voyqgo

Test1

Jul 2nd, 2018
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  1. m = game.Players.LocalPlayer
  2. char = m.Character
  3. local txt = Instance.new("BillboardGui", char)
  4. txt.Adornee = char.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Bodoni"
  17. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  18. v = Instance.new("Part")
  19. v.Name = "ColorBrick"
  20. v.Parent = m.Character
  21. v.Anchored = true
  22. v.CanCollide = false
  23. v.BottomSurface = "Smooth"
  24. v.TopSurface = "Smooth"
  25. v.Size = Vector3.new(10, 5, 3)
  26. v.Transparency = 1
  27. v.CFrame = char.Torso.CFrame
  28. v.BrickColor = BrickColor.new("Really black")
  29. v.Transparency = 1
  30. v.Shape = "Block"
  31. spawn(function()
  32. local TweenService = game:GetService("TweenService")
  33. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  34. local Int = 0
  35. while wait(0.5) do
  36. if Int == #Colours then Int = 0 end
  37. Int = Int+1
  38. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  39. end
  40. end)
  41. text.Text = "The Final Judgement"
  42. --//====================================================\\--
  43. --|| EDIT BY VOYQGO
  44. --\\====================================================//--
  45.  
  46.  
  47. print("im go to call this killbot Banisher")
  48.  
  49.  
  50. wait(0.2)
  51.  
  52. Player = game:GetService("Players").LocalPlayer
  53. PlayerGui = Player.PlayerGui
  54. Cam = workspace.CurrentCamera
  55. Backpack = Player.Backpack
  56. Character = Player.Character
  57. Humanoid = Character.Humanoid
  58. Mouse = Player:GetMouse()
  59. RootPart = Character["HumanoidRootPart"]
  60. Torso = Character["Torso"]
  61. Head = Character["Head"]
  62. RightArm = Character["Right Arm"]
  63. LeftArm = Character["Left Arm"]
  64. RightLeg = Character["Right Leg"]
  65. LeftLeg = Character["Left Leg"]
  66. RootJoint = RootPart["RootJoint"]
  67. Neck = Torso["Neck"]
  68. RightShoulder = Torso["Right Shoulder"]
  69. LeftShoulder = Torso["Left Shoulder"]
  70. RightHip = Torso["Right Hip"]
  71. LeftHip = Torso["Left Hip"]
  72.  
  73. IT = Instance.new
  74. CF = CFrame.new
  75. VT = Vector3.new
  76. RAD = math.rad
  77. C3 = Color3.new
  78. UD2 = UDim2.new
  79. BRICKC = BrickColor.new
  80. ANGLES = CFrame.Angles
  81. EULER = CFrame.fromEulerAnglesXYZ
  82. COS = math.cos
  83. ACOS = math.acos
  84. SIN = math.sin
  85. ASIN = math.asin
  86. ABS = math.abs
  87. MRANDOM = math.random
  88. FLOOR = math.floor
  89.  
  90. --//=================================\\
  91. --|| USEFUL VALUES
  92. --\\=================================//
  93.  
  94. Animation_Speed = 3
  95. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  96. local Speed = 16
  97. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  98. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  100. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  101. local DAMAGEMULTIPLIER = 1
  102. local ANIM = "Idle"
  103. local ATTACK = false
  104. local EQUIPPED = false
  105. local HOLD = false
  106. local COMBO = 1
  107. local Rooted = false
  108. local SINE = 0
  109. local KEYHOLD = false
  110. local CHANGE = 2 / Animation_Speed
  111. local WALKINGANIM = false
  112. local VALUE1 = false
  113. local VALUE2 = false
  114. local ROBLOXIDLEANIMATION = IT("Animation")
  115. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  116. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  117. --ROBLOXIDLEANIMATION.Parent = Humanoid
  118. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  119. WEAPONGUI.Name = "Weapon GUI"
  120. local Weapon = IT("Model")
  121. Weapon.Name = "Adds"
  122. local Effects = IT("Folder", Weapon)
  123. Effects.Name = "Effects"
  124. local ANIMATOR = Humanoid.Animator
  125. local ANIMATE = Character.Animate
  126. local UNANCHOR = true
  127.  
  128. --//=================================\\
  129. --\\=================================//
  130.  
  131.  
  132. --//=================================\\
  133. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  134. --\\=================================//
  135.  
  136. ArtificialHB = Instance.new("BindableEvent", script)
  137. ArtificialHB.Name = "ArtificialHB"
  138.  
  139. script:WaitForChild("ArtificialHB")
  140.  
  141. frame = Frame_Speed
  142. tf = 0
  143. allowframeloss = false
  144. tossremainder = false
  145. lastframe = tick()
  146. script.ArtificialHB:Fire()
  147.  
  148. game:GetService("RunService").Heartbeat:connect(function(s, p)
  149. tf = tf + s
  150. if tf >= frame then
  151. if allowframeloss then
  152. script.ArtificialHB:Fire()
  153. lastframe = tick()
  154. else
  155. for i = 1, math.floor(tf / frame) do
  156. script.ArtificialHB:Fire()
  157. end
  158. lastframe = tick()
  159. end
  160. if tossremainder then
  161. tf = 0
  162. else
  163. tf = tf - frame * math.floor(tf / frame)
  164. end
  165. end
  166. end)
  167.  
  168. --//=================================\\
  169. --\\=================================//
  170.  
  171. --//=================================\\
  172. --|| SOME FUNCTIONS
  173. --\\=================================//
  174.  
  175. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  176. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  177. end
  178.  
  179. function PositiveAngle(NUMBER)
  180. if NUMBER >= 0 then
  181. NUMBER = 0
  182. end
  183. return NUMBER
  184. end
  185.  
  186. function NegativeAngle(NUMBER)
  187. if NUMBER <= 0 then
  188. NUMBER = 0
  189. end
  190. return NUMBER
  191. end
  192.  
  193. function Swait(NUMBER)
  194. if NUMBER == 0 or NUMBER == nil then
  195. ArtificialHB.Event:wait()
  196. else
  197. for i = 1, NUMBER do
  198. ArtificialHB.Event:wait()
  199. end
  200. end
  201. end
  202.  
