Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*-----------------------------------------------------------.
- / Choose effects /
- '-----------------------------------------------------------*/
- // Set to 1 for ON or 0 for OFF
- #define USE_SMAA_ANTIALIASING 1
- #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
- #define USE_BLOOM 1 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
- #define USE_HDR 0 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
- #define USE_TECHNICOLOR 0 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
- #define USE_TONEMAP 0
- #define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
- #define USE_SEPIA 0
- #define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
- #define USE_DITHER 0 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)
- #define USE_DPX 0 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor
- //I think the shader itself works, but the default settings need a lot of work. Maybe you can find some good settings?
- /*-----------------------------------------------------------.
- / SMAA Anti-aliasing settings /
- '-----------------------------------------------------------*/
- #define SMAA_THRESHOLD 0.15 // (0.08-0.20) Edge detection threshold
- #define SMAA_MAX_SEARCH_STEPS 46 // [0-98] Determines the radius SMAA will search for aliased edges
- #define SMAA_MAX_SEARCH_STEPS_DIAG 10 // [0-16] Determines the radius SMAA will search for diagonal aliased edges
- #define SMAA_CORNER_ROUNDING 50 // [0-100] Determines the percent of antialiasing to apply to corners.
- // -- Advanced SMAA settings --
- #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
- #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
- /*-----------------------------------------------------------.
- / LumaSharpen settings /
- '-----------------------------------------------------------*/
- // -- Sharpening --
- #define sharp_strength 0.5 // (0.2-2.0)Strength of the sharpening
- #define sharp_clamp 0.035 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035
- // -- Advanced sharpening settings --
- #define pattern 2 // Choose a sample pattern [ 1, 2, 3 or 4 ] - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
- #define offset_bias 1.0 // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
- // I designed the pattern for offset_bias 1.0, but feel free to experiment.
- // -- Debug settings --
- #define splitscreen 0 // Enables the before-and-after splitscreen comparison mode. Left side is before.
- #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better)
- /*-----------------------------------------------------------.
- / Bloom settings /
- '-----------------------------------------------------------*/
- #define BloomThreshold 20.25
- #define BloomPower 1.446
- #define BloomWidth 0.0142
- /*-----------------------------------------------------------.
- / HDR settings /
- '-----------------------------------------------------------*/
- #define HDRPower 1.20 //Strangely lowering this makes the image brighter
- #define radius2 0.85 //Raising this seems to make the effect stronger and also brighter
- /*-----------------------------------------------------------.
- / TECHNICOLOR settings /
- '-----------------------------------------------------------*/
- #define TechniAmount 0.11
- #define TechniPower 2.8
- #define redNegativeAmount 0.88
- #define greenNegativeAmount 0.88
- #define blueNegativeAmount 0.88
- /*-----------------------------------------------------------.
- / Tonemap settings /
- '-----------------------------------------------------------*/
- #define Gamma 1.0
- #define Exposure 0.0
- #define Saturation 0.0
- #define Bleach 0.0
- #define Defog 0.010 //How much of the color tint to remove
- #define FogColor float3(0.00, 0.00, 2.55) //what color to remove - default is blue
- /*-----------------------------------------------------------.
- / Vibrance settings /
- '-----------------------------------------------------------*/
- #define Vibrance 0.3 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
- /*-----------------------------------------------------------.
- / Sepia settings /
- '-----------------------------------------------------------*/
- #define ColorTone float3(1.40, 1.10, 0.90)
- #define SepiaPower 0.58
- #define GreyPower 0.11
- /*-----------------------------------------------------------.
- / Vignette settings /
- '-----------------------------------------------------------*/
- #define VignetteRadius 1.00 // lower values = stronger radial effect from center
- #define VignetteAmount -1.00 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
- #define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
- #define VignetteCenter float2(0.500, 0.500) // Center of effect.
- /*-----------------------------------------------------------.
- / Dither settings /
- '-----------------------------------------------------------*/
- //No settings yet, beyond switching it on or off in the top section.
- //Note that checkerboard pattern used by Dither, makes an image harder to compress.
- //This can make your screenshots and videos take up more space.
- /////////////////////////////////////////////////////////////////
- ///////////////////////// Work in Progress //////////////////////
- /////////////////////////////////////////////////////////////////
- /*-----------------------------------------------------------.
- / Cineon DPX settings /
- '-----------------------------------------------------------*/
- //I have yet to find good default settings for this .. maybe you can?
- float Red = 8.0; //[1.0 - 15.0]
- float Green = 8.0; //[1.0 - 15.0]
- float Blue = 8.0; //[1.0 - 15.0]
- float ColorGamma = 2.5f; //[0.1 - 2.5]
- float DPXSaturation = 2.0f; //[0.0 - 8.0]
- float RedC = 0.4f; //[0.6 - 0.2]
- float GreenC = 0.36f; //[0.6 - 0.2]
- float BlueC = 0.35f; //[0.6 - 0.2]
- float Blend = 0.7f; //[1.0 - 0.0] How strong the effect should be
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement