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- 2016-03-26 13:31:54.267 - Thread: 1 -> Log Started
- 2016-03-26 13:31:54.271 - Thread: 1 -> Timezone (local - UTC): 3h
- 2016-03-26 13:31:54.271 - Thread: 1 -> App Version: 01_127_011
- 2016-03-26 13:31:54.271 - Thread: 1 -> Steam build: Always true
- 2016-03-26 13:31:54.271 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.ProcessorCount: 4
- 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.10240.0
- 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.CommandLine: "E:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
- 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.Is64BitProcess: True
- 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.Version: 4.0.30319.42000
- 2016-03-26 13:31:54.271 - Thread: 1 -> Environment.CurrentDirectory: E:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-03-26 13:31:54.272 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2016-03-26 13:31:54.272 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2016-03-26 13:31:54.272 - Thread: 1 -> IntPtr.Size: 8
- 2016-03-26 13:31:54.272 - Thread: 1 -> Default Culture: ru-RU
- 2016-03-26 13:31:54.272 - Thread: 1 -> Default UI Culture: ru-RU
- 2016-03-26 13:31:54.272 - Thread: 1 -> IsAdmin: False
- 2016-03-26 13:31:54.277 - Thread: 1 -> MyConfig.Load() - START
- 2016-03-26 13:31:54.280 - Thread: 1 -> Path: C:\Users\Леонид\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-26 13:31:54.306 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-03-26 13:31:54.306 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
- 2016-03-26 13:31:54.306 - Thread: 1 -> MusicVolume: 0
- 2016-03-26 13:31:54.306 - Thread: 1 -> GameVolume: 1
- 2016-03-26 13:31:54.306 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-03-26 13:31:54.306 - Thread: 1 -> Language: 0
- 2016-03-26 13:31:54.306 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-03-26 13:31:54.306 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-03-26 13:31:54.306 - Thread: 1 -> FirstTimeRun: False
- 2016-03-26 13:31:54.306 - Thread: 1 -> CubeBuilderBuildingMode: 2
- 2016-03-26 13:31:54.306 - Thread: 1 -> ControlsHints: False
- 2016-03-26 13:31:54.306 - Thread: 1 -> RotationHints: True
- 2016-03-26 13:31:54.306 - Thread: 1 -> ShowCrosshair: True
- 2016-03-26 13:31:54.306 - Thread: 1 -> DisableHeadbob: True
- 2016-03-26 13:31:54.306 - Thread: 1 -> CompressSaveGames: False
- 2016-03-26 13:31:54.306 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-03-26 13:31:54.306 - Thread: 1 -> UiTransparency: 1
- 2016-03-26 13:31:54.306 - Thread: 1 -> UiBkTransparency: 1
- 2016-03-26 13:31:54.306 - Thread: 1 -> VideoAdapter: 0
- 2016-03-26 13:31:54.306 - Thread: 1 -> ScreenWidth: 1920
- 2016-03-26 13:31:54.306 - Thread: 1 -> ScreenHeight: 1080
- 2016-03-26 13:31:54.306 - Thread: 1 -> RefreshRate: 60000
- 2016-03-26 13:31:54.306 - Thread: 1 -> WindowMode: 1
- 2016-03-26 13:31:54.306 - Thread: 1 -> VerticalSync: False
- 2016-03-26 13:31:54.306 - Thread: 1 -> HardwareCursor: True
- 2016-03-26 13:31:54.306 - Thread: 1 -> RenderQuality: 3
- 2016-03-26 13:31:54.306 - Thread: 1 -> FieldOfView: 60.0352
- 2016-03-26 13:31:54.306 - Thread: 1 -> RenderInterpolation: True
- 2016-03-26 13:31:54.306 - Thread: 1 -> GrassDensity: 1
- 2016-03-26 13:31:54.306 - Thread: 1 -> TextureQuality: 2
- 2016-03-26 13:31:54.306 - Thread: 1 -> AnisotropicFiltering: 4
- 2016-03-26 13:31:54.306 - Thread: 1 -> FoliageDetails: 3
- 2016-03-26 13:31:54.306 - Thread: 1 -> LowMemSwitchToLow: 0
- 2016-03-26 13:31:54.306 - Thread: 1 -> NeedShowTutorialQuestion: False
- 2016-03-26 13:31:54.307 - Thread: 1 -> VoiceChatVolume: 1
- 2016-03-26 13:31:54.307 - Thread: 1 -> HudWarnings: True
- 2016-03-26 13:31:54.307 - Thread: 1 -> VoiceChat: True
- 2016-03-26 13:31:54.307 - Thread: 1 -> MinimalHud: False
- 2016-03-26 13:31:54.307 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2016-03-26 13:31:54.307 - Thread: 1 -> ReleasingAltResetsCamera: True
- 2016-03-26 13:31:54.307 - Thread: 1 -> MutedPlayers:
- 2016-03-26 13:31:54.307 - Thread: 1 -> CubeBuilderUseSymmetry: False
- 2016-03-26 13:31:54.307 - Thread: 1 -> CaptureMouse: False
- 2016-03-26 13:31:54.308 - Thread: 1 -> MyConfig.Load() - END
- 2016-03-26 13:31:54.309 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2016-03-26 13:31:54.735 - Thread: 1 -> WMI {
- 2016-03-26 13:31:54.745 - Thread: 1 -> {
- 2016-03-26 13:31:54.746 - Thread: 1 -> Caption = Intel(R) HD Graphics 4600
- 2016-03-26 13:31:54.746 - Thread: 1 -> AdapterRam = 1073741824
- 2016-03-26 13:31:54.746 - Thread: 1 -> DriverVersion = 10.18.15.4256
- 2016-03-26 13:31:54.746 - Thread: 1 -> DriverDate = 20150717000000.000000-000
- 2016-03-26 13:31:54.746 - Thread: 1 -> Description = Intel(R) HD Graphics 4600
- 2016-03-26 13:31:54.746 - Thread: 1 -> DeviceID = VideoController1
- 2016-03-26 13:31:54.746 - Thread: 1 -> Name = Intel(R) HD Graphics 4600
- 2016-03-26 13:31:54.746 - Thread: 1 -> VideoProcessor = Intel(R) HD Graphics Family
- 2016-03-26 13:31:54.746 - Thread: 1 -> VideoArchitecture = 5
- 2016-03-26 13:31:54.746 - Thread: 1 -> PNPDeviceID = PCI\VEN_8086&DEV_0412&SUBSYS_D0001458&REV_06\3&11583659&0&10
- 2016-03-26 13:31:54.746 - Thread: 1 -> InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll,igdumdim32,igd10iumd32,igd10iumd32,igd12umd32
- 2016-03-26 13:31:54.746 - Thread: 1 -> }
- 2016-03-26 13:31:54.746 - Thread: 1 -> {
- 2016-03-26 13:31:54.746 - Thread: 1 -> Caption = NVIDIA GeForce GTX 980
- 2016-03-26 13:31:54.746 - Thread: 1 -> AdapterRam = 4293918720
- 2016-03-26 13:31:54.746 - Thread: 1 -> DriverVersion = 10.18.13.6143
- 2016-03-26 13:31:54.746 - Thread: 1 -> DriverDate = 20151216000000.000000-000
- 2016-03-26 13:31:54.746 - Thread: 1 -> Description = NVIDIA GeForce GTX 980
- 2016-03-26 13:31:54.746 - Thread: 1 -> DeviceID = VideoController2
- 2016-03-26 13:31:54.746 - Thread: 1 -> Name = NVIDIA GeForce GTX 980
