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  1. #
  2. # The language file you wish to use
  3.  
  4. version:
  5.  # This is the current version of Towny.  Please do not edit.
  6.   version: 0.88.0.0_(1.7.2)
  7.   # This is for showing the changelog on updates.  Please do not edit.
  8.   last_run_version: 0.88.0.0_(1.7.2)
  9.   # Minimum required version of CraftBukkit.  Please do not edit.
  10.   bukkit_version: '2918'
  11.  
  12. # The language file you wish to use
  13. language: english.yml
  14.  
  15. ############################################################
  16. # +------------------------------------------------------+ #
  17. # |                   Permission nodes                   | #
  18. # +------------------------------------------------------+ #
  19. ############################################################
  20.  
  21. #  Possible permission nodes
  22. #
  23. #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  24. #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  25. #    towny.top : User can access the command towny top
  26. #    towny.town.* : User has access to all town permission nodes.
  27. #        towny.town.new :User is able to create a town
  28. #        towny.town.delete :User is able to delete their town
  29. #        towny.town.claim : User is able to expand his town with /town claim
  30. #        towny.town.plot : User is able to use the /plot commands
  31. #        towny.town.resident : User is able to join towns upon invite.
  32. #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  33. #        towny.town.toggle.pvp
  34. #        towny.town.toggle.public
  35. #        towny.town.toggle.explosions
  36. #        towny.town.toggle.fire
  37. #        towny.town.toggle.mobs
  38. #    towny.nation.* : User has access to all town permission nodes.
  39. #        towny.nation.new :User is able to create a nation
  40. #        towny.nation.delete :User is able to delete their nation (if king)
  41. #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  42. #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  43. #    towny.wild.*: User is able to build/destroy in wild regardless.
  44. #        towny.wild.build
  45. #        towny.wild.destroy
  46. #        towny.wild.switch
  47. #        towny.wild.item_use
  48. #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  49. #        towny.wild.build.[block id]
  50. #        towny.wild.destroy.[block id]
  51. #        towny.wild.switch.[block id]
  52. #        towny.wild.item_use.[block id]
  53. #
  54. #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  55. #        towny.claimed.build : User can build in all towns.
  56. #        towny.claimed.destroy : User can destroy in all towns.
  57. #        towny.claimed.switch : User can switch in all towns.
  58. #        towny.claimed.item_use : User can use use items in all towns.
  59. #    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  60. #        towny.claimed.alltown.build.[block id]
  61. #        towny.claimed.alltown.destroy.[block id]
  62. #        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  63. #        towny.claimed.alltown.item_use.[block id]
  64. #    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  65. #        towny.claimed.owntown.build.[block id]
  66. #        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  67. #        towny.claimed.owntown.switch.[block id]
  68. #        towny.claimed.owntown.item_use.[block id]
  69. #    towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  70. #        towny.claimed.townowned.build.[block id]
  71. #        towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  72. #        towny.claimed.townowned.switch.[block id]
  73. #        towny.claimed.townowned.item_use.[block id]
  74. #
  75. #    towny.town.spawn.*: Grants all Spawn travel nodes
  76. #        towny.town.spawn.town : Ability to spawn to your own town.
  77. #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  78. #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  79. #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  80. #
  81. # these will be moved to permissions nodes at a later date
  82. permissions:
  83.   town_creation_admin_only: 'false'
  84.   nation_creation_admin_only: 'false'
  85.  
  86. ############################################################
  87. # +------------------------------------------------------+ #
  88. # |                Town and Nation levels                | #
  89. # +------------------------------------------------------+ #
  90. ############################################################
  91.  
  92. levels:
  93.   # default Town levels.
