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- [Config]
- ConfigVersion = "0.13.1.300"
- # Should SpriteMaster be enabled?
- Enabled = true
- # Button to toggle SpriteMaster
- # Legal Values: [
- # [None, System.Collections.Generic.List`1[System.String]],
- # [Back, System.Collections.Generic.List`1[System.String]],
- # [Tab, System.Collections.Generic.List`1[System.String]],
- # [Enter, System.Collections.Generic.List`1[System.String]],
- # [Pause, System.Collections.Generic.List`1[System.String]],
- # [CapsLock, System.Collections.Generic.List`1[System.String]],
- # [Kana, System.Collections.Generic.List`1[System.String]],
- # [Kanji, System.Collections.Generic.List`1[System.String]],
- # [Escape, System.Collections.Generic.List`1[System.String]],
- # [ImeConvert, System.Collections.Generic.List`1[System.String]],
- # [ImeNoConvert, System.Collections.Generic.List`1[System.String]],
- # [Space, System.Collections.Generic.List`1[System.String]],
- # [PageUp, System.Collections.Generic.List`1[System.String]],
- # [PageDown, System.Collections.Generic.List`1[System.String]],
- # [End, System.Collections.Generic.List`1[System.String]],
- # [Home, System.Collections.Generic.List`1[System.String]],
- # [Left, System.Collections.Generic.List`1[System.String]],
- # [Up, System.Collections.Generic.List`1[System.String]],
- # [Right, System.Collections.Generic.List`1[System.String]],
- # [Down, System.Collections.Generic.List`1[System.String]],
- # [Select, System.Collections.Generic.List`1[System.String]],
- # [Print, System.Collections.Generic.List`1[System.String]],
- # [Execute, System.Collections.Generic.List`1[System.String]],
- # [PrintScreen, System.Collections.Generic.List`1[System.String]],
- # [Insert, System.Collections.Generic.List`1[System.String]],
- # [Delete, System.Collections.Generic.List`1[System.String]],
- # [Help, System.Collections.Generic.List`1[System.String]],
- # [D0, System.Collections.Generic.List`1[System.String]],
- # [D1, System.Collections.Generic.List`1[System.String]],
- # [D2, System.Collections.Generic.List`1[System.String]],
- # [D3, System.Collections.Generic.List`1[System.String]],
- # [D4, System.Collections.Generic.List`1[System.String]],
- # [D5, System.Collections.Generic.List`1[System.String]],
- # [D6, System.Collections.Generic.List`1[System.String]],
- # [D7, System.Collections.Generic.List`1[System.String]],
- # [D8, System.Collections.Generic.List`1[System.String]],
- # [D9, System.Collections.Generic.List`1[System.String]],
- # [A, System.Collections.Generic.List`1[System.String]],
- # [B, System.Collections.Generic.List`1[System.String]],
- # [C, System.Collections.Generic.List`1[System.String]],
- # [D, System.Collections.Generic.List`1[System.String]],
- # [E, System.Collections.Generic.List`1[System.String]],
- # [F, System.Collections.Generic.List`1[System.String]],
- # [G, System.Collections.Generic.List`1[System.String]],
- # [H, System.Collections.Generic.List`1[System.String]],
- # [I, System.Collections.Generic.List`1[System.String]],
- # [J, System.Collections.Generic.List`1[System.String]],
- # [K, System.Collections.Generic.List`1[System.String]],
- # [L, System.Collections.Generic.List`1[System.String]],
- # [M, System.Collections.Generic.List`1[System.String]],
- # [N, System.Collections.Generic.List`1[System.String]],
- # [O, System.Collections.Generic.List`1[System.String]],
- # [P, System.Collections.Generic.List`1[System.String]],
- # [Q, System.Collections.Generic.List`1[System.String]],
- # [R, System.Collections.Generic.List`1[System.String]],
- # [S, System.Collections.Generic.List`1[System.String]],
- # [T, System.Collections.Generic.List`1[System.String]],
- # [U, System.Collections.Generic.List`1[System.String]],
- # [V, System.Collections.Generic.List`1[System.String]],
- # [W, System.Collections.Generic.List`1[System.String]],
- # [X, System.Collections.Generic.List`1[System.String]],
- # [Y, System.Collections.Generic.List`1[System.String]],
- # [Z, System.Collections.Generic.List`1[System.String]],
- # [LeftWindows, System.Collections.Generic.List`1[System.String]],
- # [RightWindows, System.Collections.Generic.List`1[System.String]],
- # [Apps, System.Collections.Generic.List`1[System.String]],
