yukki10

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Aug 30th, 2018
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  1. on death of player:
  2. set {deatht.%entity%} to 1
  3. on respawn:
  4. set {deatht.%entity%} to 0
  5. on load:
  6. wipe server crafting recipes
  7.  
  8.  
  9. on damage:
  10. if {deatht.%victim%} is 1:
  11. cancel event
  12. attacker is player
  13. victim is player
  14. set {tool.%attacker%} to attacker's tool
  15. set {tool.%victim%} to victim's tool
  16. if lore of {tool.%attacker%} contain "Phantom Attack Ⅲ":
  17. set {_af} to random integer between 1 and 100
  18. if {_af} is between 1 and 80:
  19. damage victim by 2 hearts
  20. if lore of {tool.%attacker%} contain "Dark Strike Ⅲ":
  21. set {_la} to random integer between 1 and 100
  22. if {_la} is between 1 and 70:
  23. damage victim by 3 hearts
  24. if lore of {tool.%attacker%} contain "Fire Shard Ⅲ":
  25. set {_la} to random integer between 1 and 100
  26. if {_la} is between 1 and 60:
  27. damage victim by 4 hearts
  28. if lore of {tool.%attacker%} contain "Quick Sword Ⅲ":
  29. set {_la} to random integer between 1 and 100
  30. if {_la} is between 1 and 95:
  31. damage victim by 1 hearts
  32. if lore of {tool.%attacker%} contain "Earth Titan Ⅲ":
  33. set {_la} to random integer between 1 and 100
  34. if {_la} is between 1 and 50:
  35. damage victim by 5 hearts
  36. if lore of {tool.%victim%} contain "Ender Guard Ⅲ":
  37. set {_pg} to random integer between 1 and 100
  38. if {_pg} is between 1 and 45:
  39. cancel event
  40. if lore of {tool.%victim%} contain "Light Shield Ⅲ":
  41. set damage to damage - 1.5
  42. if lore of {tool.%victim%} contain "Wind Wall Ⅲ":
  43. set {_la} to random integer between 1 and 100
  44. if {_la} is between 1 and 50:
  45. set damage to damage - 4
  46. if lore of {tool.%victim%} contain "Ice Barrier Ⅲ":
  47. set {_la} to random integer between 1 and 100
  48. if {_la} is between 1 and 15:
  49. set damage to damage - 10
  50. if lore of {tool.%victim%} contain "Book Shears Ⅲ":
  51. set {_la} to random integer between 1 and 100
  52. if {_la} is between 1 and 80:
  53. set damage to damage - 2
  54.  
  55.  
  56.  
  57.  
  58.  
  59.  
  60.  
  61.  
  62. if lore of {tool.%attacker%} contain "Phantom Attack Ⅱ":
  63. set {_af} to random integer between 1 and 100
  64. if {_af} is between 1 and 60:
  65. damage victim by 2 hearts
  66. if lore of {tool.%attacker%} contain "Dark Strike Ⅱ":
  67. set {_la} to random integer between 1 and 100
  68. if {_la} is between 1 and 50:
  69. damage victim by 3 hearts
  70. if lore of {tool.%attacker%} contain "Fire Shard Ⅱ":
  71. set {_la} to random integer between 1 and 100
  72. if {_la} is between 1 and 40:
  73. damage victim by 4 hearts
  74. if lore of {tool.%attacker%} contain "Quick Sword Ⅱ":
  75. set {_la} to random integer between 1 and 100
  76. if {_la} is between 1 and 80:
  77. damage victim by 1 hearts
  78. if lore of {tool.%attacker%} contain "Earth Titan Ⅱ":
  79. set {_la} to random integer between 1 and 100
  80. if {_la} is between 1 and 30:
  81. damage victim by 5 hearts
  82. if lore of {tool.%victim%} contain "Ender Guard Ⅱ":
  83. set {_pg} to random integer between 1 and 100
  84. if {_pg} is between 1 and 25:
  85. cancel event
  86. if lore of {tool.%victim%} contain "Light Shield Ⅱ":
  87. set damage to damage - 1.0
  88. if lore of {tool.%victim%} contain "Wind Wall Ⅱ":
  89. set {_la} to random integer between 1 and 100
  90. if {_la} is between 1 and 30:
  91. set damage to damage - 4
  92. if lore of {tool.%victim%} contain "Ice Barrier Ⅱ":
  93. set {_la} to random integer between 1 and 100
  94. if {_la} is between 1 and 10:
  95. set damage to damage - 10
  96. if lore of {tool.%victim%} contain "Book Shears Ⅱ":
  97. set {_la} to random integer between 1 and 100
  98. if {_la} is between 1 and 60:
  99. set damage to damage - 2
  100.  
