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Seppun Okita

Jun 16th, 2012
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  1. Name: Seppun Okita Rank: 5
  2. Clan: Imperial Exp: 0
  3. School: Usagi Bushi Insight: 225
  4.  
  5.  
  6. Father: Usagi Kazuhiro
  7. Mother: Usagi Chiharu
  8. Spouse: None
  9.  
  10.  
  11. Earth: 3
  12. Will Power: 3
  13. Stamina: 3
  14.  
  15. Fire: 4
  16. Agility: 4
  17. Intelligence: 4
  18.  
  19. Air: 3
  20. Reflexes: 3
  21. Awareness: 3
  22.  
  23. Water: 4
  24. Strength: 4
  25. Perception: 4
  26.  
  27. Void: 3
  28.  
  29.  
  30. Honor: 2.2
  31. Glory: 6.1
  32. Status: 1
  33. Shadowland Taint 0
  34.  
  35.  
  36.  
  37. Advantages Points Disadvantages Points
  38. Luck 3 Driven 2
  39. Blissful Betrothal (Seppun Chie) 3 Overconfident 3
  40. Phobia (Claustrophobia) 2
  41.  
  42.  
  43.  
  44. Name Rank Trait Roll Emphasis
  45. Athletics 4 Str 8k4 Running
  46. Defense 1 Ref 4k3
  47. Hunting 2 Per 5k3
  48. Jiujutsu 2 Agi 6k4
  49. Kenjutsu 7 Agi 10k4 Katana
  50. Lore: Kolat 2 Int 6k4
  51. Investigate 3 Per 7k4 Search
  52. Stealth 3 Agi 7k4 Shadowing
  53. Knives 3 Agi 7k4
  54. Intimidation 2 Awa 5k3
  55. Sleight of Hand 1 Agi 5k4
  56. Iaijutsu 1 Ref 4k3
  57. Sincerity 1 Awa 4k3
  58. Etiquette 3 Awa 6k3
  59. Lore: Underworld 1 Int 5k4
  60. War Fan 3 Agi 7k4
  61. Lore: Local (Zakyo Toshi) 1 Int 5k4
  62. Lore: Maho 2 Int 6k4
  63.  
  64. Outfit
  65.  
  66. Light Armor
  67. Sturdy Clothing
  68. Daisho
  69. Tanto
  70. Magisterial Jitte
  71. The Blade of Secrets
  72.  
  73. Traveling Pack (Contents):
  74.  
  75. Bottle of Sake
  76. Bottle of Water
  77. Fishing Pole
  78. Flint and Tinder
  79. Grapple Hook
  80. Rope (50')
  81. Spare Kimono and Sandals
  82. Week's Rations
  83. Wide-brimmed Straw Hat
  84.  
  85.  
  86. 3 koku
  87.  
  88. Combat
  89.  
  90. Initiative: 7k3
  91.  
  92. Armor
  93. Light Armor
  94. Target Number: 20 (25 when worn)
  95. Reduction: 0 (3 when worn)
  96.  
  97. Health
  98. Wounds: 51
  99. Healthy: 15
  100. Other Ranks: 6
  101. Heal Rate: 9
  102.  
  103. Damage
  104.  
  105. Katana: 7km2
  106. Tanto: 4k1
  107.  
  108.  
  109.  
  110. RANK 3 Kenjutsu: The total of all damage rolls made with a
  111. sword is increased by 1k0.
  112.  
  113. RANK 5 Kenjutsu: A sword may be readied as a Free Action
  114. rather than a Simple Action.
  115.  
  116. RANK 3 Investigate: A second attempt to use the Search Emphasis
  117. may be made without an increase in the original TN
  118.  
  119. RANK 3 Stealth: A character’s Simple Move Actions while using
  120. Stealth allow him to move a distance equal to his
  121. Water x 5.
  122.  
  123. RANK 3 Etiquette: The character gains an additional +3 Insight
  124. above the total normally indicated by his Rings and
  125. Skill Ranks.
  126.  
  127. School Info
  128.  
  129. RANK ONE: SPEED OF THE HARE
  130. The Hare are known for fighting with a speed and agility reminiscent
  131. of the animal for which their clan is named. In any
  132. situation where you have room to dodge, jump, and otherwise
  133. maneuver (GM’s discretion), you may add your Athletics Skill
  134. Rank to your Armor TN except when in the Full Attack or
  135. Center stance. Your Water Ring is considered 1 higher for purposes
  136. of how far you can move with Move actions.
  137.  
  138. RANK TWO: LEAP OF THE HARE
  139. The Hare bushi has learned to strike with a devastating springing
  140. attack that catches many opponents off guard. If you are
  141. in the Full Attack stance, you can leap forward and attack an
  142. opponent up to 15’ away without taking a Move action. All of
  143. your attacks on this Turn must target that opponent.
  144.  
  145. RANK THREE: SWIFT AS LIGHTNING
  146. The speed and flexibility of the Hare allows him to strike with
  147. fearsome rapidity. Your attacks with unarmed strikes, knives,
  148. or Samurai-keyword weapons are considered Simple Actions.
  149.  
  150. RANK FOUR: KICK OF THE HARE
  151. The Hare has learned not only how to strike with speed, but
  152. also how to dodge and avoid his foes at the same time. You
  153. may now perform your Rank Two Technique while in the Attack
  154. stance instead of the Full Attack stance. If you perform
  155. the technique in the Full Attack stance, you may make your
  156. second attack of the Round against another opponent within
  157. 15’ of the first opponent.
  158.  
  159. RANK FIVE: REICHIN’S STYLE
  160. The fi nal lesson of the Hare school is a whirling fl urry of
  161. leaps, feints, and attacks that come at the opponent from all
  162. directions, confusing and disorienting him. You may perform
  163. the Feint Maneuver for only 1 Raise, and your damage
  164. bonus from a successful Feint is not limited to your Insight
  165. Rank x 5.
  166.  
  167. Background:
  168.  
  169. Okita is a young bushi of the Hare clan, and a fine example of the Usagi family's combat skills. He was born to a line of Hare that extended to before the fall of Shiro Usagi to the Scorpion, which has radically impacted his views. His grandfather was very young when the Scorpion razed Shiro Usagi at the behest of the Kolat, and hatred of this conspiracy has been passed down the family line from father to son. While Okita has taken on the mantle of the Wandering Hare at this stage in his life, this zealous hatred still has sway, and finding clues that even suggest the presence of a Kolat straggler is enough for him to drop all other responsibilities and chase the lead.
  170.  
  171. Okita is 5'6" tall, weighs 150 lbs, and has dark brown hair and brown eyes.
  172.  
  173. Okita will drop all responsibilities to chase after Kolat leads that he finds (Disadvantage: Driven). He is strong, but overestimates his abilities (Disadvantage: Overconfident). He is claustrophobic and prefers the open air of the outdoors (Disadvantage: Phobia).
  174.  
  175. Okita has a friendly, affable personality the majority of the time. He's brave, loyal, and would do anything for his comrades. However, when he gets wind of a Kolat lead, he changes entirely. He becomes cold and ruthless, ignoring all distractions and impediments to his hunt (such as friends, obligations, and honor).
  176.  
  177. Current Age: 19
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