  203. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  204. local NEWMESH = IT(MESH)
  205. if MESH == "SpecialMesh" then
  206. NEWMESH.MeshType = MESHTYPE
  207. if MESHID ~= "nil" and MESHID ~= "" then
  208. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  209. end
  210. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  211. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  212. end
  213. end
  214. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  215. NEWMESH.Scale = SCALE
  216. NEWMESH.Parent = PARENT
  217. return NEWMESH
  218. end
  219.  
  220. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  221. local NEWPART = IT("Part")
  222. NEWPART.formFactor = FORMFACTOR
  223. NEWPART.Reflectance = REFLECTANCE
  224. NEWPART.Transparency = TRANSPARENCY
  225. NEWPART.CanCollide = false
  226. NEWPART.Locked = true
  227. NEWPART.Anchored = true
  228. if ANCHOR == false then
  229. NEWPART.Anchored = false
  230. end
  231. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  232. NEWPART.Name = NAME
  233. NEWPART.Size = SIZE
  234. NEWPART.Position = Torso.Position
  235. NEWPART.Material = MATERIAL
  236. NEWPART:BreakJoints()
  237. NEWPART.Parent = PARENT
  238. return NEWPART
  239. end
  240.  
  241. local function weldBetween(a, b)
  242. local weldd = Instance.new("ManualWeld")
  243. weldd.Part0 = a
  244. weldd.Part1 = b
  245. weldd.C0 = CFrame.new()
  246. weldd.C1 = b.CFrame:inverse() * a.CFrame
  247. weldd.Parent = a
  248. return weldd
  249. end
  250.  
  251.  
  252. function QuaternionFromCFrame(cf)
  253. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  254. local trace = m00 + m11 + m22
  255. if trace > 0 then
  256. local s = math.sqrt(1 + trace)
  257. local recip = 0.5 / s
  258. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  259. else
  260. local i = 0
  261. if m11 > m00 then
  262. i = 1
  263. end
  264. if m22 > (i == 0 and m00 or m11) then
  265. i = 2
  266. end
  267. if i == 0 then
  268. local s = math.sqrt(m00 - m11 - m22 + 1)
  269. local recip = 0.5 / s
  270. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  271. elseif i == 1 then
  272. local s = math.sqrt(m11 - m22 - m00 + 1)
  273. local recip = 0.5 / s
  274. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  275. elseif i == 2 then
  276. local s = math.sqrt(m22 - m00 - m11 + 1)
  277. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  278. end
  279. end
  280. end
  281.  
  282. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  283. local xs, ys, zs = x + x, y + y, z + z
  284. local wx, wy, wz = w * xs, w * ys, w * zs
  285. local xx = x * xs
  286. local xy = x * ys
  287. local xz = x * zs
  288. local yy = y * ys
  289. local yz = y * zs
  290. local zz = z * zs
  291. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  292. end
  293.  
  294. function QuaternionSlerp(a, b, t)
  295. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  296. local startInterp, finishInterp;
  297. if cosTheta >= 0.0001 then
  298. if (1 - cosTheta) > 0.0001 then
  299. local theta = ACOS(cosTheta)
  300. local invSinTheta = 1 / SIN(theta)
  301. startInterp = SIN((1 - t) * theta) * invSinTheta
  302. finishInterp = SIN(t * theta) * invSinTheta
  303. else
  304. startInterp = 1 - t
  305. finishInterp = t
  306. end
  307. else
  308. if (1 + cosTheta) > 0.0001 then
  309. local theta = ACOS(-cosTheta)
  310. local invSinTheta = 1 / SIN(theta)
  311. startInterp = SIN((t - 1) * theta) * invSinTheta
  312. finishInterp = SIN(t * theta) * invSinTheta
  313. else
  314. startInterp = t - 1
  315. finishInterp = t
  316. end
  317. end
  318. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  319. end
  320.  
  321. function Clerp(a, b, t)
  322. local qa = {QuaternionFromCFrame(a)}
  323. local qb = {QuaternionFromCFrame(b)}
  324. local ax, ay, az = a.x, a.y, a.z
  325. local bx, by, bz = b.x, b.y, b.z
  326. local _t = 1 - t
  327. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  328. end
  329.  
  330. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  331. local frame = IT("Frame")
  332. frame.BackgroundTransparency = TRANSPARENCY
  333. frame.BorderSizePixel = BORDERSIZEPIXEL
  334. frame.Position = POSITION
  335. frame.Size = SIZE
  336. frame.BackgroundColor3 = COLOR
  337. frame.BorderColor3 = BORDERCOLOR
  338. frame.Name = NAME
  339. frame.Parent = PARENT
  340. return frame
  341. end
  342.  
  343. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  344. local label = IT("TextLabel")
  345. label.BackgroundTransparency = 1
  346. label.Size = UD2(1, 0, 1, 0)
  347. label.Position = UD2(0, 0, 0, 0)
  348. label.TextColor3 = TEXTCOLOR
  349. label.TextStrokeTransparency = STROKETRANSPARENCY
  350. label.TextTransparency = TRANSPARENCY
  351. label.FontSize = TEXTFONTSIZE
  352. label.Font = TEXTFONT
  353. label.BorderSizePixel = BORDERSIZEPIXEL
  354. label.TextScaled = false
  355. label.Text = TEXT
  356. label.Name = NAME
  357. label.Parent = PARENT
  358. return label
  359. end
  360.  
  361. function NoOutlines(PART)
  362. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  363. end
  364.  
  365. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  366. local NEWWELD = IT(TYPE)
  367. NEWWELD.Part0 = PART0
  368. NEWWELD.Part1 = PART1
  369. NEWWELD.C0 = C0
  370. NEWWELD.C1 = C1
  371. NEWWELD.Parent = PARENT
  372. return NEWWELD
  373. end
  374.  
