Upscalefanatic3

[FE] Poley Boy Script (Voidacity)

Jun 22nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89. print("Hello world!")
  90. -- params : ...
  91.  
  92. wait(0.016666666666667)
  93. script.Name = "Chaos"
  94. local Player = owner
  95. local Character = Player.Character
  96. --[[
  97. repeat
  98. wait()
  99. until game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui")
  100. game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui"):Clone().Parent = Player.PlayerGui
  101. ]]
  102.  
  103.  
  104.  
  105. local FavIDs = {
  106. 340106355, --Nefl Crystals
  107. 927529620, --Dimension
  108. 876981900, --Fantasy
  109. 398987889, --Ordinary Days
  110. 1117396305, --Oh wait, it's you.
  111. 885996042, --Action Winter Journey
  112. 919231299, --Sprawling Idiot Effigy
  113. 743466274, --Good Day Sunshine
  114. 727411183, --Knife Fight
  115. 1402748531, --The Earth Is Counting On You!
  116. 595230126, --Robot Language
  117. 478890315 --Death Road to Canada: Rotten Shotgun
  118. }
  119.  
  120.  
  121.  
  122.  
  123. --The reality of my life isn't real but a Universe -makhail07
  124. wait(0.2)
  125. local plr = owner
  126. print('Local User is '..plr.Name)
  127. print('Poley Boy Loaded')
  128. print('Hi, P O L E')
  129. local char = plr.Character
  130. local hum = char.Humanoid
  131. local hed = char.Head
  132. local root = char.HumanoidRootPart
  133. local rootj = root.RootJoint
  134. local tors = char.Torso
  135. local ra = char["Right Arm"]
  136. local la = char["Left Arm"]
  137. local rl = char["Right Leg"]
  138. local ll = char["Left Leg"]
  139. local neck = tors["Neck"]
  140. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  141. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  142. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  143. local maincolor = BrickColor.new("Institutional white")
  144. -------------------------------------------------------
  145. --Start Good Stuff--
  146. -------------------------------------------------------
  147. cam = game.Workspace.CurrentCamera
  148. CF = CFrame.new
  149. angles = CFrame.Angles
  150. attack = false
  151. Euler = CFrame.fromEulerAnglesXYZ
  152. Rad = math.rad
  153. IT = Instance.new
  154. BrickC = BrickColor.new
  155. Cos = math.cos
  156. Acos = math.acos
  157. Sin = math.sin
  158. Asin = math.asin
  159. Abs = math.abs
  160. Mrandom = math.random
  161. Floor = math.floor
  162. -------------------------------------------------------
  163. --End Good Stuff--
  164. -------------------------------------------------------
  165. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  166. RSH, LSH = nil, nil
  167. RW = Instance.new("Weld")
  168. LW = Instance.new("Weld")
  169. RH = tors["Right Hip"]
  170. LH = tors["Left Hip"]
  171. RSH = tors["Right Shoulder"]
  172. LSH = tors["Left Shoulder"]
  173. RSH.Parent = nil
  174. LSH.Parent = nil
  175. RW.Name = "RW"
  176. RW.Part0 = tors
  177. RW.C0 = CF(1.5, 0.5, 0)
  178. RW.C1 = CF(0, 0.5, 0)
  179. RW.Part1 = ra
  180. RW.Parent = tors
  181. LW.Name = "LW"
  182. LW.Part0 = tors
  183. LW.C0 = CF(-1.5, 0.5, 0)
  184. LW.C1 = CF(0, 0.5, 0)
  185. LW.Part1 = la
  186. LW.Parent = tors
  187. Effects = {}
  188. -------------------------------------------------------
  189. --Start HeartBeat--
  190. -------------------------------------------------------
  191. ArtificialHB = Instance.new("BindableEvent", script)
  192. ArtificialHB.Name = "Heartbeat"
  193. script:WaitForChild("Heartbeat")
  194.  
  195. frame = 1 / 60
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199.  
  200.  
  201. lastframe = tick()
  202. script.Heartbeat:Fire()
  203.  
  204.  
  205. game:GetService("RunService").Heartbeat:connect(function(s, p)
  206. tf = tf + s
  207. if tf >= frame then
  208. if allowframeloss then
  209. script.Heartbeat:Fire()
  210. lastframe = tick()
  211. else
  212. for i = 1, math.floor(tf / frame) do
  213. script.Heartbeat:Fire()
  214. end
  215. lastframe = tick()
  216. end
  217. if tossremainder then
  218. tf = 0
  219. else
  220. tf = tf - frame * math.floor(tf / frame)
  221. end
  222. end
  223. end)
  224. -------------------------------------------------------
  225. --End HeartBeat--
  226. -------------------------------------------------------
  227.  
  228. -------------------------------------------------------
  229. --Start Important Functions--
  230. -------------------------------------------------------
  231. function swait(num)
  232. if num == 0 or num == nil then
  233. game:service("RunService").Stepped:wait(0)
  234. else
  235. for i = 0, num do
  236. game:service("RunService").Stepped:wait(0)
  237. end
  238. end
  239. end
  240. function thread(f)
  241. coroutine.resume(coroutine.create(f))
  242. end
  243. function clerp(a, b, t)
  244. local qa = {
  245. QuaternionFromCFrame(a)
  246. }
  247. local qb = {
  248. QuaternionFromCFrame(b)
  249. }
  250. local ax, ay, az = a.x, a.y, a.z
  251. local bx, by, bz = b.x, b.y, b.z
  252. local _t = 1 - t
  253. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  254. end
  255. function QuaternionFromCFrame(cf)
  256. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  257. local trace = m00 + m11 + m22
  258. if trace > 0 then
  259. local s = math.sqrt(1 + trace)
  260. local recip = 0.5 / s
  261. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  262. else
  263. local i = 0
  264. if m00 < m11 then
  265. i = 1
  266. end
  267. if m22 > (i == 0 and m00 or m11) then
  268. i = 2
  269. end
  270. if i == 0 then
  271. local s = math.sqrt(m00 - m11 - m22 + 1)
  272. local recip = 0.5 / s
  273. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  274. elseif i == 1 then
  275. local s = math.sqrt(m11 - m22 - m00 + 1)
  276. local recip = 0.5 / s
  277. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  278. elseif i == 2 then
  279. local s = math.sqrt(m22 - m00 - m11 + 1)
  280. local recip = 0.5 / s
  281. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  282. end
  283. end
  284. end
  285. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  286. local xs, ys, zs = x + x, y + y, z + z
  287. local wx, wy, wz = w * xs, w * ys, w * zs
  288. local xx = x * xs
  289. local xy = x * ys
  290. local xz = x * zs
  291. local yy = y * ys
  292. local yz = y * zs
  293. local zz = z * zs
  294. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  295. end
  296. function QuaternionSlerp(a, b, t)
  297. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  298. local startInterp, finishInterp
  299. if cosTheta >= 1.0E-4 then
  300. if 1 - cosTheta > 1.0E-4 then
  301. local theta = math.acos(cosTheta)
  302. local invSinTheta = 1 / Sin(theta)
  303. startInterp = Sin((1 - t) * theta) * invSinTheta
  304. finishInterp = Sin(t * theta) * invSinTheta
  305. else
  306. startInterp = 1 - t
  307. finishInterp = t
  308. end
  309. elseif 1 + cosTheta > 1.0E-4 then
  310. local theta = math.acos(-cosTheta)
  311. local invSinTheta = 1 / Sin(theta)
  312. startInterp = Sin((t - 1) * theta) * invSinTheta
  313. finishInterp = Sin(t * theta) * invSinTheta
  314. else
  315. startInterp = t - 1
  316. finishInterp = t
  317. end
  318. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  319. end
  320. function rayCast(Position, Direction, Range, Ignore)
  321. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  322. end
  323. local RbxUtility = LoadLibrary("RbxUtility")
  324. local Create = RbxUtility.Create
  325.  