- # [Sleep, System.Collections.Generic.List`1[System.String]],
- # [NumPad0, System.Collections.Generic.List`1[System.String]],
- # [NumPad1, System.Collections.Generic.List`1[System.String]],
- # [NumPad2, System.Collections.Generic.List`1[System.String]],
- # [NumPad3, System.Collections.Generic.List`1[System.String]],
- # [NumPad4, System.Collections.Generic.List`1[System.String]],
- # [NumPad5, System.Collections.Generic.List`1[System.String]],
- # [NumPad6, System.Collections.Generic.List`1[System.String]],
- # [NumPad7, System.Collections.Generic.List`1[System.String]],
- # [NumPad8, System.Collections.Generic.List`1[System.String]],
- # [NumPad9, System.Collections.Generic.List`1[System.String]],
- # [Multiply, System.Collections.Generic.List`1[System.String]],
- # [Add, System.Collections.Generic.List`1[System.String]],
- # [Separator, System.Collections.Generic.List`1[System.String]],
- # [Subtract, System.Collections.Generic.List`1[System.String]],
- # [Decimal, System.Collections.Generic.List`1[System.String]],
- # [Divide, System.Collections.Generic.List`1[System.String]],
- # [F1, System.Collections.Generic.List`1[System.String]],
- # [F2, System.Collections.Generic.List`1[System.String]],
- # [F3, System.Collections.Generic.List`1[System.String]],
- # [F4, System.Collections.Generic.List`1[System.String]],
- # [F5, System.Collections.Generic.List`1[System.String]],
- # [F6, System.Collections.Generic.List`1[System.String]],
- # [F7, System.Collections.Generic.List`1[System.String]],
- # [F8, System.Collections.Generic.List`1[System.String]],
- # [F9, System.Collections.Generic.List`1[System.String]],
- # [F10, System.Collections.Generic.List`1[System.String]],
- # [F11, System.Collections.Generic.List`1[System.String]],
- # [F12, System.Collections.Generic.List`1[System.String]],
- # [F13, System.Collections.Generic.List`1[System.String]],
- # [F14, System.Collections.Generic.List`1[System.String]],
- # [F15, System.Collections.Generic.List`1[System.String]],
- # [F16, System.Collections.Generic.List`1[System.String]],
- # [F17, System.Collections.Generic.List`1[System.String]],
- # [F18, System.Collections.Generic.List`1[System.String]],
- # [F19, System.Collections.Generic.List`1[System.String]],
- # [F20, System.Collections.Generic.List`1[System.String]],
- # [F21, System.Collections.Generic.List`1[System.String]],
- # [F22, System.Collections.Generic.List`1[System.String]],
- # [F23, System.Collections.Generic.List`1[System.String]],
- # [F24, System.Collections.Generic.List`1[System.String]],
- # [NumLock, System.Collections.Generic.List`1[System.String]],
- # [Scroll, System.Collections.Generic.List`1[System.String]],
- # [LeftShift, System.Collections.Generic.List`1[System.String]],
- # [RightShift, System.Collections.Generic.List`1[System.String]],
- # [LeftControl, System.Collections.Generic.List`1[System.String]],
- # [RightControl, System.Collections.Generic.List`1[System.String]],
- # [LeftAlt, System.Collections.Generic.List`1[System.String]],
- # [RightAlt, System.Collections.Generic.List`1[System.String]],
- # [BrowserBack, System.Collections.Generic.List`1[System.String]],
- # [BrowserForward, System.Collections.Generic.List`1[System.String]],
- # [BrowserRefresh, System.Collections.Generic.List`1[System.String]],
- # [BrowserStop, System.Collections.Generic.List`1[System.String]],
- # [BrowserSearch, System.Collections.Generic.List`1[System.String]],
- # [BrowserFavorites, System.Collections.Generic.List`1[System.String]],
- # [BrowserHome, System.Collections.Generic.List`1[System.String]],
- # [VolumeMute, System.Collections.Generic.List`1[System.String]],
- # [VolumeDown, System.Collections.Generic.List`1[System.String]],
- # [VolumeUp, System.Collections.Generic.List`1[System.String]],
- # [MediaNextTrack, System.Collections.Generic.List`1[System.String]],
- # [MediaPreviousTrack, System.Collections.Generic.List`1[System.String]],
- # [MediaStop, System.Collections.Generic.List`1[System.String]],
- # [MediaPlayPause, System.Collections.Generic.List`1[System.String]],
- # [LaunchMail, System.Collections.Generic.List`1[System.String]],
- # [SelectMedia, System.Collections.Generic.List`1[System.String]],
- # [LaunchApplication1, System.Collections.Generic.List`1[System.String]],