  94.   town_level:
  95.   - upkeepModifier: 1.0
  96.     namePostfix: ' Ruins'
  97.     mayorPrefix: 'Spirit '
  98.     mayorPostfix: ''
  99.     townBlockLimit: 1
  100.     namePrefix: ''
  101.     numResidents: 0
  102.   - upkeepModifier: 1.0
  103.     namePostfix: ' (Settlement)'
  104.     mayorPrefix: 'Hermit '
  105.     mayorPostfix: ''
  106.     townBlockLimit: 16
  107.     namePrefix: ''
  108.     numResidents: 1
  109.   - upkeepModifier: 1.0
  110.     namePostfix: ' (Hamlet)'
  111.     mayorPrefix: 'Chief '
  112.     mayorPostfix: ''
  113.     townBlockLimit: 32
  114.     namePrefix: ''
  115.     numResidents: 2
  116.   - upkeepModifier: 1.0
  117.     namePostfix: ' (Village)'
  118.     mayorPrefix: 'Baron Von '
  119.     mayorPostfix: ''
  120.     townBlockLimit: 96
  121.     namePrefix: ''
  122.     numResidents: 6
  123.   - upkeepModifier: 1.0
  124.     namePostfix: ' (Town)'
  125.     mayorPrefix: 'Viscount '
  126.     mayorPostfix: ''
  127.     townBlockLimit: 160
  128.     namePrefix: ''
  129.     numResidents: 10
  130.   - upkeepModifier: 1.0
  131.     namePostfix: ' (Large Town)'
  132.     mayorPrefix: 'Count Von '
  133.     mayorPostfix: ''
  134.     townBlockLimit: 224
  135.     namePrefix: ''
  136.     numResidents: 14
  137.   - upkeepModifier: 1.0
  138.     namePostfix: ' (City)'
  139.     mayorPrefix: 'Earl '
  140.     mayorPostfix: ''
  141.     townBlockLimit: 320
  142.     namePrefix: ''
  143.     numResidents: 20
  144.   - upkeepModifier: 1.0
  145.     namePostfix: ' (Large City)'
  146.     mayorPrefix: 'Duke '
  147.     mayorPostfix: ''
  148.     townBlockLimit: 384
  149.     namePrefix: ''
  150.     numResidents: 24
  151.   - upkeepModifier: 1.0
  152.     namePostfix: ' (Metropolis)'
  153.     mayorPrefix: 'Lord '
  154.     mayorPostfix: ''
  155.     townBlockLimit: 448
  156.     namePrefix: ''
  157.     numResidents: 28
  158.  
  159.   # default Nation levels.
  160.   nation_level:
  161.   - capitalPostfix: ''
  162.     upkeepModifier: 1.0
  163.     namePostfix: ' (Nation)'
  164.     kingPrefix: 'Leader '
  165.     townBlockLimitBonus: 10
  166.     namePrefix: 'Land of '
  167.     numResidents: 0
  168.     capitalPrefix: ''
  169.     kingPostfix: ''
  170.   - capitalPostfix: ''
  171.     upkeepModifier: 1.0
  172.     namePostfix: ' (Nation)'
  173.     kingPrefix: 'Count '
  174.     townBlockLimitBonus: 20
  175.     namePrefix: 'Federation of '
  176.     numResidents: 10
  177.     capitalPrefix: ''
  178.     kingPostfix: ''
  179.   - capitalPostfix: ''
  180.     upkeepModifier: 1.0
  181.     namePostfix: ' (Nation)'
  182.     kingPrefix: 'Duke '
  183.     townBlockLimitBonus: 40
  184.     namePrefix: 'Dominion of '
  185.     numResidents: 20
  186.     capitalPrefix: ''
  187.     kingPostfix: ''
  188.   - capitalPostfix: ''
  189.     upkeepModifier: 1.0
  190.     namePostfix: ' (Nation)'
  191.     kingPrefix: 'King '
  192.     townBlockLimitBonus: 60
  193.     namePrefix: 'Kingdom of '
  194.     numResidents: 30
  195.     capitalPrefix: ''
  196.     kingPostfix: ''
  197.   - capitalPostfix: ''
  198.     upkeepModifier: 1.0
  199.     namePostfix: ' Empire'
  200.     kingPrefix: 'Emperor '
  201.     townBlockLimitBonus: 100
  202.     namePrefix: 'The '
  203.     numResidents: 40
  204.     capitalPrefix: ''
  205.     kingPostfix: ''
  206.   - capitalPostfix: ''
  207.     upkeepModifier: 1.0
  208.     namePostfix: ' Realm'
  209.     kingPrefix: 'God Emperor '
  210.     townBlockLimitBonus: 140
  211.     namePrefix: 'The '
  212.     numResidents: 60
  213.     capitalPrefix: ''
  214.     kingPostfix: ''
  215.  
