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  1. 2016-03-26 13:31:54.267 - Thread: 1 -> Log Started
  2. 2016-03-26 13:31:54.271 - Thread: 1 -> Timezone (local - UTC): 3h
  3. 2016-03-26 13:31:54.271 - Thread: 1 -> App Version: 01_127_011
  4. 2016-03-26 13:31:54.271 - Thread: 1 -> Steam build: Always true
  5. 2016-03-26 13:31:54.271 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.ProcessorCount: 4
  7. 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.10240.0
  8. 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.CommandLine: "E:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
  9. 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.Version: 4.0.30319.42000
  12. 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.CurrentDirectory: E:\Steam\steamapps\common\SpaceEngineers\Bin64
  13. 2016-03-26 13:31:54.272 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-03-26 13:31:54.272 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-03-26 13:31:54.272 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-03-26 13:31:54.272 - Thread: 1 -> Default Culture: ru-RU
  17. 2016-03-26 13:31:54.272 - Thread: 1 -> Default UI Culture: ru-RU
  18. 2016-03-26 13:31:54.272 - Thread: 1 -> IsAdmin: False
  19. 2016-03-26 13:31:54.277 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-03-26 13:31:54.280 - Thread: 1 -> Path: C:\Users\Леонид\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  21. 2016-03-26 13:31:54.306 - Thread: 1 -> GraphicsRenderer: DirectX 11
  22. 2016-03-26 13:31:54.306 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
  23. 2016-03-26 13:31:54.306 - Thread: 1 -> MusicVolume: 0
  24. 2016-03-26 13:31:54.306 - Thread: 1 -> GameVolume: 1
  25. 2016-03-26 13:31:54.306 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  26. 2016-03-26 13:31:54.306 - Thread: 1 -> Language: 0
  27. 2016-03-26 13:31:54.306 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  28. 2016-03-26 13:31:54.306 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  29. 2016-03-26 13:31:54.306 - Thread: 1 -> FirstTimeRun: False
  30. 2016-03-26 13:31:54.306 - Thread: 1 -> CubeBuilderBuildingMode: 2
  31. 2016-03-26 13:31:54.306 - Thread: 1 -> ControlsHints: False
  32. 2016-03-26 13:31:54.306 - Thread: 1 -> RotationHints: True
  33. 2016-03-26 13:31:54.306 - Thread: 1 -> ShowCrosshair: True
  34. 2016-03-26 13:31:54.306 - Thread: 1 -> DisableHeadbob: True
  35. 2016-03-26 13:31:54.306 - Thread: 1 -> CompressSaveGames: False
  36. 2016-03-26 13:31:54.306 - Thread: 1 -> ShowPlayerNamesOnHud: True
  37. 2016-03-26 13:31:54.306 - Thread: 1 -> UiTransparency: 1
  38. 2016-03-26 13:31:54.306 - Thread: 1 -> UiBkTransparency: 1
  39. 2016-03-26 13:31:54.306 - Thread: 1 -> VideoAdapter: 0
  40. 2016-03-26 13:31:54.306 - Thread: 1 -> ScreenWidth: 1920
  41. 2016-03-26 13:31:54.306 - Thread: 1 -> ScreenHeight: 1080
  42. 2016-03-26 13:31:54.306 - Thread: 1 -> RefreshRate: 60000
  43. 2016-03-26 13:31:54.306 - Thread: 1 -> WindowMode: 1
  44. 2016-03-26 13:31:54.306 - Thread: 1 -> VerticalSync: False
  45. 2016-03-26 13:31:54.306 - Thread: 1 -> HardwareCursor: True
  46. 2016-03-26 13:31:54.306 - Thread: 1 -> RenderQuality: 3
  47. 2016-03-26 13:31:54.306 - Thread: 1 -> FieldOfView: 60.0352
  48. 2016-03-26 13:31:54.306 - Thread: 1 -> RenderInterpolation: True
  49. 2016-03-26 13:31:54.306 - Thread: 1 -> GrassDensity: 1
  50. 2016-03-26 13:31:54.306 - Thread: 1 -> TextureQuality: 2
  51. 2016-03-26 13:31:54.306 - Thread: 1 -> AnisotropicFiltering: 4
  52. 2016-03-26 13:31:54.306 - Thread: 1 -> FoliageDetails: 3
  53. 2016-03-26 13:31:54.306 - Thread: 1 -> LowMemSwitchToLow: 0
  54. 2016-03-26 13:31:54.306 - Thread: 1 -> NeedShowTutorialQuestion: False
  55. 2016-03-26 13:31:54.307 - Thread: 1 -> VoiceChatVolume: 1
  56. 2016-03-26 13:31:54.307 - Thread: 1 -> HudWarnings: True
  57. 2016-03-26 13:31:54.307 - Thread: 1 -> VoiceChat: True
  58. 2016-03-26 13:31:54.307 - Thread: 1 -> MinimalHud: False
  59. 2016-03-26 13:31:54.307 - Thread: 1 -> ScreenshotSizeMultiplier: 1
  60. 2016-03-26 13:31:54.307 - Thread: 1 -> ReleasingAltResetsCamera: True
  61. 2016-03-26 13:31:54.307 - Thread: 1 -> MutedPlayers:
  62. 2016-03-26 13:31:54.307 - Thread: 1 -> CubeBuilderUseSymmetry: False
  63. 2016-03-26 13:31:54.307 - Thread: 1 -> CaptureMouse: False
  64. 2016-03-26 13:31:54.308 - Thread: 1 -> MyConfig.Load() - END
  65. 2016-03-26 13:31:54.309 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  66. 2016-03-26 13:31:54.735 - Thread: 1 -> WMI {
  67. 2016-03-26 13:31:54.745 - Thread: 1 -> {
  68. 2016-03-26 13:31:54.746 - Thread: 1 -> Caption = Intel(R) HD Graphics 4600
  69. 2016-03-26 13:31:54.746 - Thread: 1 -> AdapterRam = 1073741824
  70. 2016-03-26 13:31:54.746 - Thread: 1 -> DriverVersion = 10.18.15.4256
  71. 2016-03-26 13:31:54.746 - Thread: 1 -> DriverDate = 20150717000000.000000-000
  72. 2016-03-26 13:31:54.746 - Thread: 1 -> Description = Intel(R) HD Graphics 4600
  73. 2016-03-26 13:31:54.746 - Thread: 1 -> DeviceID = VideoController1
  74. 2016-03-26 13:31:54.746 - Thread: 1 -> Name = Intel(R) HD Graphics 4600
  75. 2016-03-26 13:31:54.746 - Thread: 1 -> VideoProcessor = Intel(R) HD Graphics Family
  76. 2016-03-26 13:31:54.746 - Thread: 1 -> VideoArchitecture = 5
  77. 2016-03-26 13:31:54.746 - Thread: 1 -> PNPDeviceID = PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06\3&11583659&0&10
  78. 2016-03-26 13:31:54.746 - Thread: 1 -> InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll,igdumdim32,igd10iumd32,igd10iumd32,igd12umd32
  79. 2016-03-26 13:31:54.746 - Thread: 1 -> }
  80. 2016-03-26 13:31:54.746 - Thread: 1 -> {
  81. 2016-03-26 13:31:54.746 - Thread: 1 -> Caption = NVIDIA GeForce GTX 980
  82. 2016-03-26 13:31:54.746 - Thread: 1 -> AdapterRam = 4293918720
  83. 2016-03-26 13:31:54.746 - Thread: 1 -> DriverVersion = 10.18.13.6143
  84. 2016-03-26 13:31:54.746 - Thread: 1 -> DriverDate = 20151216000000.000000-000
  85. 2016-03-26 13:31:54.746 - Thread: 1 -> Description = NVIDIA GeForce GTX 980
  86. 2016-03-26 13:31:54.746 - Thread: 1 -> DeviceID = VideoController2
  87. 2016-03-26 13:31:54.746 - Thread: 1 -> Name = NVIDIA GeForce GTX 980
  88. 2016-03-26 13:31:54.746 - Thread: 1 -> VideoProcessor = GeForce GTX 980
  89. 2016-03-26 13:31:54.746 - Thread: 1 -> VideoArchitecture = 5
  90. 2016-03-26 13:31:54.746 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_13C0&SUBSYS_13C01569&REV_A1\4&1286464&0&0008
  91. 2016-03-26 13:31:54.746 - Thread: 1 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
  92. 2016-03-26 13:31:54.746 - Thread: 1 -> }
  93. 2016-03-26 13:31:54.746 - Thread: 1 -> }
  94. 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.IsActive: True
  95. 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.IsOnline: True
  96. 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.OwnsGame: True
  97. 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.UserId: 76561198040031754
  98. 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.UserName: atllan
  99. 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.Branch:
  100. 2016-03-26 13:31:54.894 - Thread: 1 -> Build date: 2016-03-25 06:00
  101. 2016-03-26 13:31:54.894 - Thread: 1 -> Build version: 0.1.5928.32414
  102. 2016-03-26 13:31:54.956 - Thread: 1 -> MySandboxGame.Constructor() - START
  103. 2016-03-26 13:31:54.956 - Thread: 1 -> Game dir: E:\Steam\steamapps\common\SpaceEngineers\Bin64
  104. 2016-03-26 13:31:54.956 - Thread: 1 -> Content dir: E:\Steam\steamapps\common\SpaceEngineers\Content
  105. 2016-03-26 13:31:54.956 - Thread: 1 -> Found processor count: 4
  106. 2016-03-26 13:31:54.956 - Thread: 1 -> Using processor count: 4
  107. 2016-03-26 13:31:55.456 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  108. 2016-03-26 13:31:55.456 - Thread: 1 -> 726a79f7968970a30a431e1fada660d170f6524f