- # [LaunchApplication2, System.Collections.Generic.List`1[System.String]],
- # [OemSemicolon, System.Collections.Generic.List`1[System.String]],
- # [OemPlus, System.Collections.Generic.List`1[System.String]],
- # [OemComma, System.Collections.Generic.List`1[System.String]],
- # [OemMinus, System.Collections.Generic.List`1[System.String]],
- # [OemPeriod, System.Collections.Generic.List`1[System.String]],
- # [OemQuestion, System.Collections.Generic.List`1[System.String]],
- # [OemTilde, System.Collections.Generic.List`1[System.String]],
- # [ChatPadGreen, System.Collections.Generic.List`1[System.String]],
- # [ChatPadOrange, System.Collections.Generic.List`1[System.String]],
- # [OemOpenBrackets, System.Collections.Generic.List`1[System.String]],
- # [OemPipe, System.Collections.Generic.List`1[System.String]],
- # [OemCloseBrackets, System.Collections.Generic.List`1[System.String]],
- # [OemQuotes, System.Collections.Generic.List`1[System.String]],
- # [Oem8, System.Collections.Generic.List`1[System.String]],
- # [OemBackslash, System.Collections.Generic.List`1[System.String]],
- # [ProcessKey, System.Collections.Generic.List`1[System.String]],
- # [OemCopy, System.Collections.Generic.List`1[System.String]],
- # [OemAuto, System.Collections.Generic.List`1[System.String]],
- # [OemEnlW, System.Collections.Generic.List`1[System.String]],
- # [Attn, System.Collections.Generic.List`1[System.String]],
- # [Crsel, System.Collections.Generic.List`1[System.String]],
- # [Exsel, System.Collections.Generic.List`1[System.String]],
- # [EraseEof, System.Collections.Generic.List`1[System.String]],
- # [Play, System.Collections.Generic.List`1[System.String]],
- # [Zoom, System.Collections.Generic.List`1[System.String]],
- # [Pa1, System.Collections.Generic.List`1[System.String]],
- # [OemClear, System.Collections.Generic.List`1[System.String]],
- # [MouseLeft, System.Collections.Generic.List`1[System.String]],
- # [MouseRight, System.Collections.Generic.List`1[System.String]],
- # [MouseMiddle, System.Collections.Generic.List`1[System.String]],
- # [MouseX1, System.Collections.Generic.List`1[System.String]],
- # [MouseX2, System.Collections.Generic.List`1[System.String]],
- # [DPadUp, System.Collections.Generic.List`1[System.String]],
- # [DPadDown, System.Collections.Generic.List`1[System.String]],
- # [DPadLeft, System.Collections.Generic.List`1[System.String]],
- # [DPadRight, System.Collections.Generic.List`1[System.String]],
- # [ControllerStart, System.Collections.Generic.List`1[System.String]],
- # [ControllerBack, System.Collections.Generic.List`1[System.String]],
- # [LeftStick, System.Collections.Generic.List`1[System.String]],
- # [RightStick, System.Collections.Generic.List`1[System.String]],
- # [LeftShoulder, System.Collections.Generic.List`1[System.String]],
- # [RightShoulder, System.Collections.Generic.List`1[System.String]],
- # [BigButton, System.Collections.Generic.List`1[System.String]],
- # [ControllerA, System.Collections.Generic.List`1[System.String]],
- # [ControllerB, System.Collections.Generic.List`1[System.String]],
- # [ControllerX, System.Collections.Generic.List`1[System.String]],
- # [ControllerY, System.Collections.Generic.List`1[System.String]],
- # [LeftThumbstickLeft, System.Collections.Generic.List`1[System.String]],
- # [RightTrigger, System.Collections.Generic.List`1[System.String]],
- # [LeftTrigger, System.Collections.Generic.List`1[System.String]],
- # [RightThumbstickUp, System.Collections.Generic.List`1[System.String]],
- # [RightThumbstickDown, System.Collections.Generic.List`1[System.String]],
- # [RightThumbstickRight, System.Collections.Generic.List`1[System.String]],
- # [RightThumbstickLeft, System.Collections.Generic.List`1[System.String]],
- # [LeftThumbstickUp, System.Collections.Generic.List`1[System.String]],
- # [LeftThumbstickDown, System.Collections.Generic.List`1[System.String]],
- # [LeftThumbstickRight, System.Collections.Generic.List`1[System.String]]
- # ]
- ToggleButton = "F11"
- # The preferred maximum texture edge length, if allowed by the hardware
- PreferredMaxTextureDimension = 16384
- ShowIntroMessage = false
- # If the data cache is preferred to be elsewhere, it can be set here
- DataStoreOverride = ""
- [Config.WatchDog]
- # Should the watchdog be enabled?
