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- #! /usr/bin/env python3
- # coding: utf-8
- class Character():
- x = 0
- y = 0
- sprite = ""
- pass
- class MacGyver(Character): # Mac Gyver fonction. who have a position in the maze and an invantory
- def __init__():
- pass
- def avancer():
- pass
- def reculer():
- pass
- def addObjectToInvantory(object):
- pass
- pass
- class Keeper(Character): # The Keeper is always placed at the Maze Exit
- def __init__():
- pass
- pass
- class Maze(): # The class Maze will generate a 15 x 15 square grid (sprite)
- def generate(): # retournera un tableau 2D
- pass
- def display():
- pass
- def placeCharacter(mc_gyver):
- pass
- def placeKeeper(keeper):
- pass
- pass
- def needle(): # An object to build a syringe. This object is set randomly in the grid.
- pass
- def pipe(): # An object to build a syringe. This object is set randomly in the grid.
- pass
- def ether(): # An object to build a syringe. This object is set randomly in the grid.
- pass
- def inventory(): # Objects are collected and placed in the inventory
- pass
- def main():
- pass
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