  109. 2016-03-26 13:31:55.712 - Thread: 1 -> Loading scenarios
  110. 2016-03-26 13:31:55.749 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  111. 2016-03-26 13:31:55.751 - Thread: 1 -> 7821ef935964fb07e5199e836ee4098de06a322b
  112. 2016-03-26 13:31:55.757 - Thread: 1 -> Preallocate - START
  113. 2016-03-26 13:31:55.759 - Thread: 1 -> MySpaceBuildComponent - START
  114. 2016-03-26 13:31:55.759 - Thread: 1 -> MySpaceBuildComponent - END
  115. 2016-03-26 13:31:55.759 - Thread: 1 -> MySpaceWorldGenerator - START
  116. 2016-03-26 13:31:55.767 - Thread: 1 -> MySpaceWorldGenerator - END
  117. 2016-03-26 13:31:55.767 - Thread: 1 -> MyEntities - START
  118. 2016-03-26 13:31:55.787 - Thread: 1 -> MyEntities - END
  119. 2016-03-26 13:31:55.787 - Thread: 1 -> MyObjectBuilder_Base - START
  120. 2016-03-26 13:31:55.787 - Thread: 1 -> MyObjectBuilder_Base - END
  121. 2016-03-26 13:31:55.787 - Thread: 1 -> MyTransparentGeometry - START
  122. 2016-03-26 13:31:55.821 - Thread: 1 -> MyTransparentGeometry - END
  123. 2016-03-26 13:31:55.821 - Thread: 1 -> MyCubeGridDeformationTables - START
  124. 2016-03-26 13:31:55.829 - Thread: 1 -> MyCubeGridDeformationTables - END
  125. 2016-03-26 13:31:55.829 - Thread: 1 -> MyMath - START
  126. 2016-03-26 13:31:55.829 - Thread: 1 -> MyMath - END
  127. 2016-03-26 13:31:55.829 - Thread: 1 -> MySimpleObjectDraw - START
  128. 2016-03-26 13:31:55.830 - Thread: 1 -> MySimpleObjectDraw - END
  129. 2016-03-26 13:31:55.837 - Thread: 1 -> MyDefinitionManager - START
  130. 2016-03-26 13:31:55.837 - Thread: 1 -> MyDefinitionManager - END
  131. 2016-03-26 13:31:55.837 - Thread: 1 -> MyCubeGridDefinitions - START
  132. 2016-03-26 13:31:55.879 - Thread: 1 -> MyCubeGridDefinitions - END
  133. 2016-03-26 13:31:55.879 - Thread: 1 -> MyAIActionsParser - START
  134. 2016-03-26 13:31:55.879 - Thread: 1 -> MyAIActionsParser - END
  135. 2016-03-26 13:31:55.879 - Thread: 1 -> MyMultiplayerBase - START
  136. 2016-03-26 13:31:55.879 - Thread: 1 -> MyMultiplayerBase - END
  137. 2016-03-26 13:31:55.879 - Thread: 1 -> MyMultiplayerServerBase - START
  138. 2016-03-26 13:31:55.879 - Thread: 1 -> MyMultiplayerServerBase - END
  139. 2016-03-26 13:31:55.879 - Thread: 1 -> MyDedicatedServerBase - START
  140. 2016-03-26 13:31:55.879 - Thread: 1 -> MyDedicatedServerBase - END
  141. 2016-03-26 13:31:55.880 - Thread: 1 -> MyDedicatedServerBattle - START
  142. 2016-03-26 13:31:55.880 - Thread: 1 -> MyDedicatedServerBattle - END
  143. 2016-03-26 13:31:55.880 - Thread: 1 -> MyMultiplayerLobbyClient - START
  144. 2016-03-26 13:31:55.880 - Thread: 1 -> MyMultiplayerLobbyClient - END
  145. 2016-03-26 13:31:55.880 - Thread: 1 -> MyServerDebugCommands - START
  146. 2016-03-26 13:31:55.884 - Thread: 1 -> MyServerDebugCommands - END
  147. 2016-03-26 13:31:55.884 - Thread: 1 -> MyMultiplayerClient - START
  148. 2016-03-26 13:31:55.884 - Thread: 1 -> MyMultiplayerClient - END
  149. 2016-03-26 13:31:55.884 - Thread: 1 -> MyMultiplayerLobby - START
  150. 2016-03-26 13:31:55.884 - Thread: 1 -> MyMultiplayerLobby - END
  151. 2016-03-26 13:31:55.884 - Thread: 1 -> MyDedicatedServer - START
  152. 2016-03-26 13:31:55.884 - Thread: 1 -> MyDedicatedServer - END
  153. 2016-03-26 13:31:55.884 - Thread: 1 -> MyAiTargetManager - START
  154. 2016-03-26 13:31:55.884 - Thread: 1 -> MyAiTargetManager - END
  155. 2016-03-26 13:31:55.884 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  156. 2016-03-26 13:31:55.884 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  157. 2016-03-26 13:31:55.884 - Thread: 1 -> MyChatHistory - START
  158. 2016-03-26 13:31:55.884 - Thread: 1 -> MyChatHistory - END
  159. 2016-03-26 13:31:55.884 - Thread: 1 -> MySyncDestructions - START
  160. 2016-03-26 13:31:55.884 - Thread: 1 -> MySyncDestructions - END
  161. 2016-03-26 13:31:55.884 - Thread: 1 -> MyGuiIngameScriptsPage - START
  162. 2016-03-26 13:31:55.907 - Thread: 1 -> MyGuiIngameScriptsPage - END
  163. 2016-03-26 13:31:55.907 - Thread: 1 -> MySyncEnvironmentItems - START
  164. 2016-03-26 13:31:55.912 - Thread: 1 -> MySyncEnvironmentItems - END
  165. 2016-03-26 13:31:55.912 - Thread: 1 -> MyGuiScreenAdminMenu - START
  166. 2016-03-26 13:31:55.913 - Thread: 1 -> MyGuiScreenAdminMenu - END
  167. 2016-03-26 13:31:55.913 - Thread: 1 -> MyCommandCharacter - START
  168. 2016-03-26 13:31:55.914 - Thread: 1 -> MyCommandCharacter - END
  169. 2016-03-26 13:31:55.914 - Thread: 1 -> MyCommandConsole - START
  170. 2016-03-26 13:31:55.915 - Thread: 1 -> MyCommandConsole - END
  171. 2016-03-26 13:31:55.915 - Thread: 1 -> MyCommandEntity - START
  172. 2016-03-26 13:31:55.917 - Thread: 1 -> MyCommandEntity - END
  173. 2016-03-26 13:31:55.917 - Thread: 1 -> MySyncScenario - START
  174. 2016-03-26 13:31:55.917 - Thread: 1 -> MySyncScenario - END
  175. 2016-03-26 13:31:55.917 - Thread: 1 -> MySyncEntity - START
  176. 2016-03-26 13:31:55.917 - Thread: 1 -> MySyncEntity - END
  177. 2016-03-26 13:31:55.917 - Thread: 1 -> Preallocate - END
  178. 2016-03-26 13:31:55.924 - Thread: 1 -> MySandboxGame.Constructor() - END
  179. 2016-03-26 13:31:55.926 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  180. 2016-03-26 13:31:55.927 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
  181. 2016-03-26 13:31:55.927 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
  182. 2016-03-26 13:31:55.927 - Thread: 1 -> Assembly.Location: E:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  183. 2016-03-26 13:31:55.927 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  184. 2016-03-26 13:31:55.927 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  185. 2016-03-26 13:31:55.929 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  186. 2016-03-26 13:31:55.935 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
  187. 2016-03-26 13:31:55.936 - Thread: 1 -> Win32_ComputerSystem.Model: Z97X-UD3H
  188. 2016-03-26 13:31:55.936 - Thread: 1 -> Virtualized: False
  189. 2016-03-26 13:31:55.939 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
  190. 2016-03-26 13:31:55.940 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,041,752,064 bytes
  191. 2016-03-26 13:31:55.940 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  192. 2016-03-26 13:31:55.940 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 14,113,685,504 bytes
  193. 2016-03-26 13:31:55.940 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,566,738,944 bytes
  194. 2016-03-26 13:31:55.942 - Thread: 1 -> Drive C: | Capacity: 119,454,822,400 bytes | Free space: 18,104,217,600 bytes
  195. 2016-03-26 13:31:55.942 - Thread: 1 -> Drive E: | Capacity: 419,430,395,904 bytes | Free space: 83,542,118,400 bytes
  196. 2016-03-26 13:31:55.942 - Thread: 1 -> Drive F: | Capacity: 580,770,590,720 bytes | Free space: 144,047,849,472 bytes
  197. 2016-03-26 13:31:55.942 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  198. 2016-03-26 13:31:55.942 - Thread: 1 -> MySandboxGame.Initialize() - START
  199. 2016-03-26 13:31:56.036 - Thread: 1 -> MyGuiGameControlsHelpers()
  200. 2016-03-26 13:31:56.176 - Thread: 1 -> Physics.Init
  201. 2016-03-26 13:31:56.176 - Thread: 1 -> Version: Dev(2), 1800, [DM][S]
  202. 2016-03-26 13:31:56.176 - Thread: 1 -> HkGameName: SpaceEngineers Dev
  203. 2016-03-26 13:31:56.208 - Thread: 1 -> MySandboxGame.LoadData() - START
  204. 2016-03-26 13:31:56.208 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  205. 2016-03-26 13:31:56.270 - Thread: 1 -> ac33237be341e15c406bf6178dbf6b7c15d36e41
  206. 2016-03-26 13:31:56.395 - Thread: 1 -> Loading sound definitions
  207. 2016-03-26 13:31:56.395 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  208. 2016-03-26 13:31:56.411 - Thread: 1 -> MyAudio.LoadData - START
  209. 2016-03-26 13:31:56.445 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Динамики (Realtek High Definition Audio) - Channel #: 2