- Enabled = false
- # What should the default sleep interval be (in milliseconds)?
- DefaultSleepInterval = 5000
- # What should the short sleep interval be (in milliseconds)?
- ShortSleepInterval = 500
- # What should the interrupt interval be (in milliseconds)?
- InterruptInterval = 10000
- [Config.Garbage]
- # Should unowned textures be marked in the garbage collector's statistics?
- CollectAccountUnownedTextures = false
- # Should owned textures be marked in the garbage collector's statistics?
- CollectAccountOwnedTextures = false
- # The amount of free memory required by SM after which it triggers recovery operations
- RequiredFreeMemory = 128
- # Hysterisis applied to RequiredFreeMemory
- RequiredFreeMemoryHysterisis = 1.5
- # Should sprites containing season names be purged on a seasonal basis?
- SeasonalPurge = true
- # What runtime garbage collection latency mode should be set?
- # Legal Values: [
- # [Batch, System.Collections.Generic.List`1[System.String]],
- # [Interactive, System.Collections.Generic.List`1[System.String]],
- # [LowLatency, System.Collections.Generic.List`1[System.String]],
- # [SustainedLowLatency, System.Collections.Generic.List`1[System.String]],
- # [NoGCRegion, System.Collections.Generic.List`1[System.String]]
- # ]
- LatencyMode = "SustainedLowLatency"
- [Config.Debug.Logging]
- # Legal Values: [
- # [Trace, System.Collections.Generic.List`1[System.String]],
- # [Debug, System.Collections.Generic.List`1[System.String]],
- # [Info, System.Collections.Generic.List`1[System.String]],
- # [Warn, System.Collections.Generic.List`1[System.String]],
- # [Error, System.Collections.Generic.List`1[System.String]],
- # [Alert, System.Collections.Generic.List`1[System.String]]
- # ]
- LogLevel = "Trace"
- [Config.DrawState]
- # Enable linear sampling for sprites
- SetLinear = true
- # How many MSAA samples should be used?
- MSAASamples = 0
- # Disable the depth buffer (unused in this game)
- DisableDepthBuffer = false
- # The default backbuffer format to request
- # Legal Values: [
- # [Color, System.Collections.Generic.List`1[System.String]],
- # [Bgr565, System.Collections.Generic.List`1[System.String]],
- # [Bgra5551, System.Collections.Generic.List`1[System.String]],
- # [Bgra4444, System.Collections.Generic.List`1[System.String]],
- # [Dxt1, System.Collections.Generic.List`1[System.String]],
- # [Dxt3, System.Collections.Generic.List`1[System.String]],
- # [Dxt5, System.Collections.Generic.List`1[System.String]],
- # [NormalizedByte2, System.Collections.Generic.List`1[System.String]],
- # [NormalizedByte4, System.Collections.Generic.List`1[System.String]],
- # [Rgba1010102, System.Collections.Generic.List`1[System.String]],
- # [Rg32, System.Collections.Generic.List`1[System.String]],
- # [Rgba64, System.Collections.Generic.List`1[System.String]],
- # [Alpha8, System.Collections.Generic.List`1[System.String]],
- # [Single, System.Collections.Generic.List`1[System.String]],
- # [Vector2, System.Collections.Generic.List`1[System.String]],
- # [Vector4, System.Collections.Generic.List`1[System.String]],
- # [HalfSingle, System.Collections.Generic.List`1[System.String]],
- # [HalfVector2, System.Collections.Generic.List`1[System.String]],
- # [HalfVector4, System.Collections.Generic.List`1[System.String]],
- # [HdrBlendable, System.Collections.Generic.List`1[System.String]],
- # [Bgr32, System.Collections.Generic.List`1[System.String]],
- # [Bgra32, System.Collections.Generic.List`1[System.String]],
- # [ColorSRgb, System.Collections.Generic.List`1[System.String]],
- # [Bgr32SRgb, System.Collections.Generic.List`1[System.String]],
- # [Bgra32SRgb, System.Collections.Generic.List`1[System.String]],
- # [Dxt1SRgb, System.Collections.Generic.List`1[System.String]],
- # [Dxt3SRgb, System.Collections.Generic.List`1[System.String]],
- # [Dxt5SRgb, System.Collections.Generic.List`1[System.String]],
- # [RgbPvrtc2Bpp, System.Collections.Generic.List`1[System.String]],