- 2016-03-26 13:31:54.746 - Thread: 1 -> VideoProcessor = GeForce GTX 980
- 2016-03-26 13:31:54.746 - Thread: 1 -> VideoArchitecture = 5
- 2016-03-26 13:31:54.746 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_13C0&SUBSYS_13C01569&REV_A1\4&1286464&0&0008
- 2016-03-26 13:31:54.746 - Thread: 1 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
- 2016-03-26 13:31:54.746 - Thread: 1 -> }
- 2016-03-26 13:31:54.746 - Thread: 1 -> }
- 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.IsActive: True
- 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.IsOnline: True
- 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.OwnsGame: True
- 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.UserId: 76561198040031754
- 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.UserName: atllan
- 2016-03-26 13:31:54.894 - Thread: 1 -> Steam.Branch:
- 2016-03-26 13:31:54.894 - Thread: 1 -> Build date: 2016-03-25 06:00
- 2016-03-26 13:31:54.894 - Thread: 1 -> Build version: 0.1.5928.32414
- 2016-03-26 13:31:54.956 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2016-03-26 13:31:54.956 - Thread: 1 -> Game dir: E:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-03-26 13:31:54.956 - Thread: 1 -> Content dir: E:\Steam\steamapps\common\SpaceEngineers\Content
- 2016-03-26 13:31:54.956 - Thread: 1 -> Found processor count: 4
- 2016-03-26 13:31:54.956 - Thread: 1 -> Using processor count: 4
- 2016-03-26 13:31:55.456 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-03-26 13:31:55.456 - Thread: 1 -> 726a79f7968970a30a431e1fada660d170f6524f
- 2016-03-26 13:31:55.712 - Thread: 1 -> Loading scenarios
- 2016-03-26 13:31:55.749 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-03-26 13:31:55.751 - Thread: 1 -> 7821ef935964fb07e5199e836ee4098de06a322b
- 2016-03-26 13:31:55.757 - Thread: 1 -> Preallocate - START
- 2016-03-26 13:31:55.759 - Thread: 1 -> MySpaceBuildComponent - START
- 2016-03-26 13:31:55.759 - Thread: 1 -> MySpaceBuildComponent - END
- 2016-03-26 13:31:55.759 - Thread: 1 -> MySpaceWorldGenerator - START
- 2016-03-26 13:31:55.767 - Thread: 1 -> MySpaceWorldGenerator - END
- 2016-03-26 13:31:55.767 - Thread: 1 -> MyEntities - START
- 2016-03-26 13:31:55.787 - Thread: 1 -> MyEntities - END
- 2016-03-26 13:31:55.787 - Thread: 1 -> MyObjectBuilder_Base - START
- 2016-03-26 13:31:55.787 - Thread: 1 -> MyObjectBuilder_Base - END
- 2016-03-26 13:31:55.787 - Thread: 1 -> MyTransparentGeometry - START
- 2016-03-26 13:31:55.821 - Thread: 1 -> MyTransparentGeometry - END
- 2016-03-26 13:31:55.821 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2016-03-26 13:31:55.829 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2016-03-26 13:31:55.829 - Thread: 1 -> MyMath - START
- 2016-03-26 13:31:55.829 - Thread: 1 -> MyMath - END
- 2016-03-26 13:31:55.829 - Thread: 1 -> MySimpleObjectDraw - START
- 2016-03-26 13:31:55.830 - Thread: 1 -> MySimpleObjectDraw - END
- 2016-03-26 13:31:55.837 - Thread: 1 -> MyDefinitionManager - START
- 2016-03-26 13:31:55.837 - Thread: 1 -> MyDefinitionManager - END
- 2016-03-26 13:31:55.837 - Thread: 1 -> MyCubeGridDefinitions - START
- 2016-03-26 13:31:55.879 - Thread: 1 -> MyCubeGridDefinitions - END
- 2016-03-26 13:31:55.879 - Thread: 1 -> MyAIActionsParser - START
- 2016-03-26 13:31:55.879 - Thread: 1 -> MyAIActionsParser - END
- 2016-03-26 13:31:55.879 - Thread: 1 -> MyMultiplayerBase - START
- 2016-03-26 13:31:55.879 - Thread: 1 -> MyMultiplayerBase - END
- 2016-03-26 13:31:55.879 - Thread: 1 -> MyMultiplayerServerBase - START
- 2016-03-26 13:31:55.879 - Thread: 1 -> MyMultiplayerServerBase - END
- 2016-03-26 13:31:55.879 - Thread: 1 -> MyDedicatedServerBase - START
- 2016-03-26 13:31:55.879 - Thread: 1 -> MyDedicatedServerBase - END
- 2016-03-26 13:31:55.880 - Thread: 1 -> MyDedicatedServerBattle - START
- 2016-03-26 13:31:55.880 - Thread: 1 -> MyDedicatedServerBattle - END
- 2016-03-26 13:31:55.880 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2016-03-26 13:31:55.880 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2016-03-26 13:31:55.880 - Thread: 1 -> MyServerDebugCommands - START
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyServerDebugCommands - END
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyMultiplayerClient - START
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyMultiplayerClient - END
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyMultiplayerLobby - START
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyMultiplayerLobby - END
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyDedicatedServer - START
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyDedicatedServer - END
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyAiTargetManager - START
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyAiTargetManager - END
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyChatHistory - START
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyChatHistory - END
- 2016-03-26 13:31:55.884 - Thread: 1 -> MySyncDestructions - START
- 2016-03-26 13:31:55.884 - Thread: 1 -> MySyncDestructions - END
- 2016-03-26 13:31:55.884 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2016-03-26 13:31:55.907 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2016-03-26 13:31:55.907 - Thread: 1 -> MySyncEnvironmentItems - START
- 2016-03-26 13:31:55.912 - Thread: 1 -> MySyncEnvironmentItems - END
- 2016-03-26 13:31:55.912 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2016-03-26 13:31:55.913 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2016-03-26 13:31:55.913 - Thread: 1 -> MyCommandCharacter - START
- 2016-03-26 13:31:55.914 - Thread: 1 -> MyCommandCharacter - END
- 2016-03-26 13:31:55.914 - Thread: 1 -> MyCommandConsole - START
- 2016-03-26 13:31:55.915 - Thread: 1 -> MyCommandConsole - END
- 2016-03-26 13:31:55.915 - Thread: 1 -> MyCommandEntity - START
- 2016-03-26 13:31:55.917 - Thread: 1 -> MyCommandEntity - END
