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  1. // ACE Advanced Fatigue
  2. force ace_advanced_fatigue_enabled = true;
  3. force ace_advanced_fatigue_enableStaminaBar = true;
  4. force ace_advanced_fatigue_loadFactor = 0.1;
  5. force ace_advanced_fatigue_performanceFactor = 5;
  6. force ace_advanced_fatigue_recoveryFactor = 3.96613;
  7. force ace_advanced_fatigue_terrainGradientFactor = 0.5;
  8.  
  9. // ACE Advanced Throwing
  10. force ace_advanced_throwing_enabled = true;
  11. force ace_advanced_throwing_enablePickUp = true;
  12. force ace_advanced_throwing_enablePickUpAttached = true;
  13. force ace_advanced_throwing_showMouseControls = true;
  14. force ace_advanced_throwing_showThrowArc = false;
  15.  
  16. // ACE Armas
  17. force ace_common_persistentLaserEnabled = false;
  18. force ace_laserpointer_enabled = true;
  19. force ace_reload_displayText = true;
  20.  
  21. // ACE Arsenal
  22. force ace_arsenal_allowDefaultLoadouts = true;
  23. force ace_arsenal_allowSharedLoadouts = true;
  24. ace_arsenal_camInverted = false;
  25. ace_arsenal_enableModIcons = true;
  26. ace_arsenal_EnableRPTLog = false;
  27. ace_arsenal_fontHeight = 4.5;
  28.  
  29. // ACE Audición
  30. force ace_hearing_autoAddEarplugsToUnits = false;
  31. force ace_hearing_disableEarRinging = false;
  32. force ace_hearing_earplugsVolume = 0.5;
  33. force ace_hearing_enableCombatDeafness = true;
  34. force ace_hearing_enabledForZeusUnits = true;
  35. force ace_hearing_unconsciousnessVolume = 0.4;
  36.  
  37. // ACE Balística avanzada
  38. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  39. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  40. force ace_advanced_ballistics_bulletTraceEnabled = true;
  41. force ace_advanced_ballistics_enabled = true;
  42. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  43. force ace_advanced_ballistics_simulationInterval = 0.05;
  44.  
  45. // ACE Captives
  46. force ace_captives_allowHandcuffOwnSide = true;
  47. force ace_captives_allowSurrender = true;
  48. force ace_captives_requireSurrender = 0;
  49. force ace_captives_requireSurrenderAi = false;
  50.  
  51. // ACE Clima
  52. force ace_weather_enabled = true;
  53. force ace_weather_updateInterval = 19.6079;
  54. force ace_weather_windSimulation = true;
  55.  
  56. // ACE Común
  57. force ace_common_allowFadeMusic = true;
  58.  
  59. // ACE Common
  60. force ace_common_checkPBOsAction = 0;
  61. force ace_common_checkPBOsCheckAll = false;
  62. force ace_common_checkPBOsWhitelist = "[]";
  63. ace_common_displayTextColor = [0,0,0,0.1];
  64. ace_common_displayTextFontColor = [1,1,1,1];
  65. ace_common_settingFeedbackIcons = 1;
  66. ace_common_settingProgressBarLocation = 0;
  67. force ace_noradio_enabled = true;
  68. ace_parachute_hideAltimeter = true;
  69.  
  70. // ACE Cook off
  71. force ace_cookoff_ammoCookoffDuration = 1;
  72. force ace_cookoff_enable = true;
  73. force ace_cookoff_enableAmmobox = true;
  74. force ace_cookoff_enableAmmoCookoff = true;
  75. force ace_cookoff_probabilityCoef = 1;
  76.  
  77. // ACE Desviación por viento
  78. force ace_winddeflection_enabled = true;
  79. force ace_winddeflection_simulationInterval = 0.05;
  80. force ace_winddeflection_vehicleEnabled = true;
  81.  
  82. // ACE Etiquetas de nombre
  83. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  84. force ace_nametags_playerNamesMaxAlpha = 0.8;
  85. force ace_nametags_playerNamesViewDistance = 5;
  86. force ace_nametags_showCursorTagForVehicles = false;
  87. ace_nametags_showNamesForAI = false;
  88. ace_nametags_showPlayerNames = 1;
  89. ace_nametags_showPlayerRanks = true;
  90. ace_nametags_showSoundWaves = 1;
  91. ace_nametags_showVehicleCrewInfo = true;
  92. ace_nametags_tagSize = 2;
  93.  