  216. ############################################################
  217. # +------------------------------------------------------+ #
  218. # |               Town Claim/new defaults                | #
  219. # +------------------------------------------------------+ #
  220. ############################################################
  221.  
  222. town:
  223.  # Default public status of the town (used for /town spawn)
  224.   default_public: 'false'
  225.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  226.   default_open: 'false'
  227.   # Limits the maximum amount of bonus blocks a town can buy.
  228.   max_purchased_blocks: '0'
  229.   # maximum number of plots any single resident can own
  230.   max_plots_per_resident: '100'
  231.   # Maximum number of towns allowed on the server.
  232.   town_limit: '3000'
  233.  
  234.   # Minimum number of plots any towns plot must be from the next town's own plots.
  235.   # This will prevent town encasement to a certain degree.
  236.   min_plot_distance_from_town_plot: '4'
  237.  
  238.   # Minimum number of plots any towns home plot must be from the next town.
  239.   # This will prevent someone founding a town right on your doorstep
  240.   min_distance_from_town_homeblock: '5'
  241.  
  242.   # Maximum distance between homblocks.
  243.   # This will force players to build close together.
  244.   max_distance_between_homeblocks: '0'
  245.  
  246.   # The maximum townblocks available to a town is (numResidents * ratio).
  247.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  248.   town_block_ratio: '8'
  249.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  250.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  251.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  252.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  253.   town_block_size: '16'
  254.  
  255.  
  256. ############################################################
  257. # +------------------------------------------------------+ #
  258. # |             Default new world settings               | #
  259. # +------------------------------------------------------+ #
  260. ############################################################
  261.  
  262. # These flags are only used at the initial setp of a new world.
  263.  
  264. # Once Towny is running each world can be altered from within game
  265. # using '/townyworld toggle'
  266.  
  267. new_world_settings:
  268.  # Default for new worlds to have towny enabled.
  269.   using_towny: 'true'
  270.  
  271.   pvp:
  272.    # Set if PVP is enabled in this world
  273.     world_pvp: 'true'
  274.     # force_pvp_on is a global flag and overrides any towns flag setting
  275.     force_pvp_on: 'false'
  276.  
  277.   mobs:
  278.    # world_monsters_on is a global flag setting per world.
  279.     world_monsters_on: 'true'
  280.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  281.     force_town_monsters_on: 'false'
  282.  
  283.   explosions:
  284.    # Allow explosions in this world
  285.     world_explosions_enabled: 'false'
  286.     # force_explosions_on is a global flag and overrides any towns flag setting
  287.     force_explosions_on: 'false'
  288.  
  289.   fire:
  290.    # Allow fire to be lit and spread in this world.
  291.     world_firespread_enabled: 'true'
  292.     # force_fire_on is a global flag and overrides any towns flag setting
  293.     force_fire_on: 'false'
  294.  
  295.   # Prevent Endermen from picking up and placing blocks.
  296.   enderman_protect: 'true'
  297.   # Disable players trampling crops
  298.   disable_player_crop_trampling: 'true'
  299.   # Disable creatures trampling crops
  300.   disable_creature_crop_trampling: 'true'
  301.  
  302.   # World management settings to deal with un/claiming plots
  303.   plot_management:
  304.     block_delete:
  305.       enabled: 'false'
  306.       # These items will be deleted upon a plot being unclaimed
  307.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  308.  
  309.     mayor_plotblock_delete:
  310.       enabled: 'false'
  311.       # These items will be deleted upon a mayor using /plot clear
  312.       # To disable deleting replace the current entries with NONE.
  313.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  314.  
  315.     revert_on_unclaim:
  316.      # *** WARNING***
  317.       # If this is enabled any town plots which become unclaimed will
  318.       # slowly be reverted to a snapshot taken before the plot was claimed.