  375. local S = IT("Sound")
  376. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  377. local NEWSOUND = nil
  378. coroutine.resume(coroutine.create(function()
  379. NEWSOUND = S:Clone()
  380. NEWSOUND.Parent = PARENT
  381. NEWSOUND.Volume = VOLUME
  382. NEWSOUND.Pitch = PITCH
  383. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  384. NEWSOUND:play()
  385. if DOESLOOP == true then
  386. NEWSOUND.Looped = true
  387. else
  388. repeat wait(1) until NEWSOUND.Playing == false
  389. NEWSOUND:remove()
  390. end
  391. end))
  392. return NEWSOUND
  393. end
  394.  
  395. function CFrameFromTopBack(at, top, back)
  396. local right = top:Cross(back)
  397. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  398. end
  399.  
  400. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  401. function WACKYEFFECT(Table)
  402. local TYPE = (Table.EffectType or "Sphere")
  403. local SIZE = (Table.Size or VT(1,1,1))
  404. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  405. local TRANSPARENCY = (Table.Transparency or 0)
  406. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  407. local CFRAME = (Table.CFrame or Torso.CFrame)
  408. local MOVEDIRECTION = (Table.MoveToPos or nil)
  409. local ROTATION1 = (Table.RotationX or 0)
  410. local ROTATION2 = (Table.RotationY or 0)
  411. local ROTATION3 = (Table.RotationZ or 0)
  412. local MATERIAL = (Table.Material or "Neon")
  413. local COLOR = (Table.Color or C3(1,1,1))
  414. local TIME = (Table.Time or 45)
  415. local SOUNDID = (Table.SoundID or nil)
  416. local SOUNDPITCH = (Table.SoundPitch or nil)
  417. local SOUNDVOLUME = (Table.SoundVolume or nil)
  418. coroutine.resume(coroutine.create(function()
  419. local PLAYSSOUND = false
  420. local SOUND = nil
  421. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  422. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  423. PLAYSSOUND = true
  424. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  425. end
  426. EFFECT.Color = COLOR
  427. local MSH = nil
  428. if TYPE == "Sphere" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  430. elseif TYPE == "Block" then
  431. MSH = IT("BlockMesh",EFFECT)
  432. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  433. elseif TYPE == "Wave" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  435. elseif TYPE == "Ring" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  437. elseif TYPE == "Slash" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  439. elseif TYPE == "Round Slash" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  441. elseif TYPE == "Swirl" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  443. elseif TYPE == "Skull" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  445. elseif TYPE == "Crystal" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  447. end
  448. if MSH ~= nil then
  449. local MOVESPEED = nil
  450. if MOVEDIRECTION ~= nil then
  451. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  452. end
  453. local GROWTH = SIZE - ENDSIZE
  454. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  455. if TYPE == "Block" then
  456. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  457. else
  458. EFFECT.CFrame = CFRAME
  459. end
  460. for LOOP = 1, TIME+1 do
  461. Swait()
  462. MSH.Scale = MSH.Scale - GROWTH/TIME
  463. if TYPE == "Wave" then
  464. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  465. end
  466. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  467. if TYPE == "Block" then
  468. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  469. else
  470. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  471. end
  472. if MOVEDIRECTION ~= nil then
  473. local ORI = EFFECT.Orientation
  474. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  475. EFFECT.Orientation = ORI
  476. end
  477. end
  478. if PLAYSSOUND == false then
  479. EFFECT:remove()
  480. else
  481. repeat Swait() until SOUND.Playing == false
  482. EFFECT:remove()
  483. end
  484. else
  485. if PLAYSSOUND == false then
  486. EFFECT:remove()
  487. else
  488. repeat Swait() until SOUND.Playing == false
  489. EFFECT:remove()
  490. end
  491. end
  492. end))
  493. end
  494.  
  495. function MakeForm(PART,TYPE)
  496. if TYPE == "Cyl" then
  497. local MSH = IT("CylinderMesh",PART)
  498. elseif TYPE == "Ball" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Sphere"
  501. elseif TYPE == "Wedge" then
  502. local MSH = IT("SpecialMesh",PART)
  503. MSH.MeshType = "Wedge"
  504. end
  505. end
  506.  
  507. Debris = game:GetService("Debris")
  508.  
  509. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  510. local DIRECTION = CF(StartPos,EndPos).lookVector
  511. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513.  
  514. function CharacterFade(COLOR,TIMER)
  515. coroutine.resume(coroutine.create(function()
  516. local FADE = IT("Model",Effects)
  517. for _, c in pairs(Character:GetChildren()) do
  518. if c.ClassName == "Part" and c ~= RootPart then
  519. local FADER = c:Clone()
  520. FADER.Color = COLOR
  521. FADER.CFrame = c.CFrame
  522. FADER.Parent = FADE
  523. FADER.Anchored = true
  524. FADER.Transparency = 0.25
  525. FADER:BreakJoints()
  526. FADER.Material = "Glass"
  527. FADER:ClearAllChildren()
  528. if FADER.Name == "Head" then
  529. FADER.Size = VT(1,1,1)
  530. end
  531. end
  532. end
  533. local TRANS = 0.75/TIMER
  534. for i = 1, TIMER do
  535. Swait()
  536. for _, c in pairs(FADE:GetChildren()) do
  537. if c.ClassName == "Part" then
  538. c.Transparency = c.Transparency + TRANS
  539. end
  540. end
  541. end
  542. FADE:remove()
  543. end))
  544. end
  545.  
  546. local PE=Instance.new("ParticleEmitter")
  547. PE.LightEmission=0.3
  548. PE.Size=NumberSequence.new(0)
  549. PE.Transparency=NumberSequence.new(0,1)
  550. PE.Rotation=NumberRange.new(0,360)
  551. PE.LockedToPart = false
  552. PE.Speed = NumberRange.new(0,0,0)
  553. PE.ZOffset = 0.3
  554. PE.Rate = 999
  555. PE.VelocitySpread = 25
  556. PE.Name = "Particles"
  557.  