  210. 2016-03-26 13:31:56.937 - Thread: 1 -> MyAudio.LoadData - END
  211. 2016-03-26 13:31:56.946 - Thread: 1 -> Could not find any sound for 'None'
  212. 2016-03-26 13:31:56.946 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
  213. 2016-03-26 13:31:56.946 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
  214. 2016-03-26 13:31:56.946 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
  215. 2016-03-26 13:31:56.946 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
  216. 2016-03-26 13:31:56.948 - Thread: 1 -> MyGuiManager()
  217. 2016-03-26 13:31:57.005 - Thread: 1 -> MyScreenManager()
  218. 2016-03-26 13:31:57.053 - Thread: 1 -> MyConfig.Save() - START
  219. 2016-03-26 13:31:57.053 - Thread: 1 -> Path: C:\Users\Леонид\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  220. 2016-03-26 13:31:57.068 - Thread: 1 -> MyConfig.Save() - END
  221. 2016-03-26 13:31:57.069 - Thread: 1 -> MyGuiManager.LoadContent() - START
  222. 2016-03-26 13:31:57.281 - Thread: 1 -> MyGuiManager.LoadContent() - START
  223. 2016-03-26 13:31:57.282 - Thread: 1 -> MyGuiManager.LoadContent() - END
  224. 2016-03-26 13:31:57.282 - Thread: 1 -> MyGuiManager.LoadContent() - END
  225. 2016-03-26 13:31:57.293 - Thread: 1 -> Loading default controls
  226. 2016-03-26 13:31:57.357 - Thread: 1 -> MySandboxGame.LoadData() - END
  227. 2016-03-26 13:31:57.386 - Thread: 1 -> MySandboxGame.Initialize() - END
  228. 2016-03-26 13:31:57.388 - Thread: 1 -> Timer Frequency: 3125001
  229. 2016-03-26 13:31:57.388 - Thread: 1 -> Ticks per frame: 52301
  230. 2016-03-26 13:32:03.691 - Thread: 6 -> Loading available saves - START
  231. 2016-03-26 13:32:03.692 - Thread: 6 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754'
  232. 2016-03-26 13:32:04.177 - Thread: 6 -> Loading available saves - END
  233. 2016-03-26 13:32:04.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  234. 2016-03-26 13:32:04.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  235. 2016-03-26 13:32:25.262 - Thread: 1 -> LoadSandbox() - Start
  236. 2016-03-26 13:32:25.265 - Thread: 1 -> LoadSession() - Start
  237. 2016-03-26 13:32:25.265 - Thread: 1 -> C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20
  238. 2016-03-26 13:32:25.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  239. 2016-03-26 13:32:25.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  240. 2016-03-26 13:32:25.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  241. 2016-03-26 13:32:25.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  242. 2016-03-26 13:32:25.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  243. 2016-03-26 13:32:25.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  244. 2016-03-26 13:32:25.463 - Thread: 1 -> LoadSession() - End
  245. 2016-03-26 13:32:25.463 - Thread: 1 -> LoadSandbox() - End
  246. 2016-03-26 13:32:25.463 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  247. 2016-03-26 13:32:25.464 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  248. 2016-03-26 13:32:25.684 - Thread: 1 -> RunLoadingAction - START
  249. 2016-03-26 13:32:25.690 - Thread: 1 -> Loading session: C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20
  250. 2016-03-26 13:32:48.399 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  251. 2016-03-26 13:32:48.399 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  252. 2016-03-26 13:32:48.401 - Thread: 1 -> 726a79f7968970a30a431e1fada660d170f6524f
  253. 2016-03-26 13:32:48.482 - Thread: 1 -> Loading scenarios
  254. 2016-03-26 13:32:48.482 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  255. 2016-03-26 13:32:48.485 - Thread: 1 -> baee2b59c7831ee7162f54c95acc3abee947f8bb
  256. 2016-03-26 13:32:48.504 - Thread: 1 -> 1ef18ee1aad13557e17b7e209b96c5f1f137cede
  257. 2016-03-26 13:32:48.513 - Thread: 1 -> 81d865988ddaa8940426a3ed6cd49fe631cdd63c
  258. 2016-03-26 13:32:48.528 - Thread: 1 -> ce5b349fef26ac7ea32449aa03905fd33805facc
  259. 2016-03-26 13:32:48.543 - Thread: 1 -> 5a962422d1bbc69ad5699a582b4509b079620cd4
  260. 2016-03-26 13:32:48.545 - Thread: 1 -> f72865f7bfc2532f5713566e1b91defcf676698e
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  280. 2016-03-26 13:32:50.607 - Thread: 1 -> daf6128863d74e7cf7b3f0fd7ac0ee6cfe3b3837
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  283. 2016-03-26 13:32:50.644 - Thread: 1 -> 264a36660ce62c0f054c0377681ca2c3c64b13ce
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  285. 2016-03-26 13:32:50.651 - Thread: 1 -> 374a71ee95e3af9487841d9ed922eb506bc07010
  286. 2016-03-26 13:32:50.670 - Thread: 1 -> dba4d86492168f147ed3ac782dddf9730192b5fd
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  291. 2016-03-26 13:32:50.790 - Thread: 1 -> 6cebde482e59de3967c1cfa4bd41d224f32566a5
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  293. 2016-03-26 13:32:50.864 - Thread: 1 -> bd68d81d2711e6fa8660569fc312e74b2f95a98c
  294. 2016-03-26 13:32:50.867 - Thread: 1 -> 138f5eac554d84415a5bb86c3b448ae2335412d9
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  296. 2016-03-26 13:32:50.877 - Thread: 1 -> 01a336397a8b94edcb1fc0a562a8bf218a435515
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  424. 2016-03-26 13:32:52.170 - Thread: 1 -> bb9e17150cc66f7db2b5d04dd6bdd6639c2a11d1
  425. 2016-03-26 13:32:52.172 - Thread: 1 -> fca48ae1f072e79bfe8c1961a13e866500ed51b2
  426. 2016-03-26 13:32:52.173 - Thread: 1 -> 6cefeaf44602e318efe120033296e1a6d90a31f6
  427. 2016-03-26 13:32:52.186 - Thread: 1 -> a251c0e22f30804b80e361c08d6346955c9de00a
  428. 2016-03-26 13:32:52.198 - Thread: 1 -> 7a033642fb8cd69f14f94f9430229f8de658800e
  429. 2016-03-26 13:32:52.199 - Thread: 1 -> 1dcd6879b4a9bc957eea7df9e292e479121b5c56
  430. 2016-03-26 13:32:52.201 - Thread: 1 -> cbbb2c0ce2b9a85b11dc10a5794e5132ce413549
  431. 2016-03-26 13:32:52.203 - Thread: 1 -> 2a74a77d3dfa1ccd7288558298dffa122de01d48
  432. 2016-03-26 13:32:52.205 - Thread: 1 -> 6ab50920f8daf906f1d32386c37293fbc2f1ab06
  433. 2016-03-26 13:32:52.208 - Thread: 1 -> 511cba3030ea71bab2bb4737803b014034e35ebc
  434. 2016-03-26 13:32:52.209 - Thread: 1 -> 8498662bc74c5cad9551fbefaac18a6c674c78ed
  435. 2016-03-26 13:32:52.216 - Thread: 1 -> 10211981f7bc864d7f629ceeabbd5f3b11780cf5
  436. 2016-03-26 13:32:52.223 - Thread: 1 -> b8f08747b31c3efb6c8c3692fc99ee03bc30aeb3
  437. 2016-03-26 13:32:52.225 - Thread: 1 -> f67120b1daa93933f7259171b967406ac1d69e96
  438. 2016-03-26 13:32:52.227 - Thread: 1 -> 3f5cfbacafb8b055ba35fc35afd95657d651292e
  439. 2016-03-26 13:32:52.230 - Thread: 1 -> d875c44f5f6cd87cfcf55564fd0f04314a21319e
  440. 2016-03-26 13:32:52.232 - Thread: 1 -> fa89fb7da263c886c8169030a39ff8fe46356098
  441. 2016-03-26 13:32:52.233 - Thread: 1 -> 626b451ccfe254a32afa6e05fa0a0f26d3debbc2
  442. 2016-03-26 13:32:52.236 - Thread: 1 -> 0901bf7e21850ec2dda4cb8493a8ab1cccb8e1ce
  443. 2016-03-26 13:32:52.243 - Thread: 1 -> 159ceaa97738662e34fc3f3b409b0e55bc2f35a4
  444. 2016-03-26 13:32:52.251 - Thread: 1 -> 4cce3ffe128cb99719d0879799fca9bf9ede799d
  445. 2016-03-26 13:32:52.254 - Thread: 1 -> f9a5c521fb0a6120e563d06372a27ea62ca8a5ac
  446. 2016-03-26 13:32:52.261 - Thread: 1 -> 670b7b2c8acd5ad6372130aa65d277012025877e
  447. 2016-03-26 13:32:52.267 - Thread: 1 -> 8292c397acefa0c5cc4c6a491fea311e1e93befe
  448. 2016-03-26 13:32:52.295 - Thread: 1 -> 9d8c06c2a299cd0b959215fdc16a8ecda881b23f
  449. 2016-03-26 13:32:52.320 - Thread: 1 -> 539d5b5159b9fdf6a11cec943ed43584ed249d4b
  450. 2016-03-26 13:32:52.334 - Thread: 1 -> 715585c21f149b20bac2a5613a1bf40500ef44a9
  451. 2016-03-26 13:32:52.346 - Thread: 1 -> 834edacc990b606c64fc972a021dedd1737a9d0d
  452. 2016-03-26 13:32:52.348 - Thread: 1 -> 822948bb94dbdee1df2d349c33baebe985626c4b
  453. 2016-03-26 13:32:52.349 - Thread: 1 -> Loading behaviors
  454. 2016-03-26 13:32:52.350 - Thread: 1 -> Loading ammo magazines
  455. 2016-03-26 13:32:52.353 - Thread: 1 -> Loading ammo definitions