  326. -------------------------------------------------------
  327. --Start Damage Function--
  328. -------------------------------------------------------
  329. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  330. if hit.Parent == nil then
  331. return
  332. end
  333. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  334. for _, v in pairs(hit.Parent:children()) do
  335. if v:IsA("Humanoid") then
  336. h = v
  337. end
  338. end
  339. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  340.  
  341. hit.Parent:FindFirstChild("Head"):BreakJoints()
  342. end
  343.  
  344. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  345. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  346. if hit.Parent.DebounceHit.Value == true then
  347. return
  348. end
  349. end
  350. if insta == true then
  351. hit.Parent:FindFirstChild("Head"):BreakJoints()
  352. end
  353. local c = Create("ObjectValue"){
  354. Name = "creator",
  355. -- game:service("Players").wormybag9035
  356. Value = owner,
  357. Parent = h,
  358. }
  359. game:GetService("Debris"):AddItem(c, .5)
  360. if HitSound ~= nil and HitPitch ~= nil then
  361. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  362. end
  363. local Damage = math.random(minim, maxim)
  364. local blocked = false
  365. local block = hit.Parent:findFirstChild("Block")
  366. if block ~= nil then
  367. if block.className == "IntValue" then
  368. if block.Value > 0 then
  369. blocked = true
  370. block.Value = block.Value - 1
  371. print(block.Value)
  372. end
  373. end
  374. end
  375. if blocked == false then
  376. h.Health = h.Health - Damage
  377. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  378. else
  379. h.Health = h.Health - (Damage / 2)
  380. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  381. end
  382. if Type == "Knockdown" then
  383. local hum = hit.Parent.Humanoid
  384. hum.PlatformStand = true
  385. coroutine.resume(coroutine.create(function(HHumanoid)
  386. swait(1)
  387. HHumanoid.PlatformStand = false
  388. end), hum)
  389. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  390. local bodvol = Create("BodyVelocity"){
  391. velocity = angle * knockback,
  392. P = 5000,
  393. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  394. Parent = hit,
  395. }
  396. local rl = Create("BodyAngularVelocity"){
  397. P = 3000,
  398. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  399. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  400. Parent = hit,
  401. }
  402. game:GetService("Debris"):AddItem(bodvol, .5)
  403. game:GetService("Debris"):AddItem(rl, .5)
  404. elseif Type == "Normal" then
  405. local vp = Create("BodyVelocity"){
  406. P = 500,
  407. maxForce = Vector3.new(math.huge, 0, math.huge),
  408. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  409. }
  410. if knockback > 0 then
  411. vp.Parent = hit.Parent.Torso
  412. end
  413. game:GetService("Debris"):AddItem(vp, .5)
  414. elseif Type == "Up" then
  415. local bodyVelocity = Create("BodyVelocity"){
  416. velocity = Vector3.new(0, 20, 0),
  417. P = 5000,
  418. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  419. Parent = hit,
  420. }
  421. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  422. elseif Type == "DarkUp" then
  423. coroutine.resume(coroutine.create(function()
  424. for i = 0, 1, 0.1 do
  425. swait()
  426. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  427. end
  428. end))
  429. local bodyVelocity = Create("BodyVelocity"){
  430. velocity = Vector3.new(0, 20, 0),
  431. P = 5000,
  432. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  433. Parent = hit,
  434. }
  435. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  436. elseif Type == "Snare" then
  437. local bp = Create("BodyPosition"){
  438. P = 2000,
  439. D = 100,
  440. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  441. position = hit.Parent.Torso.Position,
  442. Parent = hit.Parent.Torso,
  443. }
  444. game:GetService("Debris"):AddItem(bp, 1)
  445. elseif Type == "Freeze" then
  446. local BodPos = Create("BodyPosition"){
  447. P = 50000,
  448. D = 1000,
  449. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  450. position = hit.Parent.Torso.Position,
  451. Parent = hit.Parent.Torso,
  452. }
  453. local BodGy = Create("BodyGyro") {
  454. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  455. P = 20e+003,
  456. Parent = hit.Parent.Torso,
  457. cframe = hit.Parent.Torso.CFrame,
  458. }
  459. hit.Parent.Torso.Anchored = true
  460. coroutine.resume(coroutine.create(function(Part)
  461. swait(1.5)
  462. Part.Anchored = false
  463. end), hit.Parent.Torso)
  464. game:GetService("Debris"):AddItem(BodPos, 3)
  465. game:GetService("Debris"):AddItem(BodGy, 3)
  466. end
  467. local debounce = Create("BoolValue"){
  468. Name = "DebounceHit",
  469. Parent = hit.Parent,
  470. Value = true,
  471. }
  472. game:GetService("Debris"):AddItem(debounce, Delay)
  473. c = Create("ObjectValue"){
  474. Name = "creator",
  475. Value = Player,
  476. Parent = h,
  477. }
  478. game:GetService("Debris"):AddItem(c, .5)
  479. end
  480. end
  481. -------------------------------------------------------
  482. --End Damage Function--
  483. -------------------------------------------------------
  484.  
  485. -------------------------------------------------------
  486. --Start Damage Function Customization--
  487. -------------------------------------------------------
  488. function ShowDamage(Pos, Text, Time, Color)
  489. local Rate = (1 / 30)
  490. local Pos = (Pos or Vector3.new(0, 0, 0))
  491. local Text = (Text or "")
  492. local Time = (Time or 2)
  493. local Color = (Color or Color3.new(1, 0, 1))
  494. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  495. EffectPart.Anchored = true
  496. local BillboardGui = Create("BillboardGui"){
  497. Size = UDim2.new(3, 0, 3, 0),
  498. Adornee = EffectPart,
  499. Parent = EffectPart,
  500. }
  501. local TextLabel = Create("TextLabel"){
  502. BackgroundTransparency = 1,
  503. Size = UDim2.new(1, 0, 1, 0),
  504. Text = Text,
  505. Font = "Bodoni",
  506. TextColor3 = Color,
  507. TextScaled = true,
  508. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  509. Parent = BillboardGui,
  510. }
  511. game.Debris:AddItem(EffectPart, (Time))
  512. EffectPart.Parent = game:GetService("Workspace")
  513. delay(0, function()
  514. local Frames = (Time / Rate)
  515. for Frame = 1, Frames do
  516. wait(Rate)
  517. local Percent = (Frame / Frames)
  518. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  519. TextLabel.TextTransparency = Percent
  520. end
  521. if EffectPart and EffectPart.Parent then
  522. EffectPart:Destroy()
  523. end
  524. end)
  525. end
  526. -------------------------------------------------------
  527. --End Damage Function Customization--
  528. -------------------------------------------------------
  529.  