  558. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  559. local particle = nil
  560. coroutine.resume(coroutine.create(function(PART)
  561. particle = PE:Clone()
  562. Swait()
  563. particle.Rate = 999
  564. particle.Parent = art
  565. particle.Acceleration = accel
  566. if type == "Fire" then
  567. local EyeSizes={
  568. NumberSequenceKeypoint.new(0,size,size/2),
  569. NumberSequenceKeypoint.new(1,size/4,size/8)
  570. }
  571. particle.Size = NumberSequence.new(EyeSizes)
  572. elseif type == "Smoke" then
  573. local EyeSizes={
  574. NumberSequenceKeypoint.new(0,size/5,0),
  575. NumberSequenceKeypoint.new(1,size*2,0.5)
  576. }
  577. particle.Size = NumberSequence.new(EyeSizes)
  578. elseif type == "Solid" then
  579. local EyeSizes={
  580. NumberSequenceKeypoint.new(0,size,0),
  581. NumberSequenceKeypoint.new(1,size,0)
  582. }
  583. particle.Size = NumberSequence.new(EyeSizes)
  584. end
  585. particle.Lifetime=NumberRange.new(lifetime)
  586. particle.Drag = drag
  587. if locked == true then
  588. particle.LockedToPart = true
  589. end
  590. particle.Speed = NumberRange.new(speed*0.8,speed)
  591. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  592. particle.Enabled = isenabledbydefault
  593. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  594. end))
  595. return particle
  596. end
  597.  
  598. --//=================================\\
  599. --|| RAGDOLL STUFF
  600. --\\=================================//
  601.  
  602. function recurse(root,callback,i)
  603. i= i or 0
  604. for _,v in pairs(root:GetChildren()) do
  605. i = i + 1
  606. callback(i,v)
  607.  
  608. if #v:GetChildren() > 0 then
  609. i = recurse(v,callback,i)
  610. end
  611. end
  612.  
  613. return i
  614. end
  615.  
  616. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  617. attachmentName = attachmentName.."RigAttachment"
  618. local constraint = Instance.new(className.."Constraint")
  619. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  620. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  621. constraint.Name = "RagdollConstraint"..part1.Name
  622.  
  623. for _,propertyData in next,properties or {} do
  624. constraint[propertyData[1]] = propertyData[2]
  625. end
  626.  
  627. constraint.Parent = character
  628. end
  629.  
  630. function getAttachment0(character, attachmentName)
  631. for _,child in next,character:GetChildren() do
  632. local attachment = child:FindFirstChild(attachmentName)
  633. if attachment then
  634. return attachment
  635. end
  636. end
  637. end
  638.  
  639. function ArtificialHitbox(Part)
  640. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  641. HITBOX.CanCollide = true
  642. HITBOX.CFrame = Part.CFrame
  643. weldBetween(Part,HITBOX)
  644. end
  645.  
  646. function R15Ragdoll(character,KeepArms)
  647. character:BreakJoints()
  648. coroutine.resume(coroutine.create(function()
  649. recurse(character, function(_,v)
  650. if v:IsA("Attachment") then
  651. v.Axis = Vector3.new(0, 1, 0)
  652. v.SecondaryAxis = Vector3.new(0, 0, 1)
  653. v.Rotation = Vector3.new(0, 0, 0)
  654. end
  655. end)
  656. for _,child in next,character:GetChildren() do
  657. if child:IsA("Accoutrement") then
  658. for _,part in next,child:GetChildren() do
  659. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  660. local attachment1 = part:FindFirstChildOfClass("Attachment")
  661. local attachment0 = getAttachment0(character,attachment1.Name)
  662. if attachment0 and attachment1 then
  663. local constraint = Instance.new("HingeConstraint")
  664. constraint.Attachment0 = attachment0
  665. constraint.Attachment1 = attachment1
  666. constraint.LimitsEnabled = true
  667. constraint.UpperAngle = 0
  668. constraint.LowerAngle = 0
  669. constraint.Parent = character
  670. end
  671. ArtificialHitbox(part)
  672. elseif part.Name == "HumanoidRootPart" then
  673. part:remove()
  674. end
  675. end
  676. end
  677. end
  678.  
  679. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  680. {"LimitsEnabled",true};
  681. {"UpperAngle",5};
  682. })
  683. if character:FindFirstChild("Head") then
  684. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  685. {"LimitsEnabled",true};
  686. {"UpperAngle",15};
  687. })
  688. end
  689.  
  690. local handProperties = {
  691. {"LimitsEnabled", true};
  692. {"UpperAngle",0};
  693. {"LowerAngle",0};
  694. }
  695. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  696. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  697.  
  698. local shinProperties = {
  699. {"LimitsEnabled", true};
  700. {"UpperAngle", 0};
  701. {"LowerAngle", -75};
  702. }
  703. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  704. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  705.  
  706. local footProperties = {
  707. {"LimitsEnabled", true};
  708. {"UpperAngle", 15};
  709. {"LowerAngle", -45};
  710. }
  711. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  712. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  713. if KeepArms == true then
  714. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  715. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  716. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  717. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  718. end
  719. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  720. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  721. Debris:AddItem(character,5)
  722. end))
  723. end
  724.  
  725. function Ragdoll(Character2,CharTorso,KeepArms)
  726. coroutine.resume(coroutine.create(function()
  727. Character2:BreakJoints()
  728. local hum = Character2:findFirstChild("Humanoid")
  729. hum:remove()
  730. local function Scan(ch)
  731. local e
  732. for e = 1,#ch do
  733. Scan(ch[e]:GetChildren())
  734. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  735. ch[e]:remove()
  736. end
  737. end
  738. end
  739. local NEWHUM = IT("Humanoid")
  740. NEWHUM.Name = "Corpse"
  741. NEWHUM.Health = 0
  742. NEWHUM.MaxHealth = 0
  743. NEWHUM.PlatformStand = true
  744. NEWHUM.Parent = Character2
  745. NEWHUM.DisplayDistanceType = "None"
  746.  
  747. local ch = Character2:GetChildren()
  748. local i
  749. for i = 1,#ch do
  750. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  751. ch[i]:remove()
  752. end
  753. end
  754.  
  755. local Torso2 = Character2.Torso
  756. local movevector = Vector3.new()
  757.  