  101.  
  102.  
  103.  
  104.  
  105.  
  106.  
  107. if lore of {tool.%attacker%} contain "Phantom Attack Ⅰ":
  108. set {_af} to random integer between 1 and 100
  109. if {_af} is between 1 and 40:
  110. damage victim by 2 hearts
  111. if lore of {tool.%attacker%} contain "Dark Strike Ⅰ":
  112. set {_la} to random integer between 1 and 100
  113. if {_la} is between 1 and 30:
  114. damage victim by 3 hearts
  115. if lore of {tool.%attacker%} contain "Fire Shard Ⅰ":
  116. set {_la} to random integer between 1 and 100
  117. if {_la} is between 1 and 20:
  118. damage victim by 4 hearts
  119. if lore of {tool.%attacker%} contain "Quick Sword Ⅰ":
  120. set {_la} to random integer between 1 and 100
  121. if {_la} is between 1 and 60:
  122. damage victim by 1 hearts
  123. if lore of {tool.%attacker%} contain "Earth Titan Ⅰ":
  124. set {_la} to random integer between 1 and 100
  125. if {_la} is between 1 and 20:
  126. damage victim by 5 hearts
  127. if lore of {tool.%victim%} contain "Ender Guard Ⅰ":
  128. set {_pg} to random integer between 1 and 100
  129. if {_pg} is between 1 and 15:
  130. cancel event
  131. if lore of {tool.%victim%} contain "Light Shield Ⅰ":
  132. set damage to damage - 0.5
  133. if lore of {tool.%victim%} contain "Wind Wall Ⅰ":
  134. set {_la} to random integer between 1 and 100
  135. if {_la} is between 1 and 15:
  136. set damage to damage - 4
  137. if lore of {tool.%victim%} contain "Ice Barrier Ⅰ":
  138. set {_la} to random integer between 1 and 100
  139. if {_la} is between 1 and 5:
  140. set damage to damage - 10
  141. if lore of {tool.%victim%} contain "Book Shears Ⅰ":
  142. set {_la} to random integer between 1 and 100
  143. if {_la} is between 1 and 40:
  144. set damage to damage - 2
  145.  
  146.  
  147.  
  148. command /enchf <player>:
  149. permission:admin
  150. trigger:
  151. broadcast "&6&l&m--------*--------*--------"
  152. broadcast "&a%arg-1% がエンチャ花火を使いました!"
  153. broadcast "&a5分間の間 エンチャレベルⅢの"
  154. broadcast "&a付与確率が5倍になります!"
  155. broadcast "&6&l&m--------*--------*--------"
  156. set {EnchF} to 1
  157.  
  158. wait 300 seconds
  159. set {EnchF} to 0
  160. broadcast "&6&l&m-------*--------*-------"
  161. broadcast "&aエンチャ花火の効果が切れました"
  162. broadcast "&6&l&m-------*--------*-------"
  163.  
  164.  
  165. command /uf <player>:
  166. permission:admin
  167. trigger:
  168. broadcast "&6&l&m--------*--------*--------"
  169. broadcast "&a%arg-1% がアンブレ花火を使いました!"