  319.       #
  320.       # Regeneration will only work if the plot was
  321.       # claimed under version 0.76.2, or
  322.       # later with this feature enabled
  323.       #
  324.       # If you allow players to break/build in the wild the snapshot will
  325.       # include any changes made before the plot was claimed.
  326.       enabled: 'false'
  327.       speed: 1s
  328.       # These block types will NOT be regenerated
  329.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  330.  
  331.     wild_revert_on_mob_explosion:
  332.      # Enabling this will slowly regenerate holes created in the
  333.       # wilderness by monsters exploding.
  334.       enabled: 'false'
  335.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  336.       delay: 20s
  337.  
  338.  
  339. ############################################################
  340. # +------------------------------------------------------+ #
  341. # |                Global town settings                  | #
  342. # +------------------------------------------------------+ #
  343. ############################################################
  344.  
  345. global_town_settings:
  346.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  347.   friendly_fire: 'true'
  348.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  349.   health_regen:
  350.     speed: 3s
  351.     enable: 'false'
  352.   # Allow towns to claim outposts (a townblock not connected to town).
  353.   allow_outposts: 'true'
  354.   # Allow the use of /town spawn
  355.   allow_town_spawn: 'true'
  356.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  357.   allow_town_spawn_travel: 'true'
  358.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  359.   allow_town_spawn_travel_nation: 'true'
  360.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  361.   allow_town_spawn_travel_ally: 'false'
  362.   # If non zero it delays any spawn request by x seconds.
  363.   teleport_warmup_time: '5'
  364.   # Respawn the player at his town spawn point when he/she dies
  365.   town_respawn: 'false'
  366.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  367.   town_respawn_same_world_only: 'false'
  368.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  369.   # Allowed options: unclaimed,enemy,neutral
  370.   prevent_town_spawn_in: enemy
  371.   # Enables the [~Home] message.
  372.   # If false it will make it harder for enemies to find the home block during a war
  373.   show_town_notifications: 'true'
  374.  
  375.  
  376. ############################################################
  377. # +------------------------------------------------------+ #
  378. # |                 Plugin interfacing                   | #
  379. # +------------------------------------------------------+ #
  380. ############################################################
  381.  
  382. plugin:
  383.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  384.   database:
  385.     database_load: flatfile
  386.     database_save: flatfile
  387.  
  388.     # SQL database connection details (IF set to use SQL).
  389.     sql:
  390.       hostname: localhost
  391.       port: '3306'
  392.       dbname: towny
  393.       table_prefix: towny_
  394.       username: root
  395.       password: ''
  396.  
  397.     # Flatfile backup settings.
  398.     daily_backups: 'true'
  399.     backups_are_deleted_after: 90d
  400.  
  401.     # Valid entries are: zip, none.
  402.     flatfile_backup: zip
  403.  
  404.   interfacing:
  405.     tekkit:
  406.      # Add any fake players for client/server mods (aka Tekkit) here
  407.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  408.  
  409.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  410.     using_essentials: 'true'
  411.  
  412.     # This will attempt to use Register (if present)
  413.     # Then it will attempt to access iConomy 5.01 directly
  414.     # Enable if you have either iConomy 5.01, or Register.jar to
  415.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  416.     # https://github.com/iConomy/Register/tree/master/dist
  417.     using_economy: 'true'
  418.  
  419.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  420.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  421.     using_questioner:
  422.       enable: 'true'
  423.       # The command to accept invitations.
  424.       accept: accept
  425.       # The command to refuse invitations.
  426.       deny: deny
  427.  
  428.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  429.     # False to disable permission checks and rely on Towny settings.
  430.     using_permissions: 'true'
  431.  
  432.   day_timer:
  433.    # The number of hours in each "day".
  434.     # You can configure for 10 hour days. Default is 24 hours.
  435.     day_interval: 1d
  436.     # The time each "day", when taxes will be collected.
  437.     # MUST be less than day_interval. Default is 12h (midday).
  438.     new_day_time: 20h
  439.  
  440.   # Lots of messages to tell you what's going on in the server with time taken for events.
  441.   debug_mode: 'false'
  442.  
  443.   # Info tool for server admins to use to query in game blocks and entities.