  530. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  531. for _, c in pairs(workspace:children()) do
  532. local hum = c:findFirstChild("Humanoid")
  533. if hum ~= nil then
  534. local head = c:findFirstChild("Head")
  535. if head ~= nil then
  536. local targ = head.Position - Part.Position
  537. local mag = targ.magnitude
  538. if magni >= mag and c.Name ~= plr.Name then
  539. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  540. end
  541. end
  542. end
  543. end
  544. end
  545.  
  546.  
  547. CFuncs = {
  548. Part = {
  549. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  550. local Part = Create("Part")({
  551. Parent = Parent,
  552. Reflectance = Reflectance,
  553. Transparency = Transparency,
  554. CanCollide = false,
  555. Locked = true,
  556. BrickColor = BrickColor.new(tostring(BColor)),
  557. Name = Name,
  558. Size = Size,
  559. Material = Material
  560. })
  561. RemoveOutlines(Part)
  562. return Part
  563. end
  564. },
  565. Mesh = {
  566. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  567. local Msh = Create(Mesh)({
  568. Parent = Part,
  569. Offset = OffSet,
  570. Scale = Scale
  571. })
  572. if Mesh == "SpecialMesh" then
  573. Msh.MeshType = MeshType
  574. Msh.MeshId = MeshId
  575. end
  576. return Msh
  577. end
  578. },
  579. Mesh = {
  580. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  581. local Msh = Create(Mesh)({
  582. Parent = Part,
  583. Offset = OffSet,
  584. Scale = Scale
  585. })
  586. if Mesh == "SpecialMesh" then
  587. Msh.MeshType = MeshType
  588. Msh.MeshId = MeshId
  589. end
  590. return Msh
  591. end
  592. },
  593. Weld = {
  594. Create = function(Parent, Part0, Part1, C0, C1)
  595. local Weld = Create("Weld")({
  596. Parent = Parent,
  597. Part0 = Part0,
  598. Part1 = Part1,
  599. C0 = C0,
  600. C1 = C1
  601. })
  602. return Weld
  603. end
  604. },
  605. Sound = {
  606. Create = function(id, par, vol, pit)
  607. coroutine.resume(coroutine.create(function()
  608. local S = Create("Sound")({
  609. Volume = vol,
  610. Pitch = pit or 1,
  611. SoundId = id,
  612. Parent = par or workspace
  613. })
  614. wait()
  615. S:play()
  616. game:GetService("Debris"):AddItem(S, 6)
  617. end))
  618. end
  619. },
  620. ParticleEmitter = {
  621. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  622. local fp = Create("ParticleEmitter")({
  623. Parent = Parent,
  624. Color = ColorSequence.new(Color1, Color2),
  625. LightEmission = LightEmission,
  626. Size = Size,
  627. Texture = Texture,
  628. Transparency = Transparency,
  629. ZOffset = ZOffset,
  630. Acceleration = Accel,
  631. Drag = Drag,
  632. LockedToPart = LockedToPart,
  633. VelocityInheritance = VelocityInheritance,
  634. EmissionDirection = EmissionDirection,
  635. Enabled = Enabled,
  636. Lifetime = LifeTime,
  637. Rate = Rate,
  638. Rotation = Rotation,
  639. RotSpeed = RotSpeed,
  640. Speed = Speed,
  641. VelocitySpread = VelocitySpread
  642. })
  643. return fp
  644. end
  645. }
  646. }
  647. function RemoveOutlines(part)
  648. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  649. end
  650. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  651. local Part = Create("Part")({
  652. formFactor = FormFactor,
  653. Parent = Parent,
  654. Reflectance = Reflectance,
  655. Transparency = Transparency,
  656. CanCollide = false,
  657. Locked = true,
  658. BrickColor = BrickColor.new(tostring(BColor)),
  659. Name = Name,
  660. Size = Size,
  661. Material = Material
  662. })
  663. RemoveOutlines(Part)
  664. return Part
  665. end
  666. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  667. local Msh = Create(Mesh)({
  668. Parent = Part,
  669. Offset = OffSet,
  670. Scale = Scale
  671. })
  672. if Mesh == "SpecialMesh" then
  673. Msh.MeshType = MeshType
  674. Msh.MeshId = MeshId
  675. end
  676. return Msh
  677. end
  678. function CreateWeld(Parent, Part0, Part1, C0, C1)
  679. local Weld = Create("Weld")({
  680. Parent = Parent,
  681. Part0 = Part0,
  682. Part1 = Part1,
  683. C0 = C0,
  684. C1 = C1
  685. })
  686. return Weld
  687. end
  688.  
  689.  