  170. broadcast "&aAddonで武器が消滅する確率が "
  171. broadcast "&a5分間の間 1/2になります!"
  172. broadcast "&6&l&m--------*--------*--------"
  173.  
  174. set {UF} to 1
  175. wait 300 seconds
  176. set {UF} to 0
  177. broadcast "&6&l&m--------*--------*--------"
  178. broadcast "&aアンブレ花火の効果が切れました"
  179. broadcast "&6&l&m--------*--------*--------"
  180.  
  181.  
  182.  
  183.  
  184. on join:
  185. set {menu::%player%} to 0
  186. on inventory close:
  187. set {menu::%player%} to 0
  188. on right click on enchantment table:
  189. cancel event
  190. open chest with 0 row named "&5EnchMenu" to player
  191. set {menu::%player%} to 1
  192. on right click on anvil:
  193. cancel event
  194. open chest with 0 row named "&5CustomMenu" to player
  195. set {menu::%player%} to 2
  196. on inventory click:
  197.  
  198. {menu::%player%} is 1
  199. cancel event
  200. set {_item} to clicked item
  201. loop all items in player's inventory:
  202. if name of loop-item is "&fNormalEnchStone":
  203. remove 1 of loop-item from player
  204. if {EnchF} is 0:
  205. if {UF} is 0:
  206. set {_enchg} to random integer between 1 and 1000
  207. if {_enchg} is between 1 and 850:
  208. set {enchl} to 1
  209. if {_enchg} is between 851 and 950:
  210. remove 1 of {enchi.%player%} from player
  211. stop
  212. if {_enchg} is between 951 and 997:
  213. set {enchl} to 2
  214. if {_enchg} is between 998 and 1000:
  215. set {enchl} to 3
  216.  
  217. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  218.  
  219. set {_ench} to random integer between 1 and 100
  220.  
  221. if {_ench} is between 1 and 10:
  222. if {enchl} is 1:
  223. set line 2 of lore of clicked item to "&1Phantom AttackⅠ"
  224. if {enchl} is 2:
  225. set line 2 of lore of clicked item to "&3Phantom AttackⅡ"
  226. if {enchl} is 3:
  227. set line 2 of lore of clicked item to "&5Phantom AttackⅢ"
  228. if {_ench} is between 11 and 20:
  229. if {enchl} is 1:
  230. set line 2 of lore of clicked item to "&1Ender GuardⅠ"
  231. if {enchl} is 2:
  232. set line 2 of lore of clicked item to "&3Ender GuardⅡ"
  233. if {enchl} is 3:
  234. set line 2 of lore of clicked item to "&5Ender GuardⅢ"
  235. if {_ench} is between 21 and 30:
  236. if {enchl} is 1:
  237. set line 2 of lore of clicked item to "&1Dark StrikeⅠ"
  238. if {enchl} is 2:
  239. set line 2 of lore of clicked item to "&3Dark StrikeⅡ"
  240. if {enchl} is 3:
  241. set line 2 of lore of clicked item to "&5Dark StrikeⅢ"
  242. if {_ench} is between 31 and 40:
  243. if {enchl} is 1:
  244. set line 2 of lore of clicked item to "&1Light ShieldⅠ"
  245. if {enchl} is 2:
  246. set line 2 of lore of clicked item to "&3Light ShieldⅡ"
  247. if {enchl} is 3:
  248. set line 2 of lore of clicked item to "&5Light ShieldⅢ"
  249. if {_ench} is between 41 and 50:
  250. if {enchl} is 1:
  251. set line 2 of lore of clicked item to "&1Wind WallⅠ"
  252. if {enchl} is 2:
  253. set line 2 of lore of clicked item to "&3Wind WallⅡ"
  254. if {enchl} is 3:
  255. set line 2 of lore of clicked item to "&5Wind WallⅢ"
  256. if {_ench} is between 51 and 60:
  257. if {enchl} is 1:
  258. set line 2 of lore of clicked item to "&1Fire ShardⅠ"
  259. if {enchl} is 2:
  260. set line 2 of lore of clicked item to "&3Fire ShardⅡ"
  261. if {enchl} is 3:
  262. set line 2 of lore of clicked item to "&5Fire ShardⅢ"
  263. if {_ench} is between 61 and 70:
  264. if {enchl} is 1:
  265. set line 2 of lore of clicked item to "&1Earth TitanⅠ"
  266. if {enchl} is 2:
  267. set line 2 of lore of clicked item to "&3Earth TitanⅡ"
  268. if {enchl} is 3:
  269. set line 2 of lore of clicked item to "&5Earth TitanⅢ"
  270. if {_ench} is between 71 and 80:
  271. if {enchl} is 1:
  272. set line 2 of lore of clicked item to "&1Ice BarrierⅠ"
  273. if {enchl} is 2:
  274. set line 2 of lore of clicked item to "&3Ice BarrierⅡ"
  275. if {enchl} is 3:
  276. set line 2 of lore of clicked item to "&5Ice BarrierⅢ"
  277. if {_ench} is between 81 and 90:
  278. if {enchl} is 1:
  279. set line 2 of lore of clicked item to "&1Quick SwordⅠ"
  280. if {enchl} is 2:
  281. set line 2 of lore of clicked item to "&3Quick SwordⅡ"
  282. if {enchl} is 3:
  283. set line 2 of lore of clicked item to "&5Quick SwordⅢ"
  284. if {_ench} is between 91 and 100:
  285. if {enchl} is 1:
  286. set line 2 of lore of clicked item to "&1Book ShearsⅠ"
  287. if {enchl} is 2:
  288. set line 2 of lore of clicked item to "&3Book ShearsⅡ"
  289. if {enchl} is 3:
  290. set line 2 of lore of clicked item to "&5Book ShearsⅢ"
  291. if {EnchF} is 0:
  292. if {UF} is 1:
  293. set {_enchg} to random integer between 1 and 1000
  294. if {_enchg} is between 1 and 900:
  295. set {enchl} to 1
  296. if {_enchg} is between 901 and 950:
  297. remove 1 of {enchi.%player%} from player
  298. stop
  299. if {_enchg} is between 951 and 997:
  300. set {enchl} to 2
  301. if {_enchg} is between 998 and 1000:
  302. set {enchl} to 3
  303.  
  304. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  305.  
  306. set {_ench} to random integer between 1 and 100
  307.  
  308. if {_ench} is between 1 and 10:
  309. if {enchl} is 1:
  310. set line 2 of lore of clicked item to "&1Phantom AttackⅠ"
  311. if {enchl} is 2:
  312. set line 2 of lore of clicked item to "&3Phantom AttackⅡ"
  313. if {enchl} is 3:
  314. set line 2 of lore of clicked item to "&5Phantom AttackⅢ"
  315. if {_ench} is between 11 and 20:
  316. if {enchl} is 1:
  317. set line 2 of lore of clicked item to "&1Ender GuardⅠ"
  318. if {enchl} is 2:
  319. set line 2 of lore of clicked item to "&3Ender GuardⅡ"
  320. if {enchl} is 3:
  321. set line 2 of lore of clicked item to "&5Ender GuardⅢ"