  456. 2016-03-26 13:32:52.357 - Thread: 1 -> Loading animations
  457. 2016-03-26 13:32:52.361 - Thread: 1 -> Loading animations
  458. 2016-03-26 13:32:52.361 - Thread: 1 -> Loading animations
  459. 2016-03-26 13:32:52.361 - Thread: 1 -> Loading sound definitions
  460. 2016-03-26 13:32:52.361 - Thread: 1 -> Loading category classes
  461. 2016-03-26 13:32:52.362 - Thread: 1 -> Loading blueprint classes
  462. 2016-03-26 13:32:52.364 - Thread: 1 -> Loading blueprint class entries
  463. 2016-03-26 13:32:52.364 - Thread: 1 -> Loading blueprints
  464. 2016-03-26 13:32:52.366 - Thread: 1 -> Loading agent definitions
  465. 2016-03-26 13:32:52.369 - Thread: 1 -> Loading character definitions
  466. 2016-03-26 13:32:52.385 - Thread: 1 -> Loading character definitions
  467. 2016-03-26 13:32:52.386 - Thread: 1 -> Loading components
  468. 2016-03-26 13:32:52.387 - Thread: 1 -> Loading configuration
  469. 2016-03-26 13:32:52.388 - Thread: 1 -> Loading container types
  470. 2016-03-26 13:32:52.390 - Thread: 1 -> Loading block positions
  471. 2016-03-26 13:32:52.393 - Thread: 1 -> Loading curve definitions
  472. 2016-03-26 13:32:52.397 - Thread: 1 -> Loading debris
  473. 2016-03-26 13:32:52.398 - Thread: 1 -> Loading environment items entries
  474. 2016-03-26 13:32:52.399 - Thread: 1 -> Loading edges
  475. 2016-03-26 13:32:52.399 - Thread: 1 -> Loading entity components
  476. 2016-03-26 13:32:52.404 - Thread: 1 -> Loading component containers
  477. 2016-03-26 13:32:52.405 - Thread: 1 -> Loading environment definition
  478. 2016-03-26 13:32:52.408 - Thread: 1 -> Loading environment items entries
  479. 2016-03-26 13:32:52.408 - Thread: 1 -> Loading factions
  480. 2016-03-26 13:32:52.409 - Thread: 1 -> Loading gas property definitions
  481. 2016-03-26 13:32:52.410 - Thread: 1 -> Loading event definitions
  482. 2016-03-26 13:32:52.412 - Thread: 1 -> Loading physical items
  483. 2016-03-26 13:32:52.421 - Thread: 1 -> Loading LCD texture categories
  484. 2016-03-26 13:32:52.422 - Thread: 1 -> Loading physical items
  485. 2016-03-26 13:32:52.423 - Thread: 1 -> Loading physical material properties
  486. 2016-03-26 13:32:52.427 - Thread: 1 -> Loading pirate antennas
  487. 2016-03-26 13:32:52.437 - Thread: 1 -> Loading resource distribution groups
  488. 2016-03-26 13:32:52.437 - Thread: 1 -> Loading sound categories
  489. 2016-03-26 13:32:52.439 - Thread: 1 -> Loading stat definitions
  490. 2016-03-26 13:32:52.440 - Thread: 1 -> Loading grid creators
  491. 2016-03-26 13:32:52.441 - Thread: 1 -> Loading transparent material properties
  492. 2016-03-26 13:32:52.442 - Thread: 1 -> Loading voxel map storage definitions
  493. 2016-03-26 13:32:52.443 - Thread: 1 -> Loading voxel material definitions
  494. 2016-03-26 13:32:52.451 - Thread: 1 -> Audio effects definitions
  495. 2016-03-26 13:32:52.455 - Thread: 1 -> Loading environment item definitions
  496. 2016-03-26 13:32:52.459 - Thread: 1 -> Loading environment items definitions
  497. 2016-03-26 13:32:52.462 - Thread: 1 -> Loading environment items definitions
  498. 2016-03-26 13:32:52.462 - Thread: 1 -> Loading physical material properties
  499. 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
  500. 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
  501. 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  502. 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
  503. 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  504. 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  505. 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  506. 2016-03-26 13:32:52.466 - Thread: 1 -> Loading environment item definitions
  507. 2016-03-26 13:32:52.467 - Thread: 1 -> Loading environment item definitions
  508. 2016-03-26 13:32:52.467 - Thread: 1 -> Loading voxel material changes definitions
  509. 2016-03-26 13:32:52.467 - Thread: 1 -> Loading weapon definitions
  510. 2016-03-26 13:32:52.472 - Thread: 1 -> Loading cube blocks
  511. 2016-03-26 13:32:52.607 - Thread: 1 -> Loading prefabs
  512. 2016-03-26 13:32:52.608 - Thread: 1 -> Loading prefabs
  513. 2016-03-26 13:32:52.608 - Thread: 1 -> Loading prefabs
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  569. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
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  573. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  574. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  575. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  576. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  577. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  578. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  579. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  580. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  581. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  582. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  583. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  584. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  585. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  586. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  587. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  588. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  589. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  590. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  591. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  592. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  593. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  594. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  595. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  596. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  597. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  598. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  599. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  600. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  601. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  602. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  603. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  604. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  605. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  606. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  607. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  608. 2016-03-26 13:32:52.609 - Thread: 1 -> Loading prefabs
  609. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  610. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  611. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  612. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  613. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  614. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  615. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  616. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  617. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  618. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  619. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  620. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  621. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  622. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  623. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  624. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  625. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  626. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  627. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  628. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  629. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  630. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  631. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  632. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  633. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  634. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  635. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  636. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  637. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  638. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  639. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  640. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  641. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  642. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  643. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  644. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  645. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  646. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  647. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  648. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