- 2016-03-26 13:31:55.917 - Thread: 1 -> MySyncScenario - START
- 2016-03-26 13:31:55.917 - Thread: 1 -> MySyncScenario - END
- 2016-03-26 13:31:55.917 - Thread: 1 -> MySyncEntity - START
- 2016-03-26 13:31:55.917 - Thread: 1 -> MySyncEntity - END
- 2016-03-26 13:31:55.917 - Thread: 1 -> Preallocate - END
- 2016-03-26 13:31:55.924 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2016-03-26 13:31:55.926 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2016-03-26 13:31:55.927 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
- 2016-03-26 13:31:55.927 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
- 2016-03-26 13:31:55.927 - Thread: 1 -> Assembly.Location: E:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2016-03-26 13:31:55.927 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2016-03-26 13:31:55.927 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2016-03-26 13:31:55.929 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2016-03-26 13:31:55.935 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
- 2016-03-26 13:31:55.936 - Thread: 1 -> Win32_ComputerSystem.Model: Z97X-UD3H
- 2016-03-26 13:31:55.936 - Thread: 1 -> Virtualized: False
- 2016-03-26 13:31:55.939 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
- 2016-03-26 13:31:55.940 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,041,752,064 bytes
- 2016-03-26 13:31:55.940 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2016-03-26 13:31:55.940 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 14,113,685,504 bytes
- 2016-03-26 13:31:55.940 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,566,738,944 bytes
- 2016-03-26 13:31:55.942 - Thread: 1 -> Drive C: | Capacity: 119,454,822,400 bytes | Free space: 18,104,217,600 bytes
- 2016-03-26 13:31:55.942 - Thread: 1 -> Drive E: | Capacity: 419,430,395,904 bytes | Free space: 83,542,118,400 bytes
- 2016-03-26 13:31:55.942 - Thread: 1 -> Drive F: | Capacity: 580,770,590,720 bytes | Free space: 144,047,849,472 bytes
- 2016-03-26 13:31:55.942 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2016-03-26 13:31:55.942 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2016-03-26 13:31:56.036 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2016-03-26 13:31:56.176 - Thread: 1 -> Physics.Init
- 2016-03-26 13:31:56.176 - Thread: 1 -> Version: Dev(2), 1800, [DM][S]
- 2016-03-26 13:31:56.176 - Thread: 1 -> HkGameName: SpaceEngineers Dev
- 2016-03-26 13:31:56.208 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2016-03-26 13:31:56.208 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-03-26 13:31:56.270 - Thread: 1 -> ac33237be341e15c406bf6178dbf6b7c15d36e41
- 2016-03-26 13:31:56.395 - Thread: 1 -> Loading sound definitions
- 2016-03-26 13:31:56.395 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-03-26 13:31:56.411 - Thread: 1 -> MyAudio.LoadData - START
- 2016-03-26 13:31:56.445 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Динамики (Realtek High Definition Audio) - Channel #: 2
- 2016-03-26 13:31:56.937 - Thread: 1 -> MyAudio.LoadData - END
- 2016-03-26 13:31:56.946 - Thread: 1 -> Could not find any sound for 'None'
- 2016-03-26 13:31:56.946 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
- 2016-03-26 13:31:56.946 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
- 2016-03-26 13:31:56.946 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
- 2016-03-26 13:31:56.946 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
- 2016-03-26 13:31:56.948 - Thread: 1 -> MyGuiManager()
- 2016-03-26 13:31:57.005 - Thread: 1 -> MyScreenManager()
- 2016-03-26 13:31:57.053 - Thread: 1 -> MyConfig.Save() - START
- 2016-03-26 13:31:57.053 - Thread: 1 -> Path: C:\Users\Леонид\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-26 13:31:57.068 - Thread: 1 -> MyConfig.Save() - END
- 2016-03-26 13:31:57.069 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-03-26 13:31:57.281 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-03-26 13:31:57.282 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-03-26 13:31:57.282 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-03-26 13:31:57.293 - Thread: 1 -> Loading default controls
- 2016-03-26 13:31:57.357 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2016-03-26 13:31:57.386 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2016-03-26 13:31:57.388 - Thread: 1 -> Timer Frequency: 3125001
- 2016-03-26 13:31:57.388 - Thread: 1 -> Ticks per frame: 52301
- 2016-03-26 13:32:03.691 - Thread: 6 -> Loading available saves - START
- 2016-03-26 13:32:03.692 - Thread: 6 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754'
- 2016-03-26 13:32:04.177 - Thread: 6 -> Loading available saves - END
- 2016-03-26 13:32:04.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:32:04.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:32:25.262 - Thread: 1 -> LoadSandbox() - Start
- 2016-03-26 13:32:25.265 - Thread: 1 -> LoadSession() - Start
- 2016-03-26 13:32:25.265 - Thread: 1 -> C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20
- 2016-03-26 13:32:25.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:32:25.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:32:25.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:32:25.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:32:25.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:32:25.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:32:25.463 - Thread: 1 -> LoadSession() - End
- 2016-03-26 13:32:25.463 - Thread: 1 -> LoadSandbox() - End
- 2016-03-26 13:32:25.463 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2016-03-26 13:32:25.464 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2016-03-26 13:32:25.684 - Thread: 1 -> RunLoadingAction - START
- 2016-03-26 13:32:25.690 - Thread: 1 -> Loading session: C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20