  94. // ACE Explosivos
  95. force ace_explosives_explodeOnDefuse = true;
  96. force ace_explosives_punishNonSpecialists = true;
  97. force ace_explosives_requireSpecialist = true;
  98.  
  99. // ACE Gestos en mapa
  100. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  101. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  102. force ace_map_gestures_enabled = true;
  103. force ace_map_gestures_interval = 0.03;
  104. force ace_map_gestures_maxRange = 7;
  105. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  106.  
  107. // ACE Goggles
  108. force ace_goggles_effects = 2;
  109. force ace_goggles_showInThirdPerson = true;
  110.  
  111. // ACE Herramientas de mapa
  112. ace_maptools_drawStraightLines = true;
  113. ace_maptools_rotateModifierKey = 1;
  114.  
  115. // ACE Interaction
  116. force ace_interaction_disableNegativeRating = false;
  117. ace_interaction_enableMagazinePassing = true;
  118. force ace_interaction_enableTeamManagement = true;
  119.  
  120. // ACE Limitador de distancia de visión
  121. force ace_viewdistance_enabled = false;
  122. force ace_viewdistance_limitViewDistance = 10000;
  123. ace_viewdistance_objectViewDistanceCoeff = 0;
  124. ace_viewdistance_viewDistanceAirVehicle = 0;
  125. ace_viewdistance_viewDistanceLandVehicle = 0;
  126. ace_viewdistance_viewDistanceOnFoot = 0;
  127.  
  128. // ACE Logística
  129. force ace_cargo_enable = true;
  130. force ace_cargo_paradropTimeCoefficent = 2.5;
  131. force ace_refuel_hoseLength = 12;
  132. force ace_refuel_rate = 1;
  133. force ace_repair_addSpareParts = true;
  134. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  135. force ace_repair_consumeItem_toolKit = 0;
  136. ace_repair_displayTextOnRepair = true;
  137. force ace_repair_engineerSetting_fullRepair = 2;
  138. force ace_repair_engineerSetting_repair = 1;
  139. force ace_repair_engineerSetting_wheel = 0;
  140. force ace_repair_fullRepairLocation = 2;
  141. force ace_repair_repairDamageThreshold = 0.6;
  142. force ace_repair_repairDamageThreshold_engineer = 0.4;
  143. force ace_repair_wheelRepairRequiredItems = 0;
  144.  
  145. // ACE Médico
  146. force ace_medical_ai_enabledFor = 2;
  147. force ace_medical_AIDamageThreshold = 1;
  148. force ace_medical_allowDeadBodyMovement = true;
  149. force ace_medical_allowLitterCreation = true;
  150. force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  151. force ace_medical_amountOfReviveLives = -1;
  152. force ace_medical_bleedingCoefficient = 1;
  153. force ace_medical_blood_enabledFor = 2;
  154. force ace_medical_consumeItem_PAK = 1;
  155. force ace_medical_consumeItem_SurgicalKit = 0;
  156. force ace_medical_delayUnconCaptive = 1.73797;
  157. force ace_medical_enableAdvancedWounds = true;
  158. force ace_medical_enableFor = 0;
  159. force ace_medical_enableOverdosing = true;
  160. force ace_medical_enableRevive = 1;
  161. force ace_medical_enableScreams = true;
  162. force ace_medical_enableUnconsciousnessAI = 1;
  163. force ace_medical_enableVehicleCrashes = true;
  164. force ace_medical_healHitPointAfterAdvBandage = false;
  165. force ace_medical_increaseTrainingInLocations = false;
  166. force ace_medical_keepLocalSettingsSynced = true;
  167. force ace_medical_level = 2;
  168. force ace_medical_litterCleanUpDelay = 0;
  169. force ace_medical_litterSimulationDetail = 3;
  170. force ace_medical_maxReviveTime = 900;
  171. force ace_medical_medicSetting = 2;
  172. force ace_medical_medicSetting_basicEpi = 1;
  173. force ace_medical_medicSetting_PAK = 2;
  174. force ace_medical_medicSetting_SurgicalKit = 1;
  175. force ace_medical_menu_allow = 1;
  176. force ace_medical_menu_maxRange = 3;
  177. force ace_medical_menu_openAfterTreatment = true;
  178. force ace_medical_menu_useMenu = 1;
  179. force ace_medical_menuTypeStyle = 0;
  180. force ace_medical_moveUnitsFromGroupOnUnconscious = true;
  181. force ace_medical_painCoefficient = 1;
  182. force ace_medical_painEffectType = 1;
  183. force ace_medical_painIsOnlySuppressed = true;
  184. force ace_medical_playerDamageThreshold = 1;
  185. force ace_medical_preventInstaDeath = true;
  186. force ace_medical_remoteControlledAI = true;
  187. force ace_medical_useCondition_PAK = 1;
  188. force ace_medical_useCondition_SurgicalKit = 0;
  189. force ace_medical_useLocation_basicEpi = 0;
  190. force ace_medical_useLocation_PAK = 3;
  191. force ace_medical_useLocation_SurgicalKit = 0;
  192.  