  758. if Torso2 then
  759. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  760. local Head = Character2:FindFirstChild("Head")
  761. if Head then
  762. local Neck = Instance.new("Weld")
  763. Neck.Name = "Neck"
  764. Neck.Part0 = Torso2
  765. Neck.Part1 = Head
  766. Neck.C0 = CFrame.new(0, 1.5, 0)
  767. Neck.C1 = CFrame.new()
  768. Neck.Parent = Torso2
  769.  
  770. end
  771. local Limb = Character2:FindFirstChild("Right Arm")
  772. if Limb and KeepArms == true then
  773.  
  774. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  775. local Joint = Instance.new("Glue")
  776. Joint.Name = "RightShoulder"
  777. Joint.Part0 = Torso2
  778. Joint.Part1 = Limb
  779. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  780. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  781. Joint.Parent = Torso2
  782.  
  783. local B = Instance.new("Part")
  784. B.TopSurface = 0
  785. B.BottomSurface = 0
  786. B.formFactor = "Symmetric"
  787. B.Size = Vector3.new(1, 1, 1)
  788. B.Transparency = 1
  789. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  790. B.Parent = Character2
  791. local W = Instance.new("Weld")
  792. W.Part0 = Limb
  793. W.Part1 = B
  794. W.C0 = CFrame.new(0, -0.5, 0)
  795. W.Parent = Limb
  796.  
  797. end
  798. local Limb = Character2:FindFirstChild("Left Arm")
  799. if Limb and KeepArms == true then
  800.  
  801. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  802. local Joint = Instance.new("Glue")
  803. Joint.Name = "LeftShoulder"
  804. Joint.Part0 = Torso2
  805. Joint.Part1 = Limb
  806. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  807. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  808. Joint.Parent = Torso2
  809.  
  810. local B = Instance.new("Part")
  811. B.TopSurface = 0
  812. B.BottomSurface = 0
  813. B.formFactor = "Symmetric"
  814. B.Size = Vector3.new(1, 1, 1)
  815. B.Transparency = 1
  816. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  817. B.Parent = Character2
  818. local W = Instance.new("Weld")
  819. W.Part0 = Limb
  820. W.Part1 = B
  821. W.C0 = CFrame.new(0, -0.5, 0)
  822. W.Parent = Limb
  823.  
  824. end
  825. local Limb = Character2:FindFirstChild("Right Leg")
  826. if Limb then
  827.  
  828. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  829. local Joint = Instance.new("Glue")
  830. Joint.Name = "RightHip"
  831. Joint.Part0 = Torso2
  832. Joint.Part1 = Limb
  833. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  834. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  835. Joint.Parent = Torso2
  836.  
  837. local B = Instance.new("Part")
  838. B.TopSurface = 0
  839. B.BottomSurface = 0
  840. B.formFactor = "Symmetric"
  841. B.Size = Vector3.new(1, 1, 1)
  842. B.Transparency = 1
  843. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  844. B.Parent = Character2
  845. local W = Instance.new("Weld")
  846. W.Part0 = Limb
  847. W.Part1 = B
  848. W.C0 = CFrame.new(0, -0.5, 0)
  849. W.Parent = Limb
  850.  
  851. end
  852. local Limb = Character2:FindFirstChild("Left Leg")
  853. if Limb then
  854.  
  855. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  856. local Joint = Instance.new("Glue")
  857. Joint.Name = "LeftHip"
  858. Joint.Part0 = Torso2
  859. Joint.Part1 = Limb
  860. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  861. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  862. Joint.Parent = Torso2
  863.  
  864. local B = Instance.new("Part")
  865. B.TopSurface = 0
  866. B.BottomSurface = 0
  867. B.formFactor = "Symmetric"
  868. B.Size = Vector3.new(1, 1, 1)
  869. B.Transparency = 1
  870. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  871. B.Parent = Character2
  872. local W = Instance.new("Weld")
  873. W.Part0 = Limb
  874. W.Part1 = B
  875. W.C0 = CFrame.new(0, -0.5, 0)
  876. W.Parent = Limb
  877.  
  878. end
  879. --[
  880. local Bar = Instance.new("Part")
  881. Bar.TopSurface = 0
  882. Bar.BottomSurface = 0
  883. Bar.formFactor = "Symmetric"
  884. Bar.Size = Vector3.new(1, 1, 1)
  885. Bar.Transparency = 1
  886. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  887. Bar.Parent = Character2
  888. local Weld = Instance.new("Weld")
  889. Weld.Part0 = Torso2
  890. Weld.Part1 = Bar
  891. Weld.C0 = CFrame.new(0, 0.5, 0)
  892. Weld.Parent = Torso2
  893. --]]
  894. end
  895. Character2.Parent = workspace
  896. Debris:AddItem(Character2,5)
  897.  
  898. return Character2,Torso2
  899. end))
  900. end
  901.  
  902. --//=================================\\
  903. --|| WEAPON CREATION
  904. --\\=================================//
  905.  
  906. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  907. DUST.ZOffset = 1
  908. RightArm.Transparency = 1
  909. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  910. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  912. MakeForm(Sphere,"Ball")
  913. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  914. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  915. MakeForm(LaserPart,"Ball")
  916. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  917. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  918. MakeForm(Bump,"Ball")
  919. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  920. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  921. MakeForm(BottomLaser,"Cyl")
  922. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  923. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  924. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  925. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  926. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  927. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  928. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  929. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  930. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  931. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  932. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  933. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  934. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  935. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  936. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  937. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  938. MakeForm(Part,"Cyl")
  939. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  940. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  941. MakeForm(Part,"Cyl")
  942. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  943. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  944. MakeForm(Sphere,"Ball")
  945. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  946.  
  947. for _, c in pairs(Weapon:GetChildren()) do
  948. if c.ClassName == "Part" then
  949. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  950. end
  951. end
  952.  
  953. local SKILLTEXTCOLOR = C3(1,0,0)
  954. local SKILLFONT = "SciFi"
  955. local SKILLTEXTSIZE = 5
  956.  
  957. Weapon.Parent = Character
  958.  