- 2016-03-26 13:32:48.399 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2016-03-26 13:32:48.399 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-03-26 13:32:48.401 - Thread: 1 -> 726a79f7968970a30a431e1fada660d170f6524f
- 2016-03-26 13:32:48.482 - Thread: 1 -> Loading scenarios
- 2016-03-26 13:32:48.482 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-03-26 13:32:48.485 - Thread: 1 -> baee2b59c7831ee7162f54c95acc3abee947f8bb
- 2016-03-26 13:32:48.504 - Thread: 1 -> 1ef18ee1aad13557e17b7e209b96c5f1f137cede
- 2016-03-26 13:32:48.513 - Thread: 1 -> 81d865988ddaa8940426a3ed6cd49fe631cdd63c
- 2016-03-26 13:32:48.528 - Thread: 1 -> ce5b349fef26ac7ea32449aa03905fd33805facc
- 2016-03-26 13:32:48.543 - Thread: 1 -> 5a962422d1bbc69ad5699a582b4509b079620cd4
- 2016-03-26 13:32:48.545 - Thread: 1 -> f72865f7bfc2532f5713566e1b91defcf676698e
- 2016-03-26 13:32:48.549 - Thread: 1 -> 233aa91f05e74974f2613efaf8cabc0d03cf35e4
- 2016-03-26 13:32:48.640 - Thread: 1 -> 1bc592f57acc85f0e9088decda87859d99a6216a
- 2016-03-26 13:32:48.650 - Thread: 1 -> cabc65f2db9c72fae8a0ad59fcb130217d382fd8
- 2016-03-26 13:32:48.658 - Thread: 1 -> c8b010bbc751e225e8e401a50f406e93ac1f8599
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- 2016-03-26 13:32:52.267 - Thread: 1 -> 8292c397acefa0c5cc4c6a491fea311e1e93befe
- 2016-03-26 13:32:52.295 - Thread: 1 -> 9d8c06c2a299cd0b959215fdc16a8ecda881b23f
- 2016-03-26 13:32:52.320 - Thread: 1 -> 539d5b5159b9fdf6a11cec943ed43584ed249d4b
- 2016-03-26 13:32:52.334 - Thread: 1 -> 715585c21f149b20bac2a5613a1bf40500ef44a9
- 2016-03-26 13:32:52.346 - Thread: 1 -> 834edacc990b606c64fc972a021dedd1737a9d0d
- 2016-03-26 13:32:52.348 - Thread: 1 -> 822948bb94dbdee1df2d349c33baebe985626c4b
- 2016-03-26 13:32:52.349 - Thread: 1 -> Loading behaviors
- 2016-03-26 13:32:52.350 - Thread: 1 -> Loading ammo magazines
- 2016-03-26 13:32:52.353 - Thread: 1 -> Loading ammo definitions
- 2016-03-26 13:32:52.357 - Thread: 1 -> Loading animations
- 2016-03-26 13:32:52.361 - Thread: 1 -> Loading animations
- 2016-03-26 13:32:52.361 - Thread: 1 -> Loading animations
- 2016-03-26 13:32:52.361 - Thread: 1 -> Loading sound definitions
- 2016-03-26 13:32:52.361 - Thread: 1 -> Loading category classes
- 2016-03-26 13:32:52.362 - Thread: 1 -> Loading blueprint classes
- 2016-03-26 13:32:52.364 - Thread: 1 -> Loading blueprint class entries
- 2016-03-26 13:32:52.364 - Thread: 1 -> Loading blueprints
- 2016-03-26 13:32:52.366 - Thread: 1 -> Loading agent definitions
- 2016-03-26 13:32:52.369 - Thread: 1 -> Loading character definitions
- 2016-03-26 13:32:52.385 - Thread: 1 -> Loading character definitions
- 2016-03-26 13:32:52.386 - Thread: 1 -> Loading components
- 2016-03-26 13:32:52.387 - Thread: 1 -> Loading configuration
- 2016-03-26 13:32:52.388 - Thread: 1 -> Loading container types
- 2016-03-26 13:32:52.390 - Thread: 1 -> Loading block positions
- 2016-03-26 13:32:52.393 - Thread: 1 -> Loading curve definitions
- 2016-03-26 13:32:52.397 - Thread: 1 -> Loading debris
- 2016-03-26 13:32:52.398 - Thread: 1 -> Loading environment items entries
- 2016-03-26 13:32:52.399 - Thread: 1 -> Loading edges
- 2016-03-26 13:32:52.399 - Thread: 1 -> Loading entity components
- 2016-03-26 13:32:52.404 - Thread: 1 -> Loading component containers
- 2016-03-26 13:32:52.405 - Thread: 1 -> Loading environment definition
- 2016-03-26 13:32:52.408 - Thread: 1 -> Loading environment items entries
- 2016-03-26 13:32:52.408 - Thread: 1 -> Loading factions
- 2016-03-26 13:32:52.409 - Thread: 1 -> Loading gas property definitions
- 2016-03-26 13:32:52.410 - Thread: 1 -> Loading event definitions
- 2016-03-26 13:32:52.412 - Thread: 1 -> Loading physical items
- 2016-03-26 13:32:52.421 - Thread: 1 -> Loading LCD texture categories
- 2016-03-26 13:32:52.422 - Thread: 1 -> Loading physical items
- 2016-03-26 13:32:52.423 - Thread: 1 -> Loading physical material properties
- 2016-03-26 13:32:52.427 - Thread: 1 -> Loading pirate antennas
- 2016-03-26 13:32:52.437 - Thread: 1 -> Loading resource distribution groups
- 2016-03-26 13:32:52.437 - Thread: 1 -> Loading sound categories
- 2016-03-26 13:32:52.439 - Thread: 1 -> Loading stat definitions
- 2016-03-26 13:32:52.440 - Thread: 1 -> Loading grid creators
- 2016-03-26 13:32:52.441 - Thread: 1 -> Loading transparent material properties
- 2016-03-26 13:32:52.442 - Thread: 1 -> Loading voxel map storage definitions
- 2016-03-26 13:32:52.443 - Thread: 1 -> Loading voxel material definitions
- 2016-03-26 13:32:52.451 - Thread: 1 -> Audio effects definitions
- 2016-03-26 13:32:52.455 - Thread: 1 -> Loading environment item definitions
- 2016-03-26 13:32:52.459 - Thread: 1 -> Loading environment items definitions
- 2016-03-26 13:32:52.462 - Thread: 1 -> Loading environment items definitions
- 2016-03-26 13:32:52.462 - Thread: 1 -> Loading physical material properties
- 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
- 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
- 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
- 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-26 13:32:52.466 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-26 13:32:52.466 - Thread: 1 -> Loading environment item definitions
- 2016-03-26 13:32:52.467 - Thread: 1 -> Loading environment item definitions
- 2016-03-26 13:32:52.467 - Thread: 1 -> Loading voxel material changes definitions
- 2016-03-26 13:32:52.467 - Thread: 1 -> Loading weapon definitions
- 2016-03-26 13:32:52.472 - Thread: 1 -> Loading cube blocks
- 2016-03-26 13:32:52.607 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.608 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.608 - Thread: 1 -> Loading prefabs
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- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading prefabs
- 2016-03-26 13:32:52.610 - Thread: 1 -> Loading respawn ships
- 2016-03-26 13:32:52.612 - Thread: 1 -> Loading spawn groups