  690. -------------------------------------------------------
  691. --Start Effect Function--
  692. -------------------------------------------------------
  693. EffectModel = Instance.new("Model", char)
  694. Effects = {
  695. Block = {
  696. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  697. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  698. prt.Anchored = true
  699. prt.CFrame = cframe
  700. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  701. game:GetService("Debris"):AddItem(prt, 10)
  702. if Type == 1 or Type == nil then
  703. table.insert(Effects, {
  704. prt,
  705. "Block1",
  706. delay,
  707. x3,
  708. y3,
  709. z3,
  710. msh
  711. })
  712. elseif Type == 2 then
  713. table.insert(Effects, {
  714. prt,
  715. "Block2",
  716. delay,
  717. x3,
  718. y3,
  719. z3,
  720. msh
  721. })
  722. else
  723. table.insert(Effects, {
  724. prt,
  725. "Block3",
  726. delay,
  727. x3,
  728. y3,
  729. z3,
  730. msh
  731. })
  732. end
  733. end
  734. },
  735. Sphere = {
  736. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  737. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  738. prt.Anchored = true
  739. prt.CFrame = cframe
  740. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  741. game:GetService("Debris"):AddItem(prt, 10)
  742. table.insert(Effects, {
  743. prt,
  744. "Cylinder",
  745. delay,
  746. x3,
  747. y3,
  748. z3,
  749. msh
  750. })
  751. end
  752. },
  753. Cylinder = {
  754. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  755. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  756. prt.Anchored = true
  757. prt.CFrame = cframe
  758. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  759. game:GetService("Debris"):AddItem(prt, 10)
  760. table.insert(Effects, {
  761. prt,
  762. "Cylinder",
  763. delay,
  764. x3,
  765. y3,
  766. z3,
  767. msh
  768. })
  769. end
  770. },
  771. Wave = {
  772. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  773. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  774. prt.Anchored = true
  775. prt.CFrame = cframe
  776. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  777. game:GetService("Debris"):AddItem(prt, 10)
  778. table.insert(Effects, {
  779. prt,
  780. "Cylinder",
  781. delay,
  782. x3 / 60,
  783. y3 / 60,
  784. z3 / 60,
  785. msh
  786. })
  787. end
  788. },
  789. Ring = {
  790. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  791. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  792. prt.Anchored = true
  793. prt.CFrame = cframe
  794. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  795. game:GetService("Debris"):AddItem(prt, 10)
  796. table.insert(Effects, {
  797. prt,
  798. "Cylinder",
  799. delay,
  800. x3,
  801. y3,
  802. z3,
  803. msh
  804. })
  805. end
  806. },
  807. Break = {
  808. Create = function(brickcolor, cframe, x1, y1, z1)
  809. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  810. prt.Anchored = true
  811. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  812. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  813. local num = math.random(10, 50) / 1000
  814. game:GetService("Debris"):AddItem(prt, 10)
  815. table.insert(Effects, {
  816. prt,
  817. "Shatter",
  818. num,
  819. prt.CFrame,
  820. math.random() - math.random(),
  821. 0,
  822. math.random(50, 100) / 100
  823. })
  824. end
  825. },
  826. Spiral = {
  827. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  828. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  829. prt.Anchored = true
  830. prt.CFrame = cframe
  831. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  832. game:GetService("Debris"):AddItem(prt, 10)
  833. table.insert(Effects, {
  834. prt,
  835. "Cylinder",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. end
  843. },
  844. Push = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. table.insert(Effects, {
  852. prt,
  853. "Cylinder",
  854. delay,
  855. x3,
  856. y3,
  857. z3,
  858. msh
  859. })
  860. end
  861. }
  862. }
  863. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  864. local fp = IT("Part")
  865. fp.formFactor = formfactor
  866. fp.Parent = parent
  867. fp.Reflectance = reflectance
  868. fp.Transparency = transparency
  869. fp.CanCollide = false
  870. fp.Locked = true
  871. fp.BrickColor = brickcolor
  872. fp.Name = name
  873. fp.Size = size
  874. fp.Position = tors.Position
  875. RemoveOutlines(fp)
  876. fp.Material = "SmoothPlastic"
  877. fp:BreakJoints()
  878. return fp
  879. end
  880.  
  881. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  882. local mesh = IT(Mesh)
  883. mesh.Parent = part
  884. if Mesh == "SpecialMesh" then
  885. mesh.MeshType = meshtype
  886. if meshid ~= "nil" then
  887. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  888. end
  889. end
  890. mesh.Offset = offset
  891. mesh.Scale = scale
  892. return mesh
  893. end
  894.  
  895. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  896. local type = type
  897. local rng = Instance.new("Part", char)
  898. rng.Anchored = true
  899. rng.BrickColor = color
  900. rng.CanCollide = false
  901. rng.FormFactor = 3
  902. rng.Name = "Ring"
  903. rng.Material = "Neon"
  904. rng.Size = Vector3.new(1, 1, 1)
  905. rng.Transparency = 0
  906. rng.TopSurface = 0
  907. rng.BottomSurface = 0
  908. rng.CFrame = pos
  909. local rngm = Instance.new("SpecialMesh", rng)
  910. rngm.MeshType = MType
  911. rngm.Scale = scale
  912. local scaler2 = 1
  913. if type == "Add" then
  914. scaler2 = 1 * value
  915. elseif type == "Divide" then
  916. scaler2 = 1 / value
  917. end
  918. coroutine.resume(coroutine.create(function()
  919. for i = 0, 10 / bonuspeed, 0.1 do
  920. swait()
  921. if type == "Add" then
  922. scaler2 = scaler2 - 0.01 * value / bonuspeed
  923. elseif type == "Divide" then
  924. scaler2 = scaler2 - 0.01 / value * bonuspeed
  925. end
  926. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  927. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  928. end
  929. rng:Destroy()
  930. end))
  931. end
  932.  
  933. function Eviscerate(dude)
  934. if dude.Name ~= char then
  935. local bgf = IT("BodyGyro", dude.Head)
  936. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  937. local val = IT("BoolValue", dude)
  938. val.Name = "IsHit"
  939. local ds = coroutine.wrap(function()
  940. dude:WaitForChild("Head"):BreakJoints()
  941. wait(0.5)
  942. target = nil
  943. coroutine.resume(coroutine.create(function()
  944. for i, v in pairs(dude:GetChildren()) do
  945. if v:IsA("Accessory") then
  946. v:Destroy()
  947. end
  948. if v:IsA("Humanoid") then
  949. v:Destroy()
  950. end
  951. if v:IsA("CharacterMesh") then
  952. v:Destroy()
  953. end
  954. if v:IsA("Model") then
  955. v:Destroy()
  956. end
  957. if v:IsA("Part") or v:IsA("MeshPart") then
  958. for x, o in pairs(v:GetChildren()) do
  959. if o:IsA("Decal") then
  960. o:Destroy()
  961. end
  962. end
  963. coroutine.resume(coroutine.create(function()
  964. v.Material = "Neon"
  965. v.CanCollide = false
  966. local PartEmmit1 = IT("ParticleEmitter", v)
  967. PartEmmit1.LightEmission = 1
  968. PartEmmit1.Texture = "rbxassetid://284205403"
  969. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  970. PartEmmit1.Rate = 150
  971. PartEmmit1.Lifetime = NumberRange.new(1)
  972. PartEmmit1.Size = NumberSequence.new({
  973. NumberSequenceKeypoint.new(0, 0.75, 0),
  974. NumberSequenceKeypoint.new(1, 0, 0)
  975. })
  976. PartEmmit1.Transparency = NumberSequence.new({
  977. NumberSequenceKeypoint.new(0, 0, 0),
  978. NumberSequenceKeypoint.new(1, 1, 0)
  979. })
  980. PartEmmit1.Speed = NumberRange.new(0, 0)
  981. PartEmmit1.VelocitySpread = 30000
  982. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  983. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  984. local BodPoss = IT("BodyPosition", v)
  985. BodPoss.P = 3000
  986. BodPoss.D = 1000
  987. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  988. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  989. v.Color = maincolor.Color
  990. coroutine.resume(coroutine.create(function()
  991. for i = 0, 49 do
  992. swait(1)
  993. v.Transparency = v.Transparency + 0.08
  994. end
  995. wait(0.5)
  996. PartEmmit1.Enabled = false
  997. wait(3)
  998. v:Destroy()
  999. dude:Destroy()
  1000. end))
  1001. end))
  1002. end
  1003. end
  1004. end))
  1005. end)
  1006. ds()
  1007. end
  1008. end
  1009.  
  1010. function FindNearestHead(Position, Distance, SinglePlayer)
  1011. if SinglePlayer then
  1012. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1013. end
  1014. local List = {}
  1015. for i, v in pairs(workspace:GetChildren()) do
  1016. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1017. table.insert(List, v)
  1018. end
  1019. end
  1020. return List
  1021. end
  1022.  