  959. Humanoid.Died:connect(function()
  960. ATTACK = true
  961. end)
  962.  
  963. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  964. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  965. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  966. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  967. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  968. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  969.  
  970. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  971. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  972. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  973. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  974. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  975. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  976.  
  977. --//=================================\\
  978. --|| ATTACK FUNCTIONS AND STUFF
  979. --\\=================================//
  980.  
  981. function Warp()
  982. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  983. if HITFLOOR then
  984. CharacterFade(C3(0.5,0,0),50)
  985. HITPOS = HITPOS + VT(0,3.5,0)
  986. local POS = RootPart.Position
  987. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  988. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  989. end
  990. end
  991.  
  992. function Dash()
  993. ATTACK = true
  994. Rooted = true
  995. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  996. local LOOP = 0
  997. repeat
  998. LOOP = LOOP + 1
  999. Swait()
  1000. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1001. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1002. if HITFLOOR then
  1003. CharacterFade(C3(0.5,0,0),35)
  1004. HITPOS = HITPOS + VT(0,3.5,0)
  1005. local POS = RootPart.Position
  1006. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1007. RootPart.Velocity = VT(0,0,0)
  1008. RootPart.RotVelocity = VT(0,0,0)
  1009. end
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. until KEYHOLD == false
  1017. coroutine.resume(coroutine.create(function()
  1018. for i = 1, 20 do
  1019. Swait()
  1020. SOUND.Volume = SOUND.Volume - 1/20
  1021. end
  1022. SOUND:remove()
  1023. end))
  1024. if LOOP > 50 then
  1025. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1026. for i = 1, 100 do
  1027. Swait()
  1028. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1029. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1030. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. end
  1038. end
  1039. ATTACK = false
  1040. Rooted = false
  1041. end
  1042.  
  1043. function LimbRip()
  1044. ATTACK = true
  1045. Rooted = false
  1046. local TARGET = nil
  1047. local ROOT = nil
  1048. local HUMAN = nil
  1049. local DIST = 4
  1050. Speed = 12
  1051. for i=0, 1, 0.1 / Animation_Speed do
  1052. Swait()
  1053. local CHILDREN = workspace:GetDescendants()
  1054. for index, CHILD in pairs(CHILDREN) do
  1055. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1056. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1057. if HUM then
  1058. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1059. if TORSO and HUM.Health > 0 then
  1060. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1061. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1062. ROOT = TORSO
  1063. HUMAN = HUM
  1064. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1065. end
  1066. end
  1067. end
  1068. end
  1069. end
  1070. if ROOT then
  1071. break
  1072. end
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. end
  1080. Speed = 16
  1081. if ROOT then
  1082. CreateSound(305685800,Torso,5,1.3,false)
  1083. Rooted = true
  1084. local GORED = false
  1085. coroutine.resume(coroutine.create(function()
  1086. repeat
  1087. Swait()
  1088. ROOT.Anchored = true
  1089. until GORED == true
  1090. ROOT.Anchored = false
  1091. end))
  1092. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1093. if TARGET.Name == "Torso" then
  1094. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1095. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1096. if RARM and LARM then
  1097. for i=0, 1, 0.1 / Animation_Speed do
  1098. Swait()
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1107. if c:IsA("JointInstance") then
  1108. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1109. c:remove()
  1110. end
  1111. end
  1112. end
  1113. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1114. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1115. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1116. for i=0, 1, 0.1 / Animation_Speed do
  1117. Swait()
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. end
  1125. for i=0, 1, 0.1 / Animation_Speed do
  1126. Swait()
  1127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. end
  1134. for i=0, 0.1, 0.1 / Animation_Speed do
  1135. Swait()
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. end
  1143. GORED = true
  1144. Ragdoll(TARGET.Parent,Torso)
  1145. if ROOT.Name ~= "Torso" then
  1146. ROOT:remove()
  1147. end
  1148. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1149. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1150. local bv = Instance.new("BodyVelocity",TARGET)
  1151. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1152. bv.velocity = TARGET.CFrame.lookVector*75
  1153. Debris:AddItem(bv,0.05)
  1154. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1155. for i=0, 0.5, 0.1 / Animation_Speed do
  1156. Swait()
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. end
  1164. for i=0, 1, 0.1 / Animation_Speed do
  1165. Swait()
  1166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. end
  1173. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1174. HITBOX.CFrame = RARM.CFrame
  1175. HITBOX.CanCollide = true
  1176. weldBetween(RARM,HITBOX)
  1177. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1178. HITBOX.CFrame = LARM.CFrame
  1179. HITBOX.CanCollide = true
  1180. weldBetween(LARM,HITBOX)
  1181. RGRAB:remove()
  1182. LGRAB:remove()
  1183. for i=0, 0.4, 0.1 / Animation_Speed do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. end
  1192. end
  1193. elseif TARGET.Name == "UpperTorso" then
  1194. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1195. for i=0, 0.3, 0.1 / Animation_Speed do
  1196. Swait()
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. end
  1204. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1205. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1206. local BLADE = true
  1207. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1208. coroutine.resume(coroutine.create(function()
  1209. repeat
  1210. Swait()
  1211. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1212. until BLADE == false
  1213. SAWBLADE:remove()
  1214. end))
  1215. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1216. for i=0, 1, 0.1 / Animation_Speed do
  1217. Swait()
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. end
  1225. for i=0, 3, 0.1 / Animation_Speed do
  1226. Swait()
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. end
  1234. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1235. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1236. for i=0, 1, 0.1 / Animation_Speed do
  1237. Swait()
  1238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. end
  1245. for i=0, 3, 0.1 / Animation_Speed do
  1246. Swait()
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. end
  1254. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1255. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1256. BLADE = false
  1257. for i=0, 0.5, 0.1 / Animation_Speed do
  1258. Swait()
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. end
  1266. for i=0, 0.1, 0.1 / Animation_Speed do
  1267. Swait()
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. end
  1275. GORED = true
  1276. TARGET.Parent:BreakJoints()
  1277. R15Ragdoll(TARGET.Parent)
  1278. if ROOT.Name ~= "Torso" then
  1279. ROOT:remove()
  1280. end
  1281. local bv = Instance.new("BodyVelocity",TARGET)
  1282. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1283. bv.velocity = TARGET.CFrame.lookVector*75
  1284. Debris:AddItem(bv,0.05)
  1285. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1286. for i=0, 0.3, 0.1 / Animation_Speed do
  1287. Swait()
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. end
  1295. end
  1296. end
  1297. end
  1298. ATTACK = false
  1299. Rooted = false
  1300. end
  1301.  