  193. // ACE Magazine Repack
  194. force ace_magazinerepack_timePerAmmo = 1.5;
  195. force ace_magazinerepack_timePerBeltLink = 8;
  196. force ace_magazinerepack_timePerMagazine = 2;
  197.  
  198. // ACE Mapa
  199. force ace_map_BFT_Enabled = false;
  200. force ace_map_BFT_HideAiGroups = false;
  201. force ace_map_BFT_Interval = 1;
  202. force ace_map_BFT_ShowPlayerNames = false;
  203. force ace_map_defaultChannel = -1;
  204. force ace_map_mapGlow = true;
  205. force ace_map_mapIllumination = true;
  206. force ace_map_mapLimitZoom = false;
  207. force ace_map_mapShake = true;
  208. force ace_map_mapShowCursorCoordinates = false;
  209. ace_markers_moveRestriction = 0;
  210.  
  211. // ACE Menú de interacción
  212. ace_gestures_showOnInteractionMenu = 2;
  213. ace_interact_menu_actionOnKeyRelease = true;
  214. ace_interact_menu_addBuildingActions = false;
  215. ace_interact_menu_alwaysUseCursorInteraction = false;
  216. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  217. ace_interact_menu_colorShadowMax = [0,0,0,1];
  218. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  219. ace_interact_menu_colorTextMax = [1,1,1,1];
  220. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  221. ace_interact_menu_cursorKeepCentered = false;
  222. ace_interact_menu_menuAnimationSpeed = 0;
  223. ace_interact_menu_menuBackground = 0;
  224. ace_interact_menu_shadowSetting = 2;
  225. ace_interact_menu_textSize = 2;
  226. force ace_interact_menu_useListMenu = true;
  227.  
  228. // ACE Mk6 Mortar
  229. force ace_mk6mortar_airResistanceEnabled = false;
  230. force ace_mk6mortar_allowCompass = true;
  231. force ace_mk6mortar_allowComputerRangefinder = true;
  232. force ace_mk6mortar_useAmmoHandling = false;
  233.  
  234. // ACE Nightvision
  235. force ace_nightvision_aimDownSightsBlur = 1;
  236. force ace_nightvision_disableNVGsWithSights = false;
  237. force ace_nightvision_effectScaling = 1;
  238. force ace_nightvision_fogScaling = 1;
  239.  
  240. // ACE Overheating
  241. ace_overheating_displayTextOnJam = true;
  242. force ace_overheating_enabled = true;
  243. force ace_overheating_overheatingDispersion = true;
  244. ace_overheating_showParticleEffects = true;
  245. ace_overheating_showParticleEffectsForEveryone = false;
  246. force ace_overheating_unJamFailChance = 0.1;
  247. force ace_overheating_unJamOnreload = false;
  248.  
  249. // ACE Pointing
  250. force ace_finger_enabled = true;
  251. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  252. ace_finger_indicatorForSelf = true;
  253. force ace_finger_maxRange = 4;
  254.  
  255. // ACE Pylons
  256. force ace_pylons_enabled = true;
  257. force ace_pylons_rearmNewPylons = false;
  258. force ace_pylons_requireEngineer = false;
  259. force ace_pylons_requireToolkit = true;
  260. force ace_pylons_searchDistance = 15;
  261. force ace_pylons_timePerPylon = 5;
  262.  
  263. // ACE Quick Mount
  264. force ace_quickmount_distance = 3;
  265. ace_quickmount_enabled = false;
  266. ace_quickmount_priority = 0;
  267. force ace_quickmount_speed = 18;
  268.  
  269. // ACE Rearm
  270. force ace_rearm_level = 0;
  271. force ace_rearm_supply = 0;
  272.  
  273. // ACE Respawn
  274. force ace_respawn_removeDeadBodiesDisconnected = true;
  275. force ace_respawn_savePreDeathGear = false;
  276.  