  649. 2016-03-26 13:32:52.610 - Thread: 1 -> Loading respawn ships
  650. 2016-03-26 13:32:52.612 - Thread: 1 -> Loading spawn groups
  651. 2016-03-26 13:32:52.617 - Thread: 1 -> List of used mods (0) - START
  652. 2016-03-26 13:32:52.618 - Thread: 1 -> List of used mods - END
  653. 2016-03-26 13:32:52.666 - Thread: 1 -> MyAudio.UnloadData - START
  654. 2016-03-26 13:32:52.671 - Thread: 1 -> MyAudio.UnloadData - END
  655. 2016-03-26 13:32:52.671 - Thread: 1 -> MyAudio.LoadData - START
  656. 2016-03-26 13:32:52.685 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Динамики (Realtek High Definition Audio) - Channel #: 2
  657. 2016-03-26 13:32:53.054 - Thread: 1 -> MyAudio.LoadData - END
  658. 2016-03-26 13:32:53.069 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
  659. 2016-03-26 13:32:53.070 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  660. 2016-03-26 13:32:53.221 - Thread: 1 -> GC Memory: 839,649,904 B
  661. 2016-03-26 13:32:53.224 - Thread: 1 -> Process Memory: 1,969,401,856 B
  662. 2016-03-26 13:32:53.227 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  663. 2016-03-26 13:32:53.232 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5928.32383, Culture=neutral, PublicKeyToken=null
  664. 2016-03-26 13:32:53.233 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  665. 2016-03-26 13:32:53.233 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  666. 2016-03-26 13:32:53.247 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
  667. 2016-03-26 13:32:53.375 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  668. 2016-03-26 13:32:53.422 - Thread: 1 -> Loading Procedural World Generator: Seed = '377019233' = 377019233, Density = 0.5
  669. 2016-03-26 13:32:53.435 - Thread: 1 -> MyScriptManager.LoadData() - START
  670. 2016-03-26 13:32:53.598 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  671. 2016-03-26 13:32:53.598 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  672. 2016-03-26 13:32:53.598 - Thread: 1 -> MyScriptManager.LoadData() - END
  673. 2016-03-26 13:32:53.604 - Thread: 1 -> MySunWind.LoadData() - START
  674. 2016-03-26 13:32:53.605 - Thread: 1 -> MySunWind.LoadData() - END
  675. 2016-03-26 13:32:53.612 - Thread: 1 -> MyExplosions.LoadData() - START
  676. 2016-03-26 13:32:53.613 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
  677. 2016-03-26 13:32:53.613 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
  678. 2016-03-26 13:32:53.618 - Thread: 1 -> MyExplosions.LoadData() - END
  679. 2016-03-26 13:32:53.618 - Thread: 1 -> MyMissiles.LoadContent() - START
  680. 2016-03-26 13:32:53.618 - Thread: 1 -> MyMissiles.LoadContent() - END
  681. 2016-03-26 13:32:53.624 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  682. 2016-03-26 13:32:53.624 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  683. 2016-03-26 13:32:53.624 - Thread: 1 -> MyLights.LoadData() - START
  684. 2016-03-26 13:32:53.625 - Thread: 1 -> MyLights.LoadData() - END
  685. 2016-03-26 13:32:53.632 - Thread: 1 -> MyParticlesLibrary.ctor - START
  686. 2016-03-26 13:32:53.711 - Thread: 1 -> MyParticlesLibrary.ctor - END
  687. 2016-03-26 13:32:55.754 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\EarthLike-822464866d120000-0-0-0-1-1-2-0-1-0-1-2-0-0-0-0.vx2'
  688. 2016-03-26 13:32:57.207 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\Moon-437723561d19000.vx2'
  689. 2016-03-26 13:32:58.106 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\Alien-999073290d120000.vx2'
  690. 2016-03-26 13:32:59.194 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\Titan-1350351608d19000.vx2'
  691. 2016-03-26 13:33:00.048 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\Mars-1488881684d120000.vx2'
  692. 2016-03-26 13:33:00.910 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\Europa-447779362d19000.vx2'
  693. 2016-03-26 13:33:01.965 - Thread: 1 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
  694. 2016-03-26 13:33:02.061 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  695. 2016-03-26 13:33:02.061 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  696. 2016-03-26 13:33:02.180 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
  697. 2016-03-26 13:33:02.180 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  698. 2016-03-26 13:33:02.180 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  699. 2016-03-26 13:33:02.699 - Thread: 1 -> Rigid body at address 000000006B983A50 is a complex MOPP/bvtree shape (more than 100 children)
  700. and has motion type other than fixed.
  701. Note that this can cause a significant performance loss.
  702. Consider simplifying the shape representation.
  703. 2016-03-26 13:33:02.702 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  704. 2016-03-26 13:33:02.702 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  705. 2016-03-26 13:33:04.362 - Thread: 1 -> Rigid body at address 000000006CFE0E00 is a complex MOPP/bvtree shape (more than 100 children)
  706. and has motion type other than fixed.
  707. Note that this can cause a significant performance loss.
  708. Consider simplifying the shape representation.
  709. 2016-03-26 13:33:04.362 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  710. 2016-03-26 13:33:04.362 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  711. 2016-03-26 13:33:05.402 - Thread: 1 -> Rigid body at address 000000006CD8F070 is a complex MOPP/bvtree shape (more than 100 children)
  712. and has motion type other than fixed.
  713. Note that this can cause a significant performance loss.
  714. Consider simplifying the shape representation.
  715. 2016-03-26 13:33:05.402 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  716. 2016-03-26 13:33:05.403 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  717. 2016-03-26 13:33:05.654 - Thread: 1 -> Rigid body at address 000000002C7E0D30 is a complex MOPP/bvtree shape (more than 100 children)
  718. and has motion type other than fixed.
  719. Note that this can cause a significant performance loss.
  720. Consider simplifying the shape representation.
  721. 2016-03-26 13:33:05.654 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  722. 2016-03-26 13:33:05.654 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  723. 2016-03-26 13:33:05.931 - Thread: 1 -> Rigid body at address 000000006B89AAD0 is a complex MOPP/bvtree shape (more than 100 children)
  724. and has motion type other than fixed.
  725. Note that this can cause a significant performance loss.
  726. Consider simplifying the shape representation.
  727. 2016-03-26 13:33:05.932 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  728. 2016-03-26 13:33:05.932 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  729. 2016-03-26 13:33:07.229 - Thread: 1 -> Rigid body at address 000000006D11B200 is a complex MOPP/bvtree shape (more than 100 children)
  730. and has motion type other than fixed.