  322. if {_ench} is between 21 and 30:
  323. if {enchl} is 1:
  324. set line 2 of lore of clicked item to "&1Dark StrikeⅠ"
  325. if {enchl} is 2:
  326. set line 2 of lore of clicked item to "&3Dark StrikeⅡ"
  327. if {enchl} is 3:
  328. set line 2 of lore of clicked item to "&5Dark StrikeⅢ"
  329. if {_ench} is between 31 and 40:
  330. if {enchl} is 1:
  331. set line 2 of lore of clicked item to "&1Light ShieldⅠ"
  332. if {enchl} is 2:
  333. set line 2 of lore of clicked item to "&3Light ShieldⅡ"
  334. if {enchl} is 3:
  335. set line 2 of lore of clicked item to "&5Light ShieldⅢ"
  336. if {_ench} is between 41 and 50:
  337. if {enchl} is 1:
  338. set line 2 of lore of clicked item to "&1Wind WallⅠ"
  339. if {enchl} is 2:
  340. set line 2 of lore of clicked item to "&3Wind WallⅡ"
  341. if {enchl} is 3:
  342. set line 2 of lore of clicked item to "&5Wind WallⅢ"
  343. if {_ench} is between 51 and 60:
  344. if {enchl} is 1:
  345. set line 2 of lore of clicked item to "&1Fire ShardⅠ"
  346. if {enchl} is 2:
  347. set line 2 of lore of clicked item to "&3Fire ShardⅡ"
  348. if {enchl} is 3:
  349. set line 2 of lore of clicked item to "&5Fire ShardⅢ"
  350. if {_ench} is between 61 and 70:
  351. if {enchl} is 1:
  352. set line 2 of lore of clicked item to "&1Earth TitanⅠ"
  353. if {enchl} is 2:
  354. set line 2 of lore of clicked item to "&3Earth TitanⅡ"
  355. if {enchl} is 3:
  356. set line 2 of lore of clicked item to "&5Earth TitanⅢ"
  357. if {_ench} is between 71 and 80:
  358. if {enchl} is 1:
  359. set line 2 of lore of clicked item to "&1Ice BarrierⅠ"
  360. if {enchl} is 2:
  361. set line 2 of lore of clicked item to "&3Ice BarrierⅡ"
  362. if {enchl} is 3:
  363. set line 2 of lore of clicked item to "&5Ice BarrierⅢ"
  364. if {_ench} is between 81 and 90:
  365. if {enchl} is 1:
  366. set line 2 of lore of clicked item to "&1Quick SwordⅠ"
  367. if {enchl} is 2:
  368. set line 2 of lore of clicked item to "&3Quick SwordⅡ"
  369. if {enchl} is 3:
  370. set line 2 of lore of clicked item to "&5Quick SwordⅢ"
  371. if {_ench} is between 91 and 100:
  372. if {enchl} is 1:
  373. set line 2 of lore of clicked item to "&1Book ShearsⅠ"
  374. if {enchl} is 2:
  375. set line 2 of lore of clicked item to "&3Book ShearsⅡ"
  376. if {enchl} is 3:
  377. set line 2 of lore of clicked item to "&5Book ShearsⅢ"
  378. if {EnchF} is 1:
  379. if {UF} is 0:
  380. set {_enchg} to random integer between 1 and 1000
  381. if {_enchg} is between 1 and 840:
  382. set {enchl} to 1
  383. if {_enchg} is between 841 and 940:
  384. remove 1 of {enchi.%player%} from player
  385. stop
  386. if {_enchg} is between 940 and 985:
  387. set {enchl} to 2
  388. if {_enchg} is between 986 and 1000:
  389. set {enchl} to 3
  390.  
  391. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  392.  
