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- Half-minotaur Satyr Scout 3 / Highland Stalker 3
- Alignment : True neutral
- Str : 16 : +3 (12) (+0 racial) (+4 half-minotaur)
- Dex : 22 : +6 (18) (+2 racial) (+1 lvl 4 +1 lvl 8)
- Con : 16 : +3 (12) (+2 racial) (+2 half-minotaur)
- Int : 16 : +3 (16) (+2 racial) (-2 half-minotaur)
- Wis : 14 : +2 (10) (+2 racial) (+2 half-minotaur)
- Cha : 14 : +2 (12) (+2 racial) ()
- HP : 84 (1d4 + 7d8 + con * lvl)
- Saves
- Fort : +7 (1 scout, 3 Highland Stalker, 3 con)
- Reflex : +10 (3 scout, 1 Highland Stalker, 6 dex)
- Will : +4 (1 scout, 1 Highland Stalker, 2 wis)
- Speed : 60 ft (40 satyr + 10 half mino + 10 fast movement)
- Initiative : +6 (6 dex )
- AC : 21 (6 dex, +6 natural armor -1 large size)
- Touch AC : 15 (6 dexterity -1 size)
- Flat Foot: 15 (6 natural armor -1 size)
- BAB : +8/+3 (+2 scout, +3 Highland Stalker +3 lvls)
- Trip : +7 (+3 strength, +4 size)
- Grapple : +15 (+8 bab, +3 strength, +4 size)
- Weapons :
- Weapon name (Weapon damage, Weapon threat range) (range increment for ranged)
- +X (+X BAB, +X Ability mod, +X etc)
- Special : Put anything special about weapon here
- Special : Such as reach weapon, point blank shot, etc
- Repeat for each weapon
- Feats
- lvl 1: dodge
- lvl 2: mobility
- lvl 4: spring attack
- lvl 6:
- lvl 8:
- Class Abilities
- Scout
- lvl 1: Skirmish 1d6, trapfinding
- lvl 2: Battle fortitude +1, uncanny dodge
- lvl 3: Fast movement +10 ft, skirmish +1d6, +1AC, trackless step
- Highland Stalker
- lvl 1: mountain stride
- lvl 2: Skirmish +1d6
- lvl 3: Swift tracker
- Racial attributes:
- +6 natural armor
- headbutt (1d8)
- Special attack: Pipes
- Satyrs have a +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
- Damage reduction 5 / cold iron
- Alertness
- Track
- Darkvision 60ft
- Scent ability
- +2 search, spot, listen
- Gore attack (1d8)
- +4 bonus on checks to escape a Maze spell & always know which direction is north
- Skills
- scout:
- Lvl 1 : 8 class + 3 int + (1 if human) : 12 * 4 : 48 (total)
- lvl 2 : 8 class + 3 int + (1 if human) : 12 : 60 (total)
- lvl 3 : 8 class + 3 int + (1 if human) : 12 : 72 (total)
- Hulking Hurler
- Lvl 1 : 4 class + 3 int + (1 if human) : 7 : 7 (Total)
- Lvl 2 : 4 class + 3 int + (1 if human) : 7 : 14 (Total)
- Lvl 3 : 4 class + 3 int + (1 if human) : 7 : 21 (Total)
- Total skill points : 93
- Appraise : X (X int bonus)
- Balance : X (X dex bonus, -X armor)
- Bluff : X (X cha bonus)
- Climb : X (X str bonus, -X armor)
- Concentration : X (X con bonus)
- DecipherScript: X (X int bonus)
- Diplomacy : X (X cha bonus)
- Disable Device: X (X int bonus)
- Disguise : X (X cha bonus)
- Escape artist : X (X dex bonus, -x armor)
- Forgery : X (X int bonus)
- Gather info : X (X cha bonus)
- Handle Animal : X (X cha bonus)
- Heal : X (X wis bonus)
- Hide : X (X dex bonus, -X armor) * Remember +4 if small size.
- Intimidate : X (X cha bonus)
- Jump : X (X str bonus, -X armor)
- Know arcana : X (X int bonus)
- Know nature : X (X int bonus)
- Know religion : X (X int bonus)
- Listen : X (X wis bonus)
- Move silently : X (X dex bonus, -X armor)
- Open Lock : X (X dex bonus)
- Perform : X (X cha bonus)
- Ride : X (X dex bonus)
- Search : X (X int bonus)
- Sense motive : X (X wis bonus)
- Sleight/hand : X (X dex bonus, -x armor)
- Speak Language:
- Spellcraft : X (X int bonus)
- Spot : X (X wis bonus)
- Survival : X (X wis bonus)
- Swim : X (X str bonus, -2x armor)
- Tumble : X (X dex bonus, -X armor)
- UseMagicDevice: X (X cha bonus)
- Use rope : X (X dex bonus)
- Equipment
- Starting gold 9000
- Magic item slots
- Armor :
- Arms :
- Cloak :
- Eyes :
- Feet :
- Hands :
- Head :
- Neck :
- Ring 1:
- Ring 2:
- Vest :
- Waist :
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