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- Assertion failed: Pair != nullptr [File:a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\public\Containers/Map.h] [Line: 476]
- UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
- UE4Editor_Core!FOutputDevice::LogfImpl() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
- UE4Editor_Core!FDebug::AssertFailed() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:440]
- UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:418]
- UE4Editor_UnrealMKB_0065!UBlueprintInputLibrary::GetJoystickAxisValue() [c:\users\loser\documents\unreal projects\unrealmkb\unrealmkb\unrealmkb\source\unrealmkb\private\blueprintinputlibrary.cpp:28]
- UE4Editor_UnrealMKB_0065!UBlueprintInputLibrary::execGetJoystickAxisValue() [c:\users\loser\documents\unreal projects\unrealmkb\unrealmkb\unrealmkb\source\unrealmkb\public\blueprintinputlibrary.h:12]
- UE4Editor_CoreUObject!UFunction::Invoke() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643]
- UE4Editor_CoreUObject!UObject::CallFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:904]
- UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314]
- UE4Editor_CoreUObject!UObject::execLet() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2100]
- UE4Editor_CoreUObject!ProcessLocalScriptFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
- UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
- UE4Editor_CoreUObject!ProcessLocalFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
- UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314]
- UE4Editor_CoreUObject!ProcessLocalScriptFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
- UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
- UE4Editor_CoreUObject!ProcessLocalFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
- UE4Editor_CoreUObject!ProcessLocalScriptFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
- UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
- UE4Editor_CoreUObject!ProcessLocalFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
- UE4Editor_CoreUObject!ProcessLocalScriptFunction() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058]
- UE4Editor_CoreUObject!UFunction::Invoke() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643]
- UE4Editor_CoreUObject!UObject::ProcessEvent() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464]
- UE4Editor_Engine!AActor::ProcessEvent() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\engine\private\actor.cpp:769]
- UE4Editor_UnrealMKB_0065!IMkbTickable::Execute_MkbTick() [c:\users\loser\documents\unreal projects\unrealmkb\unrealmkb\unrealmkb\intermediate\build\win64\ue4editor\inc\unrealmkb\mkbtickable.gen.cpp:169]
- UE4Editor_UnrealMKB_0065!UMkbGameInstance::Tick() [c:\users\loser\documents\unreal projects\unrealmkb\unrealmkb\unrealmkb\source\unrealmkb\private\mkbgameinstance.cpp:194]
- UE4Editor_Core!FTicker::Tick() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\private\containers\ticker.cpp:95]
- UE4Editor!FEngineLoop::Tick() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:4167]
- UE4Editor!GuardedMain() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\launch\private\launch.cpp:168]
- UE4Editor!GuardedMainWrapper() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
- UE4Editor!WinMain() [a:\rolledout\ro-engine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
- UE4Editor!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
- kernel32
- ntdll
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