- 2016-03-26 13:32:52.617 - Thread: 1 -> List of used mods (0) - START
- 2016-03-26 13:32:52.618 - Thread: 1 -> List of used mods - END
- 2016-03-26 13:32:52.666 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-03-26 13:32:52.671 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-03-26 13:32:52.671 - Thread: 1 -> MyAudio.LoadData - START
- 2016-03-26 13:32:52.685 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Динамики (Realtek High Definition Audio) - Channel #: 2
- 2016-03-26 13:32:53.054 - Thread: 1 -> MyAudio.LoadData - END
- 2016-03-26 13:32:53.069 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
- 2016-03-26 13:32:53.070 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2016-03-26 13:32:53.221 - Thread: 1 -> GC Memory: 839,649,904 B
- 2016-03-26 13:32:53.224 - Thread: 1 -> Process Memory: 1,969,401,856 B
- 2016-03-26 13:32:53.227 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-26 13:32:53.232 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5928.32383, Culture=neutral, PublicKeyToken=null
- 2016-03-26 13:32:53.233 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-26 13:32:53.233 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-26 13:32:53.247 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
- 2016-03-26 13:32:53.375 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2016-03-26 13:32:53.422 - Thread: 1 -> Loading Procedural World Generator: Seed = '377019233' = 377019233, Density = 0.5
- 2016-03-26 13:32:53.435 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2016-03-26 13:32:53.598 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-26 13:32:53.598 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-26 13:32:53.598 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2016-03-26 13:32:53.604 - Thread: 1 -> MySunWind.LoadData() - START
- 2016-03-26 13:32:53.605 - Thread: 1 -> MySunWind.LoadData() - END
- 2016-03-26 13:32:53.612 - Thread: 1 -> MyExplosions.LoadData() - START
- 2016-03-26 13:32:53.613 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
- 2016-03-26 13:32:53.613 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
- 2016-03-26 13:32:53.618 - Thread: 1 -> MyExplosions.LoadData() - END
- 2016-03-26 13:32:53.618 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2016-03-26 13:32:53.618 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2016-03-26 13:32:53.624 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2016-03-26 13:32:53.624 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2016-03-26 13:32:53.624 - Thread: 1 -> MyLights.LoadData() - START
- 2016-03-26 13:32:53.625 - Thread: 1 -> MyLights.LoadData() - END
- 2016-03-26 13:32:53.632 - Thread: 1 -> MyParticlesLibrary.ctor - START
- 2016-03-26 13:32:53.711 - Thread: 1 -> MyParticlesLibrary.ctor - END
- 2016-03-26 13:32:55.754 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\EarthLike-822464866d120000-0-0-0-1-1-2-0-1-0-1-2-0-0-0-0.vx2'
- 2016-03-26 13:32:57.207 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\Moon-437723561d19000.vx2'
- 2016-03-26 13:32:58.106 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\Alien-999073290d120000.vx2'
- 2016-03-26 13:32:59.194 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\Titan-1350351608d19000.vx2'
- 2016-03-26 13:33:00.048 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\Mars-1488881684d120000.vx2'
- 2016-03-26 13:33:00.910 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\Europa-447779362d19000.vx2'
- 2016-03-26 13:33:01.965 - Thread: 1 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2016-03-26 13:33:02.061 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:02.061 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:02.180 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2016-03-26 13:33:02.180 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:02.180 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:02.699 - Thread: 1 -> Rigid body at address 000000006B983A50 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:02.702 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:02.702 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:04.362 - Thread: 1 -> Rigid body at address 000000006CFE0E00 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:04.362 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:04.362 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:05.402 - Thread: 1 -> Rigid body at address 000000006CD8F070 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:05.402 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:05.403 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:05.654 - Thread: 1 -> Rigid body at address 000000002C7E0D30 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:05.654 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:05.654 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:05.931 - Thread: 1 -> Rigid body at address 000000006B89AAD0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:05.932 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:05.932 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:07.229 - Thread: 1 -> Rigid body at address 000000006D11B200 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:07.229 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:07.229 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:08.108 - Thread: 1 -> Rigid body at address 000000006C14A300 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:08.108 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:08.108 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:08.339 - Thread: 1 -> Rigid body at address 000000006C04BDE0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:08.340 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:08.340 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:08.566 - Thread: 1 -> Rigid body at address 000000006C2344D0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:08.566 