  731. Note that this can cause a significant performance loss.
  732. Consider simplifying the shape representation.
  733. 2016-03-26 13:33:07.229 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  734. 2016-03-26 13:33:07.229 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  735. 2016-03-26 13:33:08.108 - Thread: 1 -> Rigid body at address 000000006C14A300 is a complex MOPP/bvtree shape (more than 100 children)
  736. and has motion type other than fixed.
  737. Note that this can cause a significant performance loss.
  738. Consider simplifying the shape representation.
  739. 2016-03-26 13:33:08.108 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  740. 2016-03-26 13:33:08.108 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  741. 2016-03-26 13:33:08.339 - Thread: 1 -> Rigid body at address 000000006C04BDE0 is a complex MOPP/bvtree shape (more than 100 children)
  742. and has motion type other than fixed.
  743. Note that this can cause a significant performance loss.
  744. Consider simplifying the shape representation.
  745. 2016-03-26 13:33:08.340 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  746. 2016-03-26 13:33:08.340 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  747. 2016-03-26 13:33:08.566 - Thread: 1 -> Rigid body at address 000000006C2344D0 is a complex MOPP/bvtree shape (more than 100 children)
  748. and has motion type other than fixed.
  749. Note that this can cause a significant performance loss.
  750. Consider simplifying the shape representation.
  751. 2016-03-26 13:33:08.566 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  752. 2016-03-26 13:33:08.566 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  753. 2016-03-26 13:33:08.788 - Thread: 1 -> Rigid body at address 000000006BD93930 is a complex MOPP/bvtree shape (more than 100 children)
  754. and has motion type other than fixed.
  755. Note that this can cause a significant performance loss.
  756. Consider simplifying the shape representation.
  757. 2016-03-26 13:33:08.788 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  758. 2016-03-26 13:33:08.788 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  759. 2016-03-26 13:33:09.005 - Thread: 1 -> Rigid body at address 000000006BDA97A0 is a complex MOPP/bvtree shape (more than 100 children)
  760. and has motion type other than fixed.
  761. Note that this can cause a significant performance loss.
  762. Consider simplifying the shape representation.
  763. 2016-03-26 13:33:09.006 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  764. 2016-03-26 13:33:09.006 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  765. 2016-03-26 13:33:09.219 - Thread: 1 -> Rigid body at address 000000006CAE1270 is a complex MOPP/bvtree shape (more than 100 children)
  766. and has motion type other than fixed.
  767. Note that this can cause a significant performance loss.
  768. Consider simplifying the shape representation.
  769. 2016-03-26 13:33:09.219 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  770. 2016-03-26 13:33:09.219 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  771. 2016-03-26 13:33:09.469 - Thread: 1 -> Rigid body at address 000000006CAF4F80 is a complex MOPP/bvtree shape (more than 100 children)
  772. and has motion type other than fixed.
  773. Note that this can cause a significant performance loss.
  774. Consider simplifying the shape representation.
  775. 2016-03-26 13:33:09.469 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  776. 2016-03-26 13:33:09.469 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  777. 2016-03-26 13:33:10.818 - Thread: 1 -> Rigid body at address 000000006C51E8F0 is a complex MOPP/bvtree shape (more than 100 children)
  778. and has motion type other than fixed.
  779. Note that this can cause a significant performance loss.
  780. Consider simplifying the shape representation.
  781. 2016-03-26 13:33:10.819 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  782. 2016-03-26 13:33:10.819 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  783. 2016-03-26 13:33:11.814 - Thread: 1 -> Rigid body at address 000000006D3B4D00 is a complex MOPP/bvtree shape (more than 100 children)
  784. and has motion type other than fixed.
  785. Note that this can cause a significant performance loss.
  786. Consider simplifying the shape representation.
  787. 2016-03-26 13:33:11.814 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  788. 2016-03-26 13:33:11.814 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  789. 2016-03-26 13:33:12.042 - Thread: 1 -> Rigid body at address 000000006D494310 is a complex MOPP/bvtree shape (more than 100 children)
  790. and has motion type other than fixed.
  791. Note that this can cause a significant performance loss.
  792. Consider simplifying the shape representation.
  793. 2016-03-26 13:33:12.042 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  794. 2016-03-26 13:33:12.042 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  795. 2016-03-26 13:33:12.262 - Thread: 1 -> Rigid body at address 000000006D46C8F0 is a complex MOPP/bvtree shape (more than 100 children)
  796. and has motion type other than fixed.
  797. Note that this can cause a significant performance loss.
  798. Consider simplifying the shape representation.
  799. 2016-03-26 13:33:12.262 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  800. 2016-03-26 13:33:12.262 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  801. 2016-03-26 13:33:12.514 - Thread: 1 -> Rigid body at address 000000006D645F10 is a complex MOPP/bvtree shape (more than 100 children)
  802. and has motion type other than fixed.
  803. Note that this can cause a significant performance loss.
  804. Consider simplifying the shape representation.
  805. 2016-03-26 13:33:12.514 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  806. 2016-03-26 13:33:12.514 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  807. 2016-03-26 13:33:12.756 - Thread: 1 -> Rigid body at address 000000006D65EA00 is a complex MOPP/bvtree shape (more than 100 children)
  808. and has motion type other than fixed.
  809. Note that this can cause a significant performance loss.
  810. Consider simplifying the shape representation.
  811. 2016-03-26 13:33:12.756 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  812. 2016-03-26 13:33:12.756 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  813. 2016-03-26 13:33:15.314 - Thread: 1 -> Rigid body at address 000000006D78A9F0 is a complex MOPP/bvtree shape (more than 100 children)
  814. and has motion type other than fixed.
  815. Note that this can cause a significant performance loss.
  816. Consider simplifying the shape representation.
  817. 2016-03-26 13:33:15.332 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  818. 2016-03-26 13:33:15.332 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  819. 2016-03-26 13:33:17.243 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 72, 104))A(StoneCoverageIronCore__993)-5.vx2'
  820. 2016-03-26 13:33:17.261 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 66, 103))A(StoneCoverageIronCore__946)-2.vx2'
  821. 2016-03-26 13:33:17.263 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 67, 97))A(StoneCoverageIronCore__1011)-0.vx2'
  822. 2016-03-26 13:33:17.265 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 69, 100))A(StoneCoverageIronCore__798)-2.vx2'
  823. 2016-03-26 13:33:17.267 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 67, 99))A(StoneCoverageIronCore__915)-0.vx2'
  824. 2016-03-26 13:33:17.269 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 66, 100))A(StoneCoverageIronCore__945)-0.vx2'
  825. 2016-03-26 13:33:17.271 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 67, 100))A(StoneCoverageIronCore__269)-1.vx2'
  826. 2016-03-26 13:33:17.272 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 80, 108))A(StoneCoverageIronCore__961)-1.vx2'
  827. 2016-03-26 13:33:17.274 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 68, 97))A(StoneCoverageIronCore__849)-5.vx2'
  828. 2016-03-26 13:33:17.276 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 66, 97))A(StoneCoverageIronCore__783)-0.vx2'
  829. 2016-03-26 13:33:17.277 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 68, 97))A(StoneCoverageIronCore__816)-4.vx2'
  830. 2016-03-26 13:33:17.279 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 76, 109))A(StoneCoverageIronCore__939).vx2'
  831. 2016-03-26 13:33:17.281 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 67, 98))A(StoneCoverageIronCore__213)-3.vx2'
  832. 2016-03-26 13:33:17.282 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 68, 97))A(StoneCoverageIronCore__752)-0.vx2'
  833. 2016-03-26 13:33:17.284 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 67, 102))A(StoneCoverageIronCore__568)-0.vx2'
  834. 2016-03-26 13:33:17.293 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 66, 103))A(StoneCoverageIronCore__477)-0.vx2'
  835. 2016-03-26 13:33:17.296 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 66, 103))A(StoneCoverageIronCore__371)-1.vx2'
  836. 2016-03-26 13:33:17.298 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 75, 107))A(StoneCoverageIronCore__326)-4.vx2'
  837. 2016-03-26 13:33:17.300 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 71, 106))A(StoneCoverageIronCore__280)-0.vx2'
  838. 2016-03-26 13:33:17.301 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 82, 109))A(StoneCoverageIronCore__356)-2.vx2'
  839. 2016-03-26 13:33:17.303 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 98, 103))A(SnowCoverageIronCore__190)-0.vx2'
  840. 2016-03-26 13:33:17.304 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 77, 109))A(StoneCoverageIronCore__937)-3.vx2'
  841. 2016-03-26 13:33:17.308 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 96, 104))A(StoneCoverageIronCore__589)-0.vx2'
  842. 2016-03-26 13:33:17.310 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000-0-0-0-1)S((-1, 66, 102))A(StoneCoverageIronCore__795)-0.vx2'
  843. 2016-03-26 13:33:17.728 - Thread: 1 -> Rigid body at address 0000000069782440 is a complex MOPP/bvtree shape (more than 100 children)
  844. and has motion type other than fixed.
