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Evocati 3.16.0 - Build C Patch Notes

Dec 10th, 2021
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  1. Star Citizen Alpha 3.16.0 PTU.7903973 Patch Notes
  2. Alpha Patch 3.16.0c has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.16.0-PTU.7903973.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: Yes
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Disabled
  9. Starting aUEC: 15,000,000
  10.  
  11. The current build is under NDA
  12. Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.16 environment when creating IC reports while the builds are Evocati only
  13.  
  14. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  15.  
  16. USER.cfg settings: r_displaySessionInfo = 1
  17.  
  18. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  19.  
  20. Testing Focus
  21. Gravlev Rework
  22. Law system Improvements
  23. Atmospheric Bounties
  24.  
  25. Known Issues
  26. Ships can explode after players exit them
  27. There are multiple doors offering only close options, preventing exterior doors being opened (Including Grim HEX Hab doors)
  28. Ships sometimes wont appear in the VMA app unless the player spawns the ship first then spawns a different ship after, only then the ship will appear in VMA
  29. Cannot Repair, Refuel, Restock at LEOs
  30. Medical bed not healing injury
  31. Character's head, mobiGlas, and other equipment are missing after being released from Klescher
  32. Bounty hunter mission may stall indefinitely if leaving the area before it updates on a slow server
  33. EZHabs in Everus Harbor have no atmosphere and will asphyxiate players with no suit
  34. Bed logging on a moon or planet - ship falls through surface
  35. There is a high chance selling commodities at admin kiosks will fail
  36. Hammerhead doors to turrets may not open for players if they leave the seat during QT, trapping them inside
  37. The Emergency Elevators do not send a valid player to the hospital once the Admit Patients UI has been activated, remains stuck on "Checking Availability"
  38. Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
  39. Weapon will not holster
  40.  
  41. Feature Updates
  42. Gameplay
  43. Gravlev Polish
  44. Gravlev height will now appear on the altimeter on vehicle HUDs.
  45.  
  46. Law system Improvements
  47. We've added many additional changes to the law system to help improve it's function in different scenarios.
  48.  
  49. Defence of another: All actors and AI will now see someone going over friendly fire thresholds as hostiles for the length of time they have any hostility toward other actors. This is to address the issue of wanting to defend your innocent friend from an unprovoked attack, but not being able due to you receiving a crime stat as the attacker wasn’t hostile to you. It also means we can remove the crime of Aggravated Vehicular Assault which was only added due to the need to mitigate this issue.
  50.  
  51. Reduce the acquisition of low level CrimeStats: We've removed Aggravated Vehicular Assault as this would still be a crime around green zone covered by Armistice Violations as well as the addition of Defense of another mechanics mentioned above.
  52.  
  53. Displaying a victim’s name in infraction notification: This applies to players and any AI with a names. This was to help clear up confusion for players receiving infractions for things like GBH when their victim bled out several seconds after the fact.
  54.  
  55. Bounty Hunters being led to trespass zone around prison: Replaced the trespass zones are around prison with the new style and removed the misdemeanor area completely. We have reduced the size of the trespass zones, replaced the misdemeanor area with the new trespass type with warns the player and gets them shot at. The felony trespass area is much smaller, but should keep bounty hunters from camping too close to the prison.
  56.  
  57. Criminals should receive a less forgiving friendly-fire allowance: If a player is already a criminal or has an active hostility timer, the friendly-fire allowance is tightened to ensure they don’t keep getting away with the first few shots.
  58.  
  59. Missiles and the law: We've made a few changes to missile damage behavior with the law. Firing a locked missile should now max out the friendly-fire hostility duration. Currently locking missile only counts as a “hit”, but it will now render the ship as hostile for as long as a missile is locked. Once the missile is unlocked (without it being fired) it should only add a single “hit”. Fixed an issue that could cause missiles fired at AI to sometimes choose a random friendly target that was close which would cause the player to get an immediate crimestat.
  60.  
  61. Bug Fixes
  62. Players should no longer fly through the planet when a player QT's to a short orbital location on certain planets and moons
  63. Quantum Traveling towards a party member should no longer cause the player to fly into the planet
  64. There should no longer be a high chance for commodity selling to fail at admin kiosks
  65. Quantum Traveling towards a party member should no longer cause the player to fly into the planet
  66. Being knocked unconscious by another player in the escape route in prison should no longer trigger the attempted to escape crime
  67. Argo mole mining laser attachments should no longer spawn inside the ship and prevent use
  68. The bottom and top turret for the Redeemer should no longer be missing their muzzle effects
  69. The Argo Raft deck elevator should no longer pop black LODs as it descends from the upper deck
  70.  
  71. Technical
  72. Fixed 1 Client Crash
  73. Fixed 1 Server Crash
  74. Backend Service Crash Fix
  75.  
  76. --------------------------------------------------------
  77. leaks by aria
  78. trans rights
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