  444.   info_tool: CLAY_BRICK
  445.  
  446.   # Spams the player named in dev_name with all messages related to towny.
  447.   dev_mode:
  448.     enable: 'false'
  449.     dev_name: ElgarL
  450.  
  451.   # Record all messages to the towny.log
  452.   logging: 'true'
  453.   # If true this will cause the log to be wiped at every startup.
  454.   reset_log_on_boot: 'false'
  455.  
  456.  
  457. ############################################################
  458. # +------------------------------------------------------+ #
  459. # |               Filters colour and chat                | #
  460. # +------------------------------------------------------+ #
  461. ############################################################
  462.  
  463. filters_colour_chat:
  464.  # This is the name given to any NPC assigned mayor.
  465.   npc_prefix: NPC
  466.   # Regex fields used in validating inputs.
  467.   regex:
  468.     name_filter_regex: '[ /]'
  469.     name_check_regex: ^[а-яА-Яa-zA-Z0-9_-]*$
  470.     name_remove_regex: '[^а-яА-Яa-zA-Z0-9_-]'
  471.  
  472.   modify_chat:
  473.    # Maximum length of Town and Nation names.
  474.     max_name_length: '10'
  475.     # Maximum length of titles and surnames.
  476.     max_title_length: '0'
  477.  
  478.  
  479. ############################################################
  480. # +------------------------------------------------------+ #
  481. # |             block/item/mob protection                | #
  482. # +------------------------------------------------------+ #
  483. ############################################################
  484.  
  485. protection:
  486.   # Items that can be blocked within towns via town/plot flags
  487.   # 259 - flint and steel
  488.   # 325 - bucket
  489.   # 326 - water bucket
  490.   # 327 - lava bucket
  491.   # 351 - bone/bonemeal
  492.   # 359 - shears
  493.   # 368 - ender pearl
  494.   # 374 - glass bottle
  495.   # 385 - fire charge
  496.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL
  497.  
  498.   # Items which can be blocked or enabled via town/plot flags
  499.   # 25 - noteblock
  500.   # 54 - chest ...etc
  501.   switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART, 410, 411, 412, 413, 189, 190, 166, 167
  502.  
  503.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  504.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  505.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  506.  
  507.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  508.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  509.  
  510.   # Prevent the spawning of villager babies in towns.
  511.   town_prevent_villager_breeding: 'false'
  512.   # Disable creatures triggering stone pressure plates
  513.   disable_creature_pressureplate_stone: 'true'
  514.  
  515.   # Globally remove living entities in all worlds that have their flag set.
  516.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  517.  
  518.   # Prevent the spawning of villager babies in the world.
  519.   world_prevent_villager_breeding: 'false'
  520.  
  521.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  522.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  523.   # NEVER set below 1.
  524.   mob_removal_speed: 5s
  525.  
  526.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  527.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  528.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  529.  
  530.   # Protect living entities within a town's boundaries from being killed by players.
  531.   mob_types: Animals,NPC,Snowman
  532.  
  533.   # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  534.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  535.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  536.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  537.  
  538.   # When preventing PVP prevent the use of these potions.
  539.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  540.  
  541.   # Prevent fly and double block jump cheats.
  542.   cheat_protection: 'true'
  543.  
  544.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  545.   regen_delay: 0s
  546.  
  547.  
  548. ############################################################
  549. # +------------------------------------------------------+ #
  550. # |                Wilderness settings                   | #
  551. # +------------------------------------------------------+ #
  552. ############################################################
  553.  
  554. # These Settings defaults only. They are copied to each worlds data files upon first detection
  555. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  556.  
  557. unclaimed:
  558.   unclaimed_zone_build: 'false'
  559.   unclaimed_zone_destroy: 'false'
  560.   unclaimed_zone_item_use: 'false'
  561.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  562.   unclaimed_zone_switch: 'false'
  563.  
  564.  
  565. ############################################################
  566. # +------------------------------------------------------+ #
  567. # |                 Town Notifications                   | #
  568. # +------------------------------------------------------+ #
  569. ############################################################
  570.  