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:08.566 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:08.788 - Thread: 1 -> Rigid body at address 000000006BD93930 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:08.788 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:08.788 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:09.005 - Thread: 1 -> Rigid body at address 000000006BDA97A0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:09.006 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:09.006 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:09.219 - Thread: 1 -> Rigid body at address 000000006CAE1270 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:09.219 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:09.219 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:09.469 - Thread: 1 -> Rigid body at address 000000006CAF4F80 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:09.469 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:09.469 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:10.818 - Thread: 1 -> Rigid body at address 000000006C51E8F0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:10.819 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:10.819 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:11.814 - Thread: 1 -> Rigid body at address 000000006D3B4D00 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:11.814 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:11.814 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:12.042 - Thread: 1 -> Rigid body at address 000000006D494310 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:12.042 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:12.042 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:12.262 - Thread: 1 -> Rigid body at address 000000006D46C8F0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:12.262 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:12.262 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:12.514 - Thread: 1 -> Rigid body at address 000000006D645F10 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:12.514 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:12.514 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:12.756 - Thread: 1 -> Rigid body at address 000000006D65EA00 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:12.756 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:12.756 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:15.314 - Thread: 1 -> Rigid body at address 000000006D78A9F0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:15.332 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:15.332 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-26 13:33:17.243 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 72, 104))A(StoneCoverageIronCore__993)-5.vx2'
- 2016-03-26 13:33:17.261 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 66, 103))A(StoneCoverageIronCore__946)-2.vx2'
- 2016-03-26 13:33:17.263 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 67, 97))A(StoneCoverageIronCore__1011)-0.vx2'
- 2016-03-26 13:33:17.265 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 69, 100))A(StoneCoverageIronCore__798)-2.vx2'
- 2016-03-26 13:33:17.267 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 67, 99))A(StoneCoverageIronCore__915)-0.vx2'
- 2016-03-26 13:33:17.269 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 66, 100))A(StoneCoverageIronCore__945)-0.vx2'
- 2016-03-26 13:33:17.271 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 67, 100))A(StoneCoverageIronCore__269)-1.vx2'
- 2016-03-26 13:33:17.272 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 80, 108))A(StoneCoverageIronCore__961)-1.vx2'
- 2016-03-26 13:33:17.274 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 68, 97))A(StoneCoverageIronCore__849)-5.vx2'
- 2016-03-26 13:33:17.276 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 66, 97))A(StoneCoverageIronCore__783)-0.vx2'
- 2016-03-26 13:33:17.277 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 68, 97))A(StoneCoverageIronCore__816)-4.vx2'
- 2016-03-26 13:33:17.279 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 76, 109))A(StoneCoverageIronCore__939).vx2'
- 2016-03-26 13:33:17.281 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 67, 98))A(StoneCoverageIronCore__213)-3.vx2'
- 2016-03-26 13:33:17.282 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 68, 97))A(StoneCoverageIronCore__752)-0.vx2'
- 2016-03-26 13:33:17.284 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 67, 102))A(StoneCoverageIronCore__568)-0.vx2'
- 2016-03-26 13:33:17.293 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 66, 103))A(StoneCoverageIronCore__477)-0.vx2'
- 2016-03-26 13:33:17.296 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 66, 103))A(StoneCoverageIronCore__371)-1.vx2'
- 2016-03-26 13:33:17.298 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 75, 107))A(StoneCoverageIronCore__326)-4.vx2'
- 2016-03-26 13:33:17.300 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 71, 106))A(StoneCoverageIronCore__280)-0.vx2'
- 2016-03-26 13:33:17.301 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 82, 109))A(StoneCoverageIronCore__356)-2.vx2'
- 2016-03-26 13:33:17.303 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 98, 103))A(SnowCoverageIronCore__190)-0.vx2'
- 2016-03-26 13:33:17.304 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 77, 109))A(StoneCoverageIronCore__937)-3.vx2'
- 2016-03-26 13:33:17.308 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000)S((-1, 96, 104))A(StoneCoverageIronCore__589)-0.vx2'
- 2016-03-26 13:33:17.310 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000-0-0-0-1)S((-1, 66, 102))A(StoneCoverageIronCore__795)-0.vx2'