  1023. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1024. local type = type
  1025. local rng = Instance.new("Part", char)
  1026. rng.Anchored = true
  1027. rng.BrickColor = color
  1028. rng.CanCollide = false
  1029. rng.FormFactor = 3
  1030. rng.Name = "Ring"
  1031. rng.Material = "Neon"
  1032. rng.Size = Vector3.new(1, 1, 1)
  1033. rng.Transparency = 0
  1034. rng.TopSurface = 0
  1035. rng.BottomSurface = 0
  1036. rng.CFrame = pos
  1037. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1038. local rngm = Instance.new("SpecialMesh", rng)
  1039. rngm.MeshType = MType
  1040. rngm.Scale = Vector3.new(x1, y1, z1)
  1041. local scaler2 = 1
  1042. local speeder = FastSpeed
  1043. if type == "Add" then
  1044. scaler2 = 1 * value
  1045. elseif type == "Divide" then
  1046. scaler2 = 1 / value
  1047. end
  1048. coroutine.resume(coroutine.create(function()
  1049. for i = 0, 10 / bonuspeed, 0.1 do
  1050. swait()
  1051. if type == "Add" then
  1052. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1053. elseif type == "Divide" then
  1054. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1055. end
  1056. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1057. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1058. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1059. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1060. end
  1061. rng:Destroy()
  1062. end))
  1063. end
  1064.  
  1065. function SoulSteal(dude)
  1066. if dude.Name ~= char then
  1067. local bgf = IT("BodyGyro", dude.Head)
  1068. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1069. local val = IT("BoolValue", dude)
  1070. val.Name = "IsHit"
  1071. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1072. local soulst = coroutine.wrap(function()
  1073. local soul = Instance.new("Part",dude)
  1074. soul.Size = Vector3.new(1,1,1)
  1075. soul.CanCollide = false
  1076. soul.Anchored = false
  1077. soul.Position = torso.Position
  1078. soul.Transparency = 1
  1079. local PartEmmit1 = IT("ParticleEmitter", soul)
  1080. PartEmmit1.LightEmission = 1
  1081. PartEmmit1.Texture = "rbxassetid://569507414"
  1082. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1083. PartEmmit1.Rate = 250
  1084. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1085. PartEmmit1.Size = NumberSequence.new({
  1086. NumberSequenceKeypoint.new(0, 1, 0),
  1087. NumberSequenceKeypoint.new(1, 0, 0)
  1088. })
  1089. PartEmmit1.Transparency = NumberSequence.new({
  1090. NumberSequenceKeypoint.new(0, 0, 0),
  1091. NumberSequenceKeypoint.new(1, 1, 0)
  1092. })
  1093. PartEmmit1.Speed = NumberRange.new(0, 0)
  1094. PartEmmit1.VelocitySpread = 30000
  1095. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1096. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1097. local BodPoss = IT("BodyPosition", soul)
  1098. BodPoss.P = 3000
  1099. BodPoss.D = 1000
  1100. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1101. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1102. wait(1.6)
  1103. soul.Touched:connect(function(hit)
  1104. if hit.Parent == char then
  1105. soul:Destroy()
  1106. end
  1107. end)
  1108. wait(1.2)
  1109. while soul do
  1110. swait()
  1111. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1112. BodPoss.Position = tors.Position
  1113. end
  1114. end)
  1115. soulst()
  1116. end
  1117. end
  1118. function FaceMouse()
  1119. local Cam = workspace.CurrentCamera
  1120. return {
  1121. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1122. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1123. }
  1124. end
  1125. -------------------------------------------------------
  1126. --End Effect Function--
  1127. -------------------------------------------------------
  1128. function Cso(ID, PARENT, VOLUME, PITCH)
  1129. local NSound = nil
  1130. coroutine.resume(coroutine.create(function()
  1131. NSound = IT("Sound", PARENT)
  1132. NSound.Volume = VOLUME
  1133. NSound.Pitch = PITCH
  1134. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1135. swait()
  1136. NSound:play()
  1137. game:GetService("Debris"):AddItem(NSound, 10)
  1138. end))
  1139. return NSound
  1140. end
  1141. function CameraEnshaking(Length, Intensity)
  1142. coroutine.resume(coroutine.create(function()
  1143. local intensity = 1 * Intensity
  1144. local rotM = 0.01 * Intensity
  1145. for i = 0, Length, 0.1 do
  1146. swait()
  1147. intensity = intensity - 0.05 * Intensity / Length
  1148. rotM = rotM - 5.0E-4 * Intensity / Length
  1149. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1150. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1151. end
  1152. hum.CameraOffset = Vector3.new(0, 0, 0)
  1153. end))
  1154. end
  1155.  
  1156. function getRegion(point,range,ignore)
  1157. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1158. end
  1159.  
  1160. function GetTorso(chars)
  1161. return chars:FindFirstChild'Torso' or chars:FindFirstChild'UpperTorso'
  1162. end
  1163.  
  1164. function ClosestHumanoid(pos,range)
  1165. local mag,closest = math.huge;
  1166. for _,v in next, getRegion(pos,range or 10,{char}) do
  1167. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  1168. if((v.CFrame.p-pos).magnitude < mag and hum and closest ~= hum and hum.Health > 0)then
  1169. mag = (v.CFrame.p-pos).magnitude
  1170. closest = hum
  1171. end
  1172. end
  1173. return closest,(closest and GetTorso(closest.Parent) or nil)
  1174. end
  1175.  
  1176. -------------------------------------------------------
  1177. --End Important Functions--
  1178. -------------------------------------------------------
  1179.  
  1180.  
  1181. --[[
  1182. Thanks for using Build-To-Lua by jarredbcv.
  1183. ]]--
  1184.  
  1185. New = function(Object, Parent, Name, Data)
  1186. local Object = Instance.new(Object)
  1187. for Index, Value in pairs(Data or {}) do
  1188. Object[Index] = Value
  1189. end
  1190. Object.Parent = Parent
  1191. Object.Name = Name
  1192. return Object
  1193. end
  1194.  