  571. # This is the format for the notifications sent as players move between plots.
  572. # Empty a particular format for it to be ignored.
  573.  
  574. # Example:
  575. # [notification.format]
  576. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  577. # ... [notification.plot.format]
  578. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  579. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  580.  
  581. notification:
  582.   format: '&6 ~ %s'
  583.   splitter: '&7 - '
  584.   area_wilderness: '&2%s'
  585.   area_wilderness_pvp: '%s'
  586.   area_town: '&6%s'
  587.   area_town_pvp: '%s'
  588.   owner: '&a%s'
  589.   no_owner: '&a%s'
  590.   plot:
  591.     splitter: ' '
  592.     format: '%s'
  593.     homeblock: '&b[Home]'
  594.     outpostblock: '&b[Outpost]'
  595.     forsale: '&e[For Sale: %s]'
  596.     type: '&6[%s]'
  597.  
  598.  
  599. ############################################################
  600. # +------------------------------------------------------+ #
  601. # |             Default Town/Plot flags                  | #
  602. # +------------------------------------------------------+ #
  603. ############################################################
  604.  
  605.  
  606. default_perm_flags:
  607.   # Default permission flags for residents plots within a town
  608.   #
  609.   # Can allies/friends/outsiders perform certain actions in the town
  610.   #
  611.   # build - place blocks and other items
  612.   # destroy - break blocks and other items
  613.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  614.   # switch - trigger or activate switches (as defined in switch_ids)
  615.   resident:
  616.     friend:
  617.       build: 'true'
  618.       destroy: 'true'
  619.       item_use: 'true'
  620.       switch: 'true'
  621.     ally:
  622.       build: 'false'
  623.       destroy: 'false'
  624.       item_use: 'false'
  625.       switch: 'false'
  626.     outsider:
  627.       build: 'false'
  628.       destroy: 'false'
  629.       item_use: 'false'
  630.       switch: 'false'
  631.  
  632.   # Default permission flags for towns
  633.   # These are copied into the town data file at creation
  634.   #
  635.   # Can allies/outsiders/residents perform certain actions in the town
  636.   #
  637.   # build - place blocks and other items
  638.   # destroy - break blocks and other items
  639.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  640.   # switch - trigger or activate switches (as defined in switch_ids)
  641.   town:
  642.     default:
  643.       pvp: 'true'
  644.       fire: 'false'
  645.       explosion: 'false'
  646.       mobs: 'false'
  647.     resident:
  648.       build: 'true'
  649.       destroy: 'true'
  650.       item_use: 'true'
  651.       switch: 'true'
  652.     ally:
  653.       build: 'false'
  654.       destroy: 'false'
  655.       item_use: 'false'
  656.       switch: 'false'
  657.     outsider:
  658.       build: 'false'
  659.       destroy: 'false'
  660.       item_use: 'false'
  661.       switch: 'false'
  662.  
  663.  
  664. ############################################################
  665. # +------------------------------------------------------+ #
  666. # |                  Resident settings                   | #
  667. # +------------------------------------------------------+ #
  668. ############################################################
  669.  
  670. resident_settings:
  671.  # player is flagged as inactive after 1 hour (default)
  672.   inactive_after_time: 1h
  673.   # if enabled old residents will be kicked and deleted from a town
  674.   # after Two months (default) of not logging in
  675.   delete_old_residents:
  676.     enable: 'false'
  677.     deleted_after_time: 60d
  678.     delete_economy_account: 'true'
  679.   # The name of the town a resident will automatically join when he first registers.
  680.   default_town_name: ''
  681.   # If true, players can only use beds in plots they personally own.
  682.   deny_bed_use: 'false'
  683.  
  684.  
  685. ############################################################
  686. # +------------------------------------------------------+ #
  687. # |                  Economy settings                    | #
  688. # +------------------------------------------------------+ #
  689. ############################################################
  690.  
  691. economy:
  692.  # By default it is set to true.
  693.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  694.   use_async: 'true'
  695.   # Prefix to apply to all town economy accounts.
  696.   town_prefix: town-
  697.   # Prefix to apply to all nation economy accounts.
