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- /*
- File: fn_initCiv.sqf
- Author: Bryan "Tonic" Boardwine
- Description:
- Initializes the civilian.
- private _altisArray = ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"];
- private _tanoaArray = ["Land_House_Small_01_F"];
- private _spawnBuildings = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
- civ_spawn_1 = nearestObjects[getMarkerPos "civ_spawn_1", _spawnBuildings,350];
- civ_spawn_2 = nearestObjects[getMarkerPos "civ_spawn_2", _spawnBuildings,350];
- civ_spawn_3 = nearestObjects[getMarkerPos "civ_spawn_3", _spawnBuildings,350];
- civ_spawn_4 = nearestObjects[getMarkerPos "civ_spawn_4", _spawnBuildings,350];
- */
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