  1195. POLE = New("Model",char,"POLE",{})
  1196. Handle = New("Part",POLE,"Handle",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.600000024, 25.1999989, 0.600000024),CFrame = CFrame.new(-133.429993, 15.9508238, -115.659988, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1197. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(4.5999999, 0.400000006, 2),CFrame = CFrame.new(-133.429993, 29.3511391, -110.859985, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1198. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(4.80000305, 13.4003153, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1199. Part = New("Part",POLE,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000048, 0.400000036, 2),CFrame = CFrame.new(-133.429993, 29.3511372, -108.459969, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,LeftSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,})
  1200. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(7.20001984, 13.4003134, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1201. LightPart = New("Part",POLE,"LightPart",{BrickColor = BrickColor.new("Pastel brown"),Material = Enum.Material.Metal,Transparency = 0.5,Transparency = 0.5,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(4.5999999, 0.200000003, 1.79999995),CFrame = CFrame.new(-133.429993, 29.1511116, -110.859985, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.8, 0.6),})
  1202. mot = New("Motor",LightPart,"mot",{Part0 = LightPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(4.80000305, 13.2002878, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1203. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000048, 0.600000024, 2),CFrame = CFrame.new(-133.429993, 29.2511311, -113.259979, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1204. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(2.40000916, 13.3003073, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1205. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(2.79999995, 0.400000036, 0.400000036),CFrame = CFrame.new(-133.429993, 28.5913277, -114.422417, 1.07468857e-13, -6.67446445e-14, -1, 0.499998897, 0.866023302, 1.0658141e-14, 0.866023302, -0.499998897, -1.3500312e-13),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1206. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.07468857e-13, 0.499998897, 0.866023302, -6.67446445e-14, 0.866023302, -0.499998897, -1, 1.0658141e-14, -1.3500312e-13),C1 = CFrame.new(1.23757172, 12.6405039, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1207. LightPart = New("Part",POLE,"LightPart",{BrickColor = BrickColor.new("Pastel brown"),Material = Enum.Material.Metal,Transparency = 0.5,Transparency = 0.5,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(4.5999999, 0.200000003, 1.79999995),CFrame = CFrame.new(-133.429993, 29.1511097, -120.459991, 8.74227766e-08, 0, 1, 0, 1, 0, -1, 0, 8.74227766e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.8, 0.6),})
  1208. mot = New("Motor",LightPart,"mot",{Part0 = LightPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 8.74227766e-08, 0, -1, 0, 1, 0, 1, 0, 8.74227766e-08),C1 = CFrame.new(-4.80000305, 13.2002859, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1209. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(4.5999999, 0.400000006, 2),CFrame = CFrame.new(-133.429993, 29.3511353, -120.459984, 8.74227197e-08, -3.55271368e-15, 1, 0, 0.999998808, -3.55271368e-15, -0.999998808, 0, 8.74227482e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1210. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 8.74227197e-08, 0, -0.999998808, -3.55271368e-15, 0.999998808, 0, 1, -3.55271368e-15, 8.74227482e-08),C1 = CFrame.new(-4.79999542, 13.4003115, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1211. Part = New("Part",POLE,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000048, 0.400000036, 2),CFrame = CFrame.new(-133.429993, 29.3511333, -122.859985, 8.74227197e-08, -3.55271368e-15, 1, 0, 0.999998808, -3.55271368e-15, -0.999998808, 0, 8.74227482e-08),BottomSurface = Enum.SurfaceType.Smooth,LeftSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,})
  1212. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 8.74227197e-08, 0, -0.999998808, -3.55271368e-15, 0.999998808, 0, 1, -3.55271368e-15, 8.74227482e-08),C1 = CFrame.new(-7.19999695, 13.4003096, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1213. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(2.79999995, 0.400000036, 0.400000036),CFrame = CFrame.new(-133.429993, 28.5913258, -116.89756, 7.57102967e-08, -4.37113634e-08, 1, 0.499999404, 0.866024375, -3.55271368e-15, -0.866024375, 0.499999404, 8.74227482e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 7.57102967e-08, 0.499999404, -0.866024375, -4.37113634e-08, 0.866024375, 0.499999404, 1, -3.55271368e-15, 8.74227482e-08),C1 = CFrame.new(-1.23757172, 12.640502, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1215. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000048, 0.600000024, 2),CFrame = CFrame.new(-133.429993, 29.2511272, -118.05999, 8.74227197e-08, -3.55271368e-15, 1, 0, 0.999998808, -3.55271368e-15, -0.999998808, 0, 8.74227482e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1216. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 8.74227197e-08, 0, -0.999998808, -3.55271368e-15, 0.999998808, 0, 1, -3.55271368e-15, 8.74227482e-08),C1 = CFrame.new(-2.40000153, 13.3003035, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1217. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(3.19999981, 0.200000003, 0.200000003),CFrame = CFrame.new(-133.429993, 27.7216053, -116.711098, 5.61942315e-08, -6.6969676e-08, 1, 0.766043305, 0.642786801, -3.55271368e-15, -0.642786801, 0.766043305, 8.74227482e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1218. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.61942315e-08, 0.766043305, -0.642786801, -6.6969676e-08, 0.642786801, 0.766043305, 1, -3.55271368e-15, 8.74227482e-08),C1 = CFrame.new(-1.05110931, 11.7707815, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1219. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(3.19999981, 0.200000003, 0.200000003),CFrame = CFrame.new(-133.429993, 27.7216072, -114.608871, 7.81597009e-14, -9.9475983e-14, -1, 0.766042829, 0.642786205, 1.0658141e-14, 0.642786205, -0.766042829, -1.3500312e-13),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1220. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 7.81597009e-14, 0.766042829, 0.642786205, -9.9475983e-14, 0.642786205, -0.766042829, -1, 1.0658141e-14, -1.3500312e-13),C1 = CFrame.new(1.05111694, 11.7707834, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1221. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Cyan"),Material = Enum.Material.Concrete,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 3, 1),CFrame = CFrame.new(-133.429993, 1.85098195, -115.659988, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0156863, 0.686275, 0.92549),})
  1222. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0, -14.0998421, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1223. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.Concrete,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(-133.429993, 3.45098758, -115.659988, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 0.12549, 0.376471),})
  1224. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0, -12.499836, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1225.  
  1226.  
  1227.  
  1228. local NewInstance = function(instance,parent,properties)
  1229. local inst = Instance.new(instance,parent)
  1230. if(properties)then
  1231. for i,v in next, properties do
  1232. pcall(function() inst[i] = v end)
  1233. end
  1234. end
  1235. return inst;
  1236. end
  1237.  
  1238. for _,v in next, POLE:children() do
  1239. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1240. v.CanCollide = false
  1241. end
  1242.  
  1243.  
  1244. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, -1, 0) * angles(Rad(-90), Rad(0), Rad(0))})
  1245.  
  1246.  
  1247.  
  1248. -------------------------------------------------------
  1249. --Start Customization--
  1250. -------------------------------------------------------
  1251. local Player_Size = 1
  1252. if Player_Size ~= 1 then
  1253. root.Size = root.Size * Player_Size
  1254. tors.Size = tors.Size * Player_Size
  1255. hed.Size = hed.Size * Player_Size
  1256. ra.Size = ra.Size * Player_Size
  1257. la.Size = la.Size * Player_Size
  1258. rl.Size = rl.Size * Player_Size
  1259. ll.Size = ll.Size * Player_Size
  1260. ----------------------------------------------------------------------------------
  1261. rootj.Parent = root
  1262. neck.Parent = tors
  1263. RW.Parent = tors
  1264. LW.Parent = tors
  1265. RH.Parent = tors
  1266. LH.Parent = tors
  1267. ----------------------------------------------------------------------------------
  1268. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1269. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1270. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1271. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1272. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1273. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1274. ----------------------------------------------------------------------------------
  1275. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1276. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1277. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1278. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1279. --hat.Parent = Character
  1280. end
  1281. ----------------------------------------------------------------------------------
  1282. local SONG = 996342575
  1283. local SONG2 = 0
  1284. local Music = Instance.new("Sound",tors)
  1285. Music.Volume = 2.5
  1286. Music.Looped = true
  1287. Music.Pitch = 1 --Pitcher
  1288. ----------------------------------------------------------------------------------
  1289. local equipped = false
  1290. local idle = 0
  1291. local change = 1
  1292. local val = 0
  1293. local toim = 0
  1294. local idleanim = 0.4
  1295. local sine = 0
  1296. local Sit = 1
  1297. local VALUE1 = false
  1298. local VALUE2 = false
  1299. ----------------------------------------------------------------------------------
  1300. hum.WalkSpeed = 14
  1301. hum.JumpPower = 157
  1302. hum.Animator.Parent = nil
  1303. -------------------------------------------------------
  1304. --End Customization--
  1305. -------------------------------------------------------
  1306.  
