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- Method Man -
- SWV:
- Nico’s Jojolity plays are the basket weaving and using the plants as damage sponges. The basket weaving is clever and forms the basis of the corral strat, but more definitely could have been done with the plants. This ties into my point above, but using the patches as environments in particular could have been a strong way to bolster this section. A 6 for sufficient, but still lacking.
- CD:
- Well we asked you to utilize tools from the shed, and you sure did. While the amount of tools you acquire is impressive, my case about focus comes into play here. I felt like "quantity" was overemphasized, using tools for their own sake to the point that many of the Jojolity plays were things you could already do with your inventory (using your scarf as a wrap, using your Stand to direct the water).
- Moreover, nothing really stood out to me as a particularly inspired play beyond the underground traps and maybe the smoke vats. I waffled a bit, but I’m settling on 7. Given my earlier complaints of organization, a bit more emphasis on polish and creativity of use along with cutting the cruft would have pushed this up to a higher score.
- Ghostface Killah -
- Here again I will start with Fighter Jet because there is more to say here. Taking the entire shed inventory for the strat is ambitious, but the main question to answer here is "How well utilized were these tools." The shovel traps are actually probably the best ones here in my opinion, there is the one big issue though of, how much do you commit to those traps. If you never get the opportunity to trigger them, either by never getting Rupert in the situation to trigger them or being too far to effectivelly trigger them, they aren't too useful. The blockages were about expected, but you focused using them on Sweet Cavalier instead of Rupert, giving them a much higher percent chance of failure. The glove bag, while inventive is not too helpful for sorting out your inventory. I could list more but these were the ones that stood out to me at least. The rest were either more minor or I think could have been pulled off just fine without using yard tools.
- I will admit this jojolity was judged on a bit more harshly because the range of potential things here and this being the easier jojolity by a decent margin. But even then I think there were ways to utilize the yard tools more effectively at least. Quantity is not really what this jojolity is based on its, at least for higher scores. Here you get a 7, to have earned a higher score there were a few more complex things that could have been done, but the quantity route gets you a safe score.
- Onto Nico, there were definitely some potential things missed here as well, but there was at least enough here that I think you don't get at least a decent score. The weaved basket really helps efficiency and the trimmings for the rope is a decent back up. We mainly expected for the plants to be used with SC's abilities as easily damaged and damageable objects so that was used a little less than I expected.
- This was the more difficult jojolity to do in a varied manner, but I think at least enough was done here that it gets a 7, more could have been done for a higher score such as more complex traps, but this works just fine enough.
- Ol' Dirty Bastard -
- This one's gonna be much shorter as per usual.
- SWV -
- There wasn't much here but I like what you did have. Weaving the baskets was your main play in this and a pretty good one at that, integrated well into your strategy. Other things such as trimming ropes and using plants to tank damage are good. I'm judging this relative to how much there was you could do, and I feel that you could've done a bit more; I feel there were still some key things you could've done that were missed, such as using specific varieties of the plants for more specific applications against your opponent and rupert. Overall I'm going to give you a 6/10. Clever, but just needed a bit more variety.
- CD -
- Like I said in quality, you used an "Everything and the kitchen sink approach here", and I have some mixed feelings about that. You might've overplayed your hand a bit here because honestly with how much you utilize/attempt to utilize, it's gonna become cumbersome and awkward to do all that.
- You have some decently clever plays with them for traps and harassment, but overall I think you focused too much on quantity here and that actually held you back. I'll give you a 7/10 because I do like what I see in some of the plays but you overstepped your capabilities in a way that made it work into your strat worse than it could have.
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