  1302. function Buzzsaw()
  1303. ATTACK = true
  1304. Rooted = false
  1305. local ARMSPEED = 0.1
  1306. local TARGET = nil
  1307. local ROOT = nil
  1308. local HUMAN = nil
  1309. local DIST = 4
  1310. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1311. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1312. local BLADE = true
  1313. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1314. coroutine.resume(coroutine.create(function()
  1315. repeat
  1316. Swait()
  1317. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1318. until BLADE == false
  1319. SAWBLADE:remove()
  1320. end))
  1321. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1322. for i=0, 1, 0.1 / Animation_Speed do
  1323. Swait()
  1324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. end
  1331. for i=0, 2, 0.1 / Animation_Speed do
  1332. Swait()
  1333. local CHILDREN = workspace:GetDescendants()
  1334. for index, CHILD in pairs(CHILDREN) do
  1335. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1336. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1337. if HUM then
  1338. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1339. if TORSO and HUM.Health > 0 then
  1340. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1341. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1342. ROOT = TORSO
  1343. HUMAN = HUM
  1344. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1345. end
  1346. end
  1347. end
  1348. end
  1349. end
  1350. if ROOT then
  1351. break
  1352. end
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. end
  1360. if ROOT then
  1361. ARMSPEED = 0.03
  1362. Rooted = true
  1363. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1364. repeat
  1365. HUMAN.Health = HUMAN.Health - 0.5
  1366. Swait()
  1367. ROOT.Anchored = true
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1375. ROOT.Anchored = false
  1376. if HUMAN.Health == 0 then
  1377. if ROOT.Name ~= "Torso" then
  1378. ROOT:remove()
  1379. end
  1380. if TARGET.Name == "Torso" then
  1381. Ragdoll(HUMAN.Parent,Torso,true)
  1382. elseif TARGET.Name == "UpperTorso" then
  1383. R15Ragdoll(HUMAN.Parent,true)
  1384. end
  1385. end
  1386. end
  1387. BLADE = false
  1388. ATTACK = false
  1389. Rooted = false
  1390. end
  1391.  
  1392. function ReeeEEEEEE()
  1393. ATTACK = true
  1394. Rooted = false
  1395. Speed = 12
  1396. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  1397. repeat
  1398. Swait()
  1399. FX.Parent = Head
  1400. local CHILDREN = workspace:GetDescendants()
  1401. for index, CHILD in pairs(CHILDREN) do
  1402. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1403. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1404. if HUM then
  1405. local TORSO = CHILD:FindFirstChild("Head")
  1406. if TORSO then
  1407. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1408. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1409. TORSO:remove()
  1410. if CHILD:FindFirstChild("Torso") then
  1411. Ragdoll(CHILD,Torso,true)
  1412. elseif CHILD:FindFirstChild("UpperTorso") then
  1413. R15Ragdoll(CHILD,true)
  1414. end
  1415. end
  1416. end
  1417. end
  1418. end
  1419. end
  1420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. until FX.Playing == false
  1427. Speed = 16
  1428. ATTACK = false
  1429. Rooted = false
  1430. end
  1431.  
  1432. function Needle()
  1433. ATTACK = true
  1434. Rooted = true
  1435. local GYRO = IT("BodyGyro",RootPart)
  1436. GYRO.D = 2
  1437. GYRO.P = 2000
  1438. GYRO.MaxTorque = VT(0,4000000,0)
  1439. local NEEDGYRO = true
  1440. coroutine.resume(coroutine.create(function()
  1441. repeat
  1442. Swait()
  1443. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1444. until NEEDGYRO == false
  1445. GYRO:Remove()
  1446. end))
  1447. for i=0, 0.3, 0.1 / Animation_Speed do
  1448. Swait()
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. end
  1456. for i=0, 1, 0.1 / Animation_Speed do
  1457. Swait()
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. end
  1465. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1466. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1467. NEEDGYRO = false
  1468. if HIT then
  1469. local NEEDLE = IT("Model",Effects)
  1470. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1471. MakeForm(BASE,"Cyl")
  1472. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1473. weldBetween(BASE,HIT)
  1474. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1475. MakeForm(FLUID,"Cyl")
  1476. FLUID.CFrame = BASE.CFrame
  1477. weldBetween(BASE,FLUID)
  1478. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1479. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1480. weldBetween(BASE,PART)
  1481. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1482. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1483. weldBetween(BASE,PART)
  1484. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1485. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1486. weldBetween(BASE,PART)
  1487. Debris:AddItem(NEEDLE,7)
  1488. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1489. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1490. coroutine.resume(coroutine.create(function()
  1491. for i = 1, 500 do
  1492. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1493. if HUMAN.Health == 0 then
  1494. break
  1495. end
  1496. Swait(2)
  1497. end
  1498. if HUMAN.Health == 0 then
  1499. local CHILD = HUMAN.Parent
  1500. if CHILD:FindFirstChild("Torso") then
  1501. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1502. Ragdoll(CHILD,Torso,true)
  1503. elseif CHILD:FindFirstChild("UpperTorso") then
  1504. R15Ragdoll(CHILD,true)
  1505. end
  1506. end
  1507. end))
  1508. end
  1509. end
  1510. for i=0, 1, 0.1 / Animation_Speed do
  1511. Swait()
  1512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. end
  1519. ATTACK = false
  1520. Rooted = false
  1521. end
  1522.  