  393. set {_ench} to random integer between 1 and 100
  394. if {_ench} is between 1 and 10:
  395. if {enchl} is 1:
  396. set line 2 of lore of clicked item to "&1Phantom AttackⅠ"
  397. if {enchl} is 2:
  398. set line 2 of lore of clicked item to "&3Phantom AttackⅡ"
  399. if {enchl} is 3:
  400. set line 2 of lore of clicked item to "&5Phantom AttackⅢ"
  401. if {_ench} is between 11 and 20:
  402. if {enchl} is 1:
  403. set line 2 of lore of clicked item to "&1Ender GuardⅠ"
  404. if {enchl} is 2:
  405. set line 2 of lore of clicked item to "&3Ender GuardⅡ"
  406. if {enchl} is 3:
  407. set line 2 of lore of clicked item to "&5Ender GuardⅢ"
  408. if {_ench} is between 21 and 30:
  409. if {enchl} is 1:
  410. set line 2 of lore of clicked item to "&1Dark StrikeⅠ"
  411. if {enchl} is 2:
  412. set line 2 of lore of clicked item to "&3Dark StrikeⅡ"
  413. if {enchl} is 3:
  414. set line 2 of lore of clicked item to "&5Dark StrikeⅢ"
  415. if {_ench} is between 31 and 40:
  416. if {enchl} is 1:
  417. set line 2 of lore of clicked item to "&1Light ShieldⅠ"
  418. if {enchl} is 2:
  419. set line 2 of lore of clicked item to "&3Light ShieldⅡ"
  420. if {enchl} is 3:
  421. set line 2 of lore of clicked item to "&5Light ShieldⅢ"
  422. if {_ench} is between 41 and 50:
  423. if {enchl} is 1:
  424. set line 2 of lore of clicked item to "&1Wind WallⅠ"
  425. if {enchl} is 2:
  426. set line 2 of lore of clicked item to "&3Wind WallⅡ"
  427. if {enchl} is 3:
  428. set line 2 of lore of clicked item to "&5Wind WallⅢ"
  429. if {_ench} is between 51 and 60:
  430. if {enchl} is 1:
  431. set line 2 of lore of clicked item to "&1Fire ShardⅠ"
  432. if {enchl} is 2:
  433. set line 2 of lore of clicked item to "&3Fire ShardⅡ"
  434. if {enchl} is 3:
  435. set line 2 of lore of clicked item to "&5Fire ShardⅢ"
  436. if {_ench} is between 61 and 70:
  437. if {enchl} is 1:
  438. set line 2 of lore of clicked item to "&1Earth TitanⅠ"
  439. if {enchl} is 2:
  440. set line 2 of lore of clicked item to "&3Earth TitanⅡ"
  441. if {enchl} is 3:
  442. set line 2 of lore of clicked item to "&5Earth TitanⅢ"
  443. if {_ench} is between 71 and 80:
  444. if {enchl} is 1:
  445. set line 2 of lore of clicked item to "&1Ice BarrierⅠ"
  446. if {enchl} is 2:
  447. set line 2 of lore of clicked item to "&3Ice BarrierⅡ"
  448. if {enchl} is 3:
  449. set line 2 of lore of clicked item to "&5Ice BarrierⅢ"
  450. if {_ench} is between 81 and 90:
  451. if {enchl} is 1:
  452. set line 2 of lore of clicked item to "&1Quick SwordⅠ"
  453. if {enchl} is 2:
  454. set line 2 of lore of clicked item to "&3Quick SwordⅡ"
  455. if {enchl} is 3:
  456. set line 2 of lore of clicked item to "&5Quick SwordⅢ"
  457. if {_ench} is between 91 and 100:
  458. if {enchl} is 1:
  459. set line 2 of lore of clicked item to "&1Book ShearsⅠ"
  460. if {enchl} is 2:
  461. set line 2 of lore of clicked item to "&3Book ShearsⅡ"
  462. if {enchl} is 3:
  463. set line 2 of lore of clicked item to "&5Book ShearsⅢ"
  464. if {EnchF} is 1:
  465. if {UF} is 1:
  466. set {_enchg} to random integer between 1 and 1000
  467. if {_enchg} is between 1 and 900:
  468. set {enchl} to 1
  469. if {_enchg} is between 901 and 950:
  470. remove 1 of {enchi.%player%} from player
  471. stop
  472. if {_enchg} is between 940 and 985:
  473. set {enchl} to 2
  474. if {_enchg} is between 986 and 1000:
  475. set {enchl} to 3
  476.  
  477. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  478.  