  277. // ACE Scopes
  278. force ace_scopes_correctZeroing = true;
  279. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  280. force ace_scopes_defaultZeroRange = 100;
  281. force ace_scopes_enabled = true;
  282. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  283. force ace_scopes_overwriteZeroRange = false;
  284. force ace_scopes_simplifiedZeroing = false;
  285. ace_scopes_useLegacyUI = false;
  286. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  287. force ace_scopes_zeroReferenceHumidity = 0;
  288. force ace_scopes_zeroReferenceTemperature = 15;
  289.  
  290. // ACE Simulación de fragmentación
  291. force ace_frag_enabled = true;
  292. force ace_frag_maxTrack = 10;
  293. force ace_frag_maxTrackPerFrame = 10;
  294. force ace_frag_reflectionsEnabled = false;
  295. force ace_frag_spallEnabled = false;
  296.  
  297. // ACE Spectator
  298. force ace_spectator_enableAI = false;
  299. force ace_spectator_restrictModes = 0;
  300. force ace_spectator_restrictVisions = 0;
  301.  
  302. // ACE Switch Units
  303. force ace_switchunits_enableSafeZone = true;
  304. force ace_switchunits_enableSwitchUnits = false;
  305. force ace_switchunits_safeZoneRadius = 100;
  306. force ace_switchunits_switchToCivilian = false;
  307. force ace_switchunits_switchToEast = false;
  308. force ace_switchunits_switchToIndependent = false;
  309. force ace_switchunits_switchToWest = false;
  310.  
  311. // ACE Tagging
  312. ace_tagging_quickTag = 1;
  313.  
  314. // ACE Uncategorized
  315. force ace_gforces_enabledFor = 1;
  316. force ace_hitreactions_minDamageToTrigger = 0.1;
  317. ace_inventory_inventoryDisplaySize = 0;
  318. force ace_laser_dispersionCount = 2;
  319. force ace_microdagr_mapDataAvailable = 2;
  320. ace_optionsmenu_showNewsOnMainMenu = true;
  321. force ace_overpressure_distanceCoefficient = 1;
  322. ace_weaponselect_displayText = true;
  323.  
  324. // ACE User Interface
  325. force ace_ui_allowSelectiveUI = true;
  326. ace_ui_ammoCount = false;
  327. ace_ui_ammoType = true;
  328. ace_ui_commandMenu = true;
  329. ace_ui_firingMode = true;
  330. ace_ui_groupBar = false;
  331. ace_ui_gunnerAmmoCount = true;
  332. ace_ui_gunnerAmmoType = true;
  333. ace_ui_gunnerFiringMode = true;
  334. ace_ui_gunnerLaunchableCount = true;
  335. ace_ui_gunnerLaunchableName = true;
  336. ace_ui_gunnerMagCount = true;
  337. ace_ui_gunnerWeaponLowerInfoBackground = true;
  338. ace_ui_gunnerWeaponName = true;
  339. ace_ui_gunnerWeaponNameBackground = true;
  340. ace_ui_gunnerZeroing = true;
  341. ace_ui_magCount = true;
  342. ace_ui_soldierVehicleWeaponInfo = true;
  343. ace_ui_staminaBar = true;
  344. ace_ui_stance = true;
  345. ace_ui_throwableCount = true;
  346. ace_ui_throwableName = true;
  347. ace_ui_vehicleAltitude = true;
  348. ace_ui_vehicleCompass = true;
  349. ace_ui_vehicleDamage = true;
  350. ace_ui_vehicleFuelBar = true;
  351. ace_ui_vehicleInfoBackground = true;
  352. ace_ui_vehicleName = true;
  353. ace_ui_vehicleNameBackground = true;
  354. ace_ui_vehicleRadar = true;
  355. ace_ui_vehicleSpeed = true;
  356. ace_ui_weaponLowerInfoBackground = true;
  357. ace_ui_weaponName = true;
  358. ace_ui_weaponNameBackground = true;
  359. ace_ui_zeroing = true;
  360.  
  361. // ACE Vehicle Lock
  362. force ace_vehiclelock_defaultLockpickStrength = 10;
  363. force ace_vehiclelock_lockVehicleInventory = false;
  364. force ace_vehiclelock_vehicleStartingLockState = -1;
  365.  
  366. // ACE Zeus
  367. force ace_zeus_autoAddObjects = false;
  368. force ace_zeus_radioOrdnance = false;
  369. force ace_zeus_remoteWind = false;
  370. force ace_zeus_revealMines = 0;
  371. force ace_zeus_zeusAscension = false;
  372. force ace_zeus_zeusBird = false;
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