- # [RgbPvrtc4Bpp, System.Collections.Generic.List`1[System.String]],
- # [RgbaPvrtc2Bpp, System.Collections.Generic.List`1[System.String]],
- # [RgbaPvrtc4Bpp, System.Collections.Generic.List`1[System.String]],
- # [RgbEtc1, System.Collections.Generic.List`1[System.String]],
- # [Dxt1a, System.Collections.Generic.List`1[System.String]],
- # [RgbaAtcExplicitAlpha, System.Collections.Generic.List`1[System.String]],
- # [RgbaAtcInterpolatedAlpha, System.Collections.Generic.List`1[System.String]],
- # [Rgb8Etc2, System.Collections.Generic.List`1[System.String]],
- # [Srgb8Etc2, System.Collections.Generic.List`1[System.String]],
- # [Rgb8A1Etc2, System.Collections.Generic.List`1[System.String]],
- # [Srgb8A1Etc2, System.Collections.Generic.List`1[System.String]],
- # [Rgba8Etc2, System.Collections.Generic.List`1[System.String]],
- # [SRgb8A8Etc2, System.Collections.Generic.List`1[System.String]]
- # ]
- BackbufferFormat = "Color"
- # The default HDR backbuffer format to request
- # Legal Values: [
- # [Color, System.Collections.Generic.List`1[System.String]],
- # [Bgr565, System.Collections.Generic.List`1[System.String]],
- # [Bgra5551, System.Collections.Generic.List`1[System.String]],
- # [Bgra4444, System.Collections.Generic.List`1[System.String]],
- # [Dxt1, System.Collections.Generic.List`1[System.String]],
- # [Dxt3, System.Collections.Generic.List`1[System.String]],
- # [Dxt5, System.Collections.Generic.List`1[System.String]],
- # [NormalizedByte2, System.Collections.Generic.List`1[System.String]],
- # [NormalizedByte4, System.Collections.Generic.List`1[System.String]],
- # [Rgba1010102, System.Collections.Generic.List`1[System.String]],
- # [Rg32, System.Collections.Generic.List`1[System.String]],
- # [Rgba64, System.Collections.Generic.List`1[System.String]],
- # [Alpha8, System.Collections.Generic.List`1[System.String]],
- # [Single, System.Collections.Generic.List`1[System.String]],
- # [Vector2, System.Collections.Generic.List`1[System.String]],
- # [Vector4, System.Collections.Generic.List`1[System.String]],
- # [HalfSingle, System.Collections.Generic.List`1[System.String]],
- # [HalfVector2, System.Collections.Generic.List`1[System.String]],
- # [HalfVector4, System.Collections.Generic.List`1[System.String]],
- # [HdrBlendable, System.Collections.Generic.List`1[System.String]],
- # [Bgr32, System.Collections.Generic.List`1[System.String]],
- # [Bgra32, System.Collections.Generic.List`1[System.String]],
- # [ColorSRgb, System.Collections.Generic.List`1[System.String]],
- # [Bgr32SRgb, System.Collections.Generic.List`1[System.String]],
- # [Bgra32SRgb, System.Collections.Generic.List`1[System.String]],
- # [Dxt1SRgb, System.Collections.Generic.List`1[System.String]],
- # [Dxt3SRgb, System.Collections.Generic.List`1[System.String]],
- # [Dxt5SRgb, System.Collections.Generic.List`1[System.String]],
- # [RgbPvrtc2Bpp, System.Collections.Generic.List`1[System.String]],
- # [RgbPvrtc4Bpp, System.Collections.Generic.List`1[System.String]],
- # [RgbaPvrtc2Bpp, System.Collections.Generic.List`1[System.String]],
- # [RgbaPvrtc4Bpp, System.Collections.Generic.List`1[System.String]],
- # [RgbEtc1, System.Collections.Generic.List`1[System.String]],
- # [Dxt1a, System.Collections.Generic.List`1[System.String]],
- # [RgbaAtcExplicitAlpha, System.Collections.Generic.List`1[System.String]],
- # [RgbaAtcInterpolatedAlpha, System.Collections.Generic.List`1[System.String]],
- # [Rgb8Etc2, System.Collections.Generic.List`1[System.String]],
- # [Srgb8Etc2, System.Collections.Generic.List`1[System.String]],
- # [Rgb8A1Etc2, System.Collections.Generic.List`1[System.String]],
- # [Srgb8A1Etc2, System.Collections.Generic.List`1[System.String]],
- # [Rgba8Etc2, System.Collections.Generic.List`1[System.String]],
- # [SRgb8A8Etc2, System.Collections.Generic.List`1[System.String]]
- # ]
- BackbufferHDRFormat = "Rgba64"
- # Should the system HDR settings be honored?