  1307.  
  1308. -------------------------------------------------------
  1309. --Start Attacks N Stuff--
  1310. -------------------------------------------------------
  1311. function FuckingDyingInside()
  1312. attack = true
  1313. Cso("207358216", tors, 10, 1)
  1314. for i = 1, 100 do
  1315. swait()
  1316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1317. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1318. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1319. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1320. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1321. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1322. end
  1323. attack = false
  1324. end
  1325. function SmackaCracka()
  1326. attack = true
  1327. local THOT = Cso("1028044973", char, 10, 1)
  1328. for i = 0, 10, 0.1 do
  1329. swait()
  1330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 1)
  1331. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1332. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 1)
  1333. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 1)
  1334. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(198), Rad(-.6), Rad(25)), 1)
  1335. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-45)), 1)
  1336. end
  1337. local THOT = Cso("1041422498", char, 10, 1)
  1338. coroutine.resume(coroutine.create(function()
  1339. MagniDamage(root, 65, 65, 90, 0, "Normal")
  1340. Magic(1, "Add", ra.CFrame, Vector3.new(5, 5, 5), 1, BrickC("Really red"), "Sphere")
  1341. Magic(2, "Add", ra.CFrame, Vector3.new(5, 5, 5), 2, BrickColor.new("Br. yellowish orange"), "Sphere")
  1342. end))
  1343. for i = 0, 8, 0.1 do
  1344. swait()
  1345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 1)
  1346. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1347. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 1)
  1348. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 1)
  1349. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(34), Rad(-.6), Rad(25)), 1)
  1350. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-45)), 1)
  1351. end
  1352. Cso("1093102664", tors, 10, 1)
  1353. for i = 0, 6, 0.1 do
  1354. swait()
  1355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 1)
  1356. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1357. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 1)
  1358. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 1)
  1359. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(34), Rad(-.6), Rad(25)), 1)
  1360. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-45)), 1)
  1361. end
  1362. attack = false
  1363. end
  1364. function OWOIMMASPINNING()
  1365. attack = true
  1366. local BOOST = Cso("891338458", tors, 10, 1)
  1367. hum.WalkSpeed = 56
  1368. local NoConstant = false
  1369. local Hitter = Handle.Touched:connect(function(hit)
  1370. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1371. --if NoConstant == false then
  1372. --NoConstant = true
  1373. Damage(hit, hit, 7, 25, 0, "Normal", root, 0.1, "http://www.roblox.com/asset/?id=527749592", 1.2)
  1374. --end
  1375. end
  1376. end)
  1377. repeat
  1378. for i = 0, 1, 0.1 do
  1379. swait()
  1380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(255.45 * i)), 1)
  1381. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  1382. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1383. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1384. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(90)), 1)
  1385. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-90)), 1)
  1386. end
  1387. until BOOST.Playing == false
  1388. attack = false
  1389. Hitter:Disconnect()
  1390. hum.WalkSpeed = 14
  1391. end
  1392. function I_REALLY_CANT_STOP()
  1393. attack = true
  1394. hum.WalkSpeed = 0
  1395. VALUE2 = true
  1396. SONG = 205620538
  1397. root.Anchored = true
  1398. repeat
  1399. swait()
  1400. for i = 0, 1, 0.1 do
  1401. swait()
  1402. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  1403. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  1404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  1405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  1406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  1407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  1408. end
  1409. until VALUE2 == false
  1410. attack = false
  1411. hum.WalkSpeed = 14
  1412. SONG = 996342575
  1413. root.Anchored = false
  1414. end
  1415.  
  1416. function RAEP_qmq()
  1417. --Credit To Nebula_Zorua
  1418. local humanoid, torso = ClosestHumanoid(tors.CFrame.p,5)
  1419.  
  1420. if(torso)then
  1421. attack = true
  1422. local Bingo = Cso("429678771", hed, 6, 1)
  1423. Bingo.TimePosition = 10.6
  1424. local who = torso.Parent
  1425. hum.WalkSpeed = 0
  1426. hum.JumpPower = 0
  1427. humanoid.WalkSpeed = 0
  1428. humanoid.JumpPower = 0
  1429. who.Parent = char
  1430. pcall(function() who.HumanoidRootPart:destroy() end)
  1431. local gWeld = NewInstance("Weld",char,{Part0 = root, Part1 = torso, C0 = CF(0,0,-1.35)})
  1432. for i = 0, 17, 0.1 do
  1433. swait()
  1434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-35)), 1)
  1435. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(20), Rad(35)), 1)
  1436. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1437. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1438. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(90)), 1)
  1439. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(-15)), 1)
  1440. end
  1441. Bingo.Playing = false
  1442. Cso("144508058", tors, 10, 0.8)
  1443. for i = 0, 3, 0.1 do
  1444. swait()
  1445. gWeld.C0 = CF(0, 0, -5)
  1446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 2* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-50)), 1)
  1447. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(50)), 1)
  1448. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1449. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1450. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(90)), 1)
  1451. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-15)), 1)
  1452. end
  1453. Cso("702631545", who.Head, 7, 1)
  1454. Cso("959679286", who.Head, 7, 1)
  1455. for i = 0, 8, 0.1 do
  1456. swait()
  1457. gWeld.C0 = CF(0, 4, -5)
  1458. HW.C0 = clerp(HW.C0, CF(0, -1, 0) * angles(Rad(0), Rad(0), Rad(40)), 1)
  1459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 2* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 1)
  1460. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(10), Rad(-90)), 1)
  1461. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1462. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1463. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(90)), 1)
  1464. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-15)), 1)
  1465. end
  1466. HW.C0 = clerp(HW.C0, CF(0, -1, 0) * angles(Rad(-90), Rad(0), Rad(0)), 1)
  1467. torso:BreakJoints()
  1468. attack = false
  1469. hum.WalkSpeed = 14
  1470. hum.JumpPower = 157
  1471. end
  1472. end
  1473.  
