gknova61

Player Detector

Mar 23rd, 2013
109
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 0.85 KB | None | 0 0
  1. os.loadAPI("ocs/apis/sensor")
  2. player = sensor.wrap("back")
  3.  
  4. local offset = {
  5.         X = 0,
  6.         Y = 2,
  7.         Z = 2
  8. }
  9.  
  10. print("set offsets...")
  11. local radius = 4
  12. print("set radius...")
  13.  
  14. function distance(pos)
  15.         local xd = pos.X - offset.X
  16.         local yd = pos.Y - offset.Y
  17.         local zd = pos.Z - offset.Z
  18.         return math.sqrt(xd*xd + yd*yd + zd*zd)
  19. end
  20.  
  21. print("registered function...")
  22.  
  23. while true do
  24.         sleep(0.1)
  25.         print("loop check")
  26.         local signal = false
  27.         print("entering for loop...")
  28.         for k,v in pairs(player.getTargets()) do
  29.                 if distance(v.Position) < radius then
  30.                         signal = true
  31.                 end
  32.         end
  33.         print("loop check 2")
  34.         rs.setOutput("top", not signal)
  35.         rs.setOutput("left", not signal)
  36. end
  37. print("looped")
Advertisement
Add Comment
Please, Sign In to add comment