- HonorHDRSettings = true
- [Config.Performance]
- # Perform a Generation 0 and 1 garbage collection pass every N ticks (if <= 0, disabled)
- TransientGCTickCount = 150
- [Config.Resample]
- # Should resampling be enabled?
- Enabled = true
- # Should texture rescaling be enabled?
- Scale = true
- # What scaling algorithm should be used by default?
- # Legal Values: [
- # [xBRZ, System.Collections.Generic.List`1[System.String]],
- # [SuperXBR, System.Collections.Generic.List`1[System.String]],
- # [EPX, System.Collections.Generic.List`1[System.String]],
- # [Bilinear, System.Collections.Generic.List`1[System.String]],
- # [None, System.Collections.Generic.List`1[System.String]]
- # ]
- Scaler = "xBRZ"
- # What scaling algorithm should be used for gradient sprites?
- # Legal Values: [
- # [xBRZ, System.Collections.Generic.List`1[System.String]],
- # [SuperXBR, System.Collections.Generic.List`1[System.String]],
- # [EPX, System.Collections.Generic.List`1[System.String]],
- # [Bilinear, System.Collections.Generic.List`1[System.String]],
- # [None, System.Collections.Generic.List`1[System.String]]
- # ]
- ScalerGradient = "None"
- # Should dynamic scaling be used (scaling based upon apparent sprite size)
- EnableDynamicScale = true
- # Should we assume that input sprites are gamma corrected?
- AssumeGammaCorrected = true
- # Maximum scale factor of sprites (clamped to chosen scaler)
- MaxScale = 4294967295
- # Minimum edge length of a sprite to be considered for resampling
- MinimumTextureDimensions = 1
- # Should wrapped addressing be enabled for sprite resampling (when analysis suggests it)?
- EnableWrappedAddressing = false
- # Should resampling be stalled if it is determined that it will cause hitches?
- UseFrametimeStalling = true
- # Should color enhancement/rebalancing be performed?
- UseColorEnhancement = true
- # Should transparent pixels be premultiplied to prevent a 'halo' effect?
- PremultiplyAlpha = true
- # Low pass value that should be filtered when reversing premultiplied alpha.
- PremultiplicationLowPass = 1024
- # Use redmean algorithm for perceptual color comparisons?
- UseRedmean = false
- # What textures are drawn in 'slices' and thus should be special-cased to be resampled as one texture?
- SlicedTextures = [
- "LooseSprites\\Cursors::0,2000:640,256",
- "LooseSprites\\Cloudy_Ocean_BG",
- "LooseSprites\\Cloudy_Ocean_BG_Night",
- "LooseSprites\\stardewPanorama",
- "Maps\\nightSceneMaru",
- "Maps\\nightSceneMaruTrees",
- "Maps\\sebastianMountainTiles",
- "Maps\\sebastianRideTiles",
- "Tilesheets\\GuntherExpedition2_Shadows",
- "Tilesheets\\Highlands_Fog",
- "Tilesheets\\Highlands_FogBackground"
- ]
- # What textures or spritesheets use 4xblock sizes?
- TwoXTextures = [
- "Maps\\WoodBuildings"
- ]
- # What textures or spritesheets use 4xblock sizes?
- FourXTextures = [
- "Characters\\Monsters\\Crow",
- "Characters\\femaleRival",
- "Characters\\maleRival",
- "LooseSprites\\Bat",
- "LooseSprites\\buildingPlacementTiles",
- "LooseSprites\\chatBox",
- "LooseSprites\\daybg",
- "LooseSprites\\DialogBoxGreen",
- "LooseSprites\\hoverBox",
- "LooseSprites\\nightbg",
- "LooseSprites\\robinAtWork",
- "LooseSprites\\skillTitles",
- "LooseSprites\\textBox",
- "Maps\\busPeople",
- "Maps\\cavedarker",
- "Maps\\FarmhouseTiles",
- "Maps\\GreenHouseInterior",
- "Maps\\MenuTiles",
- "Maps\\MenuTilesUncolored",
- "Maps\\spring_BusStop",
- "Maps\\TownIndoors",
- "TerrainFeatures\\BuffsIcons",
- "TerrainFeatures\\DiggableWall_basic",
- "TerrainFeatures\\DiggableWall_basic_dark",
- "TerrainFeatures\\DiggableWall_frost",
- "TerrainFeatures\\DiggableWall_frost_dark",
- "TerrainFeatures\\DiggableWall_lava",
- "TerrainFeatures\\DiggableWall_lava_dark",
- "TerrainFeatures\\Stalagmite",
- "TerrainFeatures\\Stalagmite_Frost",
- "TerrainFeatures\\Stalagmite_Lava",
- "TileSheets\\Fireball",
- "TileSheets\\rain",
- "TileSheets\\animations"
- ]
- # What spritesheets will absolutely not be resampled or processed?