- 2016-03-26 13:33:17.728 - Thread: 1 -> Rigid body at address 0000000069782440 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:17.985 - Thread: 1 -> Rigid body at address 000000006CB586B0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-26 13:33:18.022 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000-0-0-0-1-1-2-0-1-0-1-2-0-0-0-0)S((-1, 68, 107))A(StoneCoverageIronCore__430)-2.vx2'
- 2016-03-26 13:33:18.025 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000-0-0-0-1-1-2-0-1-0-1-2-0-0-0-0)S((-1, 67, 96))A(StoneCoverageIronCore__637)-0.vx2'
- 2016-03-26 13:33:18.066 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000-0-0-0-1-1-2-0-1-0-1-2-0-0-0-0)S((-1, 68, 101))A(StoneCoverageIronCore__82)-0.vx2'
- 2016-03-26 13:33:18.073 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\P(EarthLike-822464866d120000-0-0-0-1-1-2-0-1-0-1-2-0-0-0-0)S((-1, 73, 108))A(StoneCoverageIronCore__39)-1.vx2'
- 2016-03-26 13:33:18.438 - Thread: 1 -> Checkpoint.CameraAttachedTo: 126194440935268776
- 2016-03-26 13:33:18.439 - Thread: 1 -> CameraAttachedTo: Entity
- 2016-03-26 13:33:18.464 - Thread: 1 -> MySession.Static.LogSettings - START
- 2016-03-26 13:33:18.464 - Thread: 1 -> Name = Star System, pirates 20
- 2016-03-26 13:33:18.464 - Thread: 1 -> Description = 500m/s max speed, improved Sterlett lander
- 2016-03-26 13:33:18.465 - Thread: 1 -> GameDateTime = 01/03/2081 19:19:41
- 2016-03-26 13:33:18.465 - Thread: 1 -> Password =
- 2016-03-26 13:33:18.465 - Thread: 1 -> CurrentPath = C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20
- 2016-03-26 13:33:18.465 - Thread: 1 -> WorkshopId =
- 2016-03-26 13:33:18.465 - Thread: 1 -> CameraController = Default_Astronaut
- 2016-03-26 13:33:18.465 - Thread: 1 -> ThumbPath = C:\Users\Леонид\AppData\Roaming\SpaceEngineers\Saves\76561198040031754\Star System, pirates 20\thumb.jpg
- 2016-03-26 13:33:18.467 - Thread: 1 -> Settings:
- 2016-03-26 13:33:18.467 - Thread: 1 -> GameMode = Creative
- 2016-03-26 13:33:18.467 - Thread: 1 -> MaxPlayers = 6
- 2016-03-26 13:33:18.467 - Thread: 1 -> OnlineMode = OFFLINE
- 2016-03-26 13:33:18.467 - Thread: 1 -> AutoHealing = True
- 2016-03-26 13:33:18.467 - Thread: 1 -> WeaponsEnabled = True
- 2016-03-26 13:33:18.467 - Thread: 1 -> ThrusterDamage = True
- 2016-03-26 13:33:18.467 - Thread: 1 -> EnableSpectator = False
- 2016-03-26 13:33:18.467 - Thread: 1 -> EnableCopyPaste = True
- 2016-03-26 13:33:18.467 - Thread: 1 -> MaxFloatingObjects = 316
- 2016-03-26 13:33:18.467 - Thread: 1 -> CargoShipsEnabled = False
- 2016-03-26 13:33:18.467 - Thread: 1 -> EnvironmentHostility = SAFE
- 2016-03-26 13:33:18.467 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2016-03-26 13:33:18.467 - Thread: 1 -> InventorySizeMultiplier = 10
- 2016-03-26 13:33:18.467 - Thread: 1 -> RefinerySpeedMultiplier = 10
- 2016-03-26 13:33:18.467 - Thread: 1 -> AssemblerSpeedMultiplier = 10
- 2016-03-26 13:33:18.467 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10
- 2016-03-26 13:33:18.467 - Thread: 1 -> WelderSpeedMultiplier = 5
- 2016-03-26 13:33:18.467 - Thread: 1 -> GrinderSpeedMultiplier = 5
- 2016-03-26 13:33:18.467 - Thread: 1 -> ClientCanSave = False
- 2016-03-26 13:33:18.467 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2016-03-26 13:33:18.467 - Thread: 1 -> PermanentDeath = False
- 2016-03-26 13:33:18.467 - Thread: 1 -> DestructibleBlocks = True
- 2016-03-26 13:33:18.467 - Thread: 1 -> EnableScripts = True
- 2016-03-26 13:33:18.467 - Thread: 1 -> AutoSaveInMinutes = 5
- 2016-03-26 13:33:18.467 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2016-03-26 13:33:18.467 - Thread: 1 -> ProceduralDensity = 0.5
- 2016-03-26 13:33:18.467 - Thread: 1 -> ProceduralSeed = 377019233
- 2016-03-26 13:33:18.467 - Thread: 1 -> DestructibleBlocks = True
- 2016-03-26 13:33:18.467 - Thread: 1 -> EnableIngameScripts = True
- 2016-03-26 13:33:18.467 - Thread: 1 -> ViewDistance = 20000
- 2016-03-26 13:33:18.467 - Thread: 1 -> Battle = False
- 2016-03-26 13:33:18.467 - Thread: 1 -> Voxel destruction = True
- 2016-03-26 13:33:18.467 - Thread: 1 -> EnableStructuralSimulation = False
- 2016-03-26 13:33:18.467 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2016-03-26 13:33:18.467 - Thread: 1 -> MySession.Static.LogSettings - END
- 2016-03-26 13:33:18.490 - Thread: 1 -> Session loaded
- 2016-03-26 13:33:18.490 - Thread: 1 -> RunLoadingAction - END
- 2016-03-26 13:33:18.491 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2016-03-26 13:33:18.620 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2016-03-26 13:33:18.620 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2016-03-26 13:33:18.620 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2016-03-26 13:33:18.642 - Thread: 1 -> Updating continues.
- 2016-03-26 13:33:18.677 - Thread: 1 -> GC Memory: 2,143,491,888 B
- 2016-03-26 13:33:47.937 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-26 13:33:47.962 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-26 13:33:48.437 - Thread: 1 -> Constraint added between two *colliding* dynamic rigid bodies. Check your collision filter logic and setup. Collision between constrained bodies typically leads to unintended artifacts e.g. adjacent, constrained ragdoll limbs colliding leading to 'ragdoll jitter'.
- 2016-03-26 13:33:48.437 - Thread: 1 -> Colliding body and constraint info; hkpRigidBody A pointer:0x000000006CB586B0, filter info:2229295. hkpRigidBody B pointer:0x0000000069827D00, filter info:1442864. Constraint pointer:0x0000000069D9A660.
- 2016-03-26 13:33:48.441 - Thread: 1 -> Constraint added between two *colliding* dynamic rigid bodies. Check your collision filter logic and setup. Collision between constrained bodies typically leads to unintended artifacts e.g. adjacent, constrained ragdoll limbs colliding leading to 'ragdoll jitter'.
- 2016-03-26 13:33:48.441 - Thread: 1 -> Colliding body and constraint info; hkpRigidBody A pointer:0x000000006CB586B0, filter info:2229295. hkpRigidBody B pointer:0x0000000069827D00, filter info:1442864. Constraint pointer:0x0000000069D9A660.