  479. set {_ench} to random integer between 1 and 100
  480. if {_ench} is between 1 and 10:
  481. if {enchl} is 1:
  482. set line 2 of lore of clicked item to "&1Phantom AttackⅠ"
  483. if {enchl} is 2:
  484. set line 2 of lore of clicked item to "&3Phantom AttackⅡ"
  485. if {enchl} is 3:
  486. set line 2 of lore of clicked item to "&5Phantom AttackⅢ"
  487. if {_ench} is between 11 and 20:
  488. if {enchl} is 1:
  489. set line 2 of lore of clicked item to "&1Ender GuardⅠ"
  490. if {enchl} is 2:
  491. set line 2 of lore of clicked item to "&3Ender GuardⅡ"
  492. if {enchl} is 3:
  493. set line 2 of lore of clicked item to "&5Ender GuardⅢ"
  494. if {_ench} is between 21 and 30:
  495. if {enchl} is 1:
  496. set line 2 of lore of clicked item to "&1Dark StrikeⅠ"
  497. if {enchl} is 2:
  498. set line 2 of lore of clicked item to "&3Dark StrikeⅡ"
  499. if {enchl} is 3:
  500. set line 2 of lore of clicked item to "&5Dark StrikeⅢ"
  501. if {_ench} is between 31 and 40:
  502. if {enchl} is 1:
  503. set line 2 of lore of clicked item to "&1Light ShieldⅠ"
  504. if {enchl} is 2:
  505. set line 2 of lore of clicked item to "&3Light ShieldⅡ"
  506. if {enchl} is 3:
  507. set line 2 of lore of clicked item to "&5Light ShieldⅢ"
  508. if {_ench} is between 41 and 50:
  509. if {enchl} is 1:
  510. set line 2 of lore of clicked item to "&1Wind WallⅠ"
  511. if {enchl} is 2:
  512. set line 2 of lore of clicked item to "&3Wind WallⅡ"
  513. if {enchl} is 3:
  514. set line 2 of lore of clicked item to "&5Wind WallⅢ"
  515. if {_ench} is between 51 and 60:
  516. if {enchl} is 1:
  517. set line 2 of lore of clicked item to "&1Fire ShardⅠ"
  518. if {enchl} is 2:
  519. set line 2 of lore of clicked item to "&3Fire ShardⅡ"
  520. if {enchl} is 3:
  521. set line 2 of lore of clicked item to "&5Fire ShardⅢ"
  522. if {_ench} is between 61 and 70:
  523. if {enchl} is 1:
  524. set line 2 of lore of clicked item to "&1Earth TitanⅠ"
  525. if {enchl} is 2:
  526. set line 2 of lore of clicked item to "&3Earth TitanⅡ"
  527. if {enchl} is 3:
  528. set line 2 of lore of clicked item to "&5Earth TitanⅢ"
  529. if {_ench} is between 71 and 80:
  530. if {enchl} is 1:
  531. set line 2 of lore of clicked item to "&1Ice BarrierⅠ"
  532. if {enchl} is 2:
  533. set line 2 of lore of clicked item to "&3Ice BarrierⅡ"
  534. if {enchl} is 3:
  535. set line 2 of lore of clicked item to "&5Ice BarrierⅢ"
  536. if {_ench} is between 81 and 90:
  537. if {enchl} is 1:
  538. set line 2 of lore of clicked item to "&1Quick SwordⅠ"
  539. if {enchl} is 2:
  540. set line 2 of lore of clicked item to "&3Quick SwordⅡ"
  541. if {enchl} is 3:
  542. set line 2 of lore of clicked item to "&5Quick SwordⅢ"
  543. if {_ench} is between 91 and 100:
  544. if {enchl} is 1:
  545. set line 2 of lore of clicked item to "&1Book ShearsⅠ"
  546. if {enchl} is 2:
  547. set line 2 of lore of clicked item to "&3Book ShearsⅡ"
  548. if {enchl} is 3:
  549. set line 2 of lore of clicked item to "&5Book ShearsⅢ"
  550. stop
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