- Blacklist = [
- "LooseSprites\\Lighting\\",
- "@^Maps\\\\.+Mist",
- "@^Maps\\\\.+mist",
- "@^Maps\\\\.+Shadow",
- "@^Maps\\\\.+Shadows",
- "@^Maps\\\\.+Fog",
- "@^Maps\\\\.+FogBackground"
- ]
- # What spritesheets will absolutely not be treated as gradients?
- GradientBlacklist = [
- "TerrainFeatures\\hoeDirt"
- ]
- [Config.Resample.BlockMultipleAnalysis]
- # Should sprites be analyzed to see if they are block multiples?
- Enabled = true
- # What threshold should be used for block multiple analysis?
- EqualityThreshold = 1
- # How many blocks can be different for the test to still pass?
- MaxInequality = 1
- [Config.Resample.Analysis]
- # Max color difference to not consider a sprite to be a gradient?
- MaxGradientColorDifference = 38
- # Minimum different shades required (per channel) for a sprite to be a gradient?
- MinimumGradientShades = 2
- # Use redmean algorithm for perceptual color comparisons?
- UseRedmean = true
- # Experimental resample-based recolor support
- [Config.Resample.Recolor]
- # Should (experimental) resample-based recoloring be enabled?
- Enabled = false
- RScalar = 0.8976420000000001
- GScalar = 0.998476
- BScalar = 1.18365
- [Config.Resample.BlockCompression]
- # Should block compression of sprites be enabled?
- Enabled = true
- # What quality level should be used?
- # Legal Values: [
- # [Fastest, System.Collections.Generic.List`1[System.String]],
- # [Normal, System.Collections.Generic.List`1[System.String]],
- # [Production, System.Collections.Generic.List`1[System.String]],
- # [Highest, System.Collections.Generic.List`1[System.String]]
- # ]
- Quality = "Highest"
- # What alpha deviation threshold should be applied to determine if a sprite's transparency is smooth or mask-like (determines between bc2 and bc3)?
- HardAlphaDeviationThreshold = 7
- [Config.Resample.Padding]
- # Should padding be applied to sprites to allow resampling to extend beyond the natural sprite boundaries?
- Enabled = true
- # What is the minimum edge size of a sprite for padding to be enabled?
- MinimumSizeTexels = 4
- # Should unknown (unnamed) sprites be ignored by the padding system?
- IgnoreUnknown = false
- # Should solid edges be padded?
- PadSolidEdges = false
- # What spritesheets should not be padded?
- BlackList = [
- "LooseSprites\\Cursors::256,308:50,34"
- ]
- # What spritesheets should have a stricter edge-detection algorithm applied?
- StrictList = [
- "LooseSprites\\Cursors"
- ]
- # What spritesheets should always be padded?
- AlwaysList = [
- "LooseSprites\\font_bold",
- "Characters\\Farmer\\hairstyles",
- "Characters\\Farmer\\hairstyles2",
- "Characters\\Farmer\\hats",
- "Characters\\Farmer\\pants",
- "Characters\\Farmer\\shirts",
- "TileSheets\\weapons",
- "TileSheets\\bushes",
- "TerrainFeatures\\grass",
- "TileSheets\\debris",
- "TileSheets\\animations",
- "Maps\\springobjects",
- "Maps\\summerobjects",
- "Maps\\winterobjects",
- "Maps\\fallobjects",
- "Buildings\\houses",
- "TileSheets\\furniture",
- "TerrainFeatures\\tree1_spring",
- "TerrainFeatures\\tree2_spring",
- "TerrainFeatures\\tree3_spring",
- "TerrainFeatures\\tree1_summer",
- "TerrainFeatures\\tree2_summer",
- "TerrainFeatures\\tree3_summer",
- "TerrainFeatures\\tree1_fall",
- "TerrainFeatures\\tree2_fall",
- "TerrainFeatures\\tree3_fall",
- "TerrainFeatures\\tree1_winter",
- "TerrainFeatures\\tree2_winter",
- "TerrainFeatures\\tree3_winter"
- ]
- # Settings common to all scalers
- [Config.Resample.Common]
- # The tolerance for colors to be considered equal - [0, 256)
- EqualColorTolerance = 20
- # The weight provided to luminance as opposed to chrominance when performing color comparisons
- LuminanceWeight = 1
- [Config.Resample.xBRZ]
- # The threshold for a corner-direction to be considered 'dominant'
- DominantDirectionThreshold = 4.4
- # The threshold for a corner-direction to be considered 'steep'
- SteepDirectionThreshold = 2.2
- # Bias towards kernel center applied to corner-direction calculations
- CenterDirectionBias = 3
- # Should gradient block copies be used? (Note: Very Broken)
- UseGradientBlockCopy = false
- [Config.WrapDetection]
- # What is the threshold percentage of alpha values to be used to determine if it is a wrapping edge?