  845. Note that this can cause a significant performance loss.
  846. Consider simplifying the shape representation.
  847. 2016-03-26 13:33:17.985 - Thread: 1 -> Rigid body at address 000000006CB586B0 is a complex MOPP/bvtree shape (more than 100 children)
  848. and has motion type other than fixed.
  849. Note that this can cause a significant performance loss.
  850. Consider simplifying the shape representation.
  851. 2016-03-26 13:33:18.022 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000-0-0-0-1-1-2-0-1-0-1-2-0-0-0-0)S((-1, 68, 107))A(StoneCoverageIronCore__430)-2.vx2'
  852. 2016-03-26 13:33:18.025 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000-0-0-0-1-1-2-0-1-0-1-2-0-0-0-0)S((-1, 67, 96))A(StoneCoverageIronCore__637)-0.vx2'
  853. 2016-03-26 13:33:18.066 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000-0-0-0-1-1-2-0-1-0-1-2-0-0-0-0)S((-1, 68, 101))A(StoneCoverageIronCore__82)-0.vx2'
  854. 2016-03-26 13:33:18.073 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000-0-0-0-1-1-2-0-1-0-1-2-0-0-0-0)S((-1, 73, 108))A(StoneCoverageIronCore__39)-1.vx2'
  855. 2016-03-26 13:33:18.438 - Thread: 1 -> Checkpoint.CameraAttachedTo: 126194440935268776
  856. 2016-03-26 13:33:18.439 - Thread: 1 -> CameraAttachedTo: Entity
  857. 2016-03-26 13:33:18.464 - Thread: 1 -> MySession.Static.LogSettings - START
  858. 2016-03-26 13:33:18.464 - Thread: 1 -> Name = Star System, pirates 20
  859. 2016-03-26 13:33:18.464 - Thread: 1 -> Description = 500m/s max speed, improved Sterlett lander
  860. 2016-03-26 13:33:18.465 - Thread: 1 -> GameDateTime = 01/03/2081 19:19:41
  861. 2016-03-26 13:33:18.465 - Thread: 1 -> Password =
  862. 2016-03-26 13:33:18.465 - Thread: 1 -> CurrentPath = C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20
  863. 2016-03-26 13:33:18.465 - Thread: 1 -> WorkshopId =
  864. 2016-03-26 13:33:18.465 - Thread: 1 -> CameraController = Default_Astronaut
  865. 2016-03-26 13:33:18.465 - Thread: 1 -> ThumbPath = C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\thumb.jpg
  866. 2016-03-26 13:33:18.467 - Thread: 1 -> Settings:
  867. 2016-03-26 13:33:18.467 - Thread: 1 -> GameMode = Creative
  868. 2016-03-26 13:33:18.467 - Thread: 1 -> MaxPlayers = 6
  869. 2016-03-26 13:33:18.467 - Thread: 1 -> OnlineMode = OFFLINE
  870. 2016-03-26 13:33:18.467 - Thread: 1 -> AutoHealing = True
  871. 2016-03-26 13:33:18.467 - Thread: 1 -> WeaponsEnabled = True
  872. 2016-03-26 13:33:18.467 - Thread: 1 -> ThrusterDamage = True
  873. 2016-03-26 13:33:18.467 - Thread: 1 -> EnableSpectator = False
  874. 2016-03-26 13:33:18.467 - Thread: 1 -> EnableCopyPaste = True
  875. 2016-03-26 13:33:18.467 - Thread: 1 -> MaxFloatingObjects = 316
  876. 2016-03-26 13:33:18.467 - Thread: 1 -> CargoShipsEnabled = False
  877. 2016-03-26 13:33:18.467 - Thread: 1 -> EnvironmentHostility = SAFE
  878. 2016-03-26 13:33:18.467 - Thread: 1 -> ShowPlayerNamesOnHud = True
  879. 2016-03-26 13:33:18.467 - Thread: 1 -> InventorySizeMultiplier = 10
  880. 2016-03-26 13:33:18.467 - Thread: 1 -> RefinerySpeedMultiplier = 10
  881. 2016-03-26 13:33:18.467 - Thread: 1 -> AssemblerSpeedMultiplier = 10
  882. 2016-03-26 13:33:18.467 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10
  883. 2016-03-26 13:33:18.467 - Thread: 1 -> WelderSpeedMultiplier = 5
  884. 2016-03-26 13:33:18.467 - Thread: 1 -> GrinderSpeedMultiplier = 5
  885. 2016-03-26 13:33:18.467 - Thread: 1 -> ClientCanSave = False
  886. 2016-03-26 13:33:18.467 - Thread: 1 -> HackSpeedMultiplier = 0.33
  887. 2016-03-26 13:33:18.467 - Thread: 1 -> PermanentDeath = False
  888. 2016-03-26 13:33:18.467 - Thread: 1 -> DestructibleBlocks = True
  889. 2016-03-26 13:33:18.467 - Thread: 1 -> EnableScripts = True
  890. 2016-03-26 13:33:18.467 - Thread: 1 -> AutoSaveInMinutes = 5
  891. 2016-03-26 13:33:18.467 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  892. 2016-03-26 13:33:18.467 - Thread: 1 -> ProceduralDensity = 0.5
  893. 2016-03-26 13:33:18.467 - Thread: 1 -> ProceduralSeed = 377019233
  894. 2016-03-26 13:33:18.467 - Thread: 1 -> DestructibleBlocks = True
  895. 2016-03-26 13:33:18.467 - Thread: 1 -> EnableIngameScripts = True
  896. 2016-03-26 13:33:18.467 - Thread: 1 -> ViewDistance = 20000
  897. 2016-03-26 13:33:18.467 - Thread: 1 -> Battle = False
  898. 2016-03-26 13:33:18.467 - Thread: 1 -> Voxel destruction = True
  899. 2016-03-26 13:33:18.467 - Thread: 1 -> EnableStructuralSimulation = False
  900. 2016-03-26 13:33:18.467 - Thread: 1 -> MaxActiveFracturePieces = 50
  901. 2016-03-26 13:33:18.467 - Thread: 1 -> MySession.Static.LogSettings - END
  902. 2016-03-26 13:33:18.490 - Thread: 1 -> Session loaded
  903. 2016-03-26 13:33:18.490 - Thread: 1 -> RunLoadingAction - END
  904. 2016-03-26 13:33:18.491 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  905. 2016-03-26 13:33:18.620 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  906. 2016-03-26 13:33:18.620 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  907. 2016-03-26 13:33:18.620 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  908. 2016-03-26 13:33:18.642 - Thread: 1 -> Updating continues.
  909. 2016-03-26 13:33:18.677 - Thread: 1 -> GC Memory: 2,143,491,888 B
  910. 2016-03-26 13:33:47.937 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  911. 2016-03-26 13:33:47.962 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  912. 2016-03-26 13:33:48.437 - Thread: 1 -> Constraint added between two *colliding* dynamic rigid bodies. Check your collision filter logic and setup. Collision between constrained bodies typically leads to unintended artifacts e.g. adjacent, constrained ragdoll limbs colliding leading to 'ragdoll jitter'.
  913. 2016-03-26 13:33:48.437 - Thread: 1 -> Colliding body and constraint info; hkpRigidBody A pointer:0x000000006CB586B0, filter info:2229295. hkpRigidBody B pointer:0x0000000069827D00, filter info:1442864. Constraint pointer:0x0000000069D9A660.
  914. 2016-03-26 13:33:48.441 - Thread: 1 -> Constraint added between two *colliding* dynamic rigid bodies. Check your collision filter logic and setup. Collision between constrained bodies typically leads to unintended artifacts e.g. adjacent, constrained ragdoll limbs colliding leading to 'ragdoll jitter'.