  698.   nation_prefix: nation-
  699.  
  700.   spawn_travel:
  701.    # Cost to use /town spawn
  702.     price_town_spawn_travel: '0.0'
  703.     # Cost to use '/town spawn [town]' to another town in your nation.
  704.     price_town_nation_spawn_travel: '5.0'
  705.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  706.     price_town_ally_spawn_travel: '10.0'
  707.     # Cost to use /town spawn [town]
  708.     # This is paid to the town you goto.
  709.     price_town_public_spawn_travel: '10.0'
  710.  
  711.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  712.   price_nation_neutrality: '100.0'
  713.  
  714.   new_expand:
  715.    # How much it costs to start a nation.
  716.     price_new_nation: '1000.0'
  717.     # How much it costs to start a town.
  718.     price_new_town: '250.0'
  719.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  720.     price_outpost: '500.0'
  721.     # The price for a town to expand one townblock.
  722.     price_claim_townblock: '25.0'
  723.     # How much it costs a player to buy extra blocks.
  724.     price_purchased_bonus_townblock: '25.0'
  725.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  726.     price_purchased_bonus_townblock_increase: '1.0'
  727.  
  728.   death:
  729.    # Either fixed or percentage.
  730.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  731.     price_death_type: fixed
  732.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  733.     price_death_pvp_only: 'false'
  734.  
  735.     price_death: '1.0'
  736.  
  737.     price_death_town: '0.0'
  738.  
  739.     price_death_nation: '0.0'
  740.  
  741.   banks:
  742.    # Maximum amount of money allowed in town bank
  743.     # Use 0 for no limit
  744.     town_bank_cap: '0.0'
  745.     # Set to true to allow withdrawls from town banks
  746.     town_allow_withdrawls: 'true'
  747.     # Maximum amount of money allowed in nation bank
  748.     # Use 0 for no limit
  749.     nation_bank_cap: '0.0'
  750.     # Set to true to allow withdrawls from nation banks
  751.     nation_allow_withdrawls: 'true'
  752.   closed_economy:
  753.    # The name of the account that all money that normally disappears goes into.
  754.     server_account: towny-server
  755.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  756.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  757.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  758.     enabled: 'false'
  759.  
  760.   daily_taxes:
  761.    # Enables taxes to be collected daily by town/nation
  762.     # If a town can't pay it's tax then it is kicked from the nation.
  763.     # if a resident can't pay his plot tax he loses his plot.
  764.     # if a resident can't pay his town tax then he is kicked from the town.
  765.     # if a town or nation fails to pay it's upkeep it is deleted.
  766.     enabled: 'true'
  767.     # Maximum tax amount allowed when using flat taxes
  768.     max_tax_amount: '1000.0'
  769.     # maximum tax percentage allowed when taxing by percentages
  770.     max_tax_percent: '25'
  771.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  772.     # all of it's member town are kicked and the Nation is removed.
  773.     price_nation_upkeep: '100.0'
  774.     # The server's daily charge on each town. If a town fails to pay this upkeep
  775.     # all of it's residents are kicked and the town is removed.
  776.     price_town_upkeep: '10.0'
  777.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  778.     # calculated by (number of claimed plots X price_town_upkeep).
  779.     town_plotbased_upkeep: 'false'
  780.     # If enabled and you set a negative upkeep for the town
  781.     # any funds the town gains via upkeep at a new day
  782.     # will be shared out between the plot owners.
  783.     use_plot_payments: 'false'
  784.  
  785.  
  786. ############################################################
  787. # +------------------------------------------------------+ #
  788. # |                     War settings                     | #
  789. # +------------------------------------------------------+ #
  790. ############################################################
  791.  
  792. war:
  793.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  794.   nation_can_be_neutral: 'true'
  795.  
  796.  
  797.   ############################################################
  798.   # +------------------------------------------------------+ #
  799.   # |         Economy Transfers During War settings        | #
  800.   # +------------------------------------------------------+ #
  801.   ############################################################
  802.  
  803.   economy:
  804.     enemy:
  805.      # Amount charged to place a warflag (payed to server).
