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- "Burn It All Build"
- Stats:
- Damage: Red_Magika_Stone_Missile_(Permanent) -> 12+MAE+4BD = 21 dmg
- Damage after Meteor: 12+MAE+1/2MAE+4BD = 25
- Procs: 13 ♦ Autohit with Red Magika Stone Missile
- Procs: 15 ♦ Burning with all abilities
- Procs: 16 ♦ Freeze with all abilities
- HP : 70 (80)
- RGN: 4
- MOV : 1
- AGI : 6 -> Cover 11
- MAE: 4 (6)
- HAX : 5
- SUR: 2
- ACC : 3 (5)
- SUR: 2
- SNK: 0
- SC: 0
- Free Sprints: 0
- Food: Pineapple (+5 HP | +1 MAE )
- Drink: Bottle_of_Sake (+2 ACC | +1 MAE)
- Race: Drevii
- Medium Size: No benefits or penalties
- VENUSIAN PHAGE
- The Penalty of being a phage is reduced by 1.
- You’re a classically trained magika user from the Drevii homeworld.
- You gain 1 extra ability slot.
- You gain 1 Bonus damage for each Magika Ability equipped.
- You are immune to your own offensive Magika Ability AoEs.
- Your ability slots can only hold Magika Abilities.
- You can only gain MAE as your damage modifier.
- Your base health is now 40 and DR no longer increases your Max HP.
- MINOR TRAITS:
- Positive 1: Gourmet ( +5HP when food buff )
- Positive 2: Great Drinker ( No negatives )
- Positive 3: Software Training +1 HAX
- Negative 1: Terrible Driver - You gain -2 PLT.
- Negative 2: Arrogance (-2 SC)
- Negative 3: Addicted to combat - You cannot flee from combat until your health drops below 10.
- ABILITIES:
- Ability 1::"Red_Magika_Stone_Spark_(Permanent)
- Standard Action
- 2 Round CD
- Requires 1 MAE"
- "Attack using your ACC modifier.
- On hit, deal 15 + MAE damage and inflict [EMP] for 1 Round.
- [Phage] - [EMP] effect duration is now equal to ½ your MAE."
- Ability 2:"Red_Magika_Stone_Meteor_(Permanent)
- Full Turn
- Once Per Combat
- Requires 5 MAE
- [Loud]"
- "Remove [Cover] from all Units in this AoE.
- Attack using your ACC modifier.
- On hit, deal 24 + MAE damage. On miss, deal half damage.
- [Phage] - After this Ability is Activated, your Red Magika Abilities gain bonus damage equal to ½ MAE"
- Ability 3:"""Red_Magika_Stone_Missile_(Permanent)
- Standard Action
- 1 Round CD
- Requires 1 MAE"
- "Attack using your ACC modifier.
- On hit, deal 12 + MAE damage, with [13 ♦ Autohit].
- [Phage] - Ability cooldown reduced to 0."
- Ability 4:""Red_Magika_Stone_Quake_(Permanent)
- Standard Action
- 5 Round CD
- Requires 3 MAE
- [Loud]"
- "Attack using your ACC modifier.
- On hit, deal 15 + MAE damage.
- [Phage] - You may reactivate this Ability once as a Free Action on your next turn."
- EQUIPMENT WEAPON
- HAND SLOTS
- Magika_Focus_(Permanent)
- "This focus has 2 attachment slots that can only hold magika gems.
- Any gems in these slots grant their benefits to magika abilities you use, this includes anything that is summoned by a stone."
- Barrier_Field_(Permanent)
- +10 HP
- Weapon Attachment 1: Burn_Magika_Gem_(Permanent)
- Gain Burning proc with magika abilities at 15+
- Weapon Attachment 2: Freeze_Magika_Gem_(Permanent)
- Gain Freeze proc with magika abilities at 16+
- EQUIPMENT GEAR
- MAE_Powered_ExoSuit_(Permanent) - [GOT]
- +2 AGI
- +1 MOV
- +10 HP
- +1 MAE
- Addon 1: Anti-Grav_Harness_(Permanent) +1 AGI
- Addon 2: Infused_Magika_Cloth_(Permanent)
- +1 MAE
- +2 Bonus Damage with MAE Weapons & Abilities.
- The penalty of being a phage is reduced by 1"
- You gain [Weakness] against [EMP] and [Silence]"
- ________________________________________________
- Boots: Agility_Boots_(Permanent) +1 AGI - [GOT]
- Head: Phage_Mask_(Permanent) - Reduce Phage penalty by one
- Wrist: Aim_Assist_(Permanent) +1 ACC
- _________________________________________________
- EQUIPMENT CYBERNETIC AND IMPLANT
- Cybernetic 1: Wired_Reflexes_(Permanent) +2 AGI - [GOT]
- Cybernetic 2: Elemental_Battery_(Permanent) +2 MAE
- Cybernetic 3: Regenerative_Epidermis_(Permanent) +5 HP +2 RGN - [GOT]
- Implant 1: Cybernetic_Ocular_Implant_(Permanent) +2 ACC - [GOT]
- Implant 2: Medical_Training_Neuro-Implant_(Permanent) +2 SUR
- Implant 3: Nano_Machines_(Permanent) +5 HP +2 RGN - [GOT]
- EQUIPMENT PROFESSION AND TOOL
- Profession: Hacking_Neuro-Implant_(Permanent) +2 HAX - [GOT]
- Tool: Cyberdeck_(Permanent) +2 HAX
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