  915. 2016-03-26 13:33:48.441 - Thread: 1 -> Colliding body and constraint info; hkpRigidBody A pointer:0x000000006CB586B0, filter info:2229295. hkpRigidBody B pointer:0x0000000069827D00, filter info:1442864. Constraint pointer:0x0000000069D9A660.
  916. 2016-03-26 13:33:49.655 - Thread: 1 -> Colliding two hkBvTreeShapes where neither contains a hkpListShape collections. For perfomance reasons, it's advised for one to have a hkpListShape collection. Other collections are too slow.
  917. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  918. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  919. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  920. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  921. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  922. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  923. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  924. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  925. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  926. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  927. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  928. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  929. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  930. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  931. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  932. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  933. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  934. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  935. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  936. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  937. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  938. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  939. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  940. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  941. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  942. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  943. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  944. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  945. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  946. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  947. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  948. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  949. 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  950. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  951. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  952. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  953. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  954. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  955. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  956. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  957. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  958. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  959. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  960. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  961. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  962. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  963. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  964. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  965. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  966. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  967. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  968. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  969. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  970. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  971. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  972. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  973. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  974. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  975. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  976. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  977. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  978. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  979. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  980. 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  981. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  982. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  983. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  984. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  985. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  986. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  987. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  988. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  989. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  990. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  991. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  992. 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
  993. 2016-03-26 13:33:50.352 - Thread: 1 -> GC Memory: 4,993,160,272 B
  994. 2016-03-26 13:33:50.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  995. 2016-03-26 13:33:50.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  996. 2016-03-26 13:33:53.789 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  997. 2016-03-26 13:33:53.790 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  998. 2016-03-26 13:33:53.792 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  999. 2016-03-26 13:33:54.204 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1000. 2016-03-26 13:33:54.205 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1001. 2016-03-26 13:33:54.208 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1002. 2016-03-26 13:33:54.210 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1003. 2016-03-26 13:33:54.690 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1004. 2016-03-26 13:34:04.415 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1005. 2016-03-26 13:34:04.415 - Thread: 1 -> Next activation in 00:09:23.7655226
  1006. 2016-03-26 13:34:20.353 - Thread: 1 -> GC Memory: 3,654,925,664 B
  1007. 2016-03-26 13:34:50.362 - Thread: 1 -> GC Memory: 3,748,826,880 B
  1008. 2016-03-26 13:35:20.370 - Thread: 1 -> GC Memory: 3,804,720,280 B
  1009. 2016-03-26 13:35:39.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1010. 2016-03-26 13:35:39.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1011. 2016-03-26 13:35:50.377 - Thread: 1 -> GC Memory: 3,432,325,672 B
  1012. 2016-03-26 13:35:57.307 - Thread: 1 -> MyConfig.Save() - START
  1013. 2016-03-26 13:35:57.307 - Thread: 1 -> Path: C:\Users\Леонид\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  1014. 2016-03-26 13:35:57.320 - Thread: 1 -> MyConfig.Save() - END
  1015. 2016-03-26 13:36:20.395 - Thread: 1 -> GC Memory: 5,702,388,624 B
  1016. 2016-03-26 13:36:50.411 - Thread: 1 -> GC Memory: 6,084,451,768 B
  1017. 2016-03-26 13:37:20.420 - Thread: 1 -> GC Memory: 7,408,051,216 B
  1018. 2016-03-26 13:37:25.498 - Thread: 1 -> Autosave initiated
  1019. 2016-03-26 13:37:25.498 - Thread: 1 -> Character state: True
  1020. 2016-03-26 13:37:25.498 - Thread: 1 -> IsServer: True
  1021. 2016-03-26 13:37:25.498 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1022. 2016-03-26 13:37:25.498 - Thread: 1 -> Autosave
  1023. 2016-03-26 13:37:25.500 - Thread: 1 -> Saving world - START
  1024. 2016-03-26 13:37:25.501 - Thread: 1 -> Making world state snapshot.
  1025. 2016-03-26 13:37:25.501 - Thread: 1 -> Before snapshot.: GC Memory: 7,089,242,752 B
  1026. 2016-03-26 13:37:25.866 - Thread: 1 -> After snapshot.: GC Memory: 7,126,788,160 B
  1027. 2016-03-26 13:37:25.867 - Thread: 1 -> Directory cleanup: GC Memory: 7,126,886,400 B
  1028. 2016-03-26 13:37:25.867 - Thread: 1 -> Saving world - END
  1029. 2016-03-26 13:37:25.874 - Thread: 5 -> Session snapshot save - START
  1030. 2016-03-26 13:37:25.875 - Thread: 5 -> Checking file access for files in target dir.
  1031. 2016-03-26 13:37:31.490 - Thread: 5 -> Session snapshot save - END
  1032. 2016-03-26 13:37:51.645 - Thread: 1 -> GC Memory: 8,248,243,376 B
  1033. 2016-03-26 13:38:21.663 - Thread: 1 -> GC Memory: 8,250,598,512 B
  1034. 2016-03-26 13:38:42.007 - Thread: 1 -> Updating stopped.
  1035. 2016-03-26 13:38:45.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1036. 2016-03-26 13:38:45.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1037. 2016-03-26 13:38:45.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1038. 2016-03-26 13:38:45.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1039. 2016-03-26 13:38:45.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1040. 2016-03-26 13:38:45.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1041. 2016-03-26 13:38:45.339 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
  1042. 2016-03-26 13:38:45.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1043. 2016-03-26 13:38:45.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1044. 2016-03-26 13:38:48.033 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
  1045. 2016-03-26 13:38:48.033 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
  1046. 2016-03-26 13:38:48.035 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
  1047. 2016-03-26 13:38:48.038 - Thread: 1 -> MySession::Unload START
  1048. 2016-03-26 13:38:48.038 - Thread: 1 -> AutoSaveInMinutes: 5
  1049. 2016-03-26 13:38:48.038 - Thread: 1 -> MySandboxGame.IsDedicated: False
  1050. 2016-03-26 13:38:48.038 - Thread: 1 -> IsServer: True
  1051. 2016-03-26 13:38:48.040 - Thread: 1 -> MyConfig.Save() - START
  1052. 2016-03-26 13:38:48.041 - Thread: 1 -> Path: C:\Users\Леонид\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  1053. 2016-03-26 13:38:48.063 - Thread: 1 -> MyConfig.Save() - END
  1054. 2016-03-26 13:38:49.404 - Thread: 1 -> MySunWind.UnloadData - START
  1055. 2016-03-26 13:38:49.404 - Thread: 1 -> MySunWind.UnloadData - END
  1056. 2016-03-26 13:38:49.406 - Thread: 1 -> Unloading Procedural World Generator
  1057. 2016-03-26 13:38:49.421 - Thread: 1 -> Network readers disposed
  1058. 2016-03-26 13:38:49.422 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  1059. 2016-03-26 13:38:49.452 - Thread: 1 -> 563b84532efec4ba7a5f5c08d0e1891870db3021
  1060. 2016-03-26 13:38:49.544 - Thread: 1 -> Loading sound definitions
  1061. 2016-03-26 13:38:49.544 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  1062. 2016-03-26 13:38:51.682 - Thread: 1 -> MySession::Unload END
  1063. 2016-03-26 13:38:55.560 - Thread: 1 -> Application closed by user
  1064. 2016-03-26 13:38:55.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1065. 2016-03-26 13:38:55.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1066. 2016-03-26 13:38:55.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1067. 2016-03-26 13:38:55.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1068. 2016-03-26 13:38:55.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1069. 2016-03-26 13:38:55.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1070. 2016-03-26 13:38:55.578 - Thread: 1 -> Exiting..
  1071. 2016-03-26 13:38:55.579 - Thread: 1 -> MySandboxGame.UnloadData() - START
  1072. 2016-03-26 13:38:55.781 - Thread: 1 -> MyAudio.UnloadData - START
  1073. 2016-03-26 13:38:55.782 - Thread: 1 -> MyAudio.UnloadData - END
  1074. 2016-03-26 13:38:55.782 - Thread: 1 -> MySandboxGame.UnloadData() - END
  1075. 2016-03-26 13:38:55.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1076. 2016-03-26 13:38:55.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1077. 2016-03-26 13:38:58.597 - Thread: 1 -> Steam closed
  1078. 2016-03-26 13:38:58.660 - Thread: 1 -> Log Closed
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