  806.       place_flag: '10'
  807.       # Amount payed from the flagbearer to the defender after defending the area.
  808.       defended_attack: '10'
  809.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  810.     # and the attacker can't pay, the attack is canceled.
  811.     townblock_won: '10'
  812.     # Same as townblock_won but for the special case of winning the homeblock.
  813.     homeblock_won: '100'
  814.  
  815.  
  816.   ############################################################
  817.   # +------------------------------------------------------+ #
  818.   # |                 War Event settings                   | #
  819.   # +------------------------------------------------------+ #
  820.   ############################################################
  821.  
  822.   # This is started with /townyadmnin toggle war
  823.  
  824.   # In peace time War spoils are accumulated from towns and nations being
  825.   # deleted with any money left in the bank.
  826.   #
  827.   # These funds are increased during a war event upon a player death.
  828.   # An additional bonus to the war chest is set in base_spoils.
  829.   #
  830.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  831.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  832.   #
  833.   # The winning nations share half of the war spoils.
  834.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  835.  
  836.   event:
  837.     warning_delay: '30'
  838.     #If false all towns not in nations can be attacked during a war event.
  839.     towns_are_neutral: 'true'
  840.  
  841.     # If true and the monarch/king dies the nation is removed from the war.
  842.     remove_on_monarch_death: 'false'
  843.     # If enabled players will be able to break/place blocks in enemy plots during a war.
  844.     allow_block_griefing: 'true'
  845.  
  846.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  847.     block_hp:
  848.       town_block_hp: '60'
  849.       home_block_hp: '120'
  850.  
  851.     eco:
  852.      # This amount is new money injected into the economy with a war event.
  853.       base_spoils: '100.0'
  854.       # This amount is taken from the losing town for each plot lost.
  855.       wartime_town_block_loss_price: '100.0'
  856.       # This amount is taken from the player if they die during the event
  857.       price_death_wartime: '200.0'
  858.  
  859.     points:
  860.       points_townblock: '1'
  861.       points_town: '10'
  862.       points_nation: '100'
  863.       points_kill: '1'
  864.  
  865.     # The minimum height at which a player must stand to count as an attacker.
  866.     min_height: '60'
  867.  
  868.   ############################################################
  869.   # +------------------------------------------------------+ #
  870.   # |                   Flag war settings                  | #
  871.   # +------------------------------------------------------+ #
  872.   ############################################################
  873.  
  874.   enemy:
  875.    # If false, players won't be able to place war flags, effectively disabling warzones.
  876.     allow_attacks: 'false'
  877.     # If true, enemy's can only attack the edge plots of a town with war flags.
  878.     only_attack_borders: 'true'
  879.     # This many people must be online in target town in order to place a war flag in their domain.
  880.     min_players_online_in_town: '2'
  881.     # This many people must be online in target nation in order to place a war flag in their domain.
  882.     min_players_online_in_nation: '3'
  883.     max_active_flags_per_player: '1'
  884.     flag:
  885.       waiting_time: 1m
  886.       # This is the block a player must place to trigger the attack event.
  887.       base_block: fence
  888.       # This is the block a player must place to trigger the attack event.
  889.       light_block: torch
  890.     beacon:
  891.      # Must be smaller than half the size of town_block_size.
  892.       radius: '3'
  893.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  894.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  895.       height_above_flag:
  896.         min: '3'
  897.         max: '64'
  898.       draw: 'true'
  899.       wireframe_block: glowstone
  900.   ############################################################
  901.   # +------------------------------------------------------+ #
  902.   # |              Warzone Block Permissions               | #
  903.   # +------------------------------------------------------+ #
  904.   ############################################################
  905.  
  906.   warzone:
  907.    # List of materaials that can be modified in a warzone.
  908.     # '*' = Allow all materials.
  909.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  910.     # Eg: '*,-chest,-furnace'
  911.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  912.     item_use: 'true'
  913.     switch: 'true'
  914.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  915.     fire: 'true'
  916.     explosions: 'true'
  917.     explosions_break_blocks: 'true'
  918.     # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  919.     # Only under affect when explosions_break_blocks is true.
  920.     explosions_regen_blocks: 'true'
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