  1474. function My_Favorite_Show_As_A_Kid()
  1475. attack = true
  1476. hum.WalkSpeed = 0
  1477. Cso("1093102664", hed, 10, 1)
  1478. for i = 0, 6, 0.1 do
  1479. swait()
  1480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1481. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 1)
  1482. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1483. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1484. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(175), Rad(-.6), Rad(15)), 0.1)
  1485. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 1)
  1486. end
  1487. Cso("1542642349", hed, 10, 1)
  1488. for i = 0, 6, 0.1 do
  1489. swait()
  1490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1491. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  1492. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1493. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1494. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(175), Rad(-.6), Rad(15)), 0.1)
  1495. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 1)
  1496. end
  1497. Cso("144508058", hed, 10, 0.8)
  1498. for i = 0, 6, 0.1 do
  1499. swait()
  1500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1501. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  1502. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1503. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1504. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-90), Rad(-.6), Rad(15)), 1)
  1505. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 1)
  1506. end
  1507. Cso("144508058", hed, 10, 0.8)
  1508. Cso("702631545", tors, 7, 1)
  1509. HW.Part0 = tors
  1510. HW.C0 = clerp(HW.C0, CF(0, -.4, 0) * angles(Rad(-90), Rad(0), Rad(0)), 1)
  1511. for i = 0, 6, 0.1 do
  1512. swait()
  1513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1514. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  1515. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1516. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1517. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-.6), Rad(-15)), 1)
  1518. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 1)
  1519. end
  1520. Cso("1093102664", hed, 10, 1)
  1521. for i = 0, 6, 0.1 do
  1522. swait()
  1523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1524. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  1525. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1526. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1527. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-.6), Rad(-15)), 1)
  1528. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 1)
  1529. end
  1530. Cso("1025464252", hed, 10, 1)
  1531. for i = 0, 16, 0.1 do
  1532. swait()
  1533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 1)
  1534. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  1535. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 1)
  1536. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 1)
  1537. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(15)), 1)
  1538. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(-13)), 1)
  1539. end
  1540. attack = false
  1541. HW.Part0 = ra
  1542. HW.C0 = clerp(HW.C0, CF(0, -1, 0) * angles(Rad(-90), Rad(0), Rad(0)), 1)
  1543. hum.WalkSpeed = 14
  1544. end
  1545. -------------------------------------------------------
  1546. --End Attacks N Stuff--
  1547. -------------------------------------------------------
  1548. mouse.KeyDown:connect(function(key)
  1549. if (VALUE1 == false and attack == false) or VALUE2 == true then
  1550. if key == "q" then
  1551. if VALUE2 == false then
  1552. I_REALLY_CANT_STOP()
  1553. elseif VALUE2 == true then
  1554. VALUE2 = false
  1555. end
  1556. end
  1557. end
  1558. if attack == false then
  1559. if key == 't' then
  1560. FuckingDyingInside()
  1561. elseif key == 'z' then
  1562. SmackaCracka()
  1563. elseif key == 'x' then
  1564. OWOIMMASPINNING()
  1565. elseif key == 'c' then
  1566. RAEP_qmq()
  1567. elseif key == 'v' then
  1568. local B = Cso("847665457", hed, 7, 1)
  1569. B.TimePosition = 13.2
  1570. CameraEnshaking(5, 5)
  1571. local ORIGINPOS = root.Position
  1572. root.CFrame = CFrame.new(Vector3.new(mouse.Hit.p.X, root.Position.Y, mouse.Hit.p.Z), ORIGINPOS)
  1573. wait(1.3)
  1574. B.Playing = false
  1575. elseif key == 'b' then
  1576. My_Favorite_Show_As_A_Kid()
  1577. end
  1578. end
  1579. end)
  1580.  
  1581.  
  1582.  
  1583.  
  1584.  
  1585.  
  1586.  
  1587. -------------------------------------------------------
  1588. --Start Animations--
  1589. -------------------------------------------------------
  1590. print("By Makhail07")
  1591. while true do
  1592. swait()
  1593. sine = sine + change
  1594. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1595. local velderp = root.Velocity.y
  1596. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1597. if equipped == true or equipped == false then
  1598. if attack == false then
  1599. idle = idle + 1
  1600. else
  1601. idle = 0
  1602. end
  1603. if 1 < root.Velocity.y and hitfloor == nil then
  1604. Anim = "Jump"
  1605. if attack == false then
  1606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  1607. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1608. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1609. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1610. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1611. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1612. end
  1613. elseif -1 > root.Velocity.y and hitfloor == nil then
  1614. Anim = "Fall"
  1615. if attack == false then
  1616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.1)
  1617. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1618. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1)
  1619. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1)
  1620. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1621. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1622. end
  1623. elseif torvel < 1 and hitfloor ~= nil then
  1624. Anim = "Idle"
  1625. change = 1
  1626. if attack == false then
  1627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1628. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1629. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.1)
  1630. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.1)
  1631. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(175), Rad(-.6), Rad(15)), 0.1)
  1632. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1633. end
  1634. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1635. Anim = "Walk"
  1636. change = 1
  1637. if attack == false then
  1638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.25 + 0.3 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(-10 - 3 * Cos(sine / 7))), 0.1)
  1639. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(10 - 2 * Cos(sine / 7)) - hed.RotVelocity.Y / 15), 0.3)
  1640. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1641. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1642. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(186), Rad(-.6), Rad(15)), 0.1)
  1643. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1644. end
  1645. end
  1646. end
  1647. Music.SoundId = "rbxassetid://"..SONG
  1648. Music.Looped = true
  1649. Music.Pitch = 1
  1650. Music.Volume = 5
  1651. Music.Parent = tors
  1652. Music:Resume()
  1653. if 0 < #Effects then
  1654. for e = 1, #Effects do
  1655. if Effects[e] ~= nil then
  1656. local Thing = Effects[e]
  1657. if Thing ~= nil then
  1658. local Part = Thing[1]
  1659. local Mode = Thing[2]
  1660. local Delay = Thing[3]
  1661. local IncX = Thing[4]
  1662. local IncY = Thing[5]
  1663. local IncZ = Thing[6]
  1664. if 1 >= Thing[1].Transparency then
  1665. if Thing[2] == "Block1" then
  1666. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1667. local Mesh = Thing[1].Mesh
  1668. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1669. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1670. elseif Thing[2] == "Block2" then
  1671. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1672. local Mesh = Thing[7]
  1673. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1674. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1675. elseif Thing[2] == "Block3" then
  1676. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1677. local Mesh = Thing[7]
  1678. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1679. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1680. elseif Thing[2] == "Cylinder" then
  1681. local Mesh = Thing[1].Mesh
  1682. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1683. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1684. elseif Thing[2] == "Blood" then
  1685. local Mesh = Thing[7]
  1686. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1687. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1688. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1689. elseif Thing[2] == "Elec" then
  1690. local Mesh = Thing[1].Mesh
  1691. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1692. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1693. elseif Thing[2] == "Disappear" then
  1694. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1695. elseif Thing[2] == "Shatter" then
  1696. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1697. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1698. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1699. Thing[6] = Thing[6] + Thing[5]
  1700. end
  1701. else
  1702. Part.Parent = nil
  1703. table.remove(Effects, e)
  1704. end
  1705. end
  1706. end
  1707. end
  1708. end
  1709. end
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