = 0,0
  268. planetOpacity = 0
  269. oceanFogDistance = 1000
  270. }
  271. }
  272. }
  273.  
  274. @Body[Ike]
  275. {
  276. @PQS
  277. {
  278. materialType = AtmosphericTriplanarZoomRotation
  279. Material
  280. {
  281. factor = 3
  282. factorBlendWidth = 0.1
  283. factorRotation = 180
  284. saturation = 0
  285. contrast = 1.1
  286. tintColor = 1,1,1,0
  287. specularColor = 0.220588207,0.220588207,0.220588207,0.501960814
  288. albedoBrightness = 2
  289. steepPower = 2
  290. steepTexStart = 0
  291. steepTexEnd = 30000
  292. steepTex = BUILTIN/ikeSteep_diffuse
  293. steepTexScale = 1,1
  294. steepTexOffset = 0,0
  295. steepBumpMap = BUILTIN/ikeSteep_nrm
  296. steepBumpMapScale = 1,1
  297. steepBumpMapOffset = 0,0
  298. steepNearTiling = 50
  299. steepTiling = 50
  300. lowTexScale = 1,1
  301. lowTexOffset = 0,0
  302. lowTiling = 100000
  303. midTex = BUILTIN/ikeGround_diffuse
  304. midTexScale = 1,1
  305. midTexOffset = 0,0
  306. midTiling = 150000
  307. midBumpMap = BUILTIN/ikeGround_nrm
  308. midBumpMapScale = 1,1
  309. midBumpMapOffset = 0,0
  310. midBumpTiling = 150000
  311. highTexScale = 1,1
  312. highTexOffset = 0,0
  313. highTiling = 100000
  314. lowStart = 0
  315. lowEnd = 0
  316. highStart = 2
  317. highEnd = 2
  318. globalDensity = 1
  319. fogColorRampScale = 1,1
  320. fogColorRampOffset = 0,0
  321. planetOpacity = 0
  322. oceanFogDistance = 1000
  323. }
  324. }
  325. }
  326. }
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