- 2016-03-26 13:33:49.655 - Thread: 1 -> Colliding two hkBvTreeShapes where neither contains a hkpListShape collections. For perfomance reasons, it's advised for one to have a hkpListShape collection. Other collections are too slow.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.105 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.106 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.107 - Thread: 1 -> Cannot calculate mass properties with zero mass or less.
- 2016-03-26 13:33:50.352 - Thread: 1 -> GC Memory: 4,993,160,272 B
- 2016-03-26 13:33:50.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:33:50.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:33:53.789 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-26 13:33:53.790 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-26 13:33:53.792 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-26 13:33:54.204 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-26 13:33:54.205 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-26 13:33:54.208 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-26 13:33:54.210 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-26 13:33:54.690 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-03-26 13:34:04.415 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-03-26 13:34:04.415 - Thread: 1 -> Next activation in 00:09:23.7655226
- 2016-03-26 13:34:20.353 - Thread: 1 -> GC Memory: 3,654,925,664 B
- 2016-03-26 13:34:50.362 - Thread: 1 -> GC Memory: 3,748,826,880 B
- 2016-03-26 13:35:20.370 - Thread: 1 -> GC Memory: 3,804,720,280 B
- 2016-03-26 13:35:39.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:35:39.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:35:50.377 - Thread: 1 -> GC Memory: 3,432,325,672 B
- 2016-03-26 13:35:57.307 - Thread: 1 -> MyConfig.Save() - START
- 2016-03-26 13:35:57.307 - Thread: 1 -> Path: C:\Users\Леонид\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-26 13:35:57.320 - Thread: 1 -> MyConfig.Save() - END
- 2016-03-26 13:36:20.395 - Thread: 1 -> GC Memory: 5,702,388,624 B
- 2016-03-26 13:36:50.411 - Thread: 1 -> GC Memory: 6,084,451,768 B
- 2016-03-26 13:37:20.420 - Thread: 1 -> GC Memory: 7,408,051,216 B
- 2016-03-26 13:37:25.498 - Thread: 1 -> Autosave initiated
- 2016-03-26 13:37:25.498 - Thread: 1 -> Character state: True
- 2016-03-26 13:37:25.498 - Thread: 1 -> IsServer: True
- 2016-03-26 13:37:25.498 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-03-26 13:37:25.498 - Thread: 1 -> Autosave
- 2016-03-26 13:37:25.500 - Thread: 1 -> Saving world - START
- 2016-03-26 13:37:25.501 - Thread: 1 -> Making world state snapshot.
- 2016-03-26 13:37:25.501 - Thread: 1 -> Before snapshot.: GC Memory: 7,089,242,752 B
- 2016-03-26 13:37:25.866 - Thread: 1 -> After snapshot.: GC Memory: 7,126,788,160 B
- 2016-03-26 13:37:25.867 - Thread: 1 -> Directory cleanup: GC Memory: 7,126,886,400 B
- 2016-03-26 13:37:25.867 - Thread: 1 -> Saving world - END
- 2016-03-26 13:37:25.874 - Thread: 5 -> Session snapshot save - START
- 2016-03-26 13:37:25.875 - Thread: 5 -> Checking file access for files in target dir.
- 2016-03-26 13:37:31.490 - Thread: 5 -> Session snapshot save - END
- 2016-03-26 13:37:51.645 - Thread: 1 -> GC Memory: 8,248,243,376 B
- 2016-03-26 13:38:21.663 - Thread: 1 -> GC Memory: 8,250,598,512 B
- 2016-03-26 13:38:42.007 - Thread: 1 -> Updating stopped.
- 2016-03-26 13:38:45.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:38:45.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:38:45.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:38:45.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:38:45.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:38:45.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:38:45.339 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
- 2016-03-26 13:38:45.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:38:45.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:38:48.033 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
- 2016-03-26 13:38:48.033 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
- 2016-03-26 13:38:48.035 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
- 2016-03-26 13:38:48.038 - Thread: 1 -> MySession::Unload START
- 2016-03-26 13:38:48.038 - Thread: 1 -> AutoSaveInMinutes: 5
- 2016-03-26 13:38:48.038 - Thread: 1 -> MySandboxGame.IsDedicated: False
- 2016-03-26 13:38:48.038 - Thread: 1 -> IsServer: True
- 2016-03-26 13:38:48.040 - Thread: 1 -> MyConfig.Save() - START
- 2016-03-26 13:38:48.041 - Thread: 1 -> Path: C:\Users\Леонид\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-26 13:38:48.063 - Thread: 1 -> MyConfig.Save() - END
- 2016-03-26 13:38:49.404 - Thread: 1 -> MySunWind.UnloadData - START
- 2016-03-26 13:38:49.404 - Thread: 1 -> MySunWind.UnloadData - END
- 2016-03-26 13:38:49.406 - Thread: 1 -> Unloading Procedural World Generator
- 2016-03-26 13:38:49.421 - Thread: 1 -> Network readers disposed
- 2016-03-26 13:38:49.422 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-03-26 13:38:49.452 - Thread: 1 -> 563b84532efec4ba7a5f5c08d0e1891870db3021
- 2016-03-26 13:38:49.544 - Thread: 1 -> Loading sound definitions
- 2016-03-26 13:38:49.544 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-03-26 13:38:51.682 - Thread: 1 -> MySession::Unload END
- 2016-03-26 13:38:55.560 - Thread: 1 -> Application closed by user
- 2016-03-26 13:38:55.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:38:55.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:38:55.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:38:55.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:38:55.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:38:55.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:38:55.578 - Thread: 1 -> Exiting..
- 2016-03-26 13:38:55.579 - Thread: 1 -> MySandboxGame.UnloadData() - START
- 2016-03-26 13:38:55.781 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-03-26 13:38:55.782 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-03-26 13:38:55.782 - Thread: 1 -> MySandboxGame.UnloadData() - END
- 2016-03-26 13:38:55.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-26 13:38:55.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-26 13:38:58.597 - Thread: 1 -> Steam closed
- 2016-03-26 13:38:58.660 - Thread: 1 -> Log Closed
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