  1523. function ScrewThis()
  1524. ATTACK = true
  1525. Rooted = true
  1526. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
  1527. SCREW.CanCollide = true
  1528. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1529. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1530. for i=0, 0.4, 0.1 / Animation_Speed do
  1531. Swait()
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. end
  1539. SCREW.Transparency = 0
  1540. for i=0, 0.1, 0.1 / Animation_Speed do
  1541. Swait()
  1542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. end
  1549. for i=0, 1, 0.1 / Animation_Speed do
  1550. Swait()
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. end
  1558. for i = 1, 3 do
  1559. for i=0, 0.3, 0.1 / Animation_Speed do
  1560. Swait()
  1561. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. for i=0, 1, 0.1 / Animation_Speed do
  1570. Swait()
  1571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. end
  1578. end
  1579. if MRANDOM(1, 5) == 1 then
  1580. DUST:Emit(25)
  1581. WELD:remove()
  1582. CreateSound(328460122, RightArm, 3, 1, false)
  1583. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1584. Debris:AddItem(SCREW,6)
  1585. for i=0, 3, 0.1 / Animation_Speed do
  1586. Swait()
  1587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. end
  1594. for i = 1, 3 do
  1595. for i=0, 0.35, 0.1 / Animation_Speed do
  1596. Swait()
  1597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. end
  1604. for i=0, 0.35, 0.1 / Animation_Speed do
  1605. Swait()
  1606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. end
  1613. end
  1614. else
  1615. for i=0, 0.5, 0.1 / Animation_Speed do
  1616. Swait()
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. end
  1624. WELD:remove()
  1625. for i=0, 0.15, 0.1 / Animation_Speed do
  1626. Swait()
  1627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1631. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. end
  1634. Debris:AddItem(SCREW,6)
  1635. end
  1636. ATTACK = false
  1637. Rooted = false
  1638. end
  1639.  
  1640. --//=================================\\
  1641. --|| ASSIGN THINGS TO KEYS
  1642. --\\=================================//
  1643.  
  1644. function MouseDown(Mouse)
  1645. if ATTACK == false then
  1646. end
  1647. end
  1648.  
  1649. function MouseUp(Mouse)
  1650. HOLD = false
  1651. end
  1652.  
  1653. function KeyDown(Key)
  1654. KEYHOLD = true
  1655. if Key == "z" and ATTACK == false then
  1656. Warp()
  1657. end
  1658.  
  1659. if Key == "b" and ATTACK == false then
  1660. Dash()
  1661. end
  1662.  
  1663. if Key == "c" and ATTACK == false then
  1664. LimbRip()
  1665. end
  1666.  
  1667. if Key == "v" and ATTACK == false then
  1668. Buzzsaw()
  1669. end
  1670.  
  1671. if Key == "e" and ATTACK == false then
  1672. ReeeEEEEEE()
  1673. end
  1674.  
  1675. if Key == "x" and ATTACK == false then
  1676. Needle()
  1677. end
  1678.  
  1679. if Key == "t" and ATTACK == false then
  1680. ScrewThis()
  1681. end
  1682. end
  1683.  
  1684. function KeyUp(Key)
  1685. KEYHOLD = false
  1686. end
  1687.  
  1688. Mouse.Button1Down:connect(function(NEWKEY)
  1689. MouseDown(NEWKEY)
  1690. end)
  1691. Mouse.Button1Up:connect(function(NEWKEY)
  1692. MouseUp(NEWKEY)
  1693. end)
  1694. Mouse.KeyDown:connect(function(NEWKEY)
  1695. KeyDown(NEWKEY)
  1696. end)
  1697. Mouse.KeyUp:connect(function(NEWKEY)
  1698. KeyUp(NEWKEY)
  1699. end)
  1700.  
  1701. --//=================================\\
  1702. --\\=================================//
  1703.  
  1704. function AntiTimeStop()
  1705. for _, c in pairs(Character:GetChildren()) do
  1706. if c:IsA("BasePart") then
  1707. c.Anchored = false
  1708. end
  1709. end
  1710. for _, c in pairs(Weapon:GetChildren()) do
  1711. if c:IsA("BasePart") then
  1712. c.Anchored = false
  1713. end
  1714. end
  1715. end
  1716.  
  1717. --//=================================\\
  1718. --|| WRAP THE WHOLE SCRIPT UP
  1719. --\\=================================//
  1720.  
  1721. Humanoid.Changed:connect(function(Jump)
  1722. if Jump == "Jump" and (Disable_Jump == true) then
  1723. Humanoid.Jump = false
  1724. end
  1725. end)
  1726.  
  1727. local sick = IT("Sound")
  1728.  
  1729. while true do
  1730. Swait()
  1731. script.Parent = WEAPONGUI
  1732. ANIMATE.Parent = nil
  1733. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1734. v:Stop();
  1735. end
  1736. SINE = SINE + CHANGE
  1737. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1738. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1739. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1740. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1741. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1742. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1743. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1744. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1745. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1746. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1747. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1748. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1749. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1750. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1751. end
  1752. if HITFLOOR == nil then
  1753. ANIM = "Midair"
  1754. if ATTACK == false then
  1755. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. end
  1762. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1763. ANIM = "Idle"
  1764. if ATTACK == false then
  1765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. end
  1772. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1773. ANIM = "Walk"
  1774. if ATTACK == false then
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1781. end
  1782. end
  1783. Humanoid.MaxHealth = 10e10
  1784. Humanoid.Health = 10e10
  1785. sick.SoundId = "rbxassetid://1696854181"
  1786. sick.Looped = true
  1787. sick.Pitch = 1
  1788. sick.Volume = 2
  1789. sick.Playing = true
  1790. sick.Parent = Effects
  1791. AntiTimeStop()
  1792. if Rooted == false then
  1793. Disable_Jump = false
  1794. Humanoid.WalkSpeed = Speed
  1795. elseif Rooted == true then
  1796. Disable_Jump = true
  1797. Humanoid.WalkSpeed = 0
  1798. end
  1799. Humanoid.Name = "Killbot"
  1800. end
  1801.  
  1802. --//=================================\\
  1803. --\\=================================//
  1804.  
  1805. --//====================================================\\--
  1806. --|| END OF SCRIPT
  1807. --\\====================================================//--
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