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  1. EpicAccountId:
  2.  
  3. Assertion failed: Pair != nullptr [File:a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\public\Containers/Map.h] [Line: 476]
  4.  
  5. UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
  6. UE4Editor_Core!FOutputDevice::LogfImpl() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
  7. UE4Editor_Core!FDebug::AssertFailed() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:440]
  8. UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:418]
  9. UE4Editor_UnrealMKB_0065!UBlueprintInputLibrary::GetJoystickAxisValue() [c:\users\loser\documents\unreal projects\unrealmkb\unrealmkb\unrealmkb\source\unrealmkb\private\blueprintinputlibrary.cpp:28]
  10. UE4Editor_UnrealMKB_0065!UBlueprintInputLibrary::execGetJoystickAxisValue() [c:\users\loser\documents\unreal projects\unrealmkb\unrealmkb\unrealmkb\source\unrealmkb\public\blueprintinputlibrary.h:12]
  11. UE4Editor_CoreUObject!UFunction::Invoke() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643]
  12. UE4Editor_CoreUObject!UObject::CallFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:904]
  13. UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314]
  14. UE4Editor_CoreUObject!UObject::execLet() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2100]
  15. UE4Editor_CoreUObject!ProcessLocalScriptFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
  16. UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
  17. UE4Editor_CoreUObject!ProcessLocalFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
  18. UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314]
  19. UE4Editor_CoreUObject!ProcessLocalScriptFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
  20. UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
  21. UE4Editor_CoreUObject!ProcessLocalFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
  22. UE4Editor_CoreUObject!ProcessLocalScriptFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
  23. UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
  24. UE4Editor_CoreUObject!ProcessLocalFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
  25. UE4Editor_CoreUObject!ProcessLocalScriptFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
  26. UE4Editor_CoreUObject!UObject::ProcessInternal() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058]
  27. UE4Editor_CoreUObject!UFunction::Invoke() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643]
  28. UE4Editor_CoreUObject!UObject::ProcessEvent() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464]
  29. UE4Editor_Engine!AActor::ProcessEvent() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\engine\private\actor.cpp:769]
  30. UE4Editor_UnrealMKB_0065!IMkbTickable::Execute_MkbTick() [c:\users\loser\documents\unreal projects\unrealmkb\unrealmkb\unrealmkb\intermediate\build\win64\ue4editor\inc\unrealmkb\mkbtickable.gen.cpp:169]
  31. UE4Editor_UnrealMKB_0065!UMkbGameInstance::Tick() [c:\users\loser\documents\unreal projects\unrealmkb\unrealmkb\unrealmkb\source\unrealmkb\private\mkbgameinstance.cpp:194]
  32. UE4Editor_Core!FTicker::Tick() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\private\containers\ticker.cpp:95]
  33. UE4Editor!FEngineLoop::Tick() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:4167]
  34. UE4Editor!GuardedMain() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\launch\private\launch.cpp:168]
  35. UE4Editor!GuardedMainWrapper() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
  36. UE4Editor!WinMain() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
  37. UE4Editor!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
  38. kernel32
  39. ntdll
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