- edgeThreshold = 0.2000000029802322
- # What is the minimum alpha value assumed to be opaque?
- alphaThreshold = 1
- [Config.AsyncScaling]
- # Should asynchronous scaling be enabled for unknown textures?
- EnabledForUnknownTextures = true
- # Should synchronous stores always be used?
- ForceSynchronousStores = true
- # Should synchronous stores be throttled?
- ThrottledSynchronousLoads = true
- # Should we fetch and load texture data within the same frame?
- CanFetchAndLoadSameFrame = true
- [Config.MemoryCache]
- # Should the memory cache be enabled?
- Enabled = true
- # Should memory cache elements always be flushed upon update?
- AlwaysFlush = false
- [Config.SuspendedCache]
- # Should the suspended sprite cache be enabled?
- Enabled = true
- [Config.SMAPI]
- # Should the experimental SMAPI texture cache patch be enabled?
- TextureCacheEnabled = true
- # Should the PMA texture cache be enabled?
- PMATextureCacheEnabled = true
- # Should the experimental SMAPI texture cache have high memory usage enabled?
- # Unrecommended: This results in the game's texture being retained (and thus loaded faster) but doesn't suspend the resampled sprite instances.
- TextureCacheHighMemoryEnabled = false
- # Should the ApplyPatch method be patched?
- ApplyPatchEnabled = true
- # Should ApplyPatch pin temporary memory?
- ApplyPatchPinMemory = false
- # Should 'GetData' be patched to use SM caches?
- ApplyGetDataPatch = true
- [Config.Extras]
- # Should the game have 'fast quitting' enabled?
- FastQuit = false
- # Should line drawing be smoothed?
- SmoothLines = true
- # Should Harmony patches have inlining re-enabled?
- HarmonyInlining = false
- # Should the game's 'parseMasterSchedule' method be fixed and optimized?
- FixMasterSchedule = true
- # Should NPC Warp Points code be optimized?
- OptimizeWarpPoints = true
- # Should NPCs take true shortest paths?
- TrueShortestPath = false
- # Allow NPCs onto the farm?
- AllowNPCsOnFarm = false
- # Should the default batch sort be replaced with a stable sort?
- StableSort = true
- # Should the game be prevented from going 'unresponsive' during loads?
- PreventUnresponsive = true
- # Should the engine's deferred thread task runner be optimized?
- OptimizeEngineTaskRunner = true
- [Config.Extras.Snow]
- # Should custom snowfall be used during snowstorms?
- Enabled = true
- # Minimum Snow Density
- MinimumDensity = 1024
- # Maximum Snow Density
- MaximumDensity = 3072
- # Maximum Snow Rotation Speed
- MaximumRotationSpeed = 0.01666666666666667
- # Maximum Snow Scale
- MaximumScale = 3
- # Puffersnow Chance
- PuffersnowChance = -1
- [Config.Extras.ModPatches]
- # Patch CustomNPCFixes in order to improve load times?
- PatchCustomNPCFixes = false
- # Disable PyTK mitigation for SpriteMaster?
- DisablePyTKMitigation = true
- [Config.FileCache]
- # Should the file cache be enabled?
- Enabled = true
- # What compression algorithm should be used?
- # Legal Values: [
- # [None, System.Collections.Generic.List`1[System.String]],
- # [Compress, System.Collections.Generic.List`1[System.String]],
- # [Deflate, System.Collections.Generic.List`1[System.String]],
- # [LZMA, System.Collections.Generic.List`1[System.String]],
- # [Zstd, System.Collections.Generic.List`1[System.String]]
- # ]
- Compress = "Zstd"
- # Should files be compressed regardless of if it would be beneficial?
- ForceCompress = false
- # Should system compression (such as NTFS compression) be preferred